StKNES3: World Conflicts

Kamilian

Deity
Joined
Oct 5, 2002
Messages
3,473
Welcome, all to StKNES3: World Conflicts. This is the sequel to StKNES2: Rags to Riches, Tribes to Empires. It is set more than 1000 years into the future – Rags ended in 800s; Conflicts begins in January 1900.
Each turn will be 4 months – January; May; September – so a year will last for 3 turns.
After this Intro are: Rules (as part of this post); Tips; Nations 1; Nations 2; Nations 3; Trade Routes; Nationalities; Population; Map; Reserved post; Reserved post – in that order (the Reserved posts are just in case). Update will be Sunday night or Monday.
Looking forward to it ;)

The INTRO that follows lists not EVERYTHING but very important events on each continent/region. When you post the nations you wanna be, I will include a short profile for each player-controlled nation.

INTRO – JANUARY 1900

Europe
As the Norman Communist Party increases in popularity among the people of Normandy, so do renewed tensions between Iceland and France. The Norman Communists loosely affiliate with the French PRL which, though trapped in the minority in the legislature, is calling for unification of all Frankish lands (ie France, Normandy, and Belgium) into a socialist federation.

Meanwhile, in Bohemia, the time is approaching for the Regency to end and a King to be elected by Parliament. However, the Parliament is overwhelmingly filled with Austrian-supporters on one side and Prussian-supporters on the other with the few patriotic delegates stuck in the middle. Since Prussia is no longer a monarchy, none of its leaders can be candidates for the Bohemian throne. Knowing this, Kaiser Franz Ferdinand I of the South German Reich declared his candidacy. Other candidates, though they have little real chance of winning, are the Polish Emperor and the Russian Tsar, each seeking to expand their realms and influences. The Bohemian conflict is causing more rivalry and tension between Greater Prussia and South Germany, which have been polar opposites since the European Revolutions.

In Gdansk, the situation grows more volatile day-by-day as the Swedish middle- and upper- classes which do not support the Communist Party begin to riot against the new Communist-Polish regime established by Rosa Luxemburg, who heads not only the Gdansk Communist Party but is also a leader of the Polish Revolutionary Alliance within Poland itself. Violence between Swedes and Poles quickly begins to escalate and the Swedish population asks the Swedish Empire to intervene while the Polish minority and government seek assistance from the Polish Imperium.

In Russia, Lenin campaigns for his Communist Party to win the upcoming elections while the Democrats and Social-Democrats also compete for control of the new Duma.

Serbian Communists gain much popularity as the country is stuck in a recession.

Middle East
Throughout the Middle East, Communist Parties begin to agitate for revolution. Their efforts are primarily fruitful in Azerbaijan, Turkey, Persia, and Kurdistan, where the workers and peasants have grown tired of the monarchies ruling over them.

In Kazakhstan, the Turkmen National Liberation League has begun rallying the Turkmen, who compose of 24% of the country’s population, to agitate for autonomy and independence.

Asia
Afghani and Pakistani reformers lead demonstrations throughout the major cities of Afghanistan for elections for a legislature. They are trying to bring about reform before revolution seizes the country as the Radical Socialists already begin gathering their own support.

In Shanghai, the conflict continues to brew as the Japanese nationalists wish to unite with the Japanese Empire while the Chinese nationalists seek union with the Chinese Republic. In 1899, 120 people were killed in battles between the people. The Shanghai Senate remains silent and neutral in the conflict as it is itself split between Chinese and Japanese nationalists. Externally, tensions are flaring up between China and Japan, putting the EAPP at odds with itself and in jeopardy of collapse.

The Mongolian Empire, the biggest nation in the world, begins cracking down on ethnic minorities in its Uzbek and Tadzhik provinces to prevent rebellions there and thus begins flexing its huge military muscle.

Filipino People’s Patriot Party leads worker strikes in Manila.

The former Vietnamese Ambassador to China begins asking the Chinese Republic to intervene in Vietnam and drive the Siamese out.

Africa
Egyptian Worker’s Party stages a mass demonstration in Alexandria.

Zulu Empire, Mauritania, and Libya begin demanding that the European colonial powers hold referendums in their African lands to see if the people wish for independence.

The pro-Zulu African Unionist Party stages demonstrations in Nairobi for the King to allow Parliamentary elections to be held. Being the only political party in Kenya, the AUP would surely win.

North America
Mexican Socialist Revolutionary Party is formed and spreads propaganda throughout the countryside and the factories.

Californians begin to lose faith in its government, which has not improved standards of living since California became independent and the economy is in a downward spiral. Military generals ponder a change of government.

South America
Brazilians begin demanding autonomy from the Portuguese Empire while in Portuguese Incaland, the Inca Nationalist Party forms and demands that Portugal allow the Inca-inhabited parts of the colony to join the Inca Empire.



RULES

Economy
Instead of numbers, I'm returning to the old system of Economy levels.
The Economy Levels are, as follows, from highest to lowest:

Outstanding Prosperity
Prosperity
Mild Wealth
Growing
Stability
Failing
Mild Recession
Recession
Depression

The Economy level will also have some effect on the Approval Rating stat, which will be explained later in the rules though it's already self-explanatory. If, because of trade income or some kind of bonus, you get "Outstanding Prosperity +1" (or "+2", "+3", etc), you CANNOT increase economy anymore; you MUST spend those bonuses on that turn, otherwise they are lost and you do not get any reimbursements.
Now, I'm not gonna be very strict with increasing economy - you can just say "increase economy" and be done with it and I'll increase. BUT, if your economy goes lower than "Mild Recession", then you must DO SOMETHING to increase economy and get it back to the middle or higher levels, or otherwise it will only get worse.
If your economy dips into "Mild Recession" or below, then you cannot use it for military (Army, Navy) expenditures.
When you increase economy, that is all you can increase that turn.

Army
As in the prequel, the Army will be by numbers.
But the increases will not necessarily be "1 level = 500,000" or something like that. (and this part I must credit to Amenhotep7 who implemented it in his NES) Instead, the increases will be judged by not only the basic amount of people in each respective nation, but also by the Approval Rating stat.
You can increase by more than 1 level at once provided you have the money to do so. If your economy dips into "Mild Recession" or below, you cannot increase Army.
Artillery units are going to be separate from the standard "troops" number but will be udner the "Army" stat. If you want to increase Artillery, can only increase at the most, 2 Artillery levels per turn. 1 Artillery level = 10 Artilleries.

Colonial Army
Same as for Army - it will be proportional to the amount of people in the Colony and it will be also influenced by the Colony's own Approval Rating (yes, Colonies will have one, too)

Navy
Again, numbers.
I won't go into "dreadnaughts", "destroyers", etc as separate listings, because I honestly do not know enough to be able to gauge which specific class of ship is better than the other.
And, as in the Army, if you get Mild Recession or below, you cannot increase Navy.
1 Economy level = 300 ships; you can only increase by 2 levels (ie 600 ships) per turn.

Air Force
NOT YET available, but just bear with me and keep reading.

Trade
I will make it more simplistic this time.
To start a trade, each nation must pay 2 economies.
Trade income comes every 3 turns when the marker hits (3/3) for the nation on each end of the route. Income is 1 Economy.

Research Level
Instead of Education, we have Research Level now.
It will determine how fast your research will go. The Levels are, as follows, from highest to lowest:

High (2 turns faster)
Above Average (1 turn faster)
Average (standard Research time)
Below Average (1 turn slower)
Low (2 turns slower)

To increase the Level, you must pay 2 Economies. You can only increase one Level per turn. You CANNOT increase Levels while you're already researching something.
The Level can decrease by random events that may happen in Updates.

Research
What will you research?
Here we go (from the first thing available in each section to the most-updated one). I will eventually add some more things, such as perhaps Nuclear Weapons.

Army:
1 - Heavy Artillery (4 turns)
2 - Prototype Tank (6 turns)
3 - Standard Tank (7 turns)
4 - Improved Tank (9 units)

Navy:
1 - Submarines (5 turns)
2 - Improved Sonar (6 turns)
3 - Class-A Submarines (6 turns)
4 - Improved Torpedo Launchers (7 turns)
or
1 - Carriers (6 turns)

Air Force:
1 - Prototype Fighter (4 turns)
2 - Class-A Fighter (5 turns)
3 - Class-B Fighter (6 turns)
4 - Prototype Bomber (5 turns)
5 - Class-A Bomber (6 turns)
6 - Class-B Bomber (8 turns)
7 - Fighter-Bomber Hybrid (9 turns)

Now, I know that it may seem right now like it will take several decades to get to Nuclear Weapons, but it won't, I assure you, especially if you take care of your Research Level ;)

Approval Rating
It will be listed as percentage (%). It can be influenced by (slightly) Research Level, by Economy, by the amount you spend on military, by who you pick fights with or who you even ALLY with...
However, there’s another factor that will play a major part of the approval rating… STORIES.
And during war, whether you're democratic or dictatorial, it will have a lot of effect and, especially if the war is going bad, you may have a Russia-1917 or Germany-1918 situation on your hands - ie, revolution and possible civil war. A lot of propaganda can postpone or even prevent the devastating effects of war weariness, but war weariness will emerge among the people.
Remember: Lower Approval Rating means higher chance of popular revolution.

Morale
This is the Approval Rating of the Military. It will be done in percentage (%) also - the higher the %, the more respect your Military has and the more fighting capability it has. The lower the percent, the LESS respect and more chance of mutiny or coup d'etat. STORIES can help with Morale also.
Remember: Lower Morale means higher chance of military coup.

Stories
I expect to see some! I’m not asking you to write books or to write award-winners. Just be creative and write stories. Otherwise this will be very VERY boring.

Cities and Roads/Railroads...
...will NOT be on the map. Only capitals will be on the map.

Wonders
Tell me what you want it to do, and it will be listed in stats on update, along with how many turns.
Only build ONE wonder at a time.

Religion
Will not necessarily play a huge part in it, though some countries will still base their foreign policy on their religion. Religion MAY also influence the populations.

Government
Available governments:
The democratic governments are:
Parliamentary Monarchy
Presidential Democracy
Parliamentary Democracy
The semi-democratic governments are:
Aristocratic Republic - HIGHLY based on Aristocracies
Republic - more democratic but still quite pro-Aristocracy
Socialist Republic/Social-Democracy - moderate Socialism
Nationalist Republic - the ruling ethnic group crushes the political liberties of other groups in the country and dominates everything. nationalist, but NOT fascist
The authoritarian governments are:
Absolute Monarchy
Military Dictatorship
Electoral Monarchy
Communist Dictatorship

Nation Stats Format
Nation:
Leader/Player:
Capital:
Government:
Religion:
Economy:
Army:
Navy:
Morale:
Approval Rating:
Research Level:
Research:
Wonders:
 
TIPS FOR PLAYERS
Just a few tips for dealing with me in regards to this to make it easier on you and to make it less frustrating for all of us.
  • Contact - My AIM screennames are Kamilian1 and YinYangYami. I can be on either one of them or both of them at the same time. Contact me if a) you have questions or want help, b) if you want some secret behind-the-scenes sneaky diplo with NPC nations ;) :mischief: , and/or c) just to talk :D
  • For some background about how things came to be the way they are now in this NES, check out this thread: The timeline of events from 850 AD (last year of prequel) to 1899 AD (right before beginning of this sequel)
  • Update notices and heads-up - I will notify players on the thread wgen to expect update, usually two days prior to the intended update day. Use these notices as heads-up to send orders. Most of the time, when I say "update in 2 days" or "update on [insert day]", then the update will be on the designated time/day. 15 minutes before I start updating, I will post a "Last call" post, which means you have 15 minutes to post or PM me orders. I will not post "Starting update" because that's just useless, so you will have to calculate 15 minutes on your own and if you don't do them within 15 minutes, then too bad.
  • Methods of sending orders - These include public orders (posting them on the thread), secret orders A (posting them on the thread with "secret tags" - in other words, saying "secret orders" in the post), and secret orders B (PM-ing them to me). If you really want secrecy and SECURITY, you should probably opt for PM-ing the orders. Otherwise, some players may just overlook the secret marks and read them and adjust their own stuff to prepare for a secret invasion or whatever. In that case, those players WILL get a penalty, obviously, but still, it's better to be safe than sorry.
  • Secret orders on the thread - Secret orders that are posted on the thread should be disregarded by the other players. They may be on the thread but if they have "secret tags", they are still secret orders. Any player that takes the secret orders of another player into consideration in his/her own orders will be punished.
  • What should be in your orders - No matter if your orders are secret or public, you should always include everything you are doing this particular turn. If you're increasing economy, say "increase economy"; if you're increasing Army, say by how many levels. If you're starting a trade route, say "start trade route with [insert nation name]" and always include the name so that I don't forget. If you're building a wonder or researching something, say "continue wonder" or "continue research" each turn until it is actually completed. Otherwise, the number of turns elapsed will not be changed on the stats. This bulletpoint is basically tied into the rules above the tips section.
  • Last-minute orders - In other words, orders done within the 15 minute window between Last Call and beginning of update. Do them via PM or posting on the thread. DO NOT, I repeat, DO NOT send me an IM asking if you can do orders through the AIM box. Because during update, I have a whole bunch of windows open and I flip between all of them numerously and if I see a window that looks like it has no purpose in the update, I will close it. This can and probably will include AIM conversation windows. So if your orders are in that AIM box, and I close it by mistake, then you're screwed, and I will not say sorry.
  • Missed update - If you miss update, do not get all paranoid. NPC orders will be done. That does NOT mean that they will necessarily follow your own intented agenda, but it doesn't mean that it will screw your country up either, because sometimes the NPC will just do common sense. Just make sure you're here to do orders for the next update.
  • Constant absence of player - If a player does not post or contact me and/or does not do orders for 3 turns in a row, the nation becomes NPC, the player is no longer in the NES (they can rejoin but don't push your luck with this), and the nation CAN suffer a small or big penalty for that by way of random events or internal troubles, or whatever. If you're absent for 2 turns, then I will send you a PM warning you to not miss the update or you're out, or I will notify you through AIM, or I will simply post on the thread that you must do orders. But one warning will be all that I will give. I will not babysit people.
  • PMs that need to be answered before update - If you have something to tell me or ask me and/or have some secret diplo you don't want to post on the thread and have trouble contacting me on AIM, then send me a PM. HOWEVER, NOTE THAT I DO NOT CHECK MY PM BOX UNTIL I DO UPDATE. So in the title line, include some indication that you need an answer before update, or else you won't get an answer because what would be the point of answering it when I've already updating it.
  • NPC Diplomacy - NPC Diplomacy is a section on each update. However, in between updates, the diplomacy channels aren't blocked either. Player-Controlled Nations may send diplo to NPCs, asking for alliances, or assistance, or trade, or even threatening them and declaring war. When I get online, I will check the thread and will answer to any diplo sent to NPCs.
  • Realism in this NES - I am striving to keep this NES as realistic as possible but also as interesting. So while I will not automatically have World War I between Central Powers and the Allied and Associated Powers resulting from an assassination, your actions will have some kind of positive, negative, or both kinds of repercussions. Some scientist (I forget the name - or was it a Theory?) said that every action has a reaction. Well, whatever you do WILL have some effect and can come back at you somehow as well. For example, if you invade a nation, you can potentially have nationalist uprisings and guerilla warfare in the occupied areas to deal with. Also, just out-of-the-blue aggression will not go completely unnoticed by the international community as well. Some nations, even if they're your friends, can be outraged and condemn you or even declare war on you. Others will of course seize the opportunity to go after their own ambitions and claims. Still others will just remain neutral or help both sides discreetly.
  • Mistakes in the updates/stats - I am human. I am a MOD, not a GOD. I am bound to make some mistakes. I will try my hardest to AVOID making mistakes. But something can still slip through the cracks. If you notice mistakes in the update and/or the stats, notify me CALMLY, or as calmly and non-provocatively as you can, even if you're mad as hell because of it. Because if you start yelling automatically, then I will still fix the mistakes because it's my job to fix the mistakes I make, but it will NOT work out very well for you or anyone else in the future. Reason for this is that I don't like dealing with crap or with the rantings of angry paranoid people or anything like that. The more you frustrate me, the more mistakes I am prone to making while trying to FIX the mistakes. The angrier and more aggressive you are when "notifying me" of mistakes, the more angry and aggressive I get while doing updates, which does not work for ANYONE because then I will purposely make things difficult for everyone. Reason for THAT is because it would be favoritism/bias to just go against one person, so I will make it hard for EVERYONE. And would you want to be responsible for things being a pain for everyone just because you got ticked off? No.
  • Constant OOC Banter/Spam - If you get into any argument and it gets OOC and you fill the thread with your bickering, you run the risk of being reported to the Forum Moderators and banned for spam - not necessarily from me, mind you, but don't risk it. I suggest arguing over PMs, AIM, ICQ, email, or any other communications service other than this thread and forum.
  • Swearing - This goes under the Spam part, in a way. I know that the Forum Moderators may be a bit more strict, perhaps even far too strict, with the swearing rules. I speak from experience - can't even self-censor anymore; I got banned for 3 days about 2 months ago for swearing even though I put asterisks (*) in place of the actual word. I don't see why, because only days after my ban was lifted, someone in the Off-Topic didn't even self-censor in THREE POSTS IN A ROW, and got off with simple warnings, which I see as crap and hypocrisy but that's a whole another story. Keep your tempers under control. Even if a flame war starts for whatever reason, I may consider making some kind of penalties if you start swearing, even if the Forum Moderators don't check in here. I'm forced to abide by a certain code of rules being here at the CFC Forums; there is no reason for you all to be exempt. Does not mean I agree with these more stringent restrictions, but we're all in the same boat here.
  • Nation-switching - The only reason I will tolerate for switching nations if the nation you were/are in gets completely conquered by someone else. No "I don't like the person that joined as my neighbor" or "But my economy sucks" or even "I'm already losing the war horribly might as well get a head-start on a new nation". Two choices, until your nation is destroyed, are: either stay till the end of your country or just quit the NES. I'm being straighforward and blunt here. May sound harsh, but that's all there is to it.
  • Stories - Stories can help you out with wars and approval rating, etc. It's already covered in the rules above, so I won't even go into it here anymore.
  • Decoy Orders - Decoy orders is basically when you post one set of orders on the thread and then PM me orders that are supposed to be the REAL orders - basically, deceiving the rest of the people completely. I allowed it once because of lapse of judgment on my part. No more. You can edit your orders or PM me new versions and revisions of your orders a thousand times if you want. But I will only accept one set of orders. If you try to pull of decoy orders, then I will do the orders posted on the thread and disregard those sent by PM even if they say in the title "REAL orders".
With all those tips and/or warnings in mind, I'd just like to add one more...
  • Enjoy
 
Nation Stats 1

Nation: Arab Empire
Leader/Player: Emperor Faisal I Hussein/emu
Capital: Mecca
Government: Absolute Monarchy
Religion: Islam and Coptic Christianity
Economy: Stability
Army: 10,000,000 troops, 23 Hvy Artilleries
Navy: 2000 ships
Air Force: 20 Proto-Fighters
Morale: 94%
Approval Rating: 87%
Research Level: High
Research: Prototype Fighter (2/2)
Heavy Artillery (2/2)
Wonders:

Nation: Britain
Leader/Player: King Louis II Tudor/china444
Capital: London
Government: Absolute Monarchy
Religion: Anglican Christianity
Economy: Prosperity
Army: 2,900,000 troops, 10 Hvy Artilleries
Canada – Colonial Army: 1,500,000 troops, 5 Artilleries
Navy: 2500 ships
Morale: 76%
Approval Rating: 74%
Research Level: High
Research: Heavy Artillery (2/2)
Submarines (1/3)
Wonders: Project SHARK - Triple Navy size (5/12)

Nation: Chinese Socialist Republic
Leader/Player: Dictator Taichi Kamiya/raistlin
Capital: Jinan
Government: Communist Dictatorship
Religion: Chen Buddhism and Buddhism
Economy: Growing
Army: 100,000 troops
Navy: 500 ships
Air Force: 10 Proto-Fighters
Morale: 79%
Approval Rating: 87%
Research Level: High
Reserach: Heavy Artillery (2/2)
Proto-Fighters (2/2)
Wonders:

Nation: Denmark
Leader/Player: King Clovis IV Dieran/IceEye
Capital: Copenhagen
Government: Absolute Monarchy
Religion: Calvinist Christianity
Economy: Prosperity
Army: 1,300,000 troops, 2 Artilleries
Cameroon – Colonial Army: 300,000 troops, 1 Artillery
Navy: 1000 ships
Air Force: 10 Proto-Fighters
Morale: 67%
Approval Rating: 70%
Research Level: Above Average
Research: Prototype Fighter (3/3)
Class-A Fighter (3/4)
Wonders: Military Academy of Copenhagen - +morale rating, +army, +artillery, +approval rating (2/7)

Nation: France
Leader/Player: contempt
Capital: Paris
Government: Communist Dictatorship
Religion: Catholic Christianity
Economy: Stability
Army: 2,000,000 troops, 10 Artilleries
Navy: 1000 ships
Morale: 53%
Approval Rating: 71%
Research Level: Above Average
Research: Heavy Artillery (0/3)
Wonders:

Nation: Germany
Leader/Player: Chancellor Iosef Von Dunkelheit/stalin006
Capital: Berlin
Government: Parliamentary Democracy
Religion: Catholic, Lutheran, and Orthodox Christianity
Economy: Failing
Army: 8,200,000 troops, 21 Hvy Artilleries
Navy: 1200 ships
Morale: 86%
Approval Rating: 85%
Research Level: High
Research: Heavy Artillery (3/3)
Proto-Fighters (1/2)
Wonders: Germanic Manifesto - Framework and organization of a Germanic nationalist unity movement (4/4)

Nation: Iceland
Leader/Player: King Egil/tossi
Capital: Reykjavik
Government: Absolute Monarchy
Religion: Calvinist Christianity
Economy: Prosperity
Army: 1,300,000 troops, 16 Artilleries
Ireland – Colonial Army: 500,000 troops, 5 Artilleries
Normandy – Colonial Army: 3,400,000 troops, 25 Artilleries
Greenland - Colonial Army: 300,000 troops
North Canada - Colonial Army: 200,000 troops
Navy: 1000 ships, 10 Submarines
Air Force: 10 Proto-Fighters
Morale: 97%
Approval Rating: 71%
Research Level: High
Research: Submarines (3/3)
Wonders: Docks of new Reykjavik, North Canada - +900 ships, +3 economy (6/7)

Nation: Italy
Leader/Player: humanslaughter
Capital: Palermo
Government: Parliamentary Democracy
Religion: Catholic Christianity
Economy: Growing
Army: 3,080,000 troops, 26 Artilleries
Carthage – Colonial Army: 620,000 troops
Argentina – Colonial Army: 2,000,000 troops
Navy: 550 ships
Air Force: 10 Proto-Fighters
Morale: 84%
Approval Rating: 76%
Research Level: High
Research: Prototype Fighter (2/2)
Class-A Fighter (2/3)
Wonders:

Nation: Mongolia
Leader/Player: /erez87
Capital:
Government: Electoral Monarchy
Religion: Buddhism and Islam
Economy: Growing
Army: 70,000 troops, 4 Artilleries
Navy:
Air Force:
Morale: 40%
Approval Rating: 34%
Research Level: Above Average
Research: Prototype Fighter (3/3)
Class-A Fighter (0/4)
Wonders:

Nation: Norway-Sweden
Leader/Player: Emperor Gustavus III/alex994
Capital: Stockholm
Government: Absolute Monarchy
Religion: Anglican and Lutheran and Orthodox Christianity
Economy: Growing
Army: 2,480,000 troops, 41 Artilleries
Navy: 1050 ships, 5 Submarines
Morale: 89%
Approval Rating: 93%
Research Level: High
Research: Submarines (4/4)
Heavy Artillery (3/4)
Wonders: Scandinavian Pride - increase Approval, Morale, and Research Level (7/7)

Nation: Russian Empire
Leader/Player: Tsar Alexander II Romanov/Josef Stalinator
Capital: Moscow
Government: Parliamentary Monarchy
Religion: Orthodox Christianity
Economy: Growing
Army: 4,890,000 troops, 11 Hvy Artilleries
Navy: 900 ships
Morale: 79%
Approval Rating: 85%
Research Level: High
Research: Heavy Artillery (4/4)
Proto-Tanks (0/4)
Wonders: Manifest Destiny - national unity, ambition to reach Far East (1/5)

Nation: Union of South-East Asia
Leader/Player: Emperor Amil Savlah Amon Savag
Capital: Delhi
Government: Absolute Monarchy
Religion: Hinduism and Buddhism
Economy: Outstanding Prosperity
Army: 15,600,000 troops, 23 Artilleries
Zululand/Madagascar Colonial Army: 400,000 troops
Gibraltar – Colonial Army: 350,000 troops
Carthage - Colonial Army: 500,000 troops
Navy: 5600 ships, 50 Submarines
Morale: 99%
Approval Rating: 95%
Research Level: High
Research: Submarines (4/4)
Improved Sonar Systems (2/4)
Wonders: Calcutta Ports - 200 ships per turn (6/6)
 
Nation Stats 2

Nation: Australia
Leader/Player: Emperor Jinto II Calles
Capital: Sydney
Government: Absolute Monarchy
Religion: Aborigine Monotheism
Economy: Stability
Army: 3,400,000 troops, 4 Artilleries
Navy: 1000 ships, 10 Submarines
Morale: 57%
Approval Rating: 60%
Research Level: Average
Research: Submarines (5/5)
Improved Sonar (1/6)
Wonders:

Nation: Azerbaijan
Leader/Player: King Assad I Miren
Capital: Baku
Government: Absolute Monarchy
Religion: Islam
Economy: Failing
Army: 4,200,000 troops, 9 Hvy Artilleries
Navy: 500 ships
Morale: 67%
Approval Rating: 60%
Research Level: Below Average
Research: Heavy Artillery (5/5)
Wonders:

Nation: Aztec Empire
Leader/Player: Prime Minister Tetuapa Marinos
Capital: Tenochtitlan
Government: Parliamentary Monarchy
Religion: Catholic Christianity
Economy: Growing
Army: 1,850,000 troops
Navy: 200 ships
Morale: 80%
Approval Rating: 87%
Research Level: Average
Research: Prototype Fighter (3/4)
Wonders:

Nation: Bohemia
Leader/Player: Parliament
Capital: Prague
Government: Parliamentary Monarchy
Religion: Hussite Christianity
Economy: Stability
Army: 780,000 troops, 5 Artilleries
Navy: None
Morale: 37%
Approval Rating: 50%
Research Level: Low
Research:
Wonders:

Nation: Bosnia
Leader/Player: Emperor Slavomir III Ladek
Capital: Sarajevo
Government: Absolute Monarchy
Religion: Orthodox Christianity
Economy: Failing
Army: 1,800,000 troops, 34 Artilleries
Navy: 1900 ships
Morale: 89%
Approval Rating: 44%
Research Level: Above Average
Research:
Wonders:

Nation: California
Leader/Player: General Jose Franca
Capital: Los Angeles
Government: Military Dictatorship
Religion: Catholic Christianity
Economy: Stability
Army: 1,900,000 troops, 5 Artilleries
Navy: 500 ships
Morale: 89%
Approval Rating: 48%
Research Level: Below Average
Research:
Wonders:

Nation: Central Asian People's Republic
Leader/Player: Provisional Government (Communist)
Capital: Dushanbe
Government: Provisional Government (Communist)
Religion: Islam and Buddhism
Economy: Stability
Army: 400,000 troops
Navy:
Morale: 67%
Approval Rating: 79%
Research Level: Below Average
Research:
Wonders:

Nation: Chinese Republic
Leader/Player: Premier Wen Kir-chi (in exile somewhere)
Capital: Chengdu
Government: Parliamentary Democracy
Religion: Chen Buddhism and Buddhism
Economy: Mild Wealth
Army: 30,000 troops,
Indonesia – Colonial Army: 500,000 troops
Navy:
Air Force:
Morale: 39%
Approval Rating: 33%
Research Level: High
Research: Heavy Artillery (2/2)
Proto-Fighters (2/2)
Wonders:

Nation: Dual Empire of Persia-Afghanistan
Leader/Player: Emperor Cyrus IV Parthis
Capital: Persepolis
Government: Electoral Monarchy
Religion: Islam
Economy: Growing
Army: 5,600,000 troops, 20 Artilleries
Navy: 1400 ships
Air Force: 10 Proto-Fighters
Morale: 81%
Approval Rating: 61%
Research Level: Above Average
Research: Prototype Fighter (4/4)
Wonders:begin wonder, Persopolis Industrial Works - allows for 1 free research level- (1/3)

Nation: Eritrea
Leader/Player: Emperor Solomon II Hasi
Capital: Asmara
Government: Absolute Monarchy
Religion: Islam
Economy: Stability
Army: 2,600,000 troops
Navy: 600 ships
Air Force: 10 Proto-Fighters
Morale: 90%
Approval Rating: 74%
Research Level: High
Research: Prototype Fighter (2/2)
Wonders:

Nation: Ethiopia
Leader/Player: Emperor Masal Addia
Capital: Axum
Government: Absolute Monarchy
Religion: Islam
Economy: Stability
Army: 2,200,000 troops
Navy: 900 ships
Morale: 81%
Approval Rating: 60%
Research Level: Average
Research:
Wonders:

Nation: Greece
Leader/Player: President Giorgios Kanakaderes
Capital: Athens
Government: Presidential Democracy
Religion: Orthodox Christianity
Economy: Stability
Army: 800,000 troops, 2 Hvy Artilleries
Navy: 100 ships
Morale: 23%
Approval Rating: 67%
Research Level: Low
Research: Heavy Artillery (6/6)
Proto-Fighters (1/6)
Wonders:

Nation: Inca Empire
Leader/Player: Supreme Councillor Atahualpa Cazuna
Capital: Quito
Government: Parliamentary Monarchy
Religion: Catholic Christianity
Economy: Growing
Army: 990,000 troops, 4 Artilleries
Navy: 200 ships
Air Force: 10 Proto-Fighters
Morale: 71%
Approval Rating: 89%
Research Level: Average
Research: Prototype Fighter (4/4)
Class-A Fighter (1/5)
Wonders:

Nation: Iroquois League
Leader/Player: Chief Hiawatha
Capital: Boston
Government: Absolute Monarchy
Religion: Anglican Christianity
Economy: Stability
Army: 2,000,000 troops, 4 Hvy Artilleries
Navy: 850 ships
Morale: 86%
Approval Rating: 78%
Research Level: Above Average
Research: Heavy Artillery (3/3)
Wonders: American Nationalism:All Iroquois, Sioux and Seminoles of all countries change their national identity to native american.
-Higher confidence and morale in native american countries, lower confidence if they are ruled by foreigners(6/6)

Nation: Japan
Leader/Player: Emperor Meiji Tenno
Capital: Kyoto
Government: Absolute Monarchy (VASSAL OF USEA)
Religion: Buddhism
Economy: Mild Wealth
Army: 600,000 troops, 25 Artilleries
Siberia – Colonial Army: 800,000 troops, 1 Artillery
Oregon-Alaska – Colonial Army: 2,700,000 troops
Hawai’i – Colonial Army: 100,000 troops
Philippines – Colonial Army: 200,000 troops
Papua-Polynesia – Colonial Army: 100,000 troops
Navy: 3500 ships
Air Force: 10 Proto-Fighters
Morale: 95%
Approval Rating: 70%
Research Level: High
Research: Prototype Fighter (2/2)
Carriers (0/4)
Wonders: Port of Tokyo - 300 ships per turn; small boost in economy (2/6)

Nation: Kazakhstan
Leader/Player: Constituent Assembly
Capital: Astrakhan
Government: Communist dictatorship
Religion: Orthodox Christianity and Islam
Economy: Recession
Army: 600,000 troops, 1 Hvy Artillery
Navy: 400 ships
Morale: 54%
Approval Rating: 23%
Research Level: Below Average
Research: Heavy Artillery (5/5)
Wonders:

Nation: Kenya
Leader/Player: King Muasan II
Capital: Nairobi
Government: Absolute Monarchy
Religion: Islam
Economy: Failing
Army: 1,850,000 troops
Navy: 400 ships
Morale: 70%
Approval Rating: 46%
Research Level: Low
Research:
Wonders:

Nation: Korea
Leader/Player: Senate Speaker Ca-sin Jon
Capital: Seoul
Government: Republic
Religion: Chen Buddhism
Economy: Mild Recession
Army: 400,000 troops, 7 Artilleries
Navy: 700 ships
Morale: 59%
Approval Rating: 66%
Research Level: Above Average
Research:
Wonders:

Nation: Kurdistan
Leader/Player: Prime Minister Mahmed Teris
Capital: Mosul
Government: Parliamentary Monarchy
Religion: Islam
Economy: Stability
Army: 1,000,000 troops
Navy:
Air Force: 10 Proto-Fighters
Morale: 61%
Approval Rating: 59%
Research Level: Below Average
Research: Prototype Fighter (5/5)
Class-A Fighter (1/6)
Wonders:

Nation: Liberia
Leader/Player: President Nahun Kabarna
Capital: Monrovia
Government: Presidential Democracy
Religion: Catholic Christianity
Economy: Mild Wealth
Army: 1,500,000 troops
Navy: 400 ships
Air Force: 10 Proto-Fighters
Morale: 78%
Approval Rating: 77%
Research Level: Above Average
Research: Prototype Fighter (3/3)
Class-A Fighter (3/4)
Wonders:
 
Nation Stats 3

Nation: Libya
Leader/Player: President Jasar Hadalis
Capital: Tripoli
Government: Presidential Democracy
Religion: Coptic Christianity
Economy: Stability
Army: 2,100,000 troops
Navy: 1000 ships, 20 Submarines
Morale: 79%
Approval Rating: 86%
Research Level: High
Research: Submarines (3/3)
Wonders:

Nation: Manchuria
Leader/Player: Manchurian Communist Party
Capital: Jilin
Government: Communist Dictatorship
Religion: Buddhism
Economy: Stability
Army: 300,000 troops
Navy:
Morale: 85%
Approval Rating: 89%
Research Level: Above Average
Research: Heavy Artillery (2/2)
Proto-Fighters (2/2)
Wonders:

Nation: Mauritania
Leader/Player: Supreme Councillor Jasar Matare
Capital: Zourat
Government: Parliamentary Monarchy
Religion: Catholic Christianity
Economy: Mild Recession
Army: 2,900,000 troops
Navy: 1000 ships
Morale: 59%
Approval Rating: 64%
Research Level: Above Average
Research: Submarines (2/4)
Wonders:

Nation: Mexico
Leader/Player: President Felipe Canaras
Capital: Monterrey
Government: Presidential Democracy
Religion: Catholic Christianity
Economy: Growing
Army: 2,100,000 troops, 4 Artilleries
Navy: 700 ships
Morale: 99%
Approval Rating: 69%
Research Level: Above Average
Research: Proto-Fighters (2/3)
Wonders:

Nation: Nubia
Leader/Player: Emperor Amon VI Hotep
Capital: Al Jawf
Government: Absolute Monarchy
Religion: Islam
Economy: Failing
Army: 2,100,000 troops
Navy:
Air Force: 10 Proto-Fighters
Morale: 79%
Approval Rating: 69%
Research Level: Above Average
Research: Prototype Fighter (4/4)
Class-A Fighter (1/4)
Wonders:

Nation: Poland
Leader/Player: Emperor Jan VIII Jagiellonczyk
Capital: Warsaw
Government: Absolute Monarchy
Religion: Catholic Christianity
Economy: Growing
Army: 2,100,000 troops, 15 Artilleries
Navy: 600 ships
Air Force: 10 Proto-Fighters
Morale: 79%
Approval Rating: 68%
Research Level: Above Average
Research: Prototype Fighter (3/3)
Class-A Fighter (3/4)
Wonders: Jagiellonian Military Academy - +800 troops (2/5)

Nation: Portugal
Leader/Player: Emperor Carlos III Salgado
Capital: Lisbon
Government: Absolute Monarchy
Religion: Catholic Christianity
Economy: Stable
Army: 2,100,000 troops, 22 Artilleries
Brazil – Colonial Army: 3,100,100 troops
Nigeria – Colonial Army: 2,000,000 troops
Navy: 1600 ships,
Morale: 68%
Approval Rating: 40%
Research Level: Average
Research: Submarines (5/5)
Wonders: Submarine Dockyars - +30 Submarines (2/5)

Nation: Romania
Leader/Player: Senate Speaker Nicholas Dobrovin
Capital: Bucharest
Government: Aristocratic Republic
Religion: Orthodox Christianity
Economy: Failing
Army: 1,300,000 troops, 2 Hvy Artillery
Navy: 700 ships
Morale: 46%
Approval Rating: 58%
Research Level: Average
Research: Heavy Artillery (4/4)
Wonders:

Nation: Seminole Empire
Leader/Player: Emperor Amis II Cherokee
Capital: Miami
Government: Absolute Monarchy
Religion: Seminole Monotheism
Economy: Growing
Army: 2,560,000 troops, 2 Hvy Artillery
Navy: 1000 ships
Morale: 75%
Approval Rating: 51%
Research Level: Average
Research: Heavy Artillery (4/4)
Wonders:

Nation: Serbia
Leader/Player: Dictator Slobodan Kareli
Capital: Belgrade
Government: Communist Dictatorship
Religion: Orthodox Christianity
Economy: Depression
Army: 900,000 troops, 1 Artillery
Navy: 300 ships
Morale: 57%
Approval Rating: 41%
Research Level: Low
Research:
Wonders:

Nation: Shanghai People's Republic
Leader/Player: People's Congress
Capital: Shanghai
Government: Communist Dictatorship
Religion: Buddhism
Economy: Failing
Army: 100,000 troops
Navy: 400 ships
Morale: 59%
Approval Rating: 61%
Research Level: Above Average
Research:
Wonders:

Nation: Somalia
Leader/Player: Emperor Ahmed I Husar
Capital: Mogadishu
Government: Absolute Monarchy
Religion: Islam
Economy: Stability
Army: 2,600,000 troops
Navy: 500 ships
Air Force: 10 Proto-Fighters
Morale: 92%
Approval Rating: 61%
Research Level: High
Research: Prototype Fighter (2/2)
Class-A Fighter (2/4)
Wonders:

Nation: Spain
Leader/Player: King Juan II Bonaparte
Capital: Madrid
Government: Absolute Monarchy
Religion: Catholic Christianity
Economy: Stability
Army: 2,800,000 troops, 6 Artilleries
Navy: 1400 ships, 10 Submarines
Morale: 88%
Approval Rating: 69%
Research Level: Above Average
Research: Submarines (4/4)
Wonders:

Nation: Sudan
Leader/Player: King Mohammed II Mutawali
Capital: Khartoum
Government: Absolute Monarchy
Religion: Islam
Economy: Failing
Army: 2,200,000 troops
Navy:
Morale: 81%
Approval Rating: 64%
Research Level: Average
Research:
Wonders:

Nation: Tatar Nationalist Republic
Leader/Player: Dictator Yuros Kabla
Capital: Abakan
Government: Nationalist Republic
Religion: Buddhism
Economy: Stability
Army: 1,800,000 troops
Navy:
Air Force: 10 Proto-Fighters
Morale: 94%
Approval Rating: 89%
Research Level: Above Average
Research:
Wonders:

Nation: Tibet
Leader/Player: Consul Ruan Tu-long
Capital: Lhasa
Government: Aristocratic Republic
Religion: Buddhism
Economy: Stability
Army: 1,300,000 troops, 5 Hvy Artilleries
Navy:
Morale: 80%
Approval Rating: 72%
Research Level: Below Average
Research: Heavy Artillery (5/5)
Wonders:

Nation: Triple Reich
Leader/Player: Chancellor Johaim von Strupp
Capital: Vienna
Government: Imperial Parliamentary Autocracy
Religion: Catholic and Orthodox Christianity
Economy: Failing
Army: 4,800,000 troops, 16 Hvy Artilleries
Navy: 800 ships
Air Force: 20 Proto-Fighters
Morale: 64%
Approval Rating: 70%
Research Level: High
Research: Heavy Artillery (4/4)
Proto-Fighters (3/3)
Proto-Tank (1/4)
Wonders:

Nation: Turkey
Leader/Player: Sultan Saladin II Ottoman
Capital: Ankara
Government: Absolute Monarchy
Religion: Islam and Judaism
Economy: Growing
Army: 4,000,000 troops, 2 Artilleries
Navy: 1100 ships, 10 Submarines
Morale: 88%
Approval Rating: 71%
Research Level: Above Average
Research: Submarines (4/4)
Wonders:

Nation: Turkestan
Leader/Player: Democratic Provisional Government
Capital: Aqtau
Government: Democratic Provisional Government
Religion: Islam
Army: 400,000 troops
Navy:
Morale: 89%
Approval Rating: 94%
Research Level: Below Average
Research:
Wonders:

Nation: Turkmenistan
Leader/Player: Communist National Assembly
Capital: Ashgabat
Government: Communist Dictatorship
Religion: Islam
Economy: Stability
Army: 800,000 troops
Navy:
Morale: 80%
Approval Rating: 92%
Research Level: Below Average
Research:
Wonders:

Nation: Zulu People's Republic
Leader/Player: Revolutionary Communist Government
Capital: Maseru
Government: Revolutionary Communist Government
Religion: Islam
Economy: Failing
Army: 400,000 troops, 2 Hvy Artilleries
Navy:
Morale: 69%
Approval Rating: 56%
Research Level: High
Research: Heavy Artillery (2/2)
Wonders:
 
Trade Routes

Seminole Empire-Germany (2/3)
China (Socialist)-Iceland (1/3)
Iroquois League-Zulu Empire (1/3)
Australia-Germany (1/3)
Germany-Poland (3/3)
USEA-Somalia (0/3)

Airports
When you first get flight tech research, you automatically have one of these in your capital or your "home country" (ie, not in colonies). To build more, you gotta include in your orders and it takes 2 turns and 1 Economy. I will keep record of how many planes were built in each, but if it's 1 per country then it's obvious they were all built in one place. In addition, each Airport can churn out 10 planes. So that means that if you have 5 Airports in your country, you can build as much as 50 planes. Of course, it costs 1 Economy per 10 planes, but as a special bonus: If you have 2 Airports, you can pay 1 Economy to build 20 planes (10 in each), and if you have 4 Airports, then pay 2 Econs to build 40, etc. So if you have 5, then you pay 3 Economies: 2 Economies for 40, and then 1 for that last batch of 10.

Arabia
1. Riyadh, Arabia

China
1. Hong Kong, [Communist-controlled] Mandarin Province

Denmark
1. Copenhagen, Denmark

Dual Empire of Persia-Afghanistan
1. Persepolis, Persia

Eritrea
1. Asmara, Eritrea

Hungary
1. Budapest, Hungary

Iceland
1. Reykjavik, Iceland

Inca Empire
1. Lima, Incaland

Italy
1. Rome, Italy

Japan
1. Kyoto, Japan

Kurdistan
1. Mosul, Kurdistan

Liberia
1. Monrovia, Liberia

Manchuria
1. Jilin, Manchuria

Mongolia
1. Ulaan Baatar, Mongolia

Nubia
1. Al Jawf

Poland
1. Krakow, Poland

Somalia
1. Mogadishu, Somalia
 
Nationalities

1. Germans
a. West Prussians
b. East Prussians
c. Bavarians
d. Rhinelanders
e. Swiss
f. Austrians

2. Slavs
a. Poles
b. Bosnians
c. Romanians
d. Slovaks
e. Bohemians
f. Belarussians
g. Serbians
h. Ukrainians
i. Russians

3. Nordics
a. Norwegians
b. Danes
c. Swedes
d. Icelanders

4. Baltics
a. Finns
b. Estonians
c. Latvians
d. Lithuanians

5. Anglos/Celts
a. British
b. Scots
c. Irish

6. Magyars
a. Hungarians

7. Semites
a. Israelis (in Jerusalem)/Jews (in the diaspora)
b. Assyrians
c. Kurds

8. Arabs
a. Arabians
b. Babylonians
c. Kuwaitis
d. Omanis
e. Yemenis

9. Berbers
a. Libyans
b. Carthaginians
c. Mauritanians

10. Hellenes
a. Greeks
b. Macedonians

11. Latins
a. Italians
b. Portuguese
c. Spaniards

12. Franks
a. French
b. Belgians

13. Egyptians
a. Egyptians

14. Abyssinians
a. Eritreans
b. Ethiopians
c. Sudanese

15. Turkics
a. Turks
b. Kyrgyzians
c. Tadzhiks
d. Uzbeks
e. Kazakhs
f. Azerbaijanis
g. Turkmen
h. Turkestanis

16. Tatars
a. Mongolians
b. Ural Tatars
c. Altay Tatars
d. Volga Tatars
e. Siberian Tatars

17. Himalayan[/B}
a. Nepalese
b. Tibetese

18. Chinese
a. Chinese
b. Manchurians

19. Choson
a. Koreans

20. Japanese
a. Japanese

21. Indochinese
a. Vietnamese
b. Siamese
c. Burmese
d. Indonesians

22. Filipinos
a. Filipinos

23. Persians
a. Persians

24. Pashtuns
a. Pakistanis
b. Afghanistanis

25. Saharans
a. Chadians
b. Nubians

26. Indians
a. Indians

27. Somalians
a. Somalians

28. North Americans
a. Sioux
b. Iroquois
c. Seminoles
d. Alaskans
e. Clatsopians
f. Inuits
g. Alaskans

29. Meso-Americans
a. Mexicans
b. Californians
c. Texans
d. Aztecs
e. Cubans

30. South Americans
a. Incas
b. Argentineans
c. Brazilians

31. Aborigines
a. Australians
b. Polynesians

32. West Africans
a. Liberians
b. Nigerians
c. Cameroonians

33. South Africans
a. Zulus
b. Kenyans

34. Sino-Japanese
a. Sino-Japanese (Shanghai)
 
Population Census
(WILL BE UPDATED EVERY YEAR)
NOTE: INDENTED STATS ARE COLONIES OF THE COUNTRY THEY ARE RIGHT UNDER

CENSUS FROM JANUARY 1902

Arab Empire – 94.3 million
Arabians – 25%
Kuwaitis – 11%
Babylonians – 20%
Omanis – 8%
Yemenis – 5%
Egyptians - 24%
Nubians - 2%
Libyans - 2%
Norwegians - 1%
Swedes - 2%

Australia – 42.9 million
Australians – 93%
Chinese – 1%
Japanese – 2%
Swedes - 3%
West Prussians - 1%

Azerbaijan – 30.1 million
Azerbaijanis – 67%
Volga Tatars – 11%
Babylonians – 3%
Kazakhs – 19%

Aztec Empire – 24.3 million
Aztecs – 91%
Spaniards – 2%
Mexicans – 4%
Incas – 3%

Bohemia – 19.2 million
Bohemians– 85%
Austrians – 5%
Prussians – 3%
Jews – 2%
Poles – 1%
Bavarians – 1%
Slovaks – 1%
Swedes - 2%

Bosnia – 28.5 million
Bosnians – 78%
Jews – 7%
Macedonians – 6%
Romanians – 2%
Hungarians – 3%
Swedes - 4%

Britain – 15.8 million
British – 42%
Irish – 13%
Norwegians – 12%
Scots – 27%
Icelanders – 2%
Swedes - 4%
Canada – 10.5 million
British – 85%
Iroquois – 10%
Swedes - 3%
Norwegians - 2%​

Burma – 17.3 million
Burmese – 79%
Chinese – 4%
Siamese – 10%
Indians – 7%

California – 21.8 million
Californians – 54%
Mexicans – 21%
French – 4%
Spaniards – 21%

Central Asian People's Republic - 35.7 million
Uzbeks - 38%
Tadzhiks - 42%
Kyrgyzians - 20%

China – 59.8 million
Chinese – 51%
Manchurians – 24%
Koreans – 4%
Japanese – 5%
Altay Tatars – 4%
Mongols – 6%
Siamese – 1%
Vietnamese – 4%
Burmese – 3%
Indonesia – 18.7 million
Indonesians – 89%
Siamese – 5%
Chinese – 6%​

Denmark – 24.1 million
Danes – 73%
Jews – 14%
Norwegians – 4%
Belgians – 4%
British – 1%
Swedes - 4%
Cameroon – 16.2 million
Cameroonians – 90%
Zulus – 5%
Danes – 2%
Nigerians – 3%​

Eritrea – 38.1 million
Eritreans – 64%
Sudanese – 19%
Nubians – 7%
Chadians – 3%
Ethiopians – 7%

Ethiopia – 34.6 million
Ethiopians – 94%
Somalians – 5%
Eritreans – 1%

France – 38.6 million
French – 83%
Belgians – 3%
Cubans – 3%
Swiss – 6%
Swedes - 5%

Greater Prussian Federation – 84.3 million
West Prussians – 16%
East Prussians – 16%
Rhinelanders – 12%
Bavarians – 2%
Jews – 6%
Swedes - 6%
Swiss - 39%
Italians - 3%

Greece – 16.9 million
Greeks – 94%
Syrians – 1%
Turks – 1%
Bosnians – 1%
Swedes - 3%

Iceland – 5.1 million
Icelanders – 96%
Norwegians - 1%
British - 2%
Normandy – 15.2 million
French – 77%
British – 5%
Icelanders – 16%
Swedes - 2%
Ireland – 7.9 million
Irish – 83%
Icelanders – 10%
British – 4%
Swedes - 3%
Greenland - 3.3 million
Icelanders - 94%
British - 4%
Inuits - 2%
Canada - 22.9 million
Icelanders - 51%
Inuits - 49%​

Inca Empire – 43.3 million
Incas – 95%
Aztecs – 5%

Iroquois League – 68.1 million
Iroquois – 67%
Sioux – 24%
French – 9%

Italy – 44.6 million
Italians – 75%
Bosnians – 3%
Swiss – 2%
French – 4%
Spaniards – 4%
Mauritanians – 2%
Libyans – 3%
Carthaginians – 1%
Swedes - 4%
Austrians - 2%
Carthage – 36.7 million
Carthaginians – 67%
Italians – 23%
Libyans – 6%
Mauritanians – 4%
Argentina – 32.4 million
Argentineans – 87%
Italians – 11%
Brazilians – 2%
Gibraltar – 8.4 million
Spaniards – 71%
Portuguese – 25%
Italians – 4%
Cuba-Caribbean – 3.7 million
Cubans – 92%
Spaniards – 7%
French – 1%​

Japan – 7.4 million
Japanese – 97%
Chinese – 3%
Siberia – 3.1 million
Japanese – 89%
Mongols – 11%
Hawai’i – 4.7 million
Japanese – 100%
Papua-Polynesia – 7.1 million
Japanese – 37%
Polynesians – 63%
Oregon-Alaska – 19.1 million
Japanese – 14%
Clatsopians – 24%
Inuits – 37%
Alaskans – 25%
Philippines – 6.2 million
Japanese – 4%
Filipinos – 96%​

Kazakhstan – 39.7 million
Kazakhs – 52%
Ural Tatars – 3%
Turkestanis – 43%
Russians – 2%

Kenya – 11.9 million
Kenyans – 85%
Somalians – 7%
Zulus – 8%

Korea – 12.5 million
Koreans – 91%
Manchurians – 7%
Japanese – 2%

Kurdistan – 13.4 million
Kurds – 97%
Assyrians – 2%
Babylonians – 1%

Liberia – 16.4 million
Liberians – 97%
Nigerians – 3%

Libya – 37.7 million
Libyans – 89%
Italians – 1%
Portuguese – 2%
French – 3%
Nubians – 1%
Swedes - 5%

Mauritania – 52.1 million
Mauritanians – 88%
Italians – 3%
Spaniards – 5%
Carthaginians – 3%
Swedes - 1%

Mexico – 27.0 million
Mexicans – 74%
Aztecs – 11%
Spaniards – 6%
Californians – 4%
Texans – 5%

Mongolia – 43.7 million
Mongols – 47%
Siberian Tatars – 18%
Altay Tatars – 29%
Manchurians – 6%

Norway-Sweden - 62.6 million
Swedes - 46%
Norwegians - 16%
British - 4%
Finns - 19%
Jews - 15%

Nubia – 16.7 million
Nubians – 66%
Libyans – 14%
Chadians – 20%

Persia-Afghanistan - 94.2 million
Persians - 32%
Afghanis - 28%
Turkmen - 8%
Turkestanis - 4%
Babylonians - 1%
Pakistanis - 22%
Indians - 1%
Uzbeks - 2%
Kyrgyzians - 1%
Tadzhiks - 1%

Poland – 54.1 million
Poles – 40%
Jews – 19%
Ukrainians – 2%
Lithuanians – 15%
Slovaks – 17%
Norwegians - 3%
Swedes - 4%

Portugal – 27.7 million
Portuguese – 94%
Spaniards – 3%
Norwegians - 3%
Brazil – 37.7 million
Brazilians – 95%
Portuguese – 5%
Nigeria – 24.1 million
Nigerians – 95%
Portuguese – 3%
Zulus – 2%​

Romania – 21.8 million
Romanians – 91%
Hungarians – 4%
Bosnians – 5%

Russian Empire – 63.5 million
Russians – 24%
Belarussians – 13%
Ukrainians – 15%
Ural Tatars – 5%
Lithuanians – 3%
Estonians – 5%
Latvians – 2%
Jews – 6%
Siberians – 14%
Volga Tatars – 10%
Swedes - 3%

Seminole Empire – 43.4 million
Seminoles – 85%
French – 12%
Texans – 3%

Serbia – 13.1 million
Serbians – 99%
Bosnians – 1%

Shanghai – 2.1 million
Japanese – 45%
Chinese – 40%
Sino-Japanese – 11%
Vietnamese – 4%

Somalia – 37.4 million
Somalians – 89%
Ethiopians – 3%
Yemenis – 5%
Kenyans – 3%

Spain – 27.7 million
Spaniards – 96%
Portuguese – 1%
Italians – 2%
French – 1%

Sudan – 28.1 million
Sudanese – 97%
Eritreans – 3%

Tibet – 7.9 million
Tibetese – 91%
Nepalese – 6%
Chinese – 1%
Altay Tatars – 2%

Triple Reich – 116.1 million
Austrians – 20%
Bavarians – 17%
Swiss – 3%
Hungarians – 32%
Jews – 6%
Swedes - 3%
Belgians - 13%
British - 1%
Romanians - 2%
Ukrainians - 2%
Slovaks - 1%

Turkey – 46.0 million
Turkish – 26%
Assyrians – 27%
Israelis – 4%
Syrians – 34%
Babylonians – 6%
Azerbaijanis – 3%

Turkmenistan - 21.4 million
Turkmen - 69%
Turkestanis - 31%

Union of South-East Asia - 76.4 million
Indians - 58%
Siamese - 32%
Vietnamese - 5%
Burmese - 2%
Nepalese - 2%
Pakistanis - 1%

Zulu Empire – 59.6 million
Zulus – 61%
Kenyans – 30%
Nigerians – 3%
Somalians – 2%
Swedes - 4%
 
The Map of the World in January 1900
(Note: If you are not sure of what's on there or the locations, just tell me and I will add names and attach a name map)
 

Attachments

  • NESmap.png
    NESmap.png
    111.9 KB · Views: 391
Eh, I would join, but school is a curse, and I'm limiting my number of NESes, so I am afraid I cannot claim China at this time. Perhaps alex994 would like China... :)
 
Iceland for me :).

From: Iceland
To: England

We would like to buy our part of Canada back.

OOC: What about Greenland?
 
Nation: Italy
Leader/Player:
Capital: Palermo
Government: Parliamentary Democracy
Religion: Catholic Christianity
Economy: Growing
Army: 3.9 million troops, 30 Artilleries
Carthage – Colonial Army: 1.7 million troops
Argentina – Colonial Army: 2.0 million troops
Gibraltar – Colonial Army: 400,000 troops
Navy: 1800 ships
Morale: 84%
Approval Rating: 76%
Research Level: High
Research:
Wonders:


Im back!
 
Nation: Britain
Leader/Player:
Capital: London
Government: Absolute Monarchy
Religion: Anglican Christianity
Economy: Mild Wealth
Army: 2.0 million troops, 20 Artilleries
Canada – Colonial Army: 1.5 million troops, 5 Artilleries
Navy: 2500 ships
Morale: 76%
Approval Rating: 74%
Research Level: High
Research:
Wonders:

To: Iceland
From: Britain

Canada is ours.

OOC: What part of Canada did Iceland control?
 
Nation: Persia
Leader/Player:
Capital: Persepolis
Government: Electoral Monarchy
Religion: Islam
Economy: Stability
Army: 2.4 million troops, 23 Artilleries
Navy: 900 ships
Morale: 76%
Approval Rating: 54%
Research Level: Above Average
Research:
Wonders:

Persia is back! Some quick orders....

Orders
-increase army size
-begin researching 1 - Prototype Fighter (4 turns)
 
Nation: Sweden
Leader/Player:
Capital: Stockholm
Government: Absolute Monarchy
Religion: Lutheran and Orthodox Christianity
Economy: Growing
Army: 4.1 million troops, 10 Artilleries
Navy: 1300 ships
Morale: 79%
Approval Rating: 53%
Research Level: Above Average
Research:
Wonders:

Long Live Sweden!
 
Nation: Arab Empire
Leader/Player:
Capital: Mecca
Government: Absolute Monarchy
Religion: Islam
Economy: Mild Wealth
Army: 5.1 million troops, 31 Artilleries
Navy: 1600 ships
Morale: 88%
Approval Rating: 76%
Research Level: High
Research:
Wonders:
 
Back
Top Bottom