Kamilian
Deity
- Joined
- Oct 5, 2002
- Messages
- 3,473
Welcome, all to StKNES3: World Conflicts. This is the sequel to StKNES2: Rags to Riches, Tribes to Empires. It is set more than 1000 years into the future Rags ended in 800s; Conflicts begins in January 1900.
Each turn will be 4 months January; May; September so a year will last for 3 turns.
After this Intro are: Rules (as part of this post); Tips; Nations 1; Nations 2; Nations 3; Trade Routes; Nationalities; Population; Map; Reserved post; Reserved post in that order (the Reserved posts are just in case). Update will be Sunday night or Monday.
Looking forward to it
The INTRO that follows lists not EVERYTHING but very important events on each continent/region. When you post the nations you wanna be, I will include a short profile for each player-controlled nation.
INTRO JANUARY 1900
Europe
As the Norman Communist Party increases in popularity among the people of Normandy, so do renewed tensions between Iceland and France. The Norman Communists loosely affiliate with the French PRL which, though trapped in the minority in the legislature, is calling for unification of all Frankish lands (ie France, Normandy, and Belgium) into a socialist federation.
Meanwhile, in Bohemia, the time is approaching for the Regency to end and a King to be elected by Parliament. However, the Parliament is overwhelmingly filled with Austrian-supporters on one side and Prussian-supporters on the other with the few patriotic delegates stuck in the middle. Since Prussia is no longer a monarchy, none of its leaders can be candidates for the Bohemian throne. Knowing this, Kaiser Franz Ferdinand I of the South German Reich declared his candidacy. Other candidates, though they have little real chance of winning, are the Polish Emperor and the Russian Tsar, each seeking to expand their realms and influences. The Bohemian conflict is causing more rivalry and tension between Greater Prussia and South Germany, which have been polar opposites since the European Revolutions.
In Gdansk, the situation grows more volatile day-by-day as the Swedish middle- and upper- classes which do not support the Communist Party begin to riot against the new Communist-Polish regime established by Rosa Luxemburg, who heads not only the Gdansk Communist Party but is also a leader of the Polish Revolutionary Alliance within Poland itself. Violence between Swedes and Poles quickly begins to escalate and the Swedish population asks the Swedish Empire to intervene while the Polish minority and government seek assistance from the Polish Imperium.
In Russia, Lenin campaigns for his Communist Party to win the upcoming elections while the Democrats and Social-Democrats also compete for control of the new Duma.
Serbian Communists gain much popularity as the country is stuck in a recession.
Middle East
Throughout the Middle East, Communist Parties begin to agitate for revolution. Their efforts are primarily fruitful in Azerbaijan, Turkey, Persia, and Kurdistan, where the workers and peasants have grown tired of the monarchies ruling over them.
In Kazakhstan, the Turkmen National Liberation League has begun rallying the Turkmen, who compose of 24% of the countrys population, to agitate for autonomy and independence.
Asia
Afghani and Pakistani reformers lead demonstrations throughout the major cities of Afghanistan for elections for a legislature. They are trying to bring about reform before revolution seizes the country as the Radical Socialists already begin gathering their own support.
In Shanghai, the conflict continues to brew as the Japanese nationalists wish to unite with the Japanese Empire while the Chinese nationalists seek union with the Chinese Republic. In 1899, 120 people were killed in battles between the people. The Shanghai Senate remains silent and neutral in the conflict as it is itself split between Chinese and Japanese nationalists. Externally, tensions are flaring up between China and Japan, putting the EAPP at odds with itself and in jeopardy of collapse.
The Mongolian Empire, the biggest nation in the world, begins cracking down on ethnic minorities in its Uzbek and Tadzhik provinces to prevent rebellions there and thus begins flexing its huge military muscle.
Filipino Peoples Patriot Party leads worker strikes in Manila.
The former Vietnamese Ambassador to China begins asking the Chinese Republic to intervene in Vietnam and drive the Siamese out.
Africa
Egyptian Workers Party stages a mass demonstration in Alexandria.
Zulu Empire, Mauritania, and Libya begin demanding that the European colonial powers hold referendums in their African lands to see if the people wish for independence.
The pro-Zulu African Unionist Party stages demonstrations in Nairobi for the King to allow Parliamentary elections to be held. Being the only political party in Kenya, the AUP would surely win.
North America
Mexican Socialist Revolutionary Party is formed and spreads propaganda throughout the countryside and the factories.
Californians begin to lose faith in its government, which has not improved standards of living since California became independent and the economy is in a downward spiral. Military generals ponder a change of government.
South America
Brazilians begin demanding autonomy from the Portuguese Empire while in Portuguese Incaland, the Inca Nationalist Party forms and demands that Portugal allow the Inca-inhabited parts of the colony to join the Inca Empire.
RULES
Economy
Instead of numbers, I'm returning to the old system of Economy levels.
The Economy Levels are, as follows, from highest to lowest:
Outstanding Prosperity
Prosperity
Mild Wealth
Growing
Stability
Failing
Mild Recession
Recession
Depression
The Economy level will also have some effect on the Approval Rating stat, which will be explained later in the rules though it's already self-explanatory. If, because of trade income or some kind of bonus, you get "Outstanding Prosperity +1" (or "+2", "+3", etc), you CANNOT increase economy anymore; you MUST spend those bonuses on that turn, otherwise they are lost and you do not get any reimbursements.
Now, I'm not gonna be very strict with increasing economy - you can just say "increase economy" and be done with it and I'll increase. BUT, if your economy goes lower than "Mild Recession", then you must DO SOMETHING to increase economy and get it back to the middle or higher levels, or otherwise it will only get worse.
If your economy dips into "Mild Recession" or below, then you cannot use it for military (Army, Navy) expenditures.
When you increase economy, that is all you can increase that turn.
Army
As in the prequel, the Army will be by numbers.
But the increases will not necessarily be "1 level = 500,000" or something like that. (and this part I must credit to Amenhotep7 who implemented it in his NES) Instead, the increases will be judged by not only the basic amount of people in each respective nation, but also by the Approval Rating stat.
You can increase by more than 1 level at once provided you have the money to do so. If your economy dips into "Mild Recession" or below, you cannot increase Army.
Artillery units are going to be separate from the standard "troops" number but will be udner the "Army" stat. If you want to increase Artillery, can only increase at the most, 2 Artillery levels per turn. 1 Artillery level = 10 Artilleries.
Colonial Army
Same as for Army - it will be proportional to the amount of people in the Colony and it will be also influenced by the Colony's own Approval Rating (yes, Colonies will have one, too)
Navy
Again, numbers.
I won't go into "dreadnaughts", "destroyers", etc as separate listings, because I honestly do not know enough to be able to gauge which specific class of ship is better than the other.
And, as in the Army, if you get Mild Recession or below, you cannot increase Navy.
1 Economy level = 300 ships; you can only increase by 2 levels (ie 600 ships) per turn.
Air Force
NOT YET available, but just bear with me and keep reading.
Trade
I will make it more simplistic this time.
To start a trade, each nation must pay 2 economies.
Trade income comes every 3 turns when the marker hits (3/3) for the nation on each end of the route. Income is 1 Economy.
Research Level
Instead of Education, we have Research Level now.
It will determine how fast your research will go. The Levels are, as follows, from highest to lowest:
High (2 turns faster)
Above Average (1 turn faster)
Average (standard Research time)
Below Average (1 turn slower)
Low (2 turns slower)
To increase the Level, you must pay 2 Economies. You can only increase one Level per turn. You CANNOT increase Levels while you're already researching something.
The Level can decrease by random events that may happen in Updates.
Research
What will you research?
Here we go (from the first thing available in each section to the most-updated one). I will eventually add some more things, such as perhaps Nuclear Weapons.
Army:
1 - Heavy Artillery (4 turns)
2 - Prototype Tank (6 turns)
3 - Standard Tank (7 turns)
4 - Improved Tank (9 units)
Navy:
1 - Submarines (5 turns)
2 - Improved Sonar (6 turns)
3 - Class-A Submarines (6 turns)
4 - Improved Torpedo Launchers (7 turns)
or
1 - Carriers (6 turns)
Air Force:
1 - Prototype Fighter (4 turns)
2 - Class-A Fighter (5 turns)
3 - Class-B Fighter (6 turns)
4 - Prototype Bomber (5 turns)
5 - Class-A Bomber (6 turns)
6 - Class-B Bomber (8 turns)
7 - Fighter-Bomber Hybrid (9 turns)
Now, I know that it may seem right now like it will take several decades to get to Nuclear Weapons, but it won't, I assure you, especially if you take care of your Research Level
Approval Rating
It will be listed as percentage (%). It can be influenced by (slightly) Research Level, by Economy, by the amount you spend on military, by who you pick fights with or who you even ALLY with...
However, theres another factor that will play a major part of the approval rating STORIES.
And during war, whether you're democratic or dictatorial, it will have a lot of effect and, especially if the war is going bad, you may have a Russia-1917 or Germany-1918 situation on your hands - ie, revolution and possible civil war. A lot of propaganda can postpone or even prevent the devastating effects of war weariness, but war weariness will emerge among the people.
Remember: Lower Approval Rating means higher chance of popular revolution.
Morale
This is the Approval Rating of the Military. It will be done in percentage (%) also - the higher the %, the more respect your Military has and the more fighting capability it has. The lower the percent, the LESS respect and more chance of mutiny or coup d'etat. STORIES can help with Morale also.
Remember: Lower Morale means higher chance of military coup.
Stories
I expect to see some! Im not asking you to write books or to write award-winners. Just be creative and write stories. Otherwise this will be very VERY boring.
Cities and Roads/Railroads...
...will NOT be on the map. Only capitals will be on the map.
Wonders
Tell me what you want it to do, and it will be listed in stats on update, along with how many turns.
Only build ONE wonder at a time.
Religion
Will not necessarily play a huge part in it, though some countries will still base their foreign policy on their religion. Religion MAY also influence the populations.
Government
Available governments:
The democratic governments are:
Parliamentary Monarchy
Presidential Democracy
Parliamentary Democracy
The semi-democratic governments are:
Aristocratic Republic - HIGHLY based on Aristocracies
Republic - more democratic but still quite pro-Aristocracy
Socialist Republic/Social-Democracy - moderate Socialism
Nationalist Republic - the ruling ethnic group crushes the political liberties of other groups in the country and dominates everything. nationalist, but NOT fascist
The authoritarian governments are:
Absolute Monarchy
Military Dictatorship
Electoral Monarchy
Communist Dictatorship
Nation Stats Format
Nation:
Leader/Player:
Capital:
Government:
Religion:
Economy:
Army:
Navy:
Morale:
Approval Rating:
Research Level:
Research:
Wonders:
Each turn will be 4 months January; May; September so a year will last for 3 turns.
After this Intro are: Rules (as part of this post); Tips; Nations 1; Nations 2; Nations 3; Trade Routes; Nationalities; Population; Map; Reserved post; Reserved post in that order (the Reserved posts are just in case). Update will be Sunday night or Monday.
Looking forward to it

The INTRO that follows lists not EVERYTHING but very important events on each continent/region. When you post the nations you wanna be, I will include a short profile for each player-controlled nation.
INTRO JANUARY 1900
Europe
As the Norman Communist Party increases in popularity among the people of Normandy, so do renewed tensions between Iceland and France. The Norman Communists loosely affiliate with the French PRL which, though trapped in the minority in the legislature, is calling for unification of all Frankish lands (ie France, Normandy, and Belgium) into a socialist federation.
Meanwhile, in Bohemia, the time is approaching for the Regency to end and a King to be elected by Parliament. However, the Parliament is overwhelmingly filled with Austrian-supporters on one side and Prussian-supporters on the other with the few patriotic delegates stuck in the middle. Since Prussia is no longer a monarchy, none of its leaders can be candidates for the Bohemian throne. Knowing this, Kaiser Franz Ferdinand I of the South German Reich declared his candidacy. Other candidates, though they have little real chance of winning, are the Polish Emperor and the Russian Tsar, each seeking to expand their realms and influences. The Bohemian conflict is causing more rivalry and tension between Greater Prussia and South Germany, which have been polar opposites since the European Revolutions.
In Gdansk, the situation grows more volatile day-by-day as the Swedish middle- and upper- classes which do not support the Communist Party begin to riot against the new Communist-Polish regime established by Rosa Luxemburg, who heads not only the Gdansk Communist Party but is also a leader of the Polish Revolutionary Alliance within Poland itself. Violence between Swedes and Poles quickly begins to escalate and the Swedish population asks the Swedish Empire to intervene while the Polish minority and government seek assistance from the Polish Imperium.
In Russia, Lenin campaigns for his Communist Party to win the upcoming elections while the Democrats and Social-Democrats also compete for control of the new Duma.
Serbian Communists gain much popularity as the country is stuck in a recession.
Middle East
Throughout the Middle East, Communist Parties begin to agitate for revolution. Their efforts are primarily fruitful in Azerbaijan, Turkey, Persia, and Kurdistan, where the workers and peasants have grown tired of the monarchies ruling over them.
In Kazakhstan, the Turkmen National Liberation League has begun rallying the Turkmen, who compose of 24% of the countrys population, to agitate for autonomy and independence.
Asia
Afghani and Pakistani reformers lead demonstrations throughout the major cities of Afghanistan for elections for a legislature. They are trying to bring about reform before revolution seizes the country as the Radical Socialists already begin gathering their own support.
In Shanghai, the conflict continues to brew as the Japanese nationalists wish to unite with the Japanese Empire while the Chinese nationalists seek union with the Chinese Republic. In 1899, 120 people were killed in battles between the people. The Shanghai Senate remains silent and neutral in the conflict as it is itself split between Chinese and Japanese nationalists. Externally, tensions are flaring up between China and Japan, putting the EAPP at odds with itself and in jeopardy of collapse.
The Mongolian Empire, the biggest nation in the world, begins cracking down on ethnic minorities in its Uzbek and Tadzhik provinces to prevent rebellions there and thus begins flexing its huge military muscle.
Filipino Peoples Patriot Party leads worker strikes in Manila.
The former Vietnamese Ambassador to China begins asking the Chinese Republic to intervene in Vietnam and drive the Siamese out.
Africa
Egyptian Workers Party stages a mass demonstration in Alexandria.
Zulu Empire, Mauritania, and Libya begin demanding that the European colonial powers hold referendums in their African lands to see if the people wish for independence.
The pro-Zulu African Unionist Party stages demonstrations in Nairobi for the King to allow Parliamentary elections to be held. Being the only political party in Kenya, the AUP would surely win.
North America
Mexican Socialist Revolutionary Party is formed and spreads propaganda throughout the countryside and the factories.
Californians begin to lose faith in its government, which has not improved standards of living since California became independent and the economy is in a downward spiral. Military generals ponder a change of government.
South America
Brazilians begin demanding autonomy from the Portuguese Empire while in Portuguese Incaland, the Inca Nationalist Party forms and demands that Portugal allow the Inca-inhabited parts of the colony to join the Inca Empire.
RULES
Economy
Instead of numbers, I'm returning to the old system of Economy levels.
The Economy Levels are, as follows, from highest to lowest:
Outstanding Prosperity
Prosperity
Mild Wealth
Growing
Stability
Failing
Mild Recession
Recession
Depression
The Economy level will also have some effect on the Approval Rating stat, which will be explained later in the rules though it's already self-explanatory. If, because of trade income or some kind of bonus, you get "Outstanding Prosperity +1" (or "+2", "+3", etc), you CANNOT increase economy anymore; you MUST spend those bonuses on that turn, otherwise they are lost and you do not get any reimbursements.
Now, I'm not gonna be very strict with increasing economy - you can just say "increase economy" and be done with it and I'll increase. BUT, if your economy goes lower than "Mild Recession", then you must DO SOMETHING to increase economy and get it back to the middle or higher levels, or otherwise it will only get worse.
If your economy dips into "Mild Recession" or below, then you cannot use it for military (Army, Navy) expenditures.
When you increase economy, that is all you can increase that turn.
Army
As in the prequel, the Army will be by numbers.
But the increases will not necessarily be "1 level = 500,000" or something like that. (and this part I must credit to Amenhotep7 who implemented it in his NES) Instead, the increases will be judged by not only the basic amount of people in each respective nation, but also by the Approval Rating stat.
You can increase by more than 1 level at once provided you have the money to do so. If your economy dips into "Mild Recession" or below, you cannot increase Army.
Artillery units are going to be separate from the standard "troops" number but will be udner the "Army" stat. If you want to increase Artillery, can only increase at the most, 2 Artillery levels per turn. 1 Artillery level = 10 Artilleries.
Colonial Army
Same as for Army - it will be proportional to the amount of people in the Colony and it will be also influenced by the Colony's own Approval Rating (yes, Colonies will have one, too)
Navy
Again, numbers.
I won't go into "dreadnaughts", "destroyers", etc as separate listings, because I honestly do not know enough to be able to gauge which specific class of ship is better than the other.
And, as in the Army, if you get Mild Recession or below, you cannot increase Navy.
1 Economy level = 300 ships; you can only increase by 2 levels (ie 600 ships) per turn.
Air Force
NOT YET available, but just bear with me and keep reading.
Trade
I will make it more simplistic this time.
To start a trade, each nation must pay 2 economies.
Trade income comes every 3 turns when the marker hits (3/3) for the nation on each end of the route. Income is 1 Economy.
Research Level
Instead of Education, we have Research Level now.
It will determine how fast your research will go. The Levels are, as follows, from highest to lowest:
High (2 turns faster)
Above Average (1 turn faster)
Average (standard Research time)
Below Average (1 turn slower)
Low (2 turns slower)
To increase the Level, you must pay 2 Economies. You can only increase one Level per turn. You CANNOT increase Levels while you're already researching something.
The Level can decrease by random events that may happen in Updates.
Research
What will you research?
Here we go (from the first thing available in each section to the most-updated one). I will eventually add some more things, such as perhaps Nuclear Weapons.
Army:
1 - Heavy Artillery (4 turns)
2 - Prototype Tank (6 turns)
3 - Standard Tank (7 turns)
4 - Improved Tank (9 units)
Navy:
1 - Submarines (5 turns)
2 - Improved Sonar (6 turns)
3 - Class-A Submarines (6 turns)
4 - Improved Torpedo Launchers (7 turns)
or
1 - Carriers (6 turns)
Air Force:
1 - Prototype Fighter (4 turns)
2 - Class-A Fighter (5 turns)
3 - Class-B Fighter (6 turns)
4 - Prototype Bomber (5 turns)
5 - Class-A Bomber (6 turns)
6 - Class-B Bomber (8 turns)
7 - Fighter-Bomber Hybrid (9 turns)
Now, I know that it may seem right now like it will take several decades to get to Nuclear Weapons, but it won't, I assure you, especially if you take care of your Research Level

Approval Rating
It will be listed as percentage (%). It can be influenced by (slightly) Research Level, by Economy, by the amount you spend on military, by who you pick fights with or who you even ALLY with...
However, theres another factor that will play a major part of the approval rating STORIES.
And during war, whether you're democratic or dictatorial, it will have a lot of effect and, especially if the war is going bad, you may have a Russia-1917 or Germany-1918 situation on your hands - ie, revolution and possible civil war. A lot of propaganda can postpone or even prevent the devastating effects of war weariness, but war weariness will emerge among the people.
Remember: Lower Approval Rating means higher chance of popular revolution.
Morale
This is the Approval Rating of the Military. It will be done in percentage (%) also - the higher the %, the more respect your Military has and the more fighting capability it has. The lower the percent, the LESS respect and more chance of mutiny or coup d'etat. STORIES can help with Morale also.
Remember: Lower Morale means higher chance of military coup.
Stories
I expect to see some! Im not asking you to write books or to write award-winners. Just be creative and write stories. Otherwise this will be very VERY boring.
Cities and Roads/Railroads...
...will NOT be on the map. Only capitals will be on the map.
Wonders
Tell me what you want it to do, and it will be listed in stats on update, along with how many turns.
Only build ONE wonder at a time.
Religion
Will not necessarily play a huge part in it, though some countries will still base their foreign policy on their religion. Religion MAY also influence the populations.
Government
Available governments:
The democratic governments are:
Parliamentary Monarchy
Presidential Democracy
Parliamentary Democracy
The semi-democratic governments are:
Aristocratic Republic - HIGHLY based on Aristocracies
Republic - more democratic but still quite pro-Aristocracy
Socialist Republic/Social-Democracy - moderate Socialism
Nationalist Republic - the ruling ethnic group crushes the political liberties of other groups in the country and dominates everything. nationalist, but NOT fascist
The authoritarian governments are:
Absolute Monarchy
Military Dictatorship
Electoral Monarchy
Communist Dictatorship
Nation Stats Format
Nation:
Leader/Player:
Capital:
Government:
Religion:
Economy:
Army:
Navy:
Morale:
Approval Rating:
Research Level:
Research:
Wonders: