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#1 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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stGNES 1949: Time of Struggle for Peace and Survival
GNES 1949: Time of Struggle for Peace and Survival
THE GAME The Setting The game begins in the year 1949. World War Two is over but the scars will be left forever. Some nations are still in ruins some are recovering. Israel was just created as a state, the Civil war in Mainland China is over. For gameplay reasons FRG and GDR are already in existance as states and Austria is no longer occupied. NATO exists, but the Warsaw pact - not yet. Most governments in Europe already decided on which side to fight on. Most of the world is still under colonial domination. Will it develop as according to history? Players and NPCs The more players the better. I will not play, except for NPCs in some cases. PCs can follow the history of their country or they may not. USSR and USA however are expected to lead their allies to overall victory and be more “historic” i.e. no switch of government system or allying to wage war on the rest of the world (imagine that ). NPCs will be “historic” as much as the situation allows them. Also some NPCs were united together so that I have less to manage and to decrease the amount of small wars, so no San Marino .Map Time and Updates I will update as often as I can. I guarantee an update every 3 days or so, depending on the number of orders I get. Breaking World News such as war updates and crisis situation will be done more often if the players agree. A game turn is one year. Slight snag: I live in Europe which is a problem for most of you . So if there’s trouble write me a PM or an email and I will respond as soon as I can.Cities will not be shown on the map, but assume that they are there. Same goes for different types of terrain. Orders Orders in a list please. Stories and innovative solutions in orders also are welcome and encouraged. If you like something to be done but do not wish to share it with the rest of the players mark it secret . Orders in the thread will not be accepted unless my PM box is full . However you may post them for information. Diplomacy with NPCs or PCs can be done in the thread. Stories Stories are not necessary, but very encouraged. Writers will get an economy bonus and if their story is very good – some positive random events. DOMESTIC POLICY: Economy: Done exactly like in Storms NES. “The Number next to the size is the number of turns it takes to get from one level to another, but also the number of points you can spend without falling to the previous level. So if your economy is stable, you need to improve your economy 4 times before you get to Growing, but once you get there, you can use 4 economy points/turn without falling back to Stable, and staying at Growing. Economy can only be increased 1/turn, even if you don't do anything else.” Economy can increase/decrease due to random events. Depression +0 Recession +1 Failing +2 Stable +3 Growing +4 Prosperous +4 Outstanding +5 Every turn besides increasing the economy you can increase any 2 other parameters such as for example literacy or navy. One small thing to add: if you have “2/3 stable” economy and increase it the next turn you will have “0/4 growing” not “3/3 stable” as before. Military The military will consist of 3 parts namely Army, Navy and the Airforce. With time Space Forces may also be added to the list. The military is measured in numbers of types of forces, for example: 15000 of mobile infantry or 30 B-2 Bombers. At the beginning of a NES there are 3 types of units design: Soviet, American(Western) and General. More designs will come with time (certainly China has a good chance to start their own design). Nuclear Weapons Nuclear weapons are divided between the 3 branches of the army. It is wiser not to use them, but it’s your own choice. Every nuclear warhead or bomb (with bomber) must have a target assigned or to be in reserves, for example: “all b-52 in Germany (with nuclear bombs) assigned to targets in Poland and East Germany”. No need to explain why its important. Weaponry Description There will be a post left for descriptions of different military systems in particular nuclear weapons (range, speed and power). This list will contain all weapon systems that are known to most of the world intelligences, so do not rely on it completely. It is done for the (main) purpose of defining the strength of nuclear weapons. When you design a new weapon it would e great if you write a small description on what the weapon is or maybe provide a link t a short article. Mobilization: Once your country officially enters a war you can announce a mobilization. This will cause a temporary rise in war production and will give you a large number of recruits. Needles to say they are badly trained, but are large in numbers. Mobilization means that your focus shifts to the war only, thus nothing can be done with the economy in the turn you announce mobilization. Diplomacy The UN The UN is a very big organization that deals with many problems simultaneously. I do not wish to go into detail to all the special agencies, so for now the UN consists of the Security Council where 5 powers have a VETO and the General Assembly. Security Council Security Council deals with problems of security around the world. Its actions and resolutions will of course be not very effective due to the veto power. In your posts you can specify if you talk to someone or in the Security Council. For game-play reasons all PCs are permanent members of the Security Council. Resolutions of the Security council and number of troops and other resources committed will be posted under Security Council resolutions. General Assembly deals with other international laws such as sharing of technology, nuclear proliferation, economic aid and so on. It works the same way as the Security Council. Agreements signed within the UN are under UN resolutions. Agreements signed within the UN or UNSC are to be honored and implemented. Broken agreements will cause your reputation with NPCs (or even PCs) to suffer. However, your allies will understand and forgive you more than your enemies. Alliances Another post is reserved for treaties such as NATO or Warsaw Pact. Form them in any way you like. PM me or post in the thread when you form the alliance (agreement text and members) and I will post it in the Alliance list. Stability: Is how stable your country is. The concept of stability also includes other things like moral, government approval rating, culture and stability itself. There are 7 levels: 1. Revolutionary (3) 2. Dangerous (2) 3. Unstable (2) 4. Normal (2) 5. Above Normal (2) 6. High (3) 7. Amazing Stability (0) Stability will grow if you write good/long stories. Money can be poured into increasing stability (number of ecos to get up to the next level is shown in brackets). There are restrictions in stability caused by different forms of government. One small note: stability can be “2/2” and increase to 0/2 of the next level only if you add economy into it. Government: There are a quite a few types of government allowed. All of them give your nation advantages or disadvantages (effects given below). A country can change between similar forms of government with little loss of stability (i.e. monarchy to parliamentary monarchy); however changes from one political system to another will cost you much, maybe a civil war. Changing government type is a serious business, keep this in mind .Types of Government and Effects: Monarchy (stability = 2 and over) Parliamentary Monarchy (same as monarchy) Communism (production ^) Totalitarian Communism (education \/, stability is always 3 or over) 2 party Democracy (economics ^, 4 trade routes allowed) Multi Party Democracy (stability = 6 or under, 4 trade routes allowed) Fundamentalism (education \/ (x2)/ Stability 3 or over) Fascism (production ^) Totalitarianism (stability 2 or over) Productivity: Productivity is your country’s industries. Will determine how much is produced in the economy. If you increase your navy your productivity will determine by how much. Same works for any other production. However nations with more shipyards will get more ships than countries with few ports. Productivity can be increased by spending economy on it or by projects. Represented by a number. Trade: To establish a trade rout both players pay 3 economy points. This will provide an additional economy point to each of the partners every third turn. Maximum of 3 trade routes is allowed, except for democracies who can get 4. Literacy Literacy is the education of the general population in your country. Educated population is unlikely to start rebellions, will sometimes make protests on wars and affect your economy in a positive way. And educated population will give birth to great scientists that can push your technology further to the stars. Education directly affects the progress of technological advances and projects is in the country. Uneducated population will quicker converge to enemy propaganda, will slow down your technological advances, is likely to revolt or break away into smaller states. Literacy is measured in numbers. Literacy also affects the performance of your military. Projects: Well they work the same as in other NESes. You say what you want it to do, I decide how much it costs in economy, then you decide if you want to continue with it. The only new thing that projects also take time (turns) to complete. I explain this with the idea that no pouring of money and resources can’t make construction go faster than it can possibly go or people thinking faster than they can. Every project will now consist of 2 components: “turns to complete” and “economy” needed to finish it. Example: You start the “Internet” project that will increase your education and stability. The project will take 4 economies and 3 turns. If you pay 1 eco on the first turn after start the stats are: complete 1/4, turns 1/3 (turn 1 from the start). You can leave the project for 2 turns: complete 1/4 and 3/3 turns (turn 3). This means that the materials and research for the project are done and with sufficient resources it can be finished next turn. NB it could have been done in the next turn if the stats are: complete 1/4+3(this turn) and turns 2/3. Advances: Work in the same way as projects. Advances can include new weapons, space flight technology etc. .... you pick. ADDITIONS Colonies and Colonial Forces: Forces that say your nationality or the nationality of the country you control belong to you, you can move them around any way you want. However local government (colonial) may not implement orders you give them 100%. You can give orders to colonies, but if you do not they go on automatic government. All operations work better at home than in colonies. It is possible to tell the local government to (for ex.) trasferre ships to you, but that might be not very popular... Production in Colonies: Weapons i.e. tanks go to PC, soldiers have a nationality, but some will be of you nationality. Unless you specify if you want to transfere weapons build to the colonial government they go to the colonial power. Military and Weaponry: Due to the fact that there are alliances some troops are on foreign territory. For example in Germany you have a number of troops. Some are German, some are American. Amercian player can control his troops, but it is generally a good idea to consult the nation your troops are in. As soon as new guns are developed a whole army gets them. So for example if Soviets develop new K-47 model (52 mm) all Soviet troops from Mongolia to Germany get those weapons. Last edited by Gelion; Oct 05, 2004 at 04:33 AM. |
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#2 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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ZE MAP
(World in 1949)
Last edited by Gelion; Sep 10, 2004 at 01:03 AM. |
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#3 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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Players
Brazil
Player (leader): das Government (Status): multiparty democracy (matial law) Economy: growing 1/4 Productivity: 64 Trade: none Stability: above normal 1/2 Literacy: 61 Advances: Projects: Army: 149600 Infantry, 400 tanks, 9700 Cobra Soldiers Navy: 15 battleships, 5 cruisers Airforce: 100 interceptors, 100 fighters, 770 bombers China Player (leader): Norseone Government (Status): totalitarian communism Economy: stable 0/3 Productivity: 57 Trade: none Stability: normal 1/2 Literacy: 41 Advances: Projects: Army: 798000 infantry 500 T-34/85s 300 tanks Navy: 10 battleships, 5 cruisers Airforce: 100 Mig-3s, 100 interceptors, 50 bombers Finland Player (leader): Reno Government (Status): multiparty democracy Economy: growing 1/4 Productivity: 79 Trade: none Stability: normal 1/2 Literacy: 75 Advances: M14A1 Squad Automatic Rifle Projects: Karelian reconstrucion Program Army: 120000 infantry 450 tanks 10000 foreign soldiers, 50000 US infantry US marines Navy: 10 battleships, 5 cruisers Airforce: 200 interceptors, 50 B-29 US Nuclear bombers, 200 US Hellcats, 100 US interceptors Portugal Player (leader): Emu Government (Status): fashism Economy: stable 0/3 Productivity: 51 Trade: none Stability: unstable 2/2 Literacy: 73 Advances: Projects: Army: 100000 infantry, 300 tanks Navy: 20 battleships, 10 criusers, 3 destroyers Airforce: India Player (leader): Sheep2 Government (Status): communism Economy: growing 1/4 Productivity: 37 Trade: none Stability: normal 0/2 Literacy: 38 Advances: Projects: Nuclear Program Army: 327000 infantry, 1250 tanks Navy: 20 battleships, 5 criusers Airforce: 200 bombers, 500 interceptors, 100 fighters Israel Player (leader): Constantine Government (Status): 2 party democracy Economy: prosperous 0/4 Productivity: 46 Trade: none Stability: high 1/3 Literacy: 82 Advances: Merkava Mk1 Tank Projects: Army: 81200 infantry, 8700 Mech Infantry 234 Tanks, 165 Mk1 Tanks, 34000 recruits Navy: 10 battleships Airforce: 46 Hellcats, 99 interceptors, 67 bombers Japan Player (leader): Insane_Panda Government (Status): parliamentary monarchy Economy: stable 0/3 Productivity: 71 Trade: none Stability: high 1/3 Literacy: 82 Advances: Projects: Japanese Reconstrucion Initiative 2/12 0/5 Army: 20000 infantry, 60000 US marines, 300 Shermans Navy: 10 battleships, 5 cruisers, 15 US battleships, 5 US cruisers Airforce: 300 US Hellcats, 50 B-29 US Nuke Bombers Mexico Player (leader): Warman17 Government (Status): totalitarianism Economy: growing 1/4 Productivity: 56 Trade: none Stability: above normal 0/2 Literacy: 66 Advances: Cortez Class Cruiser 5/5 3/4 Projects: Mexican Highway Army: 90000 Infantry, 500 tanks Navy: 10 battleships, 5 cruisers Airforce: 100 interceptors, 100 fighters, 50 bombers Netherlands Player (leader): naervod Government (Status): multiparty democracy Economy: growing 0/4 Productivity: 67 Trade: none Stability: high 2/3 Literacy: 88 Advances: Projects: Army: 130000 infantry 400 tanks Navy: 30 battleships, 10 criusers, 5 destroyers Airforce: 250 interceptors, 150 fighters Spain Player (leader): Daniel Khan Government (Status): fascism Economy: growing 1/4 Productivity: 74 Trade: West Germany 2/3 Stability: high 1/3 Literacy: 82 Advances: Projects: Army: 373000 infantry 1290 tanks Navy: 30 battleships, 20 criusers, 5 destroyers Airforce: 98 fighters, 100 interceptors, 50 bombers Iran Azale Player (leader): Government (Status): totalitarianianism Economy: stable 0/3 Productivity: 25 Trade: none Stability: unstable 0/2 Literacy: 32 Advances: Projects: Communist Regime 3/3 1/2 Army: 89000 infantry Navy: 10 battleships Airforce: 100 interceptors West Germany Player (leader): Hellfury Government (Status): multiparty democracy Economy: growing 1/4 Productivity: 77 Trade: Espana 2/3 Stability: above normal 1/2 Literacy: 96 Advances: Projects: Political Security Projects Army: 20000 infantry, 50000 US Marines, 500 Shermans Navy: 15 battleships Airforce: 300 Hellcats, 100 interceptors, 150 US B-29 Nuke Bombers Yugoslavia Player (leader): JosephStalinator Government (Status): totalitarian communism Economy: stable 0/3 Productivity: 60 Trade: none Stability: high 1/3 Literacy: 82 Advances: Projects: Army: 120000 infantry 500 T-34/85s Navy: 10 battleships, 5 cruisers Airforce: 200 interceptors, 200 fighters, 100 bombers UK Player (leader): conehead234 Government (Status): parliamentary monarchy Economy: stable 2/3 Productivity: 70 Trade: none Stability: above normal 0/2 Literacy: 84 Advances: B-49 Bomber Projects: Army: 200000 infantry, 1100 tanks Navy: 50 battleships, 30 cruisers, 10 destroyers, 20 submarines Airforce: 700 Hellcats, 200 interceptors, 50 Nuke Bombers, 200 Bombers USA Player (leader): Capulet Government (Status): 2 party democracy (MOBILIZATION) Economy: outstanding 2/5 Productivity: 120 Trade: none Stability: high 3/3 Literacy: 89 Advances: M14A1 Squad Automatic Rifle Projects: Meteor 4/9 1/3, Frontier Project 1/6 1/3Task Force 16, Radio Liberty, M60 Tanks 2/6 1/3 Army: 200000 US Infantry 160000 US marines, 3600 Shermans, 300 men (Task Force 16), 250000 recruits Navy: 60 battleships, 30 cruisers, 15 destroyers, 22 carriers, 15 submarines Airforce: 350 Hellcats, 100 interceptors, 200 Bombers, 100 B-29 Nuke Bombers USSR Player (leader): Stormbringer Government (Status): communism Economy: growing 1/4 Productivity: 133 Trade: none Stability: high 1/3 Literacy: 86 Advances: Projects: Nuclear bomb Razriadka, Comecon 4/4 2/3 G-2 Missile 2/6 1/3 (INTRESA) T-54 4/4 1/2 (INTRESA), Orbital Rocket 2/6 1/3 (INTRESA) Army: 787000 Infantry 1800 T-34/85s 1300 Katusha's Navy: 47 battleships, 27 cruisers, 12 destroyers, 20 submarines Airforce: 250 Mig-3s, 450 interceptors, 500 BT-7 bombers Mongolia Player (leader): Tyrion Government (Status): communism Economy: stable 2/3 Productivity: 21 Trade: none Stability: high 2/3 Literacy: 35 Advances: Projects: Communisation Army: 20000 Infantry, 15000 Soviet Infantry Navy: Airforce: Switzerland Player (leader): Government (Status): multiparty democracy Economy: outstanding 0/5 Productivity: 60 Trade: none Stability: high 3/3 Literacy: 84 Advances: Projects: Army: 30000 infantry 3700 tanks Navy: 1 erez cruiser on lake Geneva (rusting) Airforce: 50 interceptors, 1200 fighters, 1500 bombers France Player (leader): none Government (Status): multiparty democracy Economy: prosperous 0/4 Productivity: 82 Trade: none Stability: normal 2/2 Literacy: 88 Advances: Projects: Army: 266000 infantry 1000 tanks Navy: 50 battleships, 10 criusers, 10 destroyers, 20 submarines Airforce: 500 interceptors, 200 fighters, 200 bombers, 50 Nuke Bombers Italy Player (leader): Xen Government (Status): multiparty democracy Economy: growing 0/4 Productivity: 71 Trade: none Stability: stable 0/2 Literacy: 79 Advances: Projects: Army: 120000 infantry 550 tanks Navy: 30 battleships, 15 criusers, 5 destroyers Airforce: 200 interceptors, 150 fighters Canada Player (leader): specialist290 Government (Status): 2 party democracy Economy: growing 3/4 Productivity: 65 Trade: none Stability: high 2/3 Literacy: 89 Advances: Projects: Army: 40000 Infantry, 200 tanks Navy: 10 battleships, 5 cruisers Airforce: 200 interceptors, 50 fighters Iraq Player (leader): JackA Government (Status): multiparti democracy Economy: stable 1/3 Productivity: 32 Trade: none Stability: unstable 1/2 Literacy: Advances: M14A1 Squad Automatic Rifle Projects: Jey Engine 1/6 0/5 Army: 50000 British infantry, 300 British tanks 65000 Iraqi Infantry, 100 Shermans Navy: Airforce: 100 Hellcats Argentine Player (leader): Feanor Government (Status): fashism Economy: stable 2/3 Productivity: 48 Trade: none Stability: unstable 0/2 Literacy: 73 Advances: Projects: The Great Reform 4/7 0/3 Army: 10000 Infantry, 50 tanks Navy: 15 battleships, 5 cruisers (150 various Comintern ships in international waters) Airforce: 100 interceptors, 50 fighters Chile Player (leader): zjl56 Government (Status): multiparty democracy Economy: stable 1/3 Productivity: 39 Trade: none Stability: normal 2/2 Literacy: 72 Advances: Projects: Army: 35000 Infantry Navy: Airforce: 150 interceptors, 50 fighters Last edited by Gelion; Oct 05, 2004 at 02:02 PM. |
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#4 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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NPCs
Europe
Albania Player (leader): Government (Status): totalitarian Economy: stable 2/3 Productivity: 18 Trade: none Stability: stable 2/2 Literacy: 45 Advances: Projects: Army: 50000 infantry 100 tanks Navy: 10 battleships Airforce: 50 interceptors Austria Player (leader): Government (Status): multiparty democracy Economy: stable 3/3 Productivity: 56 Trade: none Stability: above normal 3/2 Literacy: 87 Advances: Projects: Army: 40000 infantry Navy: Airforce: 200 interceptors Belgium Player (leader): Government (Status): multiparty democracy Economy: growing 2/4 Productivity: 76 Trade: none Stability: above normal 2/2 Literacy: 87 Advances: Projects: Army: 90000 infantry 600 tanks Navy: 30 battleships, 10 criusers, 5 destroyers Airforce: 150 interceptors 50 fighters Bulgaria Player (leader): Government (Status): commuism Economy: failing 1/2 Productivity: 32 Trade: none Stability: dangerous 2/2 Literacy: 56 Advances: Projects: Army: 80000 infantry 50000 Sov. Inf 500 T-34/85s Navy: 10 battleships Airforce: 50 Soviet MiG-3s Cyprus (British) Player (leader): Government (Status): colonial government Economy: stable 0/3 Productivity: 21 Trade: none Stability: normal 1/2 Literacy: 35 Advances: Projects: Army: 15000 British Infantry Navy: 10 battleships, 5 cruisers Airforce: 40 British fighters Czechoslovakia Player (leader): Government (Status): communism Economy: failing 2/2 Productivity: 45 Trade: none Stability: dangerous 1/2 Literacy: 78 Advances: Projects: Army: 80000 infantry 50000 Sov. Inf 500 T-34/85s Navy: Airforce: 100 Soviet Mig-3s Denmark Player (leader): Government (Status): multiparty democracy Economy: stable 2/3 Productivity: 35 Trade: none Stability: normal 2/2 Literacy: 88 Advances: Projects: Army: 60000 infantry Navy: 10 battleships Airforce: 50 interceptors East Germany Player (leader): Government (Status): totalitarian communism Economy: recession 1/1 Productivity: 45 Trade: none Stability: normal 1/2 Literacy: 78 Advances: Projects: Army: 200000 Soviet Infantry 900 T-34/85s 200 Katusha's Navy: 5 battleships Airforce: 100 Mig-3s 100 BT-7s 50 interceptors Greece Player (leader): Government (Status): totalitarianism Economy: stable 3/3 Productivity: 57 Trade: none Stability: unstable 1/2 Literacy: 79 Advances: Projects: Army: 200000 infantry 850 tanks Navy: 10 battleships, 5 cruisers Airforce: 100 interceptors 100 fighters Hungary Player (leader): Government (Status): totalitarian communism Economy: failing 2/2 Productivity: 56 Trade: none Stability: dangerous 0/2 Literacy: 78 Advances: Projects: Army: 60000 infantry 70000 Soviet infantry, 300 T-34/85s Navy: Airforce: 50 Mig-3s, 100 interceptors Ireland Player (leader): Government (Status): multiparty democracy Economy: stable 3/3 Productivity: 50 Trade: none Stability: normal 1/2 Literacy: 80 Advances: Projects: Army: 80000 infantry 100 tanks Navy: 10 battleships Airforce: 100 interceptors Norway Player (leader): Government (Status): multiparty democracy Economy: stable 1/3 Productivity: 50 Trade: none Stability: normal 2/2 Literacy: 87 Advances: Projects: Army: 55000 infantry Navy: 10 battleships Airforce: 150 interceptors Poland Player (leader): Government (Status): totalitarian communism Economy: stable 1/3 Productivity: 67 Trade: none Stability: above normal 0/2 Literacy: 79 Advances: Projects: Army: 58000 infantry, 60000 Soviet Infantry, 300 T-34/85s Navy: 5 battleships Airforce: 50 Mig-3s Romania Player (leader): Government (Status): totalitarian communism Economy: failing 2/2 Productivity: 68 Trade: none Stability: above normal 2/2 Literacy: 76 Advances: Projects: Army: 20000 infantry, 50000 Soviet Infantry, 300 T-34/85s Navy: Airforce: 50 Mig-3s, 50 interceptors Sweden Player (leader): Government (Status): multiparty democracy Economy: stable 3/3 Productivity: 54 Trade: none Stability: normal 2/2 Literacy: 84 Advances: Projects: Army: 80000 infantry Navy: 10 battleships Airforce: 200 interceptors, 50 fighters Asia Afghanistan Player (leader): Government (Status): totalitarianism Economy: failing 1/2 Productivity: 17 Trade: none Stability: stable 2/3 Literacy: 32 Advances: Projects: US Army: 30000 infantry 30000 partisans 40000 foreign Infantry Navy: Airforce: Burma Player (leader): Government (Status): monarchy Economy: recession 1/1 Productivity: 19 Trade: none Stability: normal 1/2 Literacy: 35 Advances: Projects: Army: 50000 infantry Navy: Airforce: 50 interceptors Indochina (French) Player (leader): Government (Status): colonial government (revolution!) Economy: failing 2/2 Productivity: 28 Trade: none Stability: revolutionary 2/3 Literacy: 37 Advances: Projects: Army: 125000 French infantry, 230 French tanks, 122000 rebels Navy: 20 battleships 5 cruisers Airforce: 110 bombers, 120 interceptors, 130 fighters Jordan Player (leader): Government (Status): monarchy Economy: stable 2/3 Productivity: 31 Trade: none Stability: stable 1/2 Literacy: 45 Advances: Projects: Army: 10000 British Infantry, 150 British tanks, 31000 Jordan Infantry, 5400 Royal Guards, 90 T-34/85s Navy: 10 battleships Airforce: 49 Mig-3s, 136 interceptors Korea (divided) Player (leader): Government (Status): occupation governments Economy: failing 2/2 Productivity: 36 Trade: none Stability: unstable 0/2 Literacy: 46 Advances: Projects: Army: 50000 Soviet Infantry, 300 Soviet T-34/85's, 40000 US infantry, 300 US Shermans Navy: Airforce: 200 Mig-3s, 100 Soviet interceptors, 200 US Hellcats, 100 US interceptors Kuwait Player (leader): Government (Status): colonial government Economy: stable 3/3 Productivity: 24 Trade: none Stability: above normal 0/2 Literacy: 46 Advances: Projects: Army: 10000 British Infantry Navy: 15 British battleships Airforce: Nepal Player (leader): Government (Status): monarchy Economy: failing 0/2 Productivity: 7 Trade: none Stability: high 2/3 Literacy: 50 Advances: Projects: Army: 10000 Infantry Navy: Airforce: Oman (British) Player (leader): Government (Status): colonial government Economy: growing 2/4 Productivity: 40 Trade: none Stability: amazing stability Literacy: 73 Advances: Projects: Army: 20000 British infantry 50000 US soldiers Navy: Airforce: 400 interceptors Pakistan Player (leader): Government (Status): totalitarianianism Economy: stable 0/3 Productivity: 48 Trade: none Stability: unstable 1/2 Literacy: 86 Advances: Projects: Army: 120000 Infantry 10000 US Marines 50000 US soldiers, 50000 US Sodiers in Bangladesh Navy: 5 battleships, 5 cruisers Airforce: 100 interceptors, 100 bombers, 100 fighters, US: 250 Hellcats, 100 interceptors, 200 bombers, 50 B-29 Nuke Bombers Taiwan Player (leader): Government (Status): totalitarianianism Economy: stable 0/3 Productivity: 47 Trade: none Stability: high 2/3 Literacy: 47 Advances: Projects: Army: 150000 infantry, 300 tanks, 100 Shermans Navy: 10 Battleships Airforce: 200 interceptors Thailand Player (leader): Government (Status): monarchy Economy: failing 2/2 Productivity: 35 Trade: none Stability: normal 2/2 Literacy: 49 Advances: Projects: Army: 40000 infantry Navy: Airforce: 50 interceptors Shri Lanka Player (leader): Government (Status): totalitarianianism Economy: recession 1/1 Productivity: 18 Trade: none Stability: unstable 1/2 Literacy: 38 Advances: Projects: Army: 10000 Infantry Navy: Airforce: Saudi Arabia Player (leader): Government (Status): monarchy Economy: prosperous 4/4 Productivity: 43 Trade: none Stability: normal 0/2 Literacy: 44 Advances: Projects: Army: 50000 infantry, 400 tanks (Soviet Advisors) Navy: Airforce: 100 interceptors Syria Player (leader): Government (Status): occupational government Economy: failing 1/2 Productivity: 22 Trade: nine Stability: unstable 2/2 Literacy: 36 Advances: Projects: Army: 26000 Infantry, 340 T-34/85, 170 Katushas Navy: Airforce: 89 interceptors 123 Mig-3s, 35 BT-7 bombers Yemen (British) Player (leader): Government (Status): colonial government Economy: stable 2/3 Productivity: 25 Trade: none Stability: unstable 2/2 Literacy: 31 Advances: Projects: Army: 20000 British infantry, 200 tanks Navy: Airforce: Turkey Player (leader): Government (Status): multiparti democracy Economy: stable 3/3 Productivity: 37 Trade: none Stability: normal 1/2 Literacy: 52 Advances: Projects: Great Educaional Reform 1/4 1/5 Army: 100000 infantry, 540 tanks Navy: 10 battleships,5 cruisers, 2 destroyers Airforce: 100 interceptors, 50 fighters, 50 bombers Last edited by Gelion; Oct 05, 2004 at 04:52 AM. |
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#5 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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NPCs
Africa
Algiers (French) Player (leader): Government (Status): colonial government Economy: failing 2/2 Productivity: 34 Trade: none Stability: normal 2/2 Literacy: 67 Advances: Projects: Army: 50000 French Infantry, 500 tanks Navy: 5 battleships Airforce: 50 interceptors Angola (Portuguese) Player (leader): Government (Status): colonial government Economy: stable 0/3 Productivity: 20 Trade: none Stability: unstable 0/3 Literacy: 34 Advances: Projects: Army: 40000 Portugese Infantry Navy: Airforce: Cameroon (French) Player (leader): Government (Status): colonial government Economy: failing 2/2 Productivity: 26 Trade: none Stability: unstable 0/3 Literacy: 35 Advances: Projects: Army: 25000 French Infantry Navy: Airforce: Egypt Player (leader): Government (Status): multiparty democracy Economy: stable 3/3 Productivity: 50 Trade: none Stability: above normal 0/2 Literacy: 60 Advances: Projects: Army: 76000 Infantry, 360 tanks, 601 T-34/85, 189 Katushas Navy: 15 battleships, 5 cruisers Airforce: 79 fighters, 324 interceptors, 201 Mig-3s, 47 BT-7 bombers Ethiopia Player (leader): Government (Status): multiparty democracy Economy: stable 1/3 Productivity: 34 Trade: none Stability: normal 0/2 Literacy: 56 Advances: Projects: Army: 40000 infantry Navy: Airforce: Liberia Player (leader): Government (Status): multiparty democracy Economy: failing 2/2 Productivity: 29 Trade: none Stability: normal 2/2 Literacy: 59 Advances: Projects: Army: 20000 Infantry Navy: Airforce: Libya (French and British joined government) Player (leader): Government (Status): colonial government Economy: failing 1/2 Productivity: 29 Trade: none Stability: unstable 0/3 Literacy: 59 Advances: Projects: Army: 30000 French Infantry Navy: Airforce: Madagascar (French) Player (leader): Government (Status): colonial government Economy: stable 0/3 Productivity: 34 Trade: none Stability: unstable 2/3 Literacy: 38 Advances: Projects: Army: 25000 Infantry Navy: Airforce: Mali (French) Player (leader): Government (Status): colonial government Economy: failing 1/2 Productivity: 20 Trade: none Stability: unstable 1/3 Literacy: 31 Advances: Projects: Army: 30000 Infantry Navy: Airforce: Morocco Player (leader): Government (Status): fundamentalism Economy: stable 2/3 Productivity: 36 Trade: none Stability: high 0/3 Literacy: 58 Advances: Projects: Army: Navy: Airforce: Mozambique (Portuguese) Player (leader): Government (Status): colonial government Economy: stable 1/3 Productivity: 28 Trade: none Stability: unstable 3/3 Literacy: 38 Advances: Projects: Army: 40000 Portugese Infantry Navy: Airforce: Kenya (British) Player (leader): Government (Status): colonial government Economy: stable 1/3 Productivity: 40 Trade: none Stability: normal 1/2 Literacy: 56 Advances: Projects: Army: 40000 British Infantry Navy: Airforce: Namibia (South African protectorate) Player (leader): Government (Status): colonial government Economy: failing 0/2 Productivity: 20 Trade: none Stability: unstable 2/3 Literacy: 28 Advances: Projects: Army: 20000 SA Infantry, 100 tanks Navy: Airforce: Niger (British) Player (leader): Government (Status): colonial government Economy: stable 1/3 Productivity: 39 Trade: none Stability: unstable 1/3 Literacy: 35 Advances: Projects: Army: 30000 British Infantry, 250 tanks Navy: Airforce: Nigeria (French) Player (leader): Government (Status): colonial government Economy: recession 1/1 Productivity: 19 Trade: none Stability: unstable 0/3 Literacy: 28 Advances: Projects: Army: 30000 French Infantry Navy: Airforce: Rhodesia (British) Player (leader): Government (Status): colonial government Economy: stable 2/3 Productivity: 56 Trade: none Stability: above normal 0/2 Literacy: 60 Advances: Projects: Army: 35000 British Infantry, 700 tanks Navy: Airforce: Republic of South Africa Player (leader): Government (Status): multiparty democracy Economy: stable 3/3 Productivity: 59 Trade: none Stability: normal 1/2 Literacy: 65 Advances: Projects: Army: 100000 SA Infantry, 700 tanks Navy: 10 battleships, 5 cruisers Airforce: 100 fighters, 100 interceptors Somali (Italian) Player (leader): Government (Status): colonial government Economy: failing 1/2 Productivity: 20 Trade: none Stability: dangerous 1/2 Literacy: 31 Advances: Projects: Army: 20000 Italian Infantry Navy: Airforce: Sudan (British and Egyptian joined government) Player (leader): Government (Status): colonial government Economy: failing 0/2 Productivity: 32 Trade: none Stability: unstable 2/3 Literacy: 56 Advances: Projects: Army: 20000 Egyptian Infantry Navy: Airforce: Tanzania (British) Player (leader): Government (Status): colonial government Economy: stable 2/3 Productivity: 40 Trade: none Stability: above normal 2/2 Literacy: 50 Advances: Projects: Army: 35000 British Infantry, 15000 Tanzanian Infantry Navy: Airforce: Tunis (French) Player (leader): Government (Status): colonial government Economy: stable 1/3 Productivity: 45 Trade: none Stability: normal 2/2 Literacy: 67 Advances: Projects: Army: 30000 French Infantry, 300 tanks Navy: Airforce: Zaire (Belgian) Player (leader): Government (Status): colonial government Economy: failing 2/2 Productivity: 32 Trade: none Stability: unstable 2/3 Literacy: 29 Advances: Projects: Army: 50000 Belgian Infantry Navy: Airforce: 50 interceptors Zambia (British) Player (leader): Government (Status): colonial government Economy: stable 2/3 Productivity: 31 Trade: none Stability: above normal 0/3 Literacy: 34 Advances: Projects: Army: 40000 Infantry Navy: Airforce: Western Sahara (Spanish) Player (leader): Government (Status): colonial government Economy: stable 1/3 Productivity: 31 Trade: none Stability: above normal 0/2 Literacy: 49 Advances: Projects: Army: 25000 Spanish Infantry Navy: Airforce: Oceania Indonesia (Netherlands) Player (leader): Government (Status): colonial governement Economy: stable 2/3 Productivity: 43 Trade: none Stability: normal 2/2 Literacy: 50 Advances: Projects: Army: 40000 Infantry Navy: Airforce: New Guinea (Australian) Player (leader): Government (Status): colonial governement Economy: australian Productivity: 43 Trade: none Stability: normal 0/2 Literacy: 43 Advances: Projects: Army: 20000 Infantry Navy: Airforce: New Zealand (British) Player (leader): Government (Status): colonial governement Economy: stable 1/3 Productivity: 42 Trade: none Stability: high 2/3 Literacy: 73 Advances: Projects: Pacific Fleet 3/5 2/6 Army: 30000 Infantry Navy: 5 battleships Airforce: 50 interceptors Philippines Player (leader): Government (Status): multiparti democracy Economy: failing 1/2 Productivity: 36 Trade: none Stability: normal 2/2 Literacy: 51 Advances: Projects: Army: 30000 Infantry Navy: Airforce: Central and North America Cuba Player (leader): Government (Status): totalitarianism Economy: failing 1/2 Productivity: 30 Trade: none Stability: dangerous 0/2 Literacy: 50 Advances: Projects: Army: 10000 US Infantry, 35 Cuban Infantry, 200 tanks Navy: Airforce: 50 interceptors Dominican Republic Player (leader): Government (Status): totalitarianism Economy: failing 1/2 Productivity: 20 Trade: none Stability: normal 2/2 Literacy: 65 Advances: Projects: Army: 10000 Infantry Navy: Airforce: 45 interceptors Guatemala Player (leader): Government (Status): multiparty democracy Economy: stable 1/3 Productivity: 20 Trade: none Stability: normal 2/2 Literacy: 61 Advances: Projects: Army: 20000 Infantry Navy: Airforce: Honduras Player (leader): Government (Status): multiparti democracy Economy: stable 0/3 Productivity: 18 Trade: none Stability: normal 2/2 Literacy: 66 Advances: Projects: Army: 15000 infantry Navy: Airforce: Jamaica (British) Player (leader): Government (Status): colonial government Economy: stable1/3 Productivity: 28 Trade: none Stability: normal 2/2 Literacy: 65 Advances: Projects: Army: 25000 British Infantry, 10000 Jamacian Soldiers Navy: Airforce: Nicaragua Player (leader): Government (Status): multiparty democracy Economy: failing 0/2 Productivity: 20 Trade: none Stability: unstable 0/2 Literacy: 59 Advances: Projects: Army: 10000 Infantry Navy: Airforce: Panama Player (leader): Government (Status): multiparty democracy Economy: stable 2/3 Productivity: 34 Trade: none Stability: normal 2/2 Literacy: 60 Advances: Projects: Army: 10000 Infantry, 10000 US Infantry Navy: Airforce: Australia Player (leader): Government (Status): 2 party democracy Economy: stable 2/3 Productivity: 53 Trade: none Stability: high 0/3 Literacy: 79 Advances: Projects: Army: 100000 Infantry, 400 tanks Navy: 15 battleships, 10 cruisers, 5 submarines, 5 destroyers Airforce: 100 interceptors, 100 fighters, 100 bombers South America Bolivia Player (leader): Government (Status): communism Economy: failing 2/2 Productivity: 38 Trade: none Stability: unstable 1/2 Literacy: 64 Advances: Projects: Army: 22100 Infantry, 22100 Argentinan Infantry, 1760 Argentinian tanks, 2000 Polish troops Navy: Airforce: 50 interceptors, 100 EGerman BT-7, 200 Soviet Mig-3, 100 Chinse MiGs-3, 100 Polish Interceptors Columbia Player (leader): Government (Status): Economy: Productivity: dictatorship Trade: failing 1/2 Stability: 41 Literacy: none Advances: normal 1/2 Projects: 70 Army: Navy: Airforce: 50000 Infantry, 70 tanks 5 destroyers Guiana (Netherlands) 16 interceptors Player (leader): Government (Status): Economy: Productivity: colonial government Trade: stable 0/3 Stability: 30 Literacy: none Advances: normal 2/2 Projects: 65 Army: Navy: Airforce: 10000 Dutch Infantry Equador Player (leader): Government (Status): Economy: Productivity: multiparty democracy Trade: stable 1/3 Stability: 40 Literacy: none Advances: normal 1/2 Projects: 68 Army: Navy: Airforce: 15000 Infantry Uruguay 50 interceptors Player (leader): Government (Status): Economy: Productivity: multiparty democracy Trade: growing 1/4 Stability: 53 Literacy: none Advances: normal 0/2 Projects: 70 Army: Navy: Airforce: 20000 Infantry 5 battleships Paraguay 100 interceptors Player (leader): Government (Status): Economy: Productivity: multiparty democracy Trade: failing 0/2 Stability: 32 Literacy: none Advances: unstable 0/2 Projects: 50 Army: Navy: Airforce: 15000 Infantry Peru Player (leader): Government (Status): multiparty democracy Economy: stable 0/3 Productivity: 48 Trade: none Stability: normal 1/2 Literacy: 71 Advances: Projects: Army: 40000 Infantry Navy: 5 battleships Airforce: 100 interceptors, 100 fighters Venezuela Player (leader): Government (Status): multiparty democracy Economy: growing 2/4 Productivity: 47 Trade: none Stability: normal 2/2 Literacy: 63 Advances: Projects: Army: 30000 Infantry, 150 tanks Navy: 5 battleships Airforce: 100 intercpetors. 50 fighters Last edited by Gelion; Oct 05, 2004 at 04:53 AM. |
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#6 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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UN and UNSC resolutions
UNSC-ME 1.1
As proposed by USSR (1949) The UNSC, 1. Noticing the need for decolonialization 2. Recalling the horrors of WWII 3. Understanding the need to resolve tensions 1. Demands immediate withdrawal of American troops from Afghanistan 2. Demands that USSR signs a NAP with Afghanistan 3. Demands that USSR troops withdraw from Syria within 6 months 4. Demands that all colonies in the middle east be granted independance 5. Calls for free elections in these countries 6. Calls for all nations of the UN to recognize the elected government in these countries. 7. Mandates that International observers will be present to make sure that the elections are fair and balanced, to be chosen by the Secretary General. 8. Demands that the international observers will in no way support the interests of their respective countries in Iraq and Jordan and if any observers are found to be spying, inciting violence, or any other suspicious and hostile activity, the observers will be expelled from the country (there is no UN tribunal yet) 9. Prohibits either USSR or US to have any troops in the middle east 10. Demands that US troops will pull out of Pakistan after the training of Pakistani army is complete 11. States that US is not allowed to send new troops to Pakistan 12. Prohibits USA and USSR to have any troops in India or Pakistan 13. Demands that India and Pakistan are to sign a NAP 14. Desides to remain activley seized of the matter Votes: 4 "for" 2 "against". Resolution E-1 Allowing both Germany's to the UN (with text is something along the lines of "allowing both Germany's to the UN neither one holding seats in UNSC") Votes: 4 “in favour” and 2 “abstains”. Last edited by Gelion; Sep 28, 2004 at 11:21 AM. |
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#7 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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Alliances and other treaties
NATO (formed in 1949) Members: Belgium, Denmark, Italy, France, Netherlands, Portugal, Norway, UK, Canada, USA, Israel, West Germany, Finland The Ankara Pact: (formed in 1949) 1. Members are limited to middle eastern nations and USSR 2. All members agree to exchange technological developments 3. All members agree to help each other economically 4. All members agree to help each other with social matters 5. All members agree to help each other with military matters 6. All members agree to work together to strengthen all nations of the pact Members so far: USSR, Turkey, Iran, Egypt, Arabia, Syria The Warsaw Pact (formed in 1949) 1. Members are limited to eastern european nations and USSR 2. All members agree to exchange technological developments 3. All members agree to help each other economically 4. All members agree to help each other with social matters 5. All members agree to work together to strengthen all nations of the pact 6. Members can request military help, and are obligated to give it Members: East Germany, Czechoslovakia, Bulgaria, Romania, Hungary, Poland Peking Agreement (formed in 1949) 1. Members are limited to Asian countries and USSR 2. All members agree to exchange technological developments 3. All members agree to help each other economically 4. All members agree to help each other with social matters 5. All members agree to work together to strengthen all nations of the pact 6. Members can request military help, and are obligated to give it. Members: China, Mongolia and USSR Joint Latin Alliance (formed in 1949) The Charter: To protect each member nation from outside Invasion To protect each member nation from inside rebellion To allow free trade between member nations(no tariffs) To allow Scientific unity.(scitific developments should be shared) To help the development of every member nation into a powerful force. Members: Mexico, Honduras, Dominican Republic, Brazil, Nicaragua, Spain, Peru, Columbia, Chilie, Uruguai The Karachi Accord: (formed in 1949) 1. An invitation is extended to all Asian countries interested in an alliance with the United States 2. All members agree to exchange technological developments 3. All members agree to help each other economically 4. All members agree to help each other with social matters 5. All members agree to help each other with military matters 6. All members agree to work together to strengthen all nations of the pact 7. All members agree to send to block any instablity in their regions Members: Pakistan, Afghanistan, USA The Pacific Alliance of Free States: 1. An invitation is extended to all Asian countries interested in an alliance with the United States 2. All members agree to exchange technological developments 3. All members agree to help each other economically 4. All members agree to help each other with social matters 5. All members agree to help each other with military matters 6. All members agree to work together to strengthen all nations of the pact 7. All members agree to send to block any instablity in their regions 8. All members agree to work for the cause of freedom around the globe. Members: USA, Burma, Taiwan and Austrailia MEDA UK, Kuwait COMINTERAN AND INTRESA: COMINTERN: This is an umbrella organization to supervise the functions of other communist organizations. It has no military obligations, and is basically a forum for members of the communist world to discuss the common policy of these countries. The first two actions are to form the Council for Mutual Economic Assistance or COMECON and the International Research Agency, or INTRESA COMECON is an economic and humanitarian union in which all communist countries agree to aid each other in times of trouble. INTRESA is a research organization aiming to join the powers of the communist nations in the technological field and further the technological advances of all of them together. By default, members of all Communist Blocks are members of the COMINTERN organizations. Other nations may apply and will be considered for membership, and current members may resign at will. Current members of the COMINTERN, COMECON and INTRESA: USSR, Turkey, Iran, Egypt, Arabia, Syria, East Germany, Czechoslovakia, Bulgaria, Romania, Hungary, Poland, China, Mongolia, India, Bolivia The Madras Pact 1. Members are limited to South Asian nations and USSR 2. All members agree to exchange technological developments 3. All members agree to help each other economically 4. All members agree to help each other with social matters 5. All members agree to work together to strengthen all nations of the pact 6. Members can request military help, and are obligated to give it 7. Members forefit the right to foreign policy to the Pact 8. Members retain control over domestic and local policy Members: USSR, India Last edited by Gelion; Oct 05, 2004 at 04:34 AM. |
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#8 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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Timeline
1949 (Summer) (Year of alliances): Syria is given independace by France. Soviet troops move in to "restore order". A large US army moves to Afghanistan to "secure it from Soviet agression". NATO, The Ankara Pact, The Warsaw Pact Peking Agreement, Joint Latin Alliance, The Karachi Accord formed. 1949-1950 (Winter): India announces neutrality in the Cold War. 1950 (Summer): Civil war in Columbia, rebellion in Indochina, unrest in India an Bangladesh, Iraq and Indian Crisis Last edited by Gelion; Sep 28, 2004 at 11:23 AM. |
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#9 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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Weapons Description
Weapons Description
Soviet: T-34/85 - famous Soviet medium tank. cheap, relatively fast. Sheman - US medium tank. Mig-3 - Soviet fighter Hellcat - US fighter TB-7 Soviet bomber Katusha - Soviet mobile rocket Battery B-29 US Bomber also used to carry Nuclear Bombs battleship < cruiser < destoyer... Add Mk1 Tanks-Israeli tank (1951), takes a large amount of damage, Middle East oriented design. The M60 tank - Increased firepower, more accuracy, faster speed, needs less gas, massive armor. (more to come) Last edited by Gelion; Oct 05, 2004 at 04:36 AM. |
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#10 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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Reserved.....
Last edited by Gelion; Oct 05, 2004 at 04:32 AM. |
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#11 |
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Я буду снова здесь
Join Date: Feb 2004
Location: Bay Area, CA
Posts: 4,380
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waht are the countries we can be?
EDIT: ill be yugoslavia
__________________
Proud NESer since 2004 http://forums.civfanatics.com/forumdisplay.php?f=69 OMINOUS CHANGES Last edited by JosefStalinator; Sep 09, 2004 at 05:26 PM. |
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#12 |
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Captain
Join Date: Jul 2004
Location: Earth Dome
Posts: 11,156
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Map,stats and everything else is done! So this post is just reserved for something
....
Last edited by Gelion; Sep 10, 2004 at 02:20 PM. |
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#13 |
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NES Grandpa
Join Date: Aug 2002
Location: America
Posts: 7,106
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I shall be Mexico
__________________
If you were expecting something good here, you are terribly mistaken. |
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#14 |
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Braves on the Warpath
Join Date: Jan 2003
Location: maryland
Posts: 4,384
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I'll take the USSR but if that is not possible, I will be the UK.
__________________
Hail to the Redskins, Hail Victory! |
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#15 |
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RESTART
Join Date: Mar 2003
Posts: 4,092
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I'll be Turkey.
__________________
"It was a thumpin.'" - President Bush on the Republican Party's overwhelming loss of the US Congress.
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#16 |
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Hmmm.....
Join Date: Jan 2004
Location: Tasmania.
Posts: 2,601
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I'll soviet China seeing as the U.S.S.R is already taken. If it becomes available i'll be them.
__________________
I am against using death as a punishment. I am also against using it as a reward. - Stanislaw J. Lec It is of interest to note that while some dolphins are reported to have learned English -- up to fifty words used in correct context -- no human being has been reported to have learned dolphinese. - Carl Sagan Last edited by Tyrion; Sep 11, 2004 at 04:34 AM. |
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#17 |
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at least it isnt the sens
Join Date: Dec 2002
Location: Toronto, Canuckistan
Posts: 1,912
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Isreal.
Long Live the state of Isreal!! |
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#18 | |
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Hail Divine Emperor!
Join Date: Mar 2004
Location: Breadbasket of USA
Posts: 12,652
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Quote:
I'm here to take my reservation of france.
__________________
-Everyone's kinda shady towards you,because noone trusts you-Amon Savag -When Nuclear War starts, and the American Eagle and the Russian Bear comes down the mountain and fight, they will claw each other. then as both are weakened, the chinese tiger will defeat both- Mao Tse Tung Chinese Fanatic at your service! Economic Left/Right: -1.50 Social Libertarian/Authoritarian: -0.77 |
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#19 |
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Deity
Join Date: Aug 2004
Location: Southern California
Posts: 8,594
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I am here to reserve Post War Japan if i may.
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#20 |
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The Studio Ghibli Fanatic
Join Date: Feb 2004
Location: Tampere, Finland
Posts: 5,690
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Finland for me.
(suprise suprise)
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