AoHNES- The Gunpowder Revolution

EQandcivfanatic

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-The Story-

The year is 1411 AD. In the 1st century AD there lived a great inventor who spread steam engines and new ideas across the civilized world. His inventions would change the world as the people of his time knew it. From the steam galleys of Egypt to the well organized Celtic Warriors, the Industrial Revolution changed life and warfare. However, none of man's great inventions or developments could shield it from the bubonic plague which swept its way through Europe and the Middle East fueled by the ancient rail lines. 3/4 of the civilized world died in the 10th century alone. Railroads and industrial development came to a screeching halt. Now in 1400 AD, the world has finally rebuilt itself.

A new material of explosive qualities has arrived in once great Persia. Yet another revolution seems to be soon to occur, bringing the world a new era of war.

-Your Nation-

You may only choose from the nations on the 3rd post. Each has advantages and disadvantages.

-Economy-

Economy is in the form of gold and gold per turn. You need gold to buy stuff. It's different uses include: military, wonders, or technology. More on each below.
To grow your economy you must bank the gold you currently have. To improve economy you are not allowed to buy anything on the turn you order it to be improved.

-Military-

This is probably most important thing. For this NES, there is only Army and Navy. To build it up, just choose from the units below and fashion an army out of what is availible to you. Each turn represents a year, so in most cases army locations and movement doesnt matter. Exception for this is if you want to move troops across seas. You'll need boats for transport if you want to cross water (if you need to be told that you probably shouldn’t be playing). Anyways here are the units:

Foot Soldiers

Swordsman: Basic fuedal servant, poorly trained and badly equiped. However they are easy to produce. 1 gold for 500.

Crossbowmen: Mass production and industry has allowed this armored archers to take a prominent place on the battlefield, replacing the out of date and unreliable pollipolas. However, their lengthy load time has not completely made melee combat extinct. 1 gold for 250

Pikemen: Well equiped Renassaince style infantry, the staple of most armies. 1 gold for 250.

Arbeques: Gunpowder infantry, can't fight in wet areas, very slow, horrible aim, but with great punch in a volley. 1 gold for 50

Musketmen: Gunpowder Infantry equiped with bayonets. Better range than Arbeques. Basically obsoletes all other units. Easier to produce than Arbeques. 1 gold for 100.

Cavalry

Heavy Cavalry: Knights and other things of that sort. Used for shock action, not many armies have ever survived a charge of heavy cavalry. 1 gold for 100.

Steam Tank: a heavy mobile veichle capable of pounding anything in its way. Is susecptible to artillery. 3 gold for 1.

Artillery

Catapult: Ancient siege weapon, still the only method for knocking walls down. 1 gold for 10.

Bombards:early gunpowder artillery. has significantly more firepower than a catapult, but only useful for sieges, as they are highly immobile. 1 gold for 5

Cannon: Powerful artillery, best in the NES. Can fire grapshot and as such is devastating to infantry forces and cavalry. Easier to produce than Bombards. 1 gold for 10

Naval Forces

Galley: oldest of ships, obsolete in most areas, though still in service in some nations. 1 gold for 20

Steam Galley: Current main battle ship in the civilized world. Relies on Iron rams and marines for combat. 1 gold for 10

Iron Galley: Strongest ship the world has ever known. This is a steam galley plated with iron, and armed with powerful trebutchets as well as Greek Fire. no wooden ship could possible win a battle with this monster. 1 gold for 5.

Caravel: Though it is not iron-plated like the Iron Galley, the caravel combines steam and light cannon in a most effective combination, allowing this to be the top choice for merchants and navies. 1 gold for 5

-Wonders-

See below post for list of wonders, their costs and effects.

-Technology-

Techs allow wonders, railroads, and new units. They are vital to any aspiring emporer. They can be researched by dedicating a little gold each turn (nothing less than 1 gold) or by trade or gift. Check below post for details on tech.

As a side note, when you are the first to research a tech that allows a unit, you may have a chance of creating a unique unit involving the new weapon for your nation. Only 1 UU is allowed per nation.

-The Church and Citizen happiness-

The Church is a playable nation in the form of the Papal States. The Church has much influence on the citizens of all Catholic nations, which at the start of the game includes ALL nations. The player who is the Pope can do the following things:

Excommunicate those who do not recognize papal authority.

Lead investigations of soldiers or leaders of nations to cause unrest and a decline of military effiency in that nation.

Commands inquisitions against a people or religion.

Can call for alms from catholic nations to enrich the papal treasury.

Can declare holy crusades against excommunicated people or heretics.

This is linked with the Happiness stat of your nation. Though other events can influence your people’s happiness the feeling of the Church toward your regime will also have a great effect.

-Victory-

Players will vote at end of NES for the best player. The next NES will be determined by your actions in this one. What you do in these 20 updates will effect the world for thousands of years. Remember your limited time and plan your game accordingly. Good luck.
 
-Technology-

Advanced Artillery: Allows construction of cannons, best artillery available. Requires Gunpowder Artillery. Costs 14 gold.
Discovered by: Keltika, Persia

Advanced Infantry: Allows creation of musketmen, best infantry available, obsoleting men-at-arms and crossbowmen alike. Requires Handguns. 25 gold.
Discovered by: Keltika

Gunpowder Mass Production: Requires Advanced Artillery and Advanced Infantry. Allows cannons and musketmen to be produced for half as much gold. Costs 20 gold.

Bayonet: a combination of pikes and muskets, a revolutionary idea to take infantry melee forces out of the loop. However such research is expensive. Requires Advanced Infantry. Costs 30 gold.

GUnpowder Cavalry: Allows training of new cavalry forces which can use light gunpowder weapons in combat combined with cavalry charges. Costs 25 gold.

Iron Galleys: Expirimented with long ago but never developed. Allows construction of Iron Galleys. Costs 7 gold
Discovered By: Egypt, France, Numidian Empire, Scandinavian Confederation, Keltika

Seafaring: Allows construction of caravels. Costs 7 gold
Discovered By: Scandinavian Confederation, Keltika

Naval cannonry: Allows construction of Cannon Caravels and Cannon Galleys. Requires Seafaring (only for caravels), and Gunpowder Artillery. Costs 12 gold.
Discovered By: Keltika

Da Vinci’s Writings: opens up possibilities of some very interesting techs, to be revealed once this is researched. Can only be researched by one person. It will be up to that person to hand out resulting following techs at their will. CANNOT BE TRADED Costs 20 gold.
Discovered by: Persia CAN NO LONGER BE RESEARCHED

Steam Tank: Requires Advanced Artillery and Da Vinci's Writings. Enables a horseless carriage of sorts powered by a steam engine. Costs 30 gold.
Discovered by: Persia, Keltika, Mongolia

Gyrocopter: A steam-powered flying machine of Da Vinci's design. Requires Da Vinci's Writings. Costs 30 gold.

Submersible: An underwater vessel. Requires Da Vinci's writings and Seafaring. Costs 30 gold.

Printing Press: Causes several events and opens more techs up. Can only be researched by one person. CANNOT BE TRADED 15 gold.
Discovered By: Scandinavian ConfederationCAN NO LONGER BE RESEARCHED

Propaganda: Requires Printing Press. Enables the propaganda action which helps spread religious and secular word to the common people. 20 gold.

Free Press: Requires Propaganda and a Republican form of government. Causes massive boost to economy. 30 gold.
 
-Nation Stats-

Roman Empire (red): blenderboy
Military Dictatorship
Catholic Christanity
Capitol: Rome
Gold: 12
Gold per turn: 6
Army: 8,700 Pikemen, 2,100 Crossbowmen, 110 Catapults, 270 Heavy Cavalry
Navy: 57 Galleys
Background: In recent times the Roman Empire has been in extreme decline. Their armies, though numerous, have been outdated by the new Men-at-Arms and their naval forces remain sadly backwards and obsolete. As the Roman Empire steadily loses territories and prestige, most believe it is only a matter of time before this once mighty empire collapses.

Scandinavian Confederation (neon green):
Constitutional Monarchy
Protestant Christianity
Capitol: Oslo
Gold: 6
Gold per turn: 9
Army: 8,000 Pikemen, 300 Arbuequs, 500 Heavy Cavalry, 40 Bombards
Navy: 130 Steam Galleys, 40 caravels
Background: Owners of the largest and most powerful navy in the world, the Iroyians were formerly the Ironeyes, who migrated to Scandinavia with the help of the Roman navy. Their empire recently has been in decline as the Kelts grow in strength and the Finns have revolted. With a diverse, widespread empire, revolt seems ever present.
Unkown Locations: 20 Steam Galleys

Numidia (light blue)
Absolute Monarchy
Catholic Christianity
Capital: Tunis
Gold: 5
Gold per turn: 5
Army: 3,250 Pikemen, 250 Arbuequs, 1,600 Heavy Cavalry, 7 Bombards
Navy: 65 Steam Galleys, 26 Iron Galleys
Background: One of three superpowers, Numidia has the 2nd most powerful navy and has devastated numerous enemies on land using very well organized and coordinated crossbows and cavalry forces. Numidia is the only of the superpowers on the rise as the Iroyian and Roman Empires begin falling into decadence.

Persia (teal): ALex994
Republic
Catholic Christianity
Capital: Babylon
Gold: 15
Gold per turn: 8
Army: 2,500 Pikemen, 500 Crossbowmen, 100 Heavy Cavalry, 10 Catapults, 1 Steam Tank
Navy: 20 Steam Galleys
Background: The most powerful of states made out of the former Persian Empire. Persia is a land of medium strength and in recent years has turned greedy eyes towards to the Turks and the City-State of Jerusalem. The formation of a republic in 1210 AD with the overthrowing of the old Emporer, the Persians became a pariah amongst nations and was forced to fight war after war against their monarchist neighbors.

Keltika (green): JosefStalinator
Parliamentary Monarchy
Catholic Christianity
Capital: London
Gold: 9
Gold per turn: 11
Army: 2,000 Pikemen, 1,000 Crossbowmen, 200 Heavy Cavalry
Navy: none
Background: Formerly the Celtic Empire, but was overrun by the Gothic and Iroyian invasions of the 9th century. Now a nation of mixture of Germanic and Celtic influence, Keltika is one of only two somewhat democratic states in Europe. For several years the Kelts have become wealthy traders as goods from across the Baltic are carried on Keltic ships.

France (blue): Warman17
Absolute Monarchy
Catholic Christianity
Capital: Paris
Gold: 3
Gold per turn: 3
Army: 2,100 Pikemen, 200 Crossbowmen, 330 Heavy Cavalry, 15 Bombards
Navy: 25 Iron Galleys
Background: Rich in manpower, but poor in cash, France has been the Roman Empire’s greatest threat since 1 AD. The French have a strong standing army at the start, probably enough to match the Romans on the field of battle, but will have to develop before they become a truly powerful nation.
Russian Crusade Army: 4,400 Pikemen, 2,000 Crossbowmen, 460 Heavy Cavalry

Russia (brown): Tyrion
Absolute Monarchy
Eastern Orthodox Christianity
Capital: Moscow
Gold: 4
Gold per turn: 4
Army: 24,000 Swordsmen, 900 Pikemen, 180 Arbeques, 625 Heavy Cavalry
Navy: none
Background: Slavic descendents, who migrated to Europe more recently than other groups in comparison. Their territory is vast, their economy is more of an idea than an actual thing, and they possess the largest army in the known world. Where they should go from this point no one knows.
Mercenary Army: 500 Pikemen, 400 Heavy Cavalry, 50 Arbueques, 1 Bombards

Papal States (tan)
Papal Authority
Catholic Christianity
Capital: Constantinople
Gold: 4
Gold per turn: 4
Army: 3,000 Pikemen, 200 Arbueques, 300 Heavy Cavalry, 30 Bombards
Navy: 20 Steam Galleys
Background: See above rules for special Pope actions.

Poland (dark Green)
Absolute Monarchy
Catholic Christianity
Capital: Krakow
Gold: 4
Gold per turn: 4
Army: 4,000 Pikemen, 450 Arbuequs, 1,000 Heavy Cavalry
Navy: none
Background: The Poles are the masters of cavalry warfare. As they have demonstrated in their numerous wars against Russia and France, the Poles have yet to be matched by any other cavalry force in the world.

Egypt (yellow)-
Absolute Monarchy
Catholic Christianity
Capital: Alexandria
Gold: 8
Gold per turn: 8
Army: 4,000 Pikemen, 200 Arbueques 200 Heavy Cavalry, 20 Bombards
Navy: 50 Steam Galleys, 20 Iron Galleys
Background: Owners of the largest fleet in Eastern Mediteranean, the Egyptians were vital in the quelling of the false prophet Mohammad during the Mecca revolt. They have always been the closest allies with the Papal States.

Mongolia (dark red): Contempt
Absolute Monarchy
Catholic Christianity
Capital: Sebastpool
Gold: 12
Gold per turn: 6
Army: 1,000 Pikemen, 1,075 Heavy Cavalry
Navy: 20 Steam Galleys
Background: Having settled in Crimea after their unsuccessful invasion of Persia, the Mongols have pledged neverending hostility to the treacherous Scythians. Relying exclusively on Heavy Cavalry has not made Mongolia a very versatile nation in combat but a very mobile one.

Kingdom of Jerusalem (pink)
Absolute Monarchy
Catholic Christianity
Capital: Jerusalem
Gold: 4
Gold per turn: 4
Army: 5,000 Pikemen, 200 Arbuques, 500 Heavy Cavalry, 20 Bombards
Navy: 40 Steam Galleys
Background: having revolted away from Persia, the City state of Jerusalem has become very wealthy off of pilgrims coming from across the Catholic world to visit the land of their savior.

Portugal (purple)
Absolute Monarchy
Catholic Christianity
Capital: Lisbon
Gold: 2
Gold per turn: 2
Army: 4,000 Pikemen, 100 Arbuques, 200 Heavy Cavalry, 15 Bombards
Navy: 10 Steam Galleys
Background: The strongest of the two Iberian rebel forces, the Portuguese are strong allies of the Catalan and French and have maintained almost continuous wars against the Roman Empire, striving for Iberian independence.

Greece (darker teal)
Absolute Monarchy
Catholic Christianity
Capital: Athens
Gold: 8
Gold per turn: 5
Army: 4,000 Pikemen, 300 Arbeques, 200 Heavy Cavalry, 15 Bombards
Navy: 50 Steam Galleys
Background: Liberated by the Egyptians in the Persian-Roman Wars, the Greeks have maintained their ties with Egypt and often these two nations can control the fate of the Eastern Mediterranean.

Catalan (darker pink)
Absolute Monarchy
Catholic Christianity
Capital: Catalan
Gold: 3
Gold per turn: 3
Army:2,000 Pikemen, 100 Arbuques, 100 Heavy Cavalry, 10 Bombards
Navy: 25 Steam Galleys
Background: The weakest of the two Iberian rebel forces, the Catalans are strong allies of the Portuguese and French and have maintained almost continuous wars against the Roman Empire, striving for Iberian independence.

Finland (orange): Reno
Constitutional Monarchy
Protestant Christianity
Capital: Helsinki
Gold: 4
Gold per turn: 4
Army: 2,000 Pikemen, 150 Arbueques 500 Crossbowmen
Navy: 20 Steam Galleys
Background: Newly independent of the Iroyian Empire, the Finns have gained strong ties with the Poles and Kelts, how they will proceed is a matter up to the new king.

Scythia (dark blue)
Absolute Monarchy
Catholic Christianity
Capital: Sardis
gold: 2
gold per turn: 2
Army: 6,000 Swordsmen, 1,000 Crossbowmen, 200 Heavy Cavalry, 10 Bombards
Navy: none
Background: One of the lesser Persian states, the Scythians were granted land in Turkey by the Persians, but revolted when the empire began crumbling. They are sworn enemies of the Mongols.

Turkey (gold)
Absolute Monarchy
Catholic Christianity
Capital: Ankara
Gold: 2
Gold per turn: 2
Army: 1,750 Pikemen, 500 Crossbowmen, 200 Heavy Cavalry, 10 Bombards
Navy: 20 Steam Galleys
Background: Forced to migrate south by the Mongols, the Turks were one cause of the fall of the Persian Empire and are hostile to the Persian people. However, the Turks provide protection for the pope and are very religious and devout.

Germany (wierd green color)
Noble Coalation
Protestant Christianity
Capital: Berlin
Gold: 4
Gold Per Turn: 4
Army: 3,400 Pikemen, 200 Arbeques, 380 Heavy Cavalry, 20 Bombards
Navy: none
Background: Rebels against Poland and France.
 
Persia (teal)
Republic
Catholic Christianity
Capital: Babylon
Gold: 5
Gold per turn: 5
Army: 2,500 Men-at-Arms, 500 Crossbowmen, 100 Heavy Cavalry, 10 Catapults
Navy: 20 Steam Galleys
Background: The most powerful of states made out of the former Persian Empire. Persia is a land of medium strength and in recent years has turned greedy eyes towards to the Turks and the City-State of Jerusalem. The formation of a republic in 1210 AD with the overthrowing of the old Emporer, the Persians became a pariah amongst nations and was forced to fight war after war against their monarchist neighbors.
 
AoHNES5.jpg
 
Capulet i have two issues with your post:

1. Persia has been reserved, and reservations were about to be listed on my next post.

2. You must have missed the first line of my first post, y'know the one about not posting?
 
sorry I missed that line too :crazyeye:
 
Rome= mine
 
nevermind, Rome sucks to high hell in this NES
 
you may now post.

Here are reservations:

Papal States: Xen
ROme: Amon Savag
Egypt: Jason the King
Persia: Alex994
France; Warman17
Keltika: JosefStalinator
Numidia: don't remember who
 
when the hell did I get the papal states? neve rmind, i enjoy being the Pope ;)
 
gave it to you because you were highly recommended for it.

one note, the map is a basic representation, there will be some changes before the first update. Mainly this is because of stupid mistakes on my part.
 
EQandcivfanatic said:
Capulet i have two issues with your post:

1. Persia has been reserved, and reservations were about to be listed on my next post.

2. You must have missed the first line of my first post, y'know the one about not posting?


:lol: :lol: :lol: :lol: :lol:
anyhow, since the good nations are reserved, cant join.
 
Mongolia (dark red)
Absolute Monarchy
Catholic Christianity
Capital: Sebastpool
Gold: 4
Gold per turn: 4
Army: 4,000 Heavy Cavalry
Navy: 20 Steam Galleys
Background: Having settled in Crimea after their unsuccessful invasion of Persia, the Mongols have pledged neverending hostility to the treacherous Scythians. Relying exclusively on Heavy Cavalry has not made Mongolia a very versatile nation in combat but a very mobile one
 
stalin, Egypt is open as is the Iroyians, those are both pretty good. Besides what's the fun without a challenge?
 
I'd rather be Egypt.

Egypt (yellow)
Absolute Monarchy
Catholic Christianity
Capital: Alexandria
Gold: 6
Gold per turn: 6
Army: 1,500 Men-At-Arms, 1,500 Crossbowmen, 100 Heavy Cavalry
Navy: 50 Steam Galleys
Background: Owners of the largest fleet in Eastern Mediteranean, the Egyptians were vital in the quelling of the false prophet Mohammad during the Mecca revolt. They have always been the closest allies with the Papal States
 
cool :D

my main contention, isnt the map (though to say I veiw North africa as never vlountarilly breaking away fromt he empire; it wa sonyl the strong muslim advance that broke Rome/Byzantien rule over the area, and morover, the peoples of the area liked being under Roman rule...

my main contention is the pituful spot Rome oiccupies; I, and my chosen successor Amon Savag, both had plans in the work that woudl have saved the empire; by getting the huns to go after persian with Roman support, and leaving the majority of Roman armies to deal the brits, and egyptians, as the germans were no longer a real threat because of disunity (which woudl have led to the re-conques tof old territory)
 
it's been 1400 years, a lots happened.
 
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