Research goal

What shall we research?

  • Alphabet

    Votes: 12 63.2%
  • Ceremonial Burial

    Votes: 2 10.5%
  • Pottery

    Votes: 4 21.1%
  • Masonry

    Votes: 0 0.0%
  • Currency

    Votes: 0 0.0%
  • Warrior Code

    Votes: 1 5.3%

  • Total voters
    19
  • Poll closed .
You have done nothing wrong my friend ,i sugested you posted this poll before i had notification of that suspended poll.

just a little comunication problem.:)

We can still use this thread as reference though :goodjob:
 
I started another poll before I read everything, but I prefer this poll because there are more choices. In the other poll, I opted for Bronze Working. In this one, however, I concur with Six. I think we should research Alphabet, so that we can then research Writing, and build Libraries and Diplomats.




Sorry about the double poll...
 
Alpha, we must have writing.

Also, it is important to get to Monarchy as possible, and alpha is on that path.
 
why is pottery more popular then cermonial burials?
 
Not my first choice, but Pottery allows the Hanging Gardens, which are very nice at higher difficulty levels. I still think we should go for Monarchy ASAP, but I like ceremonial first since it allows you to build temples and we will have to get alphabet next anyway. Going with ceremonial first provides more options. Ultimately though, it probably won't matter.
 
I think that a suspension of play until after Christmas will make things run a lot more smoothly afterwards. Good plan! We can also use the time to refine the system of play, both by the rule change poll and by whatever else anyone wants to suggest.

Another bonus is that we get to argue for ages about whether or not Monarchy is the best first research goal for us. I think so. I also don't think that we should worry about getting pottery for the hanging gardens as the Colossus is the best early wonder for my money, and we already have the tech! Mind you, a Colossus, Gardens Pyramids combo would pretty much flatten all the other civs, but at Deity it will be scarcely possible. An impossible dream then :). I'm not sure how many of you will be familiar with Peter O'Toole's turn in the Don Quixote musical and shan't recommend it either. I hate it in Britain, but for the early years of my civ, Monarchy's the best and should be the first milestone. Trade then Philosophy next I might venture.....
 
Wouldn't we get to Literacy first, anyway? I say we do that, then, Monarchy. Unless of course, we're offered Monarchy first, then, go for it.
 
Originally posted by dreadhead7
Wouldn't we get to Literacy first, anyway? I say we do that, then, Monarchy. Unless of course, we're offered Monarchy first, then, go for it.

After this, Writing, then Ceremonial B. then Monarchy.
So straight for Monarchy IF we have a chance on that!
 
I suggest we follow this path:
1. Alphabet
2. Writing
3. Ceremonial Burial
4. Code of Laws
5. Literacy
6. Monarchy

Now, 5 and 6 can be interchanged. Also, remeber that we may not get offered various techs in any logical order. I mean, we may be offered Polytheism or Mysticism, or Mathematics or Trade before we even get to Monarchy. There is even a chance that we could be offered the Republic before we get to Monarchy.

Another suggestion that I have is that if we're offered Philosophy (with this tech path, plus Mathematics, it is a distinct possibility), I strongly suggest that we grab it, as it will give us a free tech, and we might acquire Monarchy that way.
 
Ideally, we want alphabet, ceremonial burial, code of laws and then monarchy. In that order. If we can't get one of these then currency would be good. We have to make the most of our advantage over the AI and get caravans all over the map! That'll make things a lot easier in the long run, even if it means that we have to make sacrifices earlier on. Philosophy is a good tech to get first, but I wouldn't have thought it is as useful as trade. We want good early trade routes and the Colossus so we can maximise our advantage.
 
I agree, Duke, but my reason for advocating researching Philosophy was that we could get Trade or Monarchy as our free tech, since things don't alway come up in any logical order. I also agree that if we don't have Ceremonial Burial among our first offerings, that we research Currency instead, since marketplaces will add to our treasury.
 
We must have Monarchy before Lit, and here is why:

In despot, it will take 9-12 turns to discover techs, in Mon, 5-7 turns.

We could have mon and lit in the same time as it would take to get lit before Mon, a bad trade.

The next target is trade, if we want any wonders before the AI, caravans are the way to get them.

Only after trade should phil be researched.

Also, we will need military techs, and going straight to phil will mean a delay getting to fued and Montheism, and REAL game winning combo.

Great Library is good for filling in some techs, but it can destroy our research rate (to many techs makes the beaker cost rise to quickly), and who cares if the AI has it? In that case, we can take it in a military campaign with our Crusaders/Dragoons or destroy the city it's in.

Mic's and Sun Tzu's are worth FAR more than Pyramids (a useless wonder, really) and Hanging Gardens.

The Collosus is vital to strong tech research also, much better than ANY other early wonder in usefulness, and will last till flight! :D

With Pikeman and Crusaders, the AI is in serious trouble, than hopping to invention for Leo's (another crucial wonder we MUST have, IMO) and than Gunpowder and Leadership means we will have Muskteers and Dragoons while the AI is still messing with Phalanxs!

Also bare in mind, we may be on a small island and may need Mapmaking to expand, which is why we must explore quickly!
 
Ok, what about this tech path? Remember, some of this stuff may not be offered when we want, or expect it.


1. Alphabet
2. Ceremonial Burial
3. Code of Laws
4. Monarchy
5. Trade
6. Philosophy
7. Feudalism

Ok, don't laugh me out of here, yet. What I'm trying to do is follow the quickest path to impliment AoA's strategy, as it makes a lot of sense to me. It does feel weird not to have Writing and Currency somewhere up in there. Have patience with me, please. This is what happens when you have a peacenik as Science Minister, and I have to change my tech strategy to accommodate a more militaristic bent. I really don't mind, though, because it all makes sense to me, and I imagine that we'll pick up some of these techs along the way..
 
And don't think you'll get a rest when I'm assuming position, either, AoA. You have an even stronger peacemonger as a deputy! The only militaristic techs I look for are the defensive and fast-moving unit enabling ones.

But, if the people want war, I can do that too. :rocket: :slay:
 
First off, you must understand the tec tree, to get trade you must first have currency.
To get fued you first must have Warrior code and monachy.

As for what to research, that's for the people, not YOU, Sixchan, to decide.

Strong military is the key to civ, weak in the early years means an up-hill struggle vs the AI all the way. Try to play as pacifist and you may see our cities fall to barbarian Musketeers because you wanted another sci tech instead of Fued, or a war may fail due to lack of tech superiority. Some mil techs can be avoided for a time, like Chiv, but only for a time.

Once trade is secured, the road to phil should be filled, we can back fill warrior code to get fued later.
 
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