ComradeRed
Civilized Expansionist
THIS VERSION HAS WORKING WONDER SPLASHES This time for REAL.. It's been tested.
Newest additions at bottom of post.
Ok.... this is a MOD that changes the names of 2 governments.... deletes one, and adds 11. Most of these only take effect in the modern era though. I haven't messed with the propaganda modifiers yet, or tried to work out any bugs. I also don't have civilopedia entries yet. But, it could make things a little more interesting... If you have any comments on what I should change or whatnot, let me know. And keep in mind, that I tried to simulate what a government would act like. My fascist government, needs to be changed probably. The problem was that though it's pure evil, it's ability to control the populous and succeed is amazing. Though the populous may not like the government, they fear causing dissent. That's why it "seems" so good in the mod. Help me figure out how to hurt it a bit, realistically.
Changed government names
Communism -> Soviet Communism
Republic -> Greco-Roman Republic
Added Governments
Capitalism
Corporatism
Social Democracy
Democratic Socialism
Marxist Communism
Techno-Marxist Communism
Fascism
Fundamentalism
Feudalism
Anarchocapitalism
Anarchosocialism
Deleted Governments
Democracy
Well, comments are most welcome and encouraged. I want to fix this as much as possible. This is sort of a demo version. Give me ideas.
well minor changes were done to versions 2 and 3.... and here's what I posted earlier for version 4, which this is.
Ok...... Here's what I did. I added 3 new citizens.....
Capitalist +2 tax
Scientist +2 science (changed the old Scientist to Alchemist)
Broadcasted Entertainer +3 luxuries
I added a new city improvement
Green economy - like recycling center, but costs more maintainance (loss of production) and can be built in addition. (Ecology needed)
I added several small wonders to make the happiness bonuses work
Industrial Base - no benefit; 500 sheilds (needs to be built in capitalist government)
Successful Nationalized Economy - +2 happy citizens all cities; 500 shields (needs to be built in democratic socialist government, requires Industrial Base to be built first)
Perfect Humantiarianism - +3 happy citizens all cities; 1000 sheilds (I believe) (needs to be built in marxist communist government, requires Successful Nationalized Economy to be built first)
Automated Economy - +10 happy citizens all cities; 1000 sheilds (needs to be built in Techno-Marxist Communist government, which needs Perfect AI which takes the maximum time to develop)
National Healthcare System - +2 happy citizens all cities; costs maintainance (needs to be built in Social Democracy and requires a number of hospitals to be built)
I also added some regular wonders which I'll just name a couple, most are government specific
Communist Manifesto
The Microsoft Monopoly
The Secret Police
so hopefully this will make the game much more interesting. And the small wonders make it so that nations follow the rules of Marx in order to get to Marxist communism. After all, look at the Soviet Union, it skipped the capitalist stage and didn't build up their industrial base, so where did they end up? At Soviet Communism, not at a true form of socialism at all. Well, at least I know any marxists out there will be wetting themselves over these improvements. So just let me know how it's running along, and tell me if I need to alter some things to make it more realistic, such as if industrial base takes too long to build or whatnot. And above all enjoy. I'll start working on the version with the civilopedia entries for ALL of this.... but I won't release it, and it WILL be in a new thread.... until after I get comments from you on this version. I totally ran out of ideas for wonders and whatnot, so I don't plan on adding more any time soon.
Also added, marijuana and tobacco
Working version... civilopedia not complete
version 4 removed after 185 downloads
version 5 removed after 1242 downloads
For the new Version I added:
New Gov's:
Athenian Democracy
Spartan Military Aristocracy
New Improvements:
Brothel
Mess Hall
Post Office
Wine Distillery
Printing Press
Vomitorium
Local Government (final solution to corruption, costs money)
Theater
Gymnasium (in the Hellenistic world's sence)
Olive Grove
Slave Camp
Aquaculture Farm
New Wonders:
Creation Legend
Louis Pasteur's Distillery
Inquisition
Machu Pichu
Sphinx
Royal Purple Dye
Solomon's temple
Ark of the Covenant
Universal Education
Book of the Dead
Epic of Gilgamesh
The Torah
Vestial Virgins
Minos' Labyrinth
The Forum
The Nazca Lines
The World Trade Center
The Olympic Games
The Rosetta Stone
Socrates' Trial
Dionysus' Dramatic Festival
+++many more
New Civ:
Bexgomia (kinda cheap, for my own personal pleasure)
Also many units that didn't upgrade before, now do so.
WHEN INSTALLING: place all within the new wondersplash folder into art/wondersplash....... resources.pcx belongs in art/....... text files belong in text/........ the mod should be renamed civ3mod.bic......... MAKE SURE that you backup all previous files in case you wish to uninstall this mod...... the civ3.mod, resources, and texts all need to be backed up in order to uninstall. Folder goes in Art/Units
Newest additions at bottom of post.
Ok.... this is a MOD that changes the names of 2 governments.... deletes one, and adds 11. Most of these only take effect in the modern era though. I haven't messed with the propaganda modifiers yet, or tried to work out any bugs. I also don't have civilopedia entries yet. But, it could make things a little more interesting... If you have any comments on what I should change or whatnot, let me know. And keep in mind, that I tried to simulate what a government would act like. My fascist government, needs to be changed probably. The problem was that though it's pure evil, it's ability to control the populous and succeed is amazing. Though the populous may not like the government, they fear causing dissent. That's why it "seems" so good in the mod. Help me figure out how to hurt it a bit, realistically.
Changed government names
Communism -> Soviet Communism
Republic -> Greco-Roman Republic
Added Governments
Capitalism
Corporatism
Social Democracy
Democratic Socialism
Marxist Communism
Techno-Marxist Communism
Fascism
Fundamentalism
Feudalism
Anarchocapitalism
Anarchosocialism
Deleted Governments
Democracy
Well, comments are most welcome and encouraged. I want to fix this as much as possible. This is sort of a demo version. Give me ideas.
well minor changes were done to versions 2 and 3.... and here's what I posted earlier for version 4, which this is.
Ok...... Here's what I did. I added 3 new citizens.....
Capitalist +2 tax
Scientist +2 science (changed the old Scientist to Alchemist)
Broadcasted Entertainer +3 luxuries
I added a new city improvement
Green economy - like recycling center, but costs more maintainance (loss of production) and can be built in addition. (Ecology needed)
I added several small wonders to make the happiness bonuses work
Industrial Base - no benefit; 500 sheilds (needs to be built in capitalist government)
Successful Nationalized Economy - +2 happy citizens all cities; 500 shields (needs to be built in democratic socialist government, requires Industrial Base to be built first)
Perfect Humantiarianism - +3 happy citizens all cities; 1000 sheilds (I believe) (needs to be built in marxist communist government, requires Successful Nationalized Economy to be built first)
Automated Economy - +10 happy citizens all cities; 1000 sheilds (needs to be built in Techno-Marxist Communist government, which needs Perfect AI which takes the maximum time to develop)
National Healthcare System - +2 happy citizens all cities; costs maintainance (needs to be built in Social Democracy and requires a number of hospitals to be built)
I also added some regular wonders which I'll just name a couple, most are government specific
Communist Manifesto
The Microsoft Monopoly
The Secret Police
so hopefully this will make the game much more interesting. And the small wonders make it so that nations follow the rules of Marx in order to get to Marxist communism. After all, look at the Soviet Union, it skipped the capitalist stage and didn't build up their industrial base, so where did they end up? At Soviet Communism, not at a true form of socialism at all. Well, at least I know any marxists out there will be wetting themselves over these improvements. So just let me know how it's running along, and tell me if I need to alter some things to make it more realistic, such as if industrial base takes too long to build or whatnot. And above all enjoy. I'll start working on the version with the civilopedia entries for ALL of this.... but I won't release it, and it WILL be in a new thread.... until after I get comments from you on this version. I totally ran out of ideas for wonders and whatnot, so I don't plan on adding more any time soon.
Also added, marijuana and tobacco
Working version... civilopedia not complete
version 4 removed after 185 downloads
version 5 removed after 1242 downloads
For the new Version I added:
New Gov's:
Athenian Democracy
Spartan Military Aristocracy
New Improvements:
Brothel
Mess Hall
Post Office
Wine Distillery
Printing Press
Vomitorium
Local Government (final solution to corruption, costs money)
Theater
Gymnasium (in the Hellenistic world's sence)
Olive Grove
Slave Camp
Aquaculture Farm
New Wonders:
Creation Legend
Louis Pasteur's Distillery
Inquisition
Machu Pichu
Sphinx
Royal Purple Dye
Solomon's temple
Ark of the Covenant
Universal Education
Book of the Dead
Epic of Gilgamesh
The Torah
Vestial Virgins
Minos' Labyrinth
The Forum
The Nazca Lines
The World Trade Center
The Olympic Games
The Rosetta Stone
Socrates' Trial
Dionysus' Dramatic Festival
+++many more
New Civ:
Bexgomia (kinda cheap, for my own personal pleasure)
Also many units that didn't upgrade before, now do so.
WHEN INSTALLING: place all within the new wondersplash folder into art/wondersplash....... resources.pcx belongs in art/....... text files belong in text/........ the mod should be renamed civ3mod.bic......... MAKE SURE that you backup all previous files in case you wish to uninstall this mod...... the civ3.mod, resources, and texts all need to be backed up in order to uninstall. Folder goes in Art/Units