the horseman´s move fot the next five turns.

what shall the pony do the next five turns (if possible)?

  • follow the coast north

    Votes: 2 12.5%
  • follow the coast south

    Votes: 0 0.0%
  • move north

    Votes: 0 0.0%
  • move north east

    Votes: 1 6.3%
  • move east

    Votes: 6 37.5%
  • move south east

    Votes: 1 6.3%
  • move south

    Votes: 0 0.0%
  • move north and then go clockwise

    Votes: 0 0.0%
  • move south and then go counter clockwise

    Votes: 2 12.5%
  • give theduckofflanders free hands.

    Votes: 4 25.0%

  • Total voters
    16
Joined
Apr 1, 2001
Messages
2,350
Location
hell
the horseman will go one step tp east but then
 

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Very nice AP ,this is how we'll have to take exploration in hand if we don't want to lose to much time with it following all possible combination.There are a bit much option's though ,in the future try to keep the nr° of option below 6.

I'm writing a lenthy document at the moment on reformation's of our empire ,to make the game run a lot faster, (multiple turn's in one day) And exploration is a big part of it because we can lose most time to it ,other department's can plan their options more.So i'm gona close this poll at 21.00 gmt ,now mather how much vote's it get.
 
The piece of land directly south of our proposed capital is prob a cape. Move the horsemen down, reveal the sqs, move it back and then to the east for further exploration.
 
It's highly unlikely that this will happen, given that that was one of the options for the last move and it was outvoted. Besides, we can explore those squares with our first units in the city rather than waste time getting the horseman to double back. We will have to be careful of popping huts while the capital is undefended though.
 
I think we should go North along the coastline, then, head West along the coastline. There is a possibility that we may find Whales or Fish there. I don't advocate popping any huts until our city is defended.
 
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