Europe mod

Luca Brasi

Title
Joined
Dec 12, 2001
Messages
67
Attached is a 16-nation Europe mod pack. Tested on version 1.16. Of course, there could be some issues, so please don't hesitate to email me so I can fix them. There's a readme.txt in the zip, please read before installing and ALWAYS BACKUP FILES.

Here's the full list:

RUSSIA
scientific/expansionist; Catherine; Mig Fighter (same as American F-15)

FRANCE
industrious/commercial; Joan d'Arc; Musketeer

ENGLAND
industrious/expansionist; Elizabeth; Man-O-War

GREECE
scientific/commerical; Alexander; Hoplite

GERMANY
militaritic/scientific; Bismarck; Panzer

ITALY (ROME)
militaritic/commerical; Caesar; Legionary

SPAIN (PERSIA)
religious/expansionist; Phillip; Conquistador (5.3.2 Knight)

SWEDEN (IROQUOIS)
industrious/scientific; Gustav Vasa; Longship (1.1.4.2 Galley, can't sink)

HOLLAND (AMERICA)
scientific/commercial; William of Orange; VOC Galleon (1.2.5.5 Galleon)

PORTUGAL (BABYLON)
expansionist/commercial; Henry the Navigator; Caravella (1.2.4.4 Caravel, can't sink)

POLAND (INDIA)
scientific/religious; Casimir; Husaria (4.4.2 Knight)

SCOTLAND (EGYPT)
militaritic/religious; Mary Stuart; Highlander (2.1.1 Warrior)

YUGOSLAVIA (CHINA)
industrious/religious; Josip Tito; Partisan (5.6.2 Rifleman)

LITHUANIA (AZTECS)
religious/commercial; Gediminas; Mounted Warrior (same as Iroquois Mounted Warrior)

UKRAINE (JAPAN)
militaristic/industrious; Bogdan Khmelnitzky; Cossack (same as Russian Cossack)

TURKEY (ZULU)
militaritic/expansionist; Suleyman; Janesairy (same as Persian Immortal)

I also replaced the useless Longevity wonder with the Eiffel Tower. The requirement for the Eiffel Tower is steel and it functions just like a modern Great Library, except that it doesn't expire.

A few comments because I know these questions might arise:
Denmark/Switzerland/Ireland/insert-nation-here are not in the patch because I have only 16 nations to work with. Turkey is in the patch because they are a huge part of European history, plus they are located partly in Europe (and play in UEFA, for all that's worth). I realize the Longship should really be Norwegian as Swedes were not really explorers, but I always wanted to play with fast unsinking triremes (err, galleys) and I did not put Norway in the patch. The Highlander unit is a copy of the Aztec Jaguar Warrior because the latter looks like he wears a skirt (I mean kilt). The Lithuania Mounted Warrior is just like the Iroquois' because Lithuanians did use mounted archers.

This is now version 1.1, 1.0 removed after 750 downloads.
 

Attachments

Hmm any plans to even this out and maybe get the other Civs? :( Im American and im starting to feel a little left out heh cant you throw a few new things to everyone else to?
 
Looks like a great mod. One thing I would suggest is adding a new units_32.pcx showing the icons for all these different unit you added to the mod. I know you are using the same icon but since these are UU to the specific Civ you got to add them as new unit. And when adding unit, Civ3 will always assume that the era icon for Leader/worker/settler/army is the last 8 icons. So Civ3 will move down the line when you add new units.(eg. move 3 space down if you add 3 new units) This will mess up the icon in production que, city view, advisor view etc when it comes to a new era starting from Middle Age. Doesn't affect the game play but the production que, advisor screen etc will show blank icon for workers etc.

Just thought of letting you know ;)
 
Sounds like an interesting scenario.. cant wait to try.

I would have a few different civs though:

same:

England
Scotland
France
Germany
Italy
Spain
Portugal
Holland
Russia
Poland
Sweden
Turkey

changes:

Serbia - I would use the Serbs to represent the slavic peoples rather than Yugoslavia. Serbia has existed almost as long as Europe has and still is here and has a very distinct role in European history. Yugoslavia existed for about 46 years and was a political entity only. The Serbs always did dream of a "Greater Serbia" encorporating all of the slavs in middle/southern europe.

Crimea/Georgia/Tartars: some sort of caucus nation to represent the muslim nations that existed in that region up until the Russians swallowed them up in the 18th and 19th centuries. These states were up for fierce competition between the Russians and the Turks for centuries and would put in an interesting play dynamic in that area. (the cossack could still be a UU then) I think this would be a good counterbalance on the Turks western flank as well.

Hungary - was very powerful for several centuries in central Europe and is a very unique culture (could even be called Austria-Hungary to represent the Hapsburg Empire and the Austrians. I wouldnt put both Austria and Hungary in as separate civs. It would be too cluttered in central Europe)

Baltic States - this might be a better reprentation of the many nations that existed in that area. Lithuania, Estonia, Latvia, Tutonic Knights, and several others. Their location would be a great source of conflcit between the Swedes, Poles, and Russians (as it was in history)

I would get rid of Lituania and Ukraine:

For several centuries, Poland-Lithuania existed as a VERY strong kingdom and could be represented well as either Poland, Lithuania, or Poland-Lithuania.

Ukraine, while being a very distinct culture and having a few times of indenpendance, the majority of the history, they have been part of Poland, Lithuania, Russia, and the Ottoman Empire. I also think that this area would be a bit too crowded and of all the civis in tha area, Poland, Baltic States (or Lithuania), and Russia, Ukraine makes the most sense as the one to take out.

Soooo.. this is just my opinion.. no one get offended...

Is North Africa included on the map? If so... another African civ might be a good one instad of the baltic states or a caucus civ.

Any thoughts?
 
Originally posted by Luca Brasi


Well, this is not called "Europe mod" for nothing. :)

Heh Well its just a lil hope. :) Its like not gettin invited to a party... well not really I guess lol
 
Originally posted by homer
Sounds like an interesting scenario.. cant wait to try.


Serbia vs Yugoslavia: valid point. Except Tito can't be Serb, he can only be Yugoslav. I didn't want to put Serbia because it's not a fully independant country right now, but then again, neither is Scotland. So I'll replace Yugo by Serbia with Stefan Nemanja with title of Grand Zupan instead of Tito.

Crimea/Georgia: Georgia (and Armenia) are NOT Muslim. They're Christian.

Baltic States: Estonia was always much closer to Scandinavia then to Latvia and Lithuania. And Latvia is very Germanic, with Lithuania of course being very closely tied to Poland. I guess having both Poland and Lithuania is redundant, so putting Hungary in for one of them would make sense. But then, I was born in Lithuania, so... :)

Ukraine: I agree completely. But they do have a lot of land right now.
 
georgia and armenian are christian definitely but they have large ethnic groups of Turks and Azeris respectiviely.

Tatars are Turkic btw. buw why put either of them in theyre not european theyre the complete opposite (just an opinion)
 
Oooo! An Asian MOD would be fab! Also so an Africa MOD or perhaps a North/South American MOD? With the Aztecs and the Incas and stuff.
 
You could name it then Lithuania-Poland and opposed to the historical name.. it IS your mod ya know! :)

After more reflection, I would call Hungary "Austria-Hungary". While not really a single "civ", it would encorporate two very important European civs into one, and both civs did eventually end up into one political entity for a period of time with very significant political and military influence in Europe. I think this would be a good balance for game play. I can imagine a European scenario without the Ausrians and they were a major player for sooooo long in Europe... and for a few centuries, the Hungarian horsemen ruled central europe. Just a thought.

Wasnt Tito a Serb? Or was he a Croat? hmmm.. my memory fails me on this one... but i still think Serbia is better than Yugo.

You are correct on Geoergia and Armenia.. they are Christian, but wasnt the Crimea musilm? I know the Ottoman Turks had their eyes on the the Crimea for quite some time for that reason.. but again.. but could be mistaken.

I saw another mod where the mod maker "disabled" a few civs for realism.. pehaps you could to this with a civ on the eastern turk-russian frontier.. perhaps the Golden Horde or some other entity from that area.. would be a good fight and a historically accurate game feature I think. I think there should be something in that region... but just cant figure out quite what.

Also.. I dont know where your map ends.. does it go east to the Caspian sea? Is N. Africa included? If it is.. then there should definately be a N.African civ in there.
 
There's no map in the mod, you can play on whatever map you want.

Tito was a Croat.

As for combining nations, I really don't like that... Killing the Austrians is just not the same as killing the "Austro-Hungarians". But that said, I'll probably replace Lithuania with Hungary in the next release.
 
Originally posted by homer

Hungary - was very powerful for several centuries in central Europe and is a very unique culture (could even be called Austria-Hungary to represent the Hapsburg Empire and the Austrians. I wouldnt put both Austria and Hungary in as separate civs. It would be too cluttered in central Europe)


In fact I was wondering.....Lituania and not Austria??
Austrian civ have been breaking our balls for centuries!!! :) (just think of early XIX century)
 
We have been the soldiers in Swedish uniforms in all their wars! The Finnish culture is alot higher than the Swedish. We have been better soldiers always and
much of our inventions are claimed to be swedish but that's just prpaganda. Little sweds have always been putting us down. So why there's a swede civ but not a Finnish one?
You racist!
 
There is a thread somewhere on Apolyton describing how to add an additional 15 civilisations without over-writing any of the existing ones.

Have you considered adding civs based on linguistic divisions? You could then have a reason to add at least one civilisation from each branch of the European language family (such as Baltic, Gothic, Albanian/ Illyrian).
 
If I use the Civ Copy Tool to add civs, that crashes my game. So if that's the way they do it, that won't help much. I'll try to find what they are suggesting, but I'm afraid it's that.

P.S. Stay tuned for my "European nations which no one give a rat's ass about" patch starring Finland, Moldavia, Malta, Liechtenstein, and of course, Albania. :)
 
Originally posted by leonel
Oooo! An Asian MOD would be fab! Also so an Africa MOD or perhaps a North/South American MOD? With the Aztecs and the Incas and stuff.

I, along with another person, will be developing a North American mod soon also. It will be different from Luca's, however, as his takes a Colonial approach. Ours will be all pre-columbian first nations (the working idea is to conquer NA before 1492).

We could also use some help (Particularily from someone with artistic ability, although if you just want to help with research that would be OK too). Anyone interested go to http://forums.civfanatics.com/showthread.php?s=&threadid=12872
 
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