MOD: Permanent Resources

fimp

Viking
Joined
Aug 22, 2001
Messages
163
Location
Southern Jutland, Denmark
I know a lot of people are tired of resources which depletes. Well, here it is: The Permanent Resources MOD :D

Its a really simple tweak, which makes all resources stay where they are. This makes the game less random, because when you have a resource, you keep it!



To install download the file, and put it into your Scenarioa folder in your Civilization 3 folder.
 

Attachments

  • permanentresources.zip
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I'd download it but I've already made my own patch just like it. I enjoy playing games where they stay in the same place (Its not like Oil in the middle east is going to dissapear anytime soon ;) )

But there are times its fun to play with dissapearing resources, so its good to make a backup of your civ3mod.bic file if you want to swap between them both.
 
I'm gonna get this.. stupid resources keep dissapearing in the middle of the bigges wars... I'm on top, and just start mass manufacturing knights...iron dissapears.. ok, no probs, make catpults, musketmen... 2nd biggest nation declares war on me a few turn later...boom, saltpeter dissapears...yea, how 'lucky' for them.
thx :)
 
Originally posted by RogueNine
But there are times its fun to play with dissapearing resources, so its good to make a backup of your civ3mod.bic file if you want to swap between them both.


You dont have to backup your file, just rename it and select "Load Scenario".
 
Reading this I looked in the editor and realized that in the rules menu, for natural resources you can change the probablility of them dissapearing to 0 or more likely too. Thats if you have a map that you want to fix.
 
Good tweak. I found that in the rules, too. I haven't used it yet, though, because it seems too close to cheating. But if the game keeps screwing with me on this, I might try it. In my last game, I lost my only supply of oil only eight turns after I discovered Refining. :( No problem...there was an Egyptian city right on my border that had some. So, I "liberated" that city (along with a couple others) Two turns later, THAT supply of oil disappeared! :mad: Thank goodness for Autosave. I replayed the last turn, and the new oil supply lasted the rest of the game. Okay...turning back the clock is kinda cheating, too. But if the computer is going to cheat so obviuosly and blantently, then I am not ashamed to use my powers of time travel to correct it.

btw-I notice in the rules that you can also set Luxuries to periodically disappear. Now that could really be frustrating. Has anyone tried it yet?
 
Is there any way to create a non .bic file that will stop resource depletion, so that you can use it with other maps ???
 
Originally posted by Elden
Is there any way to create a non .bic file that will stop resource depletion, so that you can use it with other maps ???

Nope, dont think so....:rolleyes:


Originally posted by Publius
I haven't used it yet, though, because it seems too close to cheating.

I dont see it as cheating, cause the AI wont loose theyere resources either, so its quite even.




Thank you for the feedback! Feedback is keeping us modders going on!:)
 
Originally posted by Realm
will this work on already saved games and new games or does it have to be a scenario?


It wont work on already saved games. And yes, you have to load is AS a scenario, but it isnt really one. Just some rule tweaks.
 
im new online. nice to see a dane doing what i never seem to take time to do/learn. i have famely relacions with peder wessel (not bloodline but someting like a great great great aunt was his wife) so i like the unit but then agien why not vikings?:viking:
HATE WASTE
 
Cause if i tweaked it into the civ3mod.bic file, then you couldnt play with the default rules if you wanted to.

In this way, you can both play with Permanent Resources AND without.
 
Originally posted by fimp
Cause if i tweaked it into the civ3mod.bic file, then you couldnt play with the default rules if you wanted to.

In this way, you can both play with Permanent Resources AND without.


Screw the default rules!!! I am ssssoooooooo sick of the "resource chase"! Iron and horses and to a lesser degree coal, disapear w/ such rapidity, and then fail to reappear! ( I only play w/ the LWC/ERP-4 mod, and its been adjusted already and still is bad!) Which leads me to my ? How can I apply this mod to my LWC/ERP scenario.bic or can it be done? I dont give a rats behind bout the original game config. I agree that some depletion/reapperance is true to life, but this system now changes and distorts the game into a game o resource chasing.
 
Originally posted by J C Woodman



Screw the default rules!!! I am ssssoooooooo sick of the "resource chase"! Iron and horses and to a lesser degree coal, disapear w/ such rapidity, and then fail to reappear! ( I only play w/ the LWC/ERP-4 mod, and its been adjusted already and still is bad!) Which leads me to my ? How can I apply this mod to my LWC/ERP scenario.bic or can it be done? I dont give a rats behind bout the original game config. I agree that some depletion/reapperance is true to life, but this system now changes and distorts the game into a game o resource chasing.

If you send me the LWC/ERP-4 .bic file, i will do it for you.
Send it to: civ@fimp.cjb.net
 
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