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SPECIAL THANKS TO:
Stormerne - Historic city names for The Danelaw, Northumbria, East Anglia,
Cornwall, Mercia, Essex, Wessex, Sussex and Kent. Much historical
research, UU's for Germanic civs, civ specific abilities
GreyFox - Map! Idea to rework entire tech tree (future implementation)
Kal-el - artifact and flax recource icons (future implementation)
Shockwave - stone resource icons
PlayDead - Welsh city names
celtic_bhoy - Brehon Law government style
Garret - basic mod idea, technical help
Longshanks - British Isle history and leaders
lenius - idea to use european culture art for all civs
Charis - playtesting, modification of Brehon Law, Berzerker and Ulfedhn
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MOD INSTALLATION WITH .BAT FILE
The BritIsles folder must be located in your Civ3 directory (the folder
where your civ3mod.bic file is. The default location for this is
C:\Program Files\Infogrames Interactive\Civilization III\.
To install, double click on the InstalBritIsles.bat file within the
BritIsles folder. This will back up your civ3mod.bic, civilopedia.txt
and PediaIcons.txt files, then copy over the BritIsles versions of
those files. It will also create folders and files within the ART folder
to support BritIsles' Unique Units.
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MOD UNINSTALL WITH .BAT FILE
The uninstall will not work correctly unless you installed with the
InstalBritIsles.bat file.
The BritIsles folder must be located in your Civ3 directory (the folder
where your civ3mod.bic file is. The default location for this is
C:\Program Files\Infogrames Interactive\Civilization III\.
To uninstall, double click on the UnInstalBritIsles.bat file within the
BritIsles folder. This will remove all BritIsles files and restore your
civ3mod.bic, civilopedia.txt and PediaIcons.txt files from backup.
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GAME MODIFICATION PARTICULARS:
Based on Civilization 1.17 properties and costs.
Barracks, Palace, Forbidden Palace and all Great Wonders reduce corruption.
Max cities for corruption increased 20% for each map size.
New government - Brehon Law (communal gov't lying between Monarchy and
Republic in efficiency)
Bonus resources converted to Strategic Resources.
New resources - Stone and hardwoods added. Incense, silk and ivory changed to
herbs, flax and relics.
New Unique Units for all civs.
Natural resources now required for many city improvements.
New unit for all civs: General.
All civilizations replaced.
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HOW TO PLAY THE MOD
The British Isles mod can be started with a "New Game" or by loading a
map or save game (see next section for maps and save games).
Once you have started a game, take a tour through the Civilopedia. All of
the civs and UU's are different and there have been many small changes.
One very important change is the extended use of required resources for
city improvement construction. For example, granaries, cathedrals and
city walls all require particular resources. When something happens
(or doesn't happen) that seems to contradict the game you are used to,
check back to the civilopedia to see why.
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MAPS AND SAVE GAMES WITH CORRECT STARTING POSITIONS
There is currently one map and 6 save games with correct starting
positions (one for each civ). The civs present in 400 AD were: Cornwall,
Ireland, Isle of Man, Pictland, Scotland, Wales. The Install will put
these files in the Scenario and Saves folders.
BI400ad.bic (Map) Standard size, 6 starting positions. Starting
positions are set for the civilizations that were present at 400 AD.
The map includes the British Islands (Brittania, Hibernia, Man, The
Orkneys). The save games for this map are named BI400ad(civ).SAV where
(civ) is the player civilization. Save games are Monarch difficulty
with raging barbarian hordes.
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BUGS DUE TO OTHER BUGS IN THE CIV3 PROGRAM:
Some icons in the city build list and pop up build list in the Domestic
Advisor screen are invisible. This is due to a displaced icon bug in
Civ3.
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BUGS THAT WILL BE FIXED IN UPCOMING RELEASES:
Graphics for Galley are currently used for the Coracle ship. This can be
confusing when galleys become available.
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CIV BREAKDOWN BY ERA:
This section shows what civilizations were active in the British Isles in
each specified period of incursion.
Pre-Roman (BC): Cornwall, Ireland, Isle of Man, Pictland, Wales.
400 AD: Cornwall, Ireland, Isle of Man, Pictland, Scotland, Wales.
500 AD: Brittany, Cornwall, East Anglia, Essex, Ireland, Isle of Man,
Kent, Mercia, Northumbria, Pictland, Scotland, Sussex, Wales, Wessex.
850 AD: Brittany, Cornwall, Danelaw, Ireland, Scotland, Wales, Wessex.
1050 AD: Brittany, Cornwall, Ireland, Normandy, Scotland, Wales, Wessex.
1200 AD: Cornwall, Ireland, Scotland, Wales, Wessex.
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UPCOMING ADDITIONS:
Maps/Save Games of the British Isles for the other time periods defined.
Reworked tech tree.
Change generic civ3 wonders to British Isles wonders.
Addition of Book of Kells great wonder.
Addition of Stone of Scone great wonder.
Addition of resource specific minor wonders.
Leaderhead artwork.
New building artwork.
New unit animations.
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Help Needed:
Feedback on the mod overall.
Playtesting on the reworked Civilopedia.
Ideas for resource specific minor wonders.
Leaderhead artwork.
New building artwork.
New unit animations.
Anybody and everybody can help with the playtesting and Civilopedia. Just
give me feedback on the gameplay, enjoyment factor, etc and and notify
me of any inconsistencies or errors in the Civilopedia.
If you would like to help with any of the other items, please contact me.
I can be reached by email at
jpeacock@gbronline.com or post to the forum noted
in the first section of this readme file.