British Isles circa 400AD mod

Shaitan

der Besucher
Joined
Dec 7, 2001
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Location
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This mod will contain the major kingdoms of the British Isles circa 400 to 1100 AD. The 2nd post in this thread shows the new civ specifics. The 3rd post is the bulk of the readme file (please read this before installing/playing).

Help is needed for graphics. Anybody have decent leader heads that would fit these?

Any help or feedback is greatly appreciated! :)

Version 0.1 removed after 22 downloads.
Version 0.2 removed after 44 downloads.
Version 0.3 removed after 133 downloads.
Version 0.4 removed after 27 downloads.
Version 0.5 removed after 130 downloads.
Version 0.6 removed after 146 downloads.
Version 0.61 removed after 66 downloads.
Version 0.62 removed after 39 downloads.
Version 0.7 removed after 119 downloads.
Version 0.8 removed after 46 downloads.
Version 0.9 removed after 232 downloads.
Version 1.0 removed after 48 downloads.
Version 1.1 removed after 457 downloads.
Version 1.2 removed after 565 downloads.

Install instructions
Full instructions are included in the readme.txt file in the download. Simple instructions are to unzip the file into your Civ3 folder and run the install batch file.

Important note for those upgrading from version 1.0 or earlier
You must uninstall the European art mod as well as the previous version of BritIsles before installing version 1.1 or higher. The art mod has been incorporated into the game mod install and uninstall files beginning in version 1.1.
 

Attachments

Anglicans (East Anglia)
Traits: expansionist and militaristic
Starting Techs: Pottery and Warrior Code
Unique Unit: Blade. Based on Swordsman (4/2/1)
Leader: Raedwald
Agression: Medium (3)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Angle (European used)

Breton (Brittany)
Traits: militaristic and industrious
Starting Techs: Warrior Code and Masonry
Unique Unit: Sarrisa. Based on Pikeman (1/4/1)
Leader: Francis II
Agression: Low (2)
Preffered Gov: Republic
Shunned Gov: Communism
Culture: Q-Celtic (Middle Eastern used)

Cornish (Cornwall)
Traits: militaristic and expansionist
Starting Techs: Warrior Code and Pottery
Unique Unit: Cavalier. Based on Knight (5/3/2), can attack twice
Leader: John Betlesworth
Agression: Medium (3)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Q-Celtic (Middle Eastern used)

Danes (The Danelaw)
Traits: expansionistic and commercial
Starting Techs: Pottery and Alphabet
Unique Unit: Vikings Based on Swordsman, amphibious
Leader: Canute the Great
Agression: High (4)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Germanic (Roman used)

Essex (Essex)
Traits: expansionist and militaristic
Starting Techs: Pottery and Warrior Code
Unique Unit: Berzerker. Based on Swordsman (5/1/1)
Leader: Saebert
Agression: High (5)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Saxon (American used)

Irish (Ireland)
Traits: religious and militaristic
Starting Techs: Ceremonial Burial and Warrior Code
Unique Unit: Hibernian Raider. Based on Swordsman (3/2/2)
Leader: Brian Boru
Agression: High (4)
Preffered Gov: Brehon Law
Shunned Gov: Communism
Culture: P-Celtic (Asian used)

Kent (Kent)
Traits: expansionist and militaristic
Starting Techs: Pottery and Warrior Code
Unique Unit: Falconer. Based on Warrior (1/1/2)
Leader: Hengist
Agression: Medium (3)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Angle (European used)

Manx (Isle of Man)
Traits: religious and industrious
Starting Techs: Ceremonial Burial and Masonry
Unique Unit: Manx Galley. Based on Galley (2/1/3)
Leader: William de Montacute
Agression: Low (1)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Q-Celtic (Middle Eastern used)

Mercians (Mercia)
Traits: expansionist and militaristic
Starting Techs: Pottery and Warrior Code
Unique Unit: Svinfylking. Based on Swordsman (4/2/1)
Leader: Aethelbald
Agression: Medium (3)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Angle (European used)

Normans (Normandy)
Traits: militaristic and expansionist
Starting Techs: Warrior Code and Pottery
Unique Unit: Chevaliers. Based on Cavalry (7/3/3), can attack twice, cannot enter unroaded mountains or swamps.
Leader: William the Conqueror
Agression: High (4)
Preffered Gov: Monarchy
Shunned Gov: Despotism
Culture: Germanic (Roman used)

Northumbrians (Northumbria)
Traits: expansionist and militaristic
Starting Techs: Pottery and Warrior Code
Unique Unit: Ulfhedhn. Based on Swordsman (4/1/2)
Leader: Edwin of Deira
Agression: High (4)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Angle (European used)

Picts (Pictland)
Traits: militaristic and religious
Starting Techs: Warrior Code and Ceremonial Burial
Unique Unit: Wold Warrior. Based on Swordsman (4/2/1)
Leader: Bridei
Agression: Low (2)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: P-Celtic (Asian used)

Scots (Scotland)
Traits: religious and militaristic
Starting Techs: Ceremonial Burial and Warrior Code
Unique Unit: Highlander. Based on Swordsman (4/2/1)
Leader: Kenneth MacAlpine
Agression: High (4)
Preffered Gov: Brehon Law
Shunned Gov: Communism
Culture: P-Celtic (Asian used)

Sussex (Sussex)
Traits: expansionist and militaristic
Starting Techs: Pottery and Warrior Code
Unique Unit: Seaxman. Based on Swordsman (4/2/1)
Leader: Aelle
Agression: Low (2)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Saxon (American used)

Welsh (Wales)
Traits: religious and militaristic
Starting Techs: Ceremonial Burial and Warrior Code
Unique Unit: Cambrian Archer. Based on longbowman (5/1/1)
Leader: Llewelyn ap Iorwerth
Agression: Medium (3)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Q-Celtic (Middle Eastern used)

Wessex (Wessex)
Traits: expansionist and militaristic
Starting Techs: Pottery and Warrior Code
Unique Unit: Axeman. Based on Swordsman (3/3/1)
Leader: Caewalla
Agression: Low (2)
Preffered Gov: Monarchy
Shunned Gov: Communism
Culture: Saxon (American used)
 
___________________________________________________________________________
SPECIAL THANKS TO:

Stormerne - Historic city names for The Danelaw, Northumbria, East Anglia,
Cornwall, Mercia, Essex, Wessex, Sussex and Kent. Much historical
research, UU's for Germanic civs, civ specific abilities
GreyFox - Map! Idea to rework entire tech tree (future implementation)
Kal-el - artifact and flax recource icons (future implementation)
Shockwave - stone resource icons
PlayDead - Welsh city names
celtic_bhoy - Brehon Law government style
Garret - basic mod idea, technical help
Longshanks - British Isle history and leaders
lenius - idea to use european culture art for all civs
Charis - playtesting, modification of Brehon Law, Berzerker and Ulfedhn

___________________________________________________________________________
MOD INSTALLATION WITH .BAT FILE

The BritIsles folder must be located in your Civ3 directory (the folder
where your civ3mod.bic file is. The default location for this is
C:\Program Files\Infogrames Interactive\Civilization III\.
To install, double click on the InstalBritIsles.bat file within the
BritIsles folder. This will back up your civ3mod.bic, civilopedia.txt
and PediaIcons.txt files, then copy over the BritIsles versions of
those files. It will also create folders and files within the ART folder
to support BritIsles' Unique Units.

___________________________________________________________________________
MOD UNINSTALL WITH .BAT FILE

The uninstall will not work correctly unless you installed with the
InstalBritIsles.bat file.
The BritIsles folder must be located in your Civ3 directory (the folder
where your civ3mod.bic file is. The default location for this is
C:\Program Files\Infogrames Interactive\Civilization III\.
To uninstall, double click on the UnInstalBritIsles.bat file within the
BritIsles folder. This will remove all BritIsles files and restore your
civ3mod.bic, civilopedia.txt and PediaIcons.txt files from backup.

___________________________________________________________________________
GAME MODIFICATION PARTICULARS:

Based on Civilization 1.17 properties and costs.
Barracks, Palace, Forbidden Palace and all Great Wonders reduce corruption.
Max cities for corruption increased 20% for each map size.
New government - Brehon Law (communal gov't lying between Monarchy and
Republic in efficiency)
Bonus resources converted to Strategic Resources.
New resources - Stone and hardwoods added. Incense, silk and ivory changed to
herbs, flax and relics.
New Unique Units for all civs.
Natural resources now required for many city improvements.
New unit for all civs: General.
All civilizations replaced.

___________________________________________________________________________
HOW TO PLAY THE MOD

The British Isles mod can be started with a "New Game" or by loading a
map or save game (see next section for maps and save games).
Once you have started a game, take a tour through the Civilopedia. All of
the civs and UU's are different and there have been many small changes.
One very important change is the extended use of required resources for
city improvement construction. For example, granaries, cathedrals and
city walls all require particular resources. When something happens
(or doesn't happen) that seems to contradict the game you are used to,
check back to the civilopedia to see why.

___________________________________________________________________________
MAPS AND SAVE GAMES WITH CORRECT STARTING POSITIONS

There is currently one map and 6 save games with correct starting
positions (one for each civ). The civs present in 400 AD were: Cornwall,
Ireland, Isle of Man, Pictland, Scotland, Wales. The Install will put
these files in the Scenario and Saves folders.
BI400ad.bic (Map) Standard size, 6 starting positions. Starting
positions are set for the civilizations that were present at 400 AD.
The map includes the British Islands (Brittania, Hibernia, Man, The
Orkneys). The save games for this map are named BI400ad(civ).SAV where
(civ) is the player civilization. Save games are Monarch difficulty
with raging barbarian hordes.

___________________________________________________________________________
BUGS DUE TO OTHER BUGS IN THE CIV3 PROGRAM:

Some icons in the city build list and pop up build list in the Domestic
Advisor screen are invisible. This is due to a displaced icon bug in
Civ3.

___________________________________________________________________________
BUGS THAT WILL BE FIXED IN UPCOMING RELEASES:

Graphics for Galley are currently used for the Coracle ship. This can be
confusing when galleys become available.

___________________________________________________________________________
CIV BREAKDOWN BY ERA:

This section shows what civilizations were active in the British Isles in
each specified period of incursion.

Pre-Roman (BC): Cornwall, Ireland, Isle of Man, Pictland, Wales.

400 AD: Cornwall, Ireland, Isle of Man, Pictland, Scotland, Wales.

500 AD: Brittany, Cornwall, East Anglia, Essex, Ireland, Isle of Man,
Kent, Mercia, Northumbria, Pictland, Scotland, Sussex, Wales, Wessex.

850 AD: Brittany, Cornwall, Danelaw, Ireland, Scotland, Wales, Wessex.

1050 AD: Brittany, Cornwall, Ireland, Normandy, Scotland, Wales, Wessex.

1200 AD: Cornwall, Ireland, Scotland, Wales, Wessex.

___________________________________________________________________________
UPCOMING ADDITIONS:

Maps/Save Games of the British Isles for the other time periods defined.
Reworked tech tree.
Change generic civ3 wonders to British Isles wonders.
Addition of Book of Kells great wonder.
Addition of Stone of Scone great wonder.
Addition of resource specific minor wonders.
Leaderhead artwork.
New building artwork.
New unit animations.

___________________________________________________________________________
Help Needed:

Feedback on the mod overall.
Playtesting on the reworked Civilopedia.
Ideas for resource specific minor wonders.
Leaderhead artwork.
New building artwork.
New unit animations.

Anybody and everybody can help with the playtesting and Civilopedia. Just
give me feedback on the gameplay, enjoyment factor, etc and and notify
me of any inconsistencies or errors in the Civilopedia.
If you would like to help with any of the other items, please contact me.
I can be reached by email at jpeacock@gbronline.com or post to the forum noted
in the first section of this readme file.
 
Shaitan...keep up the good work on the MOD! I'm anxiously awaiting version 4, although you should remove the title "British Isles" - many people (particularly Irish and including me) - would take offense to that. Also, about the Celts in Galicia... I was nearly sure that there were Celts in Galicia, but I'll have to get back to you on that one. Some theorists believe that there was a strong Celtic influence in North Africa, particularly in Morocco, because it's music and Irish music are so similar.

You should expand this Celtic idea a bit. What about government types? The Irish Celts had a form of government, whereby there were many kings or ríthe, ruling over small areas (tuath[a]). The tuatha could be represented by cities in the game, and their spheres of influence. As in the built-in ideology of Republic, there is a central leadership (like in the government type, "Republic"); the Ard Rí, or High King. Succession was designated through a derbfine, basically the Rí's pool of relations extending to about second cousins, I think. The ruling Scottish Celts (Scotii - Irish originally) had the common Celtic matrilinear succession system (based on the queen's relations). You probably know all this already, but I believe that with proper research, all these things could be accounted for in a MOD. Also, what about Celtic wonders, units etc..

I was planning for some time, a Civ III site encompassing not only general Civ III topics, but also the history/politics associated with the game and having a specifically Celtic theme. If we had an artist amongst us, maybe we could team up and get this project off the ground. What do you think?
 
The term "British Isles" is geographical, not political.

They are defined as being a group of islands off the northwest coast of Europe consisting of Great Britain, the whole of Ireland, the Orkney and Shetland Islands, the Isle of Man, the Inner and Outer Hebrides, the Isle of Wight, Scilly Islands, Lundy Island, the Channel Islands and many other offshore islands.

So you shouldn't really be taking offence!
 
Originally posted by HisDivineShadow
The term "British Isles" is geographical, not political.

They are defined as being a group of islands off the northwest coast of Europe consisting of Great Britain, the whole of Ireland, the Orkney and Shetland Islands, the Isle of Man, the Inner and Outer Hebrides, the Isle of Wight, Scilly Islands, Lundy Island, the Channel Islands and many other offshore islands.

So you shouldn't really be taking offence!
Ah, you beat me to it. Your point about the British Isles being a geographical rather than political term is spot on.

The British nation derives its name from the location, the location does not derive its name from the nation (unlike say, England which derives its name from the inhabitants The Angles). Therefore, even if Ireland is part of the British Isles, it does not necessarily follow that Ireland is part of the British nation.

...and so no-one should be offended as the guy making the mod used the best term to describe the area of land the mod covered.
 
Thanks for the feedback! And a special thanks to stormerne for some excellent info that will be incorporated into V4 (also why V4 isn't here today - I want to put that info in before I post it).

Version 4 changes will include:
Correct city names for The Danelaw.
Readme file with civ and special unit specs.
Berzerker UU will be for the Germanic civs (Angles, Saxons, Jutes) instead of Picts.
New UU for Picts - Wold Warrior.

celtic_bhoy: I like the idea of a more representative government for the Celts. I'll definitely put it in my to do list. Also, like Longshanks and HisDivineShadow mentioned, the "British Isles" name is purely for geographic grouping. I suppose the most correct title for this mod would be "British Isles and the French channel coast" (Brittany and Normandy) but that's just too wordy. ;)

I'd be happy to corroborate on a web site but I'm definitely no graphic artist. Message me if you want to discuss it.
 
First of all, 'British' is the possessive adjective of 'Britain'. If the term British Isles is geographical and it outdates the political institution which is Britain, it could not have anticipated the present day situation whereby an independent nation (almost anyway) i.e. Ireland, exists within it's boundaries, while there is also a nation it's namesake (adopted), 'Britain', in existance within those same borders. Futhermore, if it is centuries/millenia in use, it has not witnessed the political attempt by a nation using it's proper noun, i.e. 'Britain', being in possession of and struggling to control, a territory which does not derive it's name from that noun. In that context the term 'British Isles' can be, and has been used as a method of expression of superiority, by a British citizen or institution. In any case, the fact that Irish people do take offense from such terminology (and most do; it comes across as disdainful), should be reason enough for it's antiquation, if not officially, then only as a matter of etiquette.

Secondly, I checked and there was in fact a substantial Celtic presence in Galicia. I have the word of a man with a degree in history :D ! Just try a search for "Celtic" & "Galicia", leaving a comma between them. There are numerous matches...I'll post a URL later.

I'm working on an Irish MOD at the moment, and hopefully it will be complete by the weekend. So far it includes the placenames in Irish, leaders, a customised ideology; Brehon Law, a special unit; IRA Volunteer, and I hope to add a wonder; The Books of Kells or else Newgrange. I chose Religious and Commercial as the bonuses, and Ceremonial Burial and Bronze Working as free techs. Another other suggestions? If anyone knows how to load a premade map and add correct starting positions, please contact me.
 
Version 4 is now ready. Changes include:

Readme file with Civilization particulars, history of the Isles 400 AD to 1200 AD, and credits.
New UU for Picts - The Wold Warrior
UU change for Germanic civs - Berzerker (was Pict UU)
Correct city names for The Danelaw


celtic_bhoy: I found reference to Celts in Galicia. The tribes first gained prominence in Indo-Europe. They sacked Rome and at the height of their power controlled most of what is now Germany, North Italy and East France. They eventually fell to Rome and migrated to the British Isles and Ireland. I'm going to pass on the Galician Celts as they're beyond the scope of my mod.

Also, about the "British Isles" term. I honestly meant no offense. That's just how I've always heard the island grouping refered to. I'm also of Irish decent (that's where the interest for this whole mod got started) but we Americans are fairly poorly educated about such things. ;)
 
celtic_bhoy has a point in that the term British Isles (which is the official title of all the Islands lying to the North West of Europe as far as Rockall) would not have been used in the period referred to. At the time Britain was known as Britannia and Ireland as Hibernia in Latin which was the international language of the time. I'm not sure the British Isles had a name though I think the Greeks knew them as the Pretannic Isles (from which the name Britannia derives) - did the Greeks know about Ireland though?

One thing Civ lacks is a means of having the kind of inter-ethnic conflict like that in Ireland, Bosnia, Rwanda etc; also the common situation of barbarians taking over an established civ and "going native". I have in mind the Mongols in China but celtic_bhoy might consider this applies to Anglo-Norman barbarians conquering Ireland!

Also there is no equivalent of a spontaneous revolution by a colony thereby establishing its own civ (Ireland, USA, Greece etc)

In civ there is the situation where a civ takes over a foreign city and hence some disaffected citizens but to represent the situation in Belfast the ethnic groups representing the "conquering" and "conquered" peoples would remain at loggerheads, with civil disorder lasting for the entire game no matter how many troops you sent there! There would presumably be the occasional "Bloody Sunday/Amritsar massacre" when your troops would turn on the citizens.

However it's only a game. If it was too realistic it would be too depressing to play.
 
celtic_bhoy, I think you're being a little bit oversensitive.

I'm Scottish, and I have to put up with my country being called England a lot of the time (for example, when people are talking about the origin of the Great Wonders, they tend to say "England" instead of "Britain").

Lighten up!
 
Version 5 is now ready for download.

Changes include:

New UU's
Sussex: Seaxman
Wessex: Axeman
East Anglia: Blade
Cornwall: Cavalier
Kent: Falconer
Mercia: Wedge
Northumbria: Ulfhedhn

Updated civilopedia file

Updated readme file

Art folders for all UU's

Fixed some upgrade paths so all ancient units will eventually be removed from build lists

Install and Uninstall batch files! :D

Important notes for Install and Uninstall
These are simple batch files, not 'smart' install files. The BritIsles5.zip file must be unzipped directly into the Civ3 directory for them to work. The install will back up any files that the mod changes and the uninstall will remove all mod files and restore the originals. Complete details are in the readme.txt file.

Once again, huge thanks to :king:Stormerne:king:! The new UU's couldn't have happened without him.
 
I have to compliment you Shaitan, its good to see a new mod of this complexity.
As for the debate going on in the this subject, I highly doubt that he meant harm by saying British Isles just due to thats what they are just called, not being because of the British themselves. I agree with HisDivineShadow, I mean my dads is Irish and Scottish and I dont take offense to it, nor would my dad.
I just think that your being a tad to sensitive on the subject celtic_bhoy, he just called his mod the Britsh Isles, not like he called it the "Drunken Irishman mod" or something offensive like that heh. Just relax cause I have been through this, its not worth fighting on the forums,(after a while they will just think your flaming this subject), I know its a debate but your debate is that the title is insulting and well... its not. :)
Cant we all just get along and just post happy things lol? :confused:
 
Just a quick word first to say that, what I made originally was a mere suggestion, that the title should be changed. When my comment drew some attention I felt compelled to reply. I honestly was not trying to offend anybody, especially Shaitan, as I have been a follower of his mod from it's beginning.
 
Fair enough Celtic Bhoy.

Ummm, I do have to say though that after you have taken slight umbrance to the term British Isles - which may not be ideal for you but is not really offensive, you have then proceeded to state that you wish to have an IRA Volunteer as a special unit for Ireland!!!!!

I urge you to consider how you would have felt had the makers of Civ put Ulster Unionist as a special unit for a British Civ?? You'd have been rightly offended... it works both ways you know... or have I misunderstood?
 
Version 6 has been uploaded. Changes are:

City names changed to original names and put in founding order where possible:
Northumbria
Cornwall
East Anglia
Ireland
UU Changes
Falconer - +1 movement
Cavalier - +1 attack, restricted from mountains
Wedge renamed to Svinfylking (Boar's Head)
Upgrade paths final(?) corrections
Longbow -> Rifleman
Cavalry -> Armor
Ironclad -> Frigate
Frigate -> Destroyer
Swordsman -> Musketman
Civilopedia: various additions/corrections
New Tech: Brehon Law allows Brehon Law government

Note that due to current limitations in the mod capabilities of Civ3, adding a new tech messes up the icons within the Civilopedia. All text and links are correct but the graphics will be skewed for much of the Civilopedia.

IMPORTANT NOTE ON INSTALL/UNINSTALL
You must uninstall version 5 before installing version 6. Some of the folders have different names and an ART path for unit files was corrected. The result is that if you simply install version 6, the uninstall for version 6 will not clean up things left over from version 5.
 
I just realized that I didn't completely update the readme.txt file in version 6. I missed the most critical part - the credits!

Thanks to celtic_bhoy for original Irish city names and Brehon Law government.
Thanks to Stormerne for original city names for Northumbria, Cornwall and East Anglia plus enormous help on the Anglo-Saxon special units.
 
I think you may have misconstrued Celtic_bhoy's meaning...
Longshanks. (He was a brilliant soldier but really not a nice man you know).
The IRA were around long before the troubles. The ones you are, I'm sure, thinking about, are the Provisional IRA. They're the ones who have been raving about blowing things up, and they are the ones you liken to the Ulster Unionists.
The IRA volunteers I *HOPE* (I will be very disappointed otherwise) Celtic_bhoy is referring to are the ones who fought in the Irish Republican Army during the War of Independence in the early twenties, and acted as a counterbalance to the viscious Black-and-Tans, british militia (read: violent ex-cons) who had been brought in to "solve" the problem and quell the growing revolution. Desperate times called for desperate measures, and they too could be thoroughly cruel at times. But the IRA of those days were, if not really very pleasant in their methods then either, far better than the loonies who are only now beginning to put their guns down (or sell them to Cuba). You should see the movie Michael Collins. It's really quite a flight of fancy, and wrong on several points (Dev was not by far as bad as they make him out to be), but in every story there is a grain of truth as they say.

Now I hope I'm not coming across as some kind of IRA-supporter. I'm just saying that if I've understood Celtic_bhoy correctly, the IRA volunteers are actually the ones that were historically quite important to Ireland's breaking away at the beginning of this century, not the gun(uhm... semtex?)-toting, bloodthirsty terrorists that hopefully have ended their savage campaign once and for all.

And, hey, the name British Isles offends noone (even though it leaves some of my denser fellow countrypersons (very PC) rather stumped. I think they all wish the whole area was called England. That's what they insist on calling it anyway. There are manymanymany stupid people in Norway.) The term British Isles is *of course* derived from the fact that it lies within the cultural sphere of influence of GB. I mean, didn't Ireland have pounds (punds) until recently? Isn't England still their greatest trading partner? But it swings both ways. Watch the reaction on a tourists (preferably Norwegian, if you can find one) face when you tell him/her that the Shannon, in Ireland, is the longest River in the British Isles...

Basta.:viking:
 
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