- Joined
- Oct 5, 2001
- Messages
- 30,080
I was having problems in the current GOTM where the game was crashing. The crash was always near the start of my turn, when the program is cycling through cities, evaluating mood, pollution, production etc.
During experimentation, I was trying things like changing tax rates, rushing improvements etc, and some things worked and prevented a crash, others didn't. I think that the solution that I found may be a work-around for a genuine bug.
I think that the game sometimes crashes under SOME circumstances when trying to evaluate a city that is going into disorder. I found that a revolution, changing luxury rates, setting up a trade agreement or making entertainers seemed to prevent crashes.
If you are experiencing crashes with similar symptoms, this is what I did.
I reloaded at the last auto-save, and played the turn out. Before the "press enter or space bar to continue", I saved the game. I then activated a unit, and did a CTRL-SHIFT-G to bring up the GOTO CITY dialog. I then did a screen capture, and printed this out (...there is a method to this apparent madness).
The order that the cities are listed on this dialog, starting by going down the first column, then the second etc is the order that the game checks the cities at the start of the turn. I continued the game, and watched to see which is the last city to process correctly before the crash. After the crash, I reload, and use my list of cities to check all the cities in order after the last good one, looking for a city that is about to go into disorder. Find that city (or cities), make an entertainer and then continue.
I think that there must be a bug with cities on the cusp of disorder, as things that have a dramatic effect on happiness seem to prevent the crash.
Hope this helps (and hope my analysis is correct!)
During experimentation, I was trying things like changing tax rates, rushing improvements etc, and some things worked and prevented a crash, others didn't. I think that the solution that I found may be a work-around for a genuine bug.
I think that the game sometimes crashes under SOME circumstances when trying to evaluate a city that is going into disorder. I found that a revolution, changing luxury rates, setting up a trade agreement or making entertainers seemed to prevent crashes.
If you are experiencing crashes with similar symptoms, this is what I did.
I reloaded at the last auto-save, and played the turn out. Before the "press enter or space bar to continue", I saved the game. I then activated a unit, and did a CTRL-SHIFT-G to bring up the GOTO CITY dialog. I then did a screen capture, and printed this out (...there is a method to this apparent madness).
The order that the cities are listed on this dialog, starting by going down the first column, then the second etc is the order that the game checks the cities at the start of the turn. I continued the game, and watched to see which is the last city to process correctly before the crash. After the crash, I reload, and use my list of cities to check all the cities in order after the last good one, looking for a city that is about to go into disorder. Find that city (or cities), make an entertainer and then continue.
I think that there must be a bug with cities on the cusp of disorder, as things that have a dramatic effect on happiness seem to prevent the crash.
Hope this helps (and hope my analysis is correct!)