I am sitting in front my game, 1950, owning about 60% or the world. I can't possible win by culture, I Nobody likes me but Joan, so cant win Un, turned off Space Ship. That leaves War and Conquest. And I don't really want to do it.
I have the power, twice the army of Russia, including bombers adn tanks, which she does not have. She has no saltpeter, so cannot build more cav. My first assault will be to cut her rubber, so no more infantry. I just don't want to do it.
Here is my problem. I realize war is part of civilization as we know it. A strong defensive military is essential for survival in the real world as well as the game. See my quote from Ronald Reagan. I have no trouble with this concept, and building the requisite strength.
One the things I did not ever like about II and ! was the requirement for war.. And, I liked the real options for winning in III without war. You could expect some defensive wars, and you have to maintain a strong army, but you do not have to be a conquerer or warmonger to win. (If you like to play that way, then that is still an option, of course...
)
But I reach a point where the win is assured, and the game is just waiting for the end. Boredom sets in.
This is compounded by score, and score does matter, even if no one else ever sees it. Score seems to be determined by area controlled and population.
So if I play for a peaceful victory, and make it, I get bored with the game AND get a low score, since the only way to increase your land it war.
Well, you could set up a large or huge world with only a few civs, and live in peace.
Its a personal problem, I guess. I don't want to be a warmonger, but find that that is half the fun, and the only way to a good score.
Anyone else feel this two-way tug of war?
I have the power, twice the army of Russia, including bombers adn tanks, which she does not have. She has no saltpeter, so cannot build more cav. My first assault will be to cut her rubber, so no more infantry. I just don't want to do it.
Here is my problem. I realize war is part of civilization as we know it. A strong defensive military is essential for survival in the real world as well as the game. See my quote from Ronald Reagan. I have no trouble with this concept, and building the requisite strength.
One the things I did not ever like about II and ! was the requirement for war.. And, I liked the real options for winning in III without war. You could expect some defensive wars, and you have to maintain a strong army, but you do not have to be a conquerer or warmonger to win. (If you like to play that way, then that is still an option, of course...

But I reach a point where the win is assured, and the game is just waiting for the end. Boredom sets in.
This is compounded by score, and score does matter, even if no one else ever sees it. Score seems to be determined by area controlled and population.
So if I play for a peaceful victory, and make it, I get bored with the game AND get a low score, since the only way to increase your land it war.
Well, you could set up a large or huge world with only a few civs, and live in peace.
Its a personal problem, I guess. I don't want to be a warmonger, but find that that is half the fun, and the only way to a good score.
Anyone else feel this two-way tug of war?