Charis
Realms Beyond
RBD5 Succession Game - French Musketeer Artillery Variant
Artillery. BOOM? I've not been using that element effectively at all.
So what to do when I'm lousy at something? Force myself to use it
I've been wanting to do this since seeing how some other folks were using
artillery to great effect in a succsion game, but Sirian's "Infantry" game
prompted some of the specifics of the 'extra rules' here. (The game play is
envisioned as quite different, I just wanted to have an artillery focus game
where Musketeers play a key role)
Basic premise: No city may be taken without the direct support of artillery.
Civilization? What is needed for the catapult? Alphabet and Masonry to reach
Mathematics. Who starts with those? Commercial industrious. Ah, the French.
Some would find it appropriate that the French play a game in which they are
scared for their infantry to fight without first have their foes softened up,
but I leave such judgements to the reader. The workers extra speed will help
make roads, which are required to move artillery in rough terrain.
French? Well there's a UU I've never used, even in my two French games! This
must be corrected too. Simple: for Cannons and later, a Musketeer is required
to operate and coordinate fire! Plus what better companion for these vulnerable
units than these Musketeers. While we're at it, might as well let Paratroopers
(the other worthless unit) have a special role.
Game parameters: Large Map, Continents with large land mass, 3 billion, warm, arid.
Leader: Not Joan this time but D'Artagnan (one of the musketeers, along with Athos,
Porthos and Aramis) to set the tone. He names the first three cities after his friends
Civ: French, # of opponents: only 6, (not max 11, to be sure to get to muskets
before all the fighting was done). Barbarians are restless. Opponents were chosen
to have UU of same era or same strength: Japan, Rome, Russia, India, Greece, and Persia.
Difficulty: Monarch (due to the added self-restrictions)
Victory conditions: Diplomacy, Cultural, Conquest. (No space or domination)
Turns: 40-30-25-20-15 then 10 for each turn. #players: 5 would be good, +/- ok.
(These long turns in first round due to size of map, and the first turn in
particular to found 3 musketeer cities. We may need to adjust those.)
Normal rules:
- No reload
- No automation of workers
- 24hrs to post "Got it" or "Pass", and 48 hrs to post new zipped save file
- Use 'Save', not 'Autosave' to recover from crash until Autosave bug is fixed
*** Extra rules ***
- No city may be attacked on any round until artillery support has fired on the
town (catapult, cannon, artillery, radar artillery, cruise missile or any bombardment)
- The only exception is that Paratroopers do not require artillery support.
- Paratroopers are suggested to be made and used, and should pillage key supply
lines and special resources as a key part of their mission.
- Cities need artillery garrisons. For a captured city, one artillery unit must
remain as garrison. For a built city, an artillery unit should be produced or
imported (AFTER that city builds/gets an infantry defender)
- For cannon, artillery, radar art, a Musketman is required in the same square
to operate the equipment. (This goes for city garrison as well)
- Note that a Marine attacking a city after naval bombardment is another
option opened up nicely ;P
A side effect of these rules is that we won't get to crush the AI in massive
blitzreigs due to the artillery movement speed (further making paratrooper
deployment behind enemy lines more useful).
ROSTER (in order
Charis
Jaffa
Sirian (unless he's got too many irons in the fire already ;p)
Ionpure
Zed
Cy (?? pencil'd in, let me know)
(If any slots open up or if some listed as tentative can't make it, I'll post the opening)
So Jaffa, you're up. I had to guess on right length of 2nd turn,
so close it out after 25 or 30 turns as seems appropriate to you.
Charis
http://www.network54.com/Hide/Forum/60822 - Realms Beyond Diablo
PS I think the patch changed the paratrooper range to 6, up from 4. Nice?
PPS I wonder if Helicopters can carry artillery? (Airlift)
Artillery. BOOM? I've not been using that element effectively at all.
So what to do when I'm lousy at something? Force myself to use it
I've been wanting to do this since seeing how some other folks were using
artillery to great effect in a succsion game, but Sirian's "Infantry" game
prompted some of the specifics of the 'extra rules' here. (The game play is
envisioned as quite different, I just wanted to have an artillery focus game
where Musketeers play a key role)
Basic premise: No city may be taken without the direct support of artillery.
Civilization? What is needed for the catapult? Alphabet and Masonry to reach
Mathematics. Who starts with those? Commercial industrious. Ah, the French.
Some would find it appropriate that the French play a game in which they are
scared for their infantry to fight without first have their foes softened up,
but I leave such judgements to the reader. The workers extra speed will help
make roads, which are required to move artillery in rough terrain.
French? Well there's a UU I've never used, even in my two French games! This
must be corrected too. Simple: for Cannons and later, a Musketeer is required
to operate and coordinate fire! Plus what better companion for these vulnerable
units than these Musketeers. While we're at it, might as well let Paratroopers
(the other worthless unit) have a special role.
Game parameters: Large Map, Continents with large land mass, 3 billion, warm, arid.
Leader: Not Joan this time but D'Artagnan (one of the musketeers, along with Athos,
Porthos and Aramis) to set the tone. He names the first three cities after his friends

Civ: French, # of opponents: only 6, (not max 11, to be sure to get to muskets
before all the fighting was done). Barbarians are restless. Opponents were chosen
to have UU of same era or same strength: Japan, Rome, Russia, India, Greece, and Persia.
Difficulty: Monarch (due to the added self-restrictions)
Victory conditions: Diplomacy, Cultural, Conquest. (No space or domination)
Turns: 40-30-25-20-15 then 10 for each turn. #players: 5 would be good, +/- ok.
(These long turns in first round due to size of map, and the first turn in
particular to found 3 musketeer cities. We may need to adjust those.)
Normal rules:
- No reload
- No automation of workers
- 24hrs to post "Got it" or "Pass", and 48 hrs to post new zipped save file
- Use 'Save', not 'Autosave' to recover from crash until Autosave bug is fixed
*** Extra rules ***
- No city may be attacked on any round until artillery support has fired on the
town (catapult, cannon, artillery, radar artillery, cruise missile or any bombardment)
- The only exception is that Paratroopers do not require artillery support.
- Paratroopers are suggested to be made and used, and should pillage key supply
lines and special resources as a key part of their mission.
- Cities need artillery garrisons. For a captured city, one artillery unit must
remain as garrison. For a built city, an artillery unit should be produced or
imported (AFTER that city builds/gets an infantry defender)
- For cannon, artillery, radar art, a Musketman is required in the same square
to operate the equipment. (This goes for city garrison as well)
- Note that a Marine attacking a city after naval bombardment is another
option opened up nicely ;P
A side effect of these rules is that we won't get to crush the AI in massive
blitzreigs due to the artillery movement speed (further making paratrooper
deployment behind enemy lines more useful).
ROSTER (in order

Charis
Jaffa
Sirian (unless he's got too many irons in the fire already ;p)
Ionpure
Zed
Cy (?? pencil'd in, let me know)
(If any slots open up or if some listed as tentative can't make it, I'll post the opening)
So Jaffa, you're up. I had to guess on right length of 2nd turn,
so close it out after 25 or 30 turns as seems appropriate to you.
Charis
http://www.network54.com/Hide/Forum/60822 - Realms Beyond Diablo
PS I think the patch changed the paratrooper range to 6, up from 4. Nice?
PPS I wonder if Helicopters can carry artillery? (Airlift)