thamis
King of Kish
- Joined
- Jan 21, 2002
- Messages
- 1,583
Hi folks!
Based on the Europe 100x100 map that RangerOne314 created I created a map of Europe including the real rivers, real terrain and so on.
I also inlcuded the starting positions for CivBreed (also included), easily executeable with a batch file.
I changed some civs. New are: Norway, Huns, Spain, Hungaria, Carthago, Ottoman Empire.
I used Norms Huge map of Europe to create the Hungarians and the Ottomans.
I tried to make this map good for gameplay but also historically accurate. For gameplay I increased England and Scandinavia in size (come on, give'em a chance!). For accuracy I added much forest in central Europe. Caesar describes Germania to be basically a vast woodland. The "Edda" refers to a huge dense forest called "Myrkwid" (Mirkwood) at the border of the Gothic and the Hun lands (thus somewhere north of the Black Sea - notice the dense forest!). The forest also causes the mediterranean civs to be better off at the beginning, but after the forest is cut, the Central European civs will prosper.
Then I tried to make trade interesting. Therefore almost every civ has one type of luxuries (not more). The civs in Central Europe are bad off (again), but as we all know we are mostly consumers... BUT every civ has at least one resource to make citizens happy...
I hope you have fun and let me know what you think!
Jan van der Crabben
Based on the Europe 100x100 map that RangerOne314 created I created a map of Europe including the real rivers, real terrain and so on.
I also inlcuded the starting positions for CivBreed (also included), easily executeable with a batch file.
I changed some civs. New are: Norway, Huns, Spain, Hungaria, Carthago, Ottoman Empire.
I used Norms Huge map of Europe to create the Hungarians and the Ottomans.
I tried to make this map good for gameplay but also historically accurate. For gameplay I increased England and Scandinavia in size (come on, give'em a chance!). For accuracy I added much forest in central Europe. Caesar describes Germania to be basically a vast woodland. The "Edda" refers to a huge dense forest called "Myrkwid" (Mirkwood) at the border of the Gothic and the Hun lands (thus somewhere north of the Black Sea - notice the dense forest!). The forest also causes the mediterranean civs to be better off at the beginning, but after the forest is cut, the Central European civs will prosper.
Then I tried to make trade interesting. Therefore almost every civ has one type of luxuries (not more). The civs in Central Europe are bad off (again), but as we all know we are mostly consumers... BUT every civ has at least one resource to make citizens happy...
I hope you have fun and let me know what you think!
Jan van der Crabben