Pesoloco,
great work on the graphics - that looks great. The radar dish might look better if its diameter was increased somewhat.
As for the range of 8 for aircraft - the E-3 should have a radar range between 4-8, thus extending its recon capabilities out to 16. If I remember correctly, in CIV II the bomber had two movements - one movement out to its max range and a second movement that had to end in a city or airbase. I think that should be implemented with the E-3 Sentry. As for protection of the E-3. . .I haven't made if far enough into the game to where another CIV had airplanes to see how the Air Superiority missions work.
My question: When on Air Superiority will my aircraft actually fly out and attack another aircraft once the enemy aircraft gets within the operational range of my fighter? OR Does the enemy aircraft actually make it to my city and then my fighter engages?
Assuming that the fighter uses its maximum operational range to stop the enemy fighters, one could plan the E-3's route such that it is always under "protection" of friendly aircraft during its mission.
As for the E-3's abilities. . . .(A/D/M) I was thinking along the lines of 0/3-4/8 (or maximum). The only defenses possible would be the flares and whatnot - nothing hard such as guns and the like.
Another issue with this unit. Is there a possibility of creating a ground unit that can detect and counter the E-3's ELINT capabilities? That would be cool as well. Jammers if you will. It could look like the Radar Artillery unit but have an antenna mast - kind of looking like a Command and Control Vehicle.
Of course, the P-3 Orion could be created for ASW and Coastal patrols. Its abilities could have A/D/M - 4/3-5/8 or whatever.
Again, Pesoloco, great work on the unit.