pesoloco
Civ-aholic
One thing that first surprised me when playing Civ III is the changed interface of planes. Recon missions, bombing runs, etc.
The planes must stay in a city (or carrier) at all times. Unlike in civ I and II where the planes could move (but had to reach a city within a certain number of turns)
I was working on creating an airplane unit, the E-3 Sentry (check it out in the Unit Graphics forum), and I needed a way to make the planes move over land.
This is how to do it:
use the civedit or hacked civedit
goto edit menu
goto edit Units
select a plane unit
change it to land
take off the "immobile" ability
give it a move factor of like 4-8, depending on type of unit
make sure the re-base checkbox is still checked
this will not let you fly over water squares, but thanks to the rebase option you will still be able to move your planes across oceans.
The cool thing is, if your plane doesn't have to return to a city.
Have fun!
The planes must stay in a city (or carrier) at all times. Unlike in civ I and II where the planes could move (but had to reach a city within a certain number of turns)
I was working on creating an airplane unit, the E-3 Sentry (check it out in the Unit Graphics forum), and I needed a way to make the planes move over land.
This is how to do it:
use the civedit or hacked civedit
goto edit menu
goto edit Units
select a plane unit
change it to land
take off the "immobile" ability
give it a move factor of like 4-8, depending on type of unit
make sure the re-base checkbox is still checked
this will not let you fly over water squares, but thanks to the rebase option you will still be able to move your planes across oceans.
The cool thing is, if your plane doesn't have to return to a city.
Have fun!