Actually, I agree with the idea of going for, and getting, more wonders. Charis sees "Emperor" but may be locked into patterns of expansionism in his thinking and foresight. I know he's tried the OCC, though. So it should occur to him that the usual need to continue building more and more settlers and units will vanish, leaving us the option to build more wonders.
A lot is going to depend on our land, our neighbors, and the lay of resources. With cultural victory disabled, our goal here is wholly the space race. If we get food bonuses at our capital, expansion to our five cities will happen more quickly. We could afford to build two settlers and then still grab an early wonder, if the land is strong.
Golden age may be overrated, but then again, the idea of passing on the Great Library for the sake of a later GA may be cutting off our nose to spite our face. Since the patch, early-years tech trading has become a TOTAL farce. Things still seem cozy in the later years, but from a cold start, it is now nothing short of Player vs The World. The AI's trade freely with one another but now shun the player. Why? I do not know. It may be related to government, as they seem "normal" with later-game games that have been ongoing, but sure are giving me the business in every new game I start. Thus Charis does have one point there: we're going to be climbing out of a hole.
I'm personally VERY disappointed with the new AI trading scheme. Sure, it makes the game harder, and harder is a good thing, but THIS kind of harder totally destroys my suspension of disbelief. I had more than enough of that crap of Me vs The Rest of the World in Civ2. That's one reason that game had such a short shelf life for me, the game was always the same no matter what happened. The AI's had no real feel to them, no diversity, and no depth, just a bunch of wholly interchangeable parts in a big conspiracy to combine to defeat the human player.
I'm not the only one noticing this new "Human vs AI Team" feel the game has taken on. There are a number of people growling about it in various threads. Moving AWAY from that nonsense was one of the biggest achievements of Civ III, one of the most vital improvements that brought me back to Civ, after I had sat out for several installments, waiting for a better AI to come along.
I have found myself losing interest in the ancient game now, since the new patch. I mean wholesale, like "what am I bothering wasting my time on this for" kind of disinterest. This is not a good sign. Whatever else has to be done to beef the AI's, it can't go down the road of giving them cheats, as opposed to advantages, or it's going to lose me. And this new "odd man out" trading system for the human player in the ancient era feels like that.
As such, the Great Library may now be the most urgent item in the game at high difficulty, to catch the player up to the AI's and get out of Despotism, wherein they seem entirely unwilling to sell the player RoP's or anything else. In fact, beelining to Monarchy may now become a vital strategy, IF in fact this new penalty is tied to the player being in despotism. I can't get a RoP any more, nor even trade techs three for one, while the AI's "combine" all their knowledge the moment they make contact. I-- don't know what to think of these changes, but I am not excited about them, rather the opposite, quite concerned.
At first, I thought the Right of Passage was totally FUBAR, but it seems to be working "normally" in all our ongoing RBD games. Just that I can't get one going in any of my new Emperor starts, and I haven't figured it out yet as I've abandoned all four of them now, before getting to the middle age. I start feeling "Civ 2 deja vu" all over again, it stops being fun, and I'm out of there. Even at LAST-CIV costs, they want an arm and a leg now in the ancient age for tech, and so they end up combining as a team amongst themselves, but the human player isn't invited to the party and has to research everything himself, one way or another (paying outrageous prices is just as bad).
The game is NOT weak in the ancient age, just closing the poprush loopholes takes care of that. Where the game breaks down completely is at rails. Rails convey such a massive strategic military advantage to the player, the AI's have no hope, because they can't recognize the scope of the threat, nor use artillery worth snot, nor defend themselves against the human's ability to mass his whole army at a point of attack or defense. The game balance is out of whack now because the AI's have to be given a MASSIVE head start to be able to win. If they player can get to rails at all, the game is pretty much over then, once you know what you're doing. Yet if the head start is too massive, it's no fun that way either. You pretty much get pushed into all the cheap and nasty tricks you can find to get an edge any way you can. I'm not turned on by that, either. I guess this is another example of overkill? They tried to fix poprushing not only with negative happiness, but also increased penalty durations? And they fix trading problems by changing the AI's to where they simply won't make fair deals with the player any more? Hmm. My excitement for this patch was quite high, but I do not find that translating to more fun in the games, just more frustration. I'm no longer sure this was a step in the right direction, though clearly some things are better now.
Am I just that hard to please, as a gamer??? As much as I want to thrive on this game, the latest patch promised much but is delivering some confusion. I don't think it was such a good idea for them to "include surprises" in with the things they did. I could be misinterpreting some of this, but just the idea of NOT KNOWING, of playing in the dark and trying to piece it out from my experiences, smacks of Diablo II to me, and reminding me about that game is a distinctly BAD idea. You know?
I'm losing some faith in their judgement here. These are the first changes I've seen where I'm scratching my head wondering what are they thinking with this?
So what are we left with? Play normally at Regent/Monarch, then cruise to easy victory in the industrial age? Or scratch, claw, and pray for survival in Emperor/Deity, climbing out of a huge hole in which, if you can just somehow survive until the industrial age, you then have the means to compete? One way, the early game is fun, then the late game is a hassle. The other way, the early game is the big hassle, then the late game MIGHT be fun, or at least a little less certain. Blah. It may be asking for a lot, but it sure would be nice if the game could be played fun in both parts, and if fixes to make it harder left the well-balanced ancient and middle ages alone, and focused on improving the impoverished AI performance in the late stages.
Anyway...
With 5cc, and once our cities are all founded, what else will they have to be doing while we wait for tech to come online BUT to be building some wonders?
I guess we'll just have to see when we get in there.
- Sirian