SUL1 - The Zulu Navy!!!

Sullla

Patrician Roman Dictator
Joined
Feb 9, 2002
Messages
2,843
Location
Baltimore MD
Edit: This game is now full; we are not taking any new members. I will be creating another succession game sometime next week, so don't be discouraged if you did not get into this one.

Yes, another succession game for all to get their greedy hands upon. Since naval combat is so under-developed in this game, and city management can become really irritating at times, I decided to create a succession game based around pitched naval battles between tiny islands.

Size: Tiny
Land: Archipelago, 80% water.
Climate: Cold, Wet, 3 billion years old.
Barbarians: (Does it even matter here?) Random
Difficulty: Monarch
Civ: Zulus
Other: 20 turn length, 24hr/24hr post/play, don't automate workers (shouldn't be a problem on this map at all)

Roster:
Sulla (completed two turns)
Jaffa Tamarin (completed two turns)
Isma'il Latif (playing)
Ed Hunter (on deck)

Why the Zulus? Their expansionist and militaristic traits will be all but useless on this map, and the impi won't be going anywhere fast with 80% water. I also wanted to try a pseudo 1 or 5 city challenge like in the RBD games going on; we'll likely never have more than 5 productive cities due to the corruption penalties on tiny maps and all that water. That and I would like to see the Zulu navy bombard London back to the stone age :D

I'm looking for 3 other people for a total of 4 (with me) in this game. If you have no experience with monarch difficulty I would recommend not signing up for this game, but I will take the first three people who post. Game will be created and posted once I get confirmation from other players. Good luck to all!

Edit: We have destroyed our continental rivals and one civ remains to be destroyed. The Iroquois are going down next, and we'll have a very early victory :goodjob:
 
Ill play. I have exp on Monarch, though I usually play Regent. Put me last though, please. I stink at choosing the first few city spots.
 
Okay, Ed Hunter and Jaffa Tamarin are both in. As per request, I will put Ed Hunter last in the turn order, though there will be few city sites to argue over, trust me. Here's the current order:

Sulla
Jaffa Tamarin
???? (open)
Ed Hunter

I will create the game and have it up by tonight. One spot still open to first person to claim it.
 
I've read alot of these succession games since December but I haven't joined one yet. I think I'm going to follow this one and see how it works from scratch. I feel like I'm about ready to participate in one (almost).
 
No offense korusus, but that's a little vague. Do you want to play in this game, or would you rather not? You can have the last spot if you want. Anyway, here's the summary. I played 30 turns to start, in violation of my given rule, but the start is sometimes slow. I didn't want to pass off after twenty, as the writeup will show:

(0) 4000BC We start in a hilly region 1 space away from coast. I elect to move onto coast, thus bringing cattle and wheat squares into city radius.

(1) 3950BC Zimbabwe founded. What an awesome location! Cattle, wheat, game, plenty of grassland and hills in range, plus it forms a chokepoint on a penninsula! I feel very good about this. Definitely worth giving up one turn to move.

(5) 3750BC We complete a road on cattle, begin a mine for production.

(6) 3700BC England is RIGHT north of us. Ouch. Production switched to Barracks in Zimbabwe.

(11) 3450BC Our borders are almost touching with England. Barracks finished next turn; goal will be to crush England immediately. We have warrior code and will have barracks + better production. We should win.

(18) 3100BC London builds settler (drops to 1). Maybe we can capture it?

(19) 3050BC We get Alphabet from English for 26 gold and 2/turn. Not going to be paying much of that 2/turn (hehe).

(20) 3000BC War declared on English. We treacherously attack and capture London, taking 38 gold (all that we just paid, ha!) One English settler left, defended by a warrior.

(21) 2950BC London recaptured; regular warrior wins against unhurt veteran archer. :(

(22) 2900BC We make contact with the French; get ceremonial burial for pottery and some gold. How many people are on our little island? This seems to be seriously different from the concept I envisioned for this scenario. Maybe our "militaristic" trait will be more valuable than I thought!

(23) 2850BC We capture London again, getting back the 9 gold we lost and taking a free slave worker. One English settler is founding a city in tundra to the north. I am going to attempt to get peace from England in exchance for some more tech (vassal state scenario). I have set tech so that Writing will come in 19 turns at -1 per turn. We need writing for both the Great library and lighthouse - the two best wonders for this map.

(24) 2800BC France has put a second city right next to us. Why are we all on the same island? Only one civ is going to come off this island, and I mean it to be us.

(30) 2510BC We sign a peace treaty with England. No goodies from England, because they have nothing to give us - 0 gold, no techs we don't already have. Their only city is in the midst of tons of tundra. England is finished. :D

I leave future options open to next player. I suggest crushing England when it becomes conveinant; try not to let them get contact with French if possible for reputation reasons. Then again, it's not like we need to worry about "world opinion" when it's just the 3 of us on an island plus a random civ somewhere else in the world. France has 2 more techs than us; they are the cheap utility ones that the AI goes for. We can trade Writing (9 or so turns) for one or both of them, with luck. There's a settler due next turn in Zimbabwe; change it if you wish to something else. I suggest "red dot" for city location if you stick with settler.

I say priority is to get Great Lighthouse just to deny to that other random civ out there. I built a LOT of military; almost all impis and archers on my turn. Ordinarily I would never do that, but this situation is unusual. France will come after us very shortly (nowhere else to go) so be ready. We can develop our cities afterwards. Great Library will be useless because I anticipate only us and that other civ in the darkness being around by ADs.

The skinny: beat down the others on our island and then begin to play catchup to the other civ peacefully developing in isolation out there. This is looking like a lot of fun to me :king:

Oh yeah, here's a map:
 

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Sorry..

That was the underlying point of my post. Rereading it I can see it is vauge. I am not playing.

Again sorry about the confusion.
 
D'oh! I knew I forgot something! You would think playing 2 other succession games would have me used to this by now, but I guess not. :spank: :spank:

Isma'il Latif is in as the final player. As of this point, the game is now CLOSED (I will edit the first thread so it says so). Jaffa will be playing now that I have the save game up, followed by Isma'il Latif, then concluded by our reluctant city-founder Ed Hunter.

I hope all that warmongering in the RBD games can help us out here Jaffa - we've got some early fighting to do! :D
 
Okay, so I was a little naughty too, and played around 30 turns (through to 1450BC). But I was determined to take Orleans after they beat off my initial assault :)

Yes, we're at war with the French. Seems to be a theme for my games :D

I built a barracks in London, a temple in Zimbabwe, then started pumping out archers from Zimbabwe (1 every 2 turns). Our first attack on Orleans took place in 1830BC, when our stack of 3 archers suffered a complete disaster, and failed to take out a single spearman. Ack!! :spank:

Built some more archers, tried again in 1450BC. Success! One archer lost, and one promoted to elite :)

France is willing to talk peace if the next leader wishes, and will give us techs (which we need). If so, we should make a settler and claim the Orleans dyes ASAP. I suggest making a wall with our archers to block any French attempts to reclaim the land.
 
I suggest that we make peace with France immediately - they will give us 2 techs for it, which we could definitely use. Might I suggest iron working as one of the two? (Something better than archers would be nice :) )Then change Zimbabwe to settler and build where Orleans used to be, in with all those dyes. I'd also suggest rushing a temple (or building it if more practical, but not likely) in London soon to prevent any chance of a flip back to the English - that would be a disaster. And kill the English soon - we could use those furs they have in York. If we can get 4 productive cities up against France's 2, we will take them out easily.

Isma'il Latif is up next.
 
1-1425 Zimbabwe builds archer, switches to settler. France won't give me all thier techs, so we don't go for peace. Archers start moving towards France.
2-1400 Start work on road to former Orleans.
3-1375 Keep moving towards France. Isma'il starts complaining about long trips.
4-1350 Still moving towards France. Isma'il keeps complaining.
5-1325 The move towards France continues. Impi threatens Isma'il if he doesn't stop complaining.
6-1300 French soil breached. The seige of Rhimes begins next turn. Isma'il complains about having to wait 25 years for 'Next Turn' :)
7-1275 25 Years later, the seige of Rhimes starts. Isma'il stops complaining for the first time in 250 years. Rhimes destroyed. Peace treaty signed with France for all their techs and 12 gold. :D Ulundi founded by the sea, claiming all four dyes. Settler built, as to claim horse down south.
8-1250 --
9-1225 --
10-1200 --
11-1175 --
12-1150 --
13-1125 Bapedi built, claiming one of two known supplys of horses. Now, to just build a road...
14-1100 People want to build Forbidden Palace. Out of boredom, two impis and two archers dispached to destory England.
15-1075 London gets bored, riots, settles for bad TV movie. In first strike on England, a worker is captured, two English archers are killed, an Impi become elite, and our civilization enters a golden age. Sounds pretty good to me :D Due to golden age, Zimbabwe starts Colossus, will be done in 15 turns.
16-1050 --
17-1025 Siege of York begins, two english spearmen are killed. An Impi and an Archer of ours die.
18-1000 English warrior kills one of our Archers. Map Making learned. We can now build a Navy! To quote Moby Dick "Call me Ishmael." :D (Sorry, I had to do that, Isma'il is the Arabic form of Ishmael.) York captured, England destroyed. Archer becomes elite. Zimbabwe switches from colossus to Great Lighthouse.
19-975 Palace expanded.
20-950 Isma'il falls down in a cave and leaves the throne open for Ed.

Although we can now build a navy, we still have the problem of France occupying the lower part of our island. If you feel like it, destroy France. It shouldn't be too hard. :D
 
France crushed in battle and forced to give up ALL techs? Golden Age at perfect time to nab Great Lighthouse? Wow, what a turn! :goodjob: :goodjob: :goodjob:

I seem to have surrounded myself with very good players. This is going really, really well, so I propose that we try to conquer the world as early as possible. I've never finished one before 1700AD, probably because I've played on a lot of large maps, so this would be new territory for me. No suggestions other than some whipping might be in order for some of those temples!

Ed Hunter is up. Here's a picture of our empire so far - keep in mind that 3/4 of the world civs started within a few spaces of one another.
 

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925 BC: Emperor Ed Hunter I takes the throne. A road to transport horses is completed, and the Emperor promptly makes one of them the governer of London.
900 BC: We get Horseback riding for 40 gold. We are unable to terrorize the French, they have a comparable army to us. :mad:
Spittle Flies from the Emperor's lips.
875 BC: ------
850 BC: ------
825 BC: We discover the art of mathematics, and promptly force students to learn this useless art. We start on the construction, so that we might move our waste elsewhere, instead of the damn open air latrine in the palace, that thing stinks like all hell and the damn gong farmer never gets ALL the feces out.
800 BC: ------
775 BC: ------
750 BC: ------
730 BC: London finishes its temple. The horse orders them to build Horse-men
710 BC: We finish a road to iron. Emperor Ed Hunter I appoints lump of ferrous metal to governership of York. London switches to swordsmen.
690 BC: Ulundi finishes temple. Starts on swords. Emperor vows not to rest until we have closed the sharp object gap with the damned frenchies.
670 BC: ------
650 BC: York is connected by road.
630 BC: Emperor discovers that the french are moving a settler and a spear-man up to the empty spot in the jungle. Emperor Ed Hunter I demands to know who is responsible for this, and then randomly stabs an underling, saying that "This is the Price of Failure" just to show how evil he really is.
610 BC: London finishes building a swordsman, he is sent south. London starts on an another.

Tragically, our delightful Emperor dies in 610 after the the Emperor challenges the Lump of Iron to see who can hold their breath longer underwater. The emperor is killed, and the Iron is hanged for Regicide.


I know, its only 15 turns... But when a woman's around, distractions abound. :splat:
 
Good! It seems the forum is back up. Another fabulously successful turn sees the virtual destruction of France. Read on for the details...

(0) 610BC I notice that we have a severe lack of workers in our empire. Ulundi in particlar could use some of them badly. France is willing to trade Philosophy for Mathmatics + gold. No deal as yet... I don't see any real way to avoid war with France, but I won't start until we finish lighthouse in Zimbabwe. Bapedi take 38 turns on a temple? How about we make that 1 turn - whip!

(1) 590BC I change our workers from uselessly cutting trees to go mine some hills - we need more production. Our golden age ends...

(5) 510BC The French are building the Oracle. Wow, we're so not afraid.

(6) 490BC We have completed the Great Lighthouse! Zimbabwe switched to swordsmen in anticipation of war with France.

(9) 430BC We learn Construction and begin research on Literature. Two swordsmen due next turn. I figure horsemen are not very useful on this constricted map with lots of jungle and hills. France is going to lose their new city very soon.

(10) 410BC War declared on France (again). We destroy their newest city of Tours. Rheims targeted next. Barracks rushed in Ulundi and Bapedi, which are not growing, for healing purposes and to aid in training veteran troops.

(12) 370BC Troops in position outside Rheims.

(13) 350BC We have destroyed Rheims! Veteran swordsman now elite, regular swordsman now veteran. Elsewhere, a French swordman came out of nowhere and killed an elite archer. Military advisor now says we have a strong military compared to frogs!

(15) 310BC I am attempting to lure a pair of French swordsmen close enough for me to attack them first.

(16) 290BC Stupid AI! You fell for it! 2 swordsmen and 1 archer destroyed, 0 casulties. Now that the French army has been destroyed, we prepare to enter their homeland.

(18) 250BC We are outside Paris with 3 swordsmen and 2 archers...

(19) 230BC Paris captured! NO casulties again! Best luck I've ever had in combat, though I always attacked with overwhelming force. For once the probabilities actually worked the way you'd expect.

(20) 210BC We learn Literature, I select currency next - since this is the first turn, you can change that with no penalty. One French city remaining - do with them as you please...
 
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