Heffalump
Proboscidea Heffalumpus
Or I should say, Golden Ages AS IMPLEMENTED are a bad idea.
Why? Because Golden Ages, with their obvious economic benefit (+1 trade, +1 shield in all squares) are triggered by an event of no evident relation: a (strategically random) victory by a given military unit.
Consider: I am the Babylonians and the Bowman (2/1/2) is my special unit. I build my first one. Now I'm in the absurd position of declaring war on an enemy (even if i don't really want a war) or tracking down some barbarian unit and inflicting a good beating ... all so I can experience my economic renaissance. Of course I could wait until later in the game but if I'm the Babylonians I face the difficulty of winning combat against much more modern units with my obsolete bowman if I wait too long. That would result in sneaking my bowman around, hiding them from much stronger units and waiting until I can ambush a hapless diplomat, explorer, or the like. Also, what happens if I build Leo's? Will it upgrade my bowman even if they haven't won in combat yet, thus losing my chance to win forever and experience my Golden Age? Can Leo's actually work against me?
Does all this plotting about when & how I win my first bowman unit combat seem absurd to anyone else? The problem is the folks at Firaxis took the cause/effect relationship between the famous units of great civilizations in their golden age and turned it on its head. (And this gets back to the failure in logic that undermines the entire implementation of "special units" in the game, much discussed here.) F-15s did not make the Americans a great civilization. They certainly haven't increased trade or industrial output! Rather, F-15s are highly respected weapons because American society has the wealth and industrial capacity to manufacture them and support a cadre of highly trained pilots.
Special units are the product of a civilization at it's apex (i.e. a civ in its Golden Age). Golden ages don't result from a special unit!
All this said, I'm not sure what I would chose (from a gameplay perspective) to trigger a Golden Age, except that I would tie it in some fashion to the economic/cultural/military status of a civ. Once a golden age occurred it might THEN be an interesting result if my most modern military unit of the time was regarded by the world as a "special" unit, with the resulting advantages in combat.
Why? Because Golden Ages, with their obvious economic benefit (+1 trade, +1 shield in all squares) are triggered by an event of no evident relation: a (strategically random) victory by a given military unit.
Consider: I am the Babylonians and the Bowman (2/1/2) is my special unit. I build my first one. Now I'm in the absurd position of declaring war on an enemy (even if i don't really want a war) or tracking down some barbarian unit and inflicting a good beating ... all so I can experience my economic renaissance. Of course I could wait until later in the game but if I'm the Babylonians I face the difficulty of winning combat against much more modern units with my obsolete bowman if I wait too long. That would result in sneaking my bowman around, hiding them from much stronger units and waiting until I can ambush a hapless diplomat, explorer, or the like. Also, what happens if I build Leo's? Will it upgrade my bowman even if they haven't won in combat yet, thus losing my chance to win forever and experience my Golden Age? Can Leo's actually work against me?
Does all this plotting about when & how I win my first bowman unit combat seem absurd to anyone else? The problem is the folks at Firaxis took the cause/effect relationship between the famous units of great civilizations in their golden age and turned it on its head. (And this gets back to the failure in logic that undermines the entire implementation of "special units" in the game, much discussed here.) F-15s did not make the Americans a great civilization. They certainly haven't increased trade or industrial output! Rather, F-15s are highly respected weapons because American society has the wealth and industrial capacity to manufacture them and support a cadre of highly trained pilots.
Special units are the product of a civilization at it's apex (i.e. a civ in its Golden Age). Golden ages don't result from a special unit!
All this said, I'm not sure what I would chose (from a gameplay perspective) to trigger a Golden Age, except that I would tie it in some fashion to the economic/cultural/military status of a civ. Once a golden age occurred it might THEN be an interesting result if my most modern military unit of the time was regarded by the world as a "special" unit, with the resulting advantages in combat.