Anybody use Republic or Communism?

Edara

Chieftain
Joined
Mar 23, 2002
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3
I never touched both Republic and Communism because I see no usefulness of them compared to the rest.

I always be Monarchy during war period and turn to Democracy when my empire governs at least 75% of the world, other civilsations at that time would cause no real problems so I can gain my score by improving my cities.

Then I wonder about the other governments and their usefulness. Depotism has its own specific benefit of pop rushing which is very good at the beginning of time but what is the advantage to be Republic or Communism? I'd rather choose Democracy than Republic. Communism is out of question because of its deficiency - huge corruption and less productivity.

Anyone ever use Republic or Communism and why?
 
I start in despotism and yes i rush pop and make wars in the begenning of the game, specially with my roman civ, i used to rush legionaries in a war against the persians and their immortals, but after i won that war i changed to REPUBLIC, and started to build improvements and rebuild the roman empire until it gets strong in productivity and money, then i change to Democracy and start building a big army...

In conclusion i use REPUBLIC to rebuild the empire, and of course no wars in that period, i try to avoid wars while im on republic, because the main pourpose of republic in my game is to rebuild ur empire, that means building all the improvements possible and no military unit, i start the militaty units when i change to DEMOCRACY.

Monarchy and communism are useless... at least for me.

I like in call to power the way they put the goverments, in communism u had a lot of production but less money and less research. democracy was a lot of money and higher research but low production, ect ect... in this game DEMOCRACY is the best civ.
 
Republic is usually looked at as being the best government.

Compared to democracy, republics suffer far less war weariness, while churning out comparable income and science. You can fight wars for hundreds of years, as the aggressor, in a republic while Democracy would be plunged into civil unrest in a relatively short amount of time.

Republics enjoy more freedom during war, while a Democracy would have to position all of its units at the enemy border prior to declaring war. This is because Democracies are limited to very short wars, before having to raise the luxury tax quite a bit.

With the money saved by lowering the luxury slider, Republics can either buy techs, which is especially useful in 1.17, or raise their science rate, surpassing that of a Democracy.

Workers under a Democracy do enjoy a 50% increase in production, which is useful when placing all of those railroads in the beginning of the industrial era. Though i usually have hordes of workers anyway.

In order to set themselves up for a successful Republic, a lot of players switch to Monarchy first. There they build a luxury base and sometimes conduct a strategic war. When most of the happiness/economic buildings are complete, players then switch to Republic. The bonuses usually out weigh the disadvantages of a second anarchy.

Switching to Republic without at least 3 luxuries and temples/cathedrals can be disastrous, and will have you operating at a deficit.

Theres a nifty thread by Eyrei i think on the first page of the strategy forum, about the Monarchy-Republic transition.

Fighting a war as a Republic as opposed to Monarchy, you'll be gaining far greater income, and producing more science than a monarchy, allowing you to stay on top of the tech race, while other nations in less productive governments may fall behind.

Communism is far less useful. Even when i have a huge sprawling empire, i'd rather be a Republic. You should be careful of conducting industrial age wars, in 1.17, when the AI switches to communism, it "self-destructs" pop-rushing its cities down to size 1.

A lot of this is common knowledge, but i had time to kill. :) On monarch level and below i'll usually switch to Republic and stay there for the entire game. On Emperor level, with fewer content citizens, the Monarchy-Republic transition is neccessary.
 
Yes i like to go from despotism to republic when i got enough luxury and a market place, for the same reason mentioned earlier, but you shouldnt have built rush under despotism because it create civil disorder. i dont play higher than regent.
 
I use communism only when I play china or russia.
 
I know it is common knowledge about using Republic, but I find that for my style of play it is pretty much useless. War weariness is a killer issue even in Republic for me - I get better productivity as a Monarchy. And in peace time of course Democracy is better. So I never use Republic at all these days.
 
Despotic --> Monarchy/Republic --> Democracy

and there i stay - even during world wars.

but the choice Mon/Rep depends on what my playing style is. If I have a sprawling empire and no big wars are forseeable in the near future I take the lower corruption (and make SURE I have Bachs and Sixtinian), if I have a small, highly developed empire and want to go warmongering I choose Monarchy.

:)
 
Communism is the worst government in the game, it used to be really good in other games :mad: . i think the governments bar should look more like this in editor


Increases with No. of citys
Increases with distance from capital
Amount of corruption in capital:

None
Minimal
Nuisance
Problematic
Rampant
Catastrophic

Id set communism at:
dosnt increase with No. of citys
dosnt increase with distance from capital
Problematic

:goodjob: communism could once agian have a use.
 
Yes. Get rid of the "communal" corruption degree.
 
At the moment I'm China and I'm a commie!! Just build a compact set of city's and place your forbidden palace at the right place, got it with a Great Leader(build city-use leader), so when you go commie corruption is no problem, and the wars you can wage is can last forever without the B*llsh*t of your people. and because corruption is low in every city you don't really have to rush projects and if you have to, who care get out your whip and butcher:lol: :lol: :lol:
 
It's obvious that you guys have never tried Communism with a large empire. By large I mean one where a goodly portion of your cities are outside the benefits of your palaces.

Sure you will have less gold and tech due to the lack of commerce bonus, but you will have about 5 times the shields a compared to a Democracy. You can make up for the lack of commerce to some extent by actually building banks and research centers in those cities that were giving you one trade.

Oh yeah, you can pop rush, and support 8 units per metropolis, and military units make your people content.
 
Originally posted by SirPleb
I know it is common knowledge about using Republic, but I find that for my style of play it is pretty much useless. War weariness is a killer issue even in Republic for me - I get better productivity as a Monarchy. And in peace time of course Democracy is better. So I never use Republic at all these days.

The reason war weariness is a problem for you under republic is probably because you are the aggressor. If you are patient and a little crafty, you can get the AI to start a war just about anytime you want. When you are attacked, war weariness in republic does not set in at all for about 20 turns, and sometimes more.
 
the benifit of communism becomes apparent once u have a large sprawling empire on a huge map (the corruption benifit at least) and of corse not having war weiryness, u really must declare war on all the democracys and republics out there ... the fact that u dont send or plan to send any troops after them is another matter .. but then that will slow the republics and democracys down a tad and make them change government ... that is the same with monarcy though .... and u can pop rush so u can save that cash for science research and tecks (if anyone is willing to trade u ;) ) .... money to the commie player has a much less value because u cant rush stuff with money ..... and remember ... if u are a religious civ ... change governments as often as u need then ... u goto war then change your government to commie or monarcy (or despot) if it is going to last more then 10 turns .. then go to democracy .... when u are religious civ republic is more of a bastard child (although great if u are not a religious civ)
 
Republic is a great government - you don't really have to fear prolonged wars like you do in democracy (cranking up the lux usually sorts the pop out fairly well, at least for a while), and you have the additional trade benefits not available under monarchy. Monarchy can have it's uses of course especially when you have a bunch of small cities, but I'd prefer republic in all but the most extreme circumstances. Usually I'd build up my cities in despo then do the republic switch. One thing to bear in mind is republic is very weak unless you have a fairly well developed core of cities. Make sure you have the core before you switch to it, otherwise you *will* get bad results. Also, remember republic comes a long time before democracy, so you can be in it a lot earlier, and if you're a non-religious civ it's usually best to pick it and stick with it, as the minor bonuses of democracy are generally not worth prolonged anarchy and the loss of flexibility you get with republic.
 
One thing to remember before switching to republic, or democracy for that matter, is that on monarch and higher, any city above size 6 is going to need an advanced happiness improvment. A marketplace if you have 3+ luxuries, or a cathedral or colloseum if you don't. This will allow the city to continue growing, rather than having to have entertainers.
 
You could also just crank up the lux rate - I often run at 10% lux on republic (and up to 30 or 40% when my citizens get seriously war weary).
 
Originally posted by IronicWarrior19
You could also just crank up the lux rate - I often run at 10% lux on republic (and up to 30 or 40% when my citizens get seriously war weary).

Yeah. On the first turn of republic, I set my luxury rate at 10% whether I need it or not. Makes for very little disorder, and faster growth, since you need almost no entertainers.
 
Most of the recent polls & posts I've seen lists Republic & Democracy as Civ players' favourite govt. I think Monarchy is slowly becoming another favourite because of the wild tech trading and the fact that the human player doesn't need to research to get to the end of the tech tree. I don't think many people use Communism though. It is still widely regarded as the weakest argument to build a civ with. It seems to have too many problems compared to the rest (& I've played full games under Communism).

I'd still like to get into a good govt guide going because I've never seen one yet. I think there are some myths associated with most of the govts. Stuff like:

- Communism is good for large empires. Not really. When your # cities goes past the optimal cities for the map, each city you add brings new corruption to every city you have. Therefore, the larger your empire gets, the more corrupt each city gets. Your overall corruption won't be better than a democracy with good Palace/FP locations. However, if you are able to get a courthouse & police station in each city, it's not as bad.

- War weariness is a drag. As eyrei stated, your best bet is to make the other civ the aggressor. Eyrei, did you make a strategy guide on this? You'd probably make a ton of $$ ;) jk

- Military Police are useless. Not at all. They keep your people content. That saves you typically 10% on your luxury slider. It also doubly saves money because metropolis' can pay for 3-4 troops as MP and 4-5 for the field.
 
Originally posted by chiefpaco
- Communism is good for large empires. Not really. When your # cities goes past the optimal cities for the map, each city you add brings new corruption to every city you have. Therefore, the larger your empire gets, the more corrupt each city gets. Your overall corruption won't be better than a democracy with good Palace/FP locations. However, if you are able to get a courthouse & police station in each city, it's not as bad.
True. Corruption is excessive under Communism. And I'm not sure with the courthouses. Somehow they don't have much effect, either.
Onset of war weariness is much later than 20 turns when you aren't the aggressor. I'm not sure about that but controlling your unit losses you can have 100 turns free under Republic. I conquered almost the world when attacked by the A.i. in a global war without war weariness.
 
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