The civIII Democracy Game

TheDuckOfFlanders

the fish collecter
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I have talked to TF yesterday and he granted me the right to start the CivIII democracy game.So a new forum will be created in the CivIII section for it ,and this thread may serve as an announcement/recruitement thread.

If you don't know what a Democracy game is ,i advice you to follow the link in my sig and to check out the CivII Democracy game.
A short explenation: A democracy game is a game of CivIII ruled by a number of people in a democratic way rather than one person.The nation is ruled by a president and various other leaders.People can vote for about everything they wan't and can run for every gouvermental position they want.

In contrast to the CivII Demo game in it's beginning the CivIII democracy game will be an open game ,meaning that people don't have to be a member of the nation before they can enter the forum.

This thread will also serve for the formation of the firs administration ,meaning that anybody can claim a gouverment position in this thread.

A Rules thread (adapted for CivIII) will be opend when the forum is created.

Anyhow ,for those that were eagerly waiting for a CivIIII Democracy game ,it's time to voice youre support and sign up.

Already chosen position's for the first term:

Eyrei: domestic leader

Bill_in_PDX: Trade leader
Earl Of Chester: deputy trade leader

Cyc: Cultural leader

Grey Fox: millitary leader

Civanator: science leader

Shaitan: Diplomacy leader


Btw. Any leader can appoint a deputy ,if you want to apply for a deputy position you'll have to pm the leader of the department you wanna be deputy in.

edit: We still need a president.

I will update this list.
remember ,one can appoint himself for the first term ,so be quick :D
 
Haaha! A dream come true. OK. Maybe a slight exagerration, but go ahead and sign me up.:goodjob:
 
This thread needs to be sticky!

I will be joining although in a less involved role.
 
I would love to be a participant in this as well. I have followed the threads in the CIV2 Democracy game with interest.

Bill
 
i'd like to join, as well. sign me up. where do we go from here? i've always wanted to be secretary of the interior.
 
We probably need to start deciding how the government will be organized. Since civ3 is more complicated than civ2, there will probably need to be more cabinet members.
 
Nice to see the interrest ,although i expected it.Mind though that it's not really nessecary to sign up ,as this time it will be an open forum ,meaning that evcerybody can enter whenever they want.This can be a problem with DL's ,but first of all i don't think many user's here would do that anyway ,and second of all the DL in question would be severely punished by the moderator ,so he is warned ,and third of all: an open forum means lot's of citizin's as thus lot's of vote's wich should make it very tough for a dl as he would need multiple login's.

Anyway ,as Dell19 said this thread should be made sticky ,but i think it will when the mods of this forum read it ,and otherwise i will pm them.

I only asked people to sign up to see how much people are interrested ,so i have a clear look of our future nation.

The democracy game will ,by a new proposition by mine ,have a new voting system (wich is still in construction) Wich will give defacto all power to the leader's and no power to the people except the vote's in Ellection time.this means from now on the leader's will decide everything for theyre department and won't have to do the work that was done by previous administration. (aka posting way to much poll's)
Though the leader's will inform the people of what they are planning to do ,and the citizin's will have the opportunity to demand a poll for a certain decission if they get enough support from the other people ,meaning a certain percentage of the people. (prob. about 60%)

Anyway ,that means i have solely decided to rework a part of the Demo game ,so that the the leader position's will be much more interresting and fun ,while the people will still have certain democratic right's ,only defacto the leader's will decide everything ,rather than the people.

we are still in the middle of these reformation's ,but once done they will be the final tough that will perfectionize the game.
if you wanna have an idea of these reformation's ,read this thread:

http://forums.civfanatics.com/showthread.php?s=&threadid=19013
 
When will the forum be open?
 
We probably need to start deciding how the government will be organized. Since civ3 is more complicated than civ2, there will probably need to be more cabinet members.

Thank's eyrei for stating that ,and i would want to ask youre help on this because you know more about civIII than me. (me who hasn't got civIII)
If you wish ,can you make a list of what the differend department's should be under civIII and the different leader position's?That is about the only thing that needs to be changed really for the moment ,as there are difference's between civII and civIII in some part's of the game.

Just give youre proposition ,don'ty have to be perfect as long as i get something to work from.You know the different leader position's under the CivII game so i think you know what's to be changed.

When will the forum be open?

That won't take much time at all ,the only thing's that needs to be done is TF opening the forum (in progress) ,we constructing a goverment structure ,and the formation of the First CivIII demo game Cabinet.
 
For cabinet minister, I suggest:

VP - Same as CIV2.
Military Leader - Same as CIV2. Except that if the economy were mobilized for war at any point, this person would actually play the game instead of the president until a peace treaty is signed.

Science Leader - Decides what research paths to take.

Domestic Advisor - Overall terrain improvement and assignment of workers to regions. Also, city location and should be able to override governors decisions if a new settler needs to be produced. Also, charged with increasing efficiency empire wide through reduction of corruption and waste.

Foreign Minister - Makes decisions about ROPs, Alliances, MPPs, and whether to attempt to improve or strain relations with other civs.

Trade advisor - Manages trade of resources and luxuries with other civs, and works with the science advisor to trade for technologies.

Cultural and Information Minister - Charged with keeping the empires cultural borders intact and, if possible, expanding. Because of the need to gather intelligence to do this, I would put these too charges together. Also, exploration might be included here.

Resource Acquisition Minister - This position would not always be necessary, but when necessary, this person would be responsible for suggesting ways to acquire needed resources, when trade fails or is not possible. This is not always accomplished through military means, so is not necessarily within the realm of the military advisor. This person would also be responsible for advising the domestic advisor during the colonization stage, as to what areas would most likely yield particular resources, etc.


Just my thoughts. I think I covered everything. Input please!
 
Originally posted by Shaitan

What's a DL?

Double log in I think. It would allow you to vote twice.
 
Great work Eyrei ,that was just what i needed. :goodjob:

Just my thoughts. I think I covered everything. Input please!

Indeed ,very good coverage.No some thing's need a bit of refinement to integrate it fully in the decission making process ,but overall this looks very good.I'll give you some comment's now ,and more will folow later ,i have also some other thing's to do ,anyway ,for now:

VP - Same as CIV2.
Military Leader - Same as CIV2. Except that if the economy were mobilized for war at any point, this person would actually play the game instead of the president until a peace treaty is signed.

Very good idea about the millitary leader playing when in war time.I have thought of it a while ago and might incorparate it in the CivII game if we can work it out.I would propose though that in this war case scenarion ,the president would still do the domestic matter's ,then save it in the same turn and let the millitary leader play out the turn with his millitazry unit's ,or even better ,let the millitary leader come before the president at that same turn ,so that the president could handle make some change's possibly needed after the action's of the millitary leader (for example changing the build queue of a new captured city) ,and could react on the turn changing event's.

Foreign Minister - Makes decisions about ROPs, Alliances, MPPs, and whether to attempt to improve or strain relations with other civs.

Science Leader - Decides what research paths to take.

Trade advisor - Manages trade of resources and luxuries with other civs, and works with the science advisor to trade for technologies.

these are all fine as theyre are ,no need to make changes here.

Domestic Advisor - Overall terrain improvement and assignment of workers to regions. Also, city location and should be able to override governors decisions if a new settler needs to be produced. Also, charged with increasing efficiency empire wide through reduction of corruption and waste.

this looks very good ,although i want the aproval of other experienced leader's of the civII demo game ,for if the overiding ogf the gouvernor's would be ok ,but i think that will be good ,although we need a system for when the Domestic advisor may override the gouvernor's ,possibly by mean's of a cabinet vote when needed ,that is when Domestic advisor and gouvernor(s) do not agree.

Cultural and Information Minister - Charged with keeping the empires cultural borders intact and, if possible, expanding. Because of the need to gather intelligence to do this, I would put these too charges together. Also, exploration might be included here.

This can be a little problem ,as the cultural advisor would be dependant of the building's the gouvernor's decide to build.Again i think a system similar to the one of Domestic advisor to gouvernor's would apply here ,that is if both disagree a cazbinet vote would be needed to give the cultural advisor to ovveride or not.

Resource Acquisition Minister - This position would not always be necessary, but when necessary, this person would be responsible for suggesting ways to acquire needed resources, when trade fails or is not possible. This is not always accomplished through military means, so is not necessarily within the realm of the military advisor. This person would also be responsible for advising the domestic advisor during the colonization stage, as to what areas would most likely yield particular resources, etc.

I don't think this position is needed ,although as i am used in these game's oppinion's can defere wso e have to work a concensus out of this.But basicly i think the recource aquisition would perfectly fall under the millitary leader as the goal's of war are mostly decided by general public sentiment's expressing what the nation need's to advance.Or as alternative this can be reached by diplomacy ,therefore it lies within the scope of Both millitary leader and diplomacy leader ,they react on the sentiment's of the people ,and if the diplomacy leader can't manage to aquire those recources ,the Millitary leader could jump in and propose to take these recource's ,or the Domestic leader could decide to start a colony.

Anyway ,more imput needed on this by as much people as possible.
And as i said again ,thank's Eyrei you are a good help ,and ill probably will ask you for input more while we are in the preparing stages.
 
Originally posted by TheDuckOfFlanders


Very good idea about the millitary leader playing when in war time.I have thought of it a while ago and might incorparate it in the CivII game if we can work it out.I would propose though that in this war case scenarion ,the president would still do the domestic matter's ,then save it in the same turn and let the millitary leader play out the turn with his millitazry unit's ,or even better ,let the millitary leader come before the president at that same turn ,so that the president could handle make some change's possibly needed after the action's of the millitary leader (for example changing the build queue of a new captured city) ,and could react on the turn changing event's.




In CIV3, when you actually mobilize your economy (sometimes several strong AI's will declare war at once), you cannot initiate the production of anything but units, harbors, airports, barracks and walls anyway, so the military advisor really could play the whole turn. During a normal war, though, your idea makes sense. Mobilization is normally a last resort.
 
I'm interested in such a thing.
 
Originally posted by TheDuckOfFlanders
I don't think this position is needed ,although as i am used in these game's oppinion's can defere wso e have to work a concensus out of this.But basicly i think the recource aquisition would perfectly fall under the millitary leader as the goal's of war are mostly decided by general public sentiment's expressing what the nation need's to advance.Or as alternative this can be reached by diplomacy ,therefore it lies within the scope of Both millitary leader and diplomacy leader ,they react on the sentiment's of the people ,and if the diplomacy leader can't manage to aquire those recources ,the Millitary leader could jump in and propose to take these recource's ,or the Domestic leader could decide to start a colony.


My reasoning for this, is that resources are extremely important, and there are many ways of acquiring them. I think it would be useful to have someone whose sole responsibility is to make sure the empire has the resources it needs, as this can make or break a civ. The position doesn't even have to be a cabinet position as far as voting and such, but should provide advice to the cabinet on these issues. They would be responsible for locating all sources of coal, for example, and posting possible ways to acquire it, whether through might, trade, or something a little more devious.;) This person could also provide information on possible ways of depriving the other civs of resources as well (there are a couple exploits in this area).
 
Originally posted by God
I'm interested in such a thing.

Hehe. God has spoken.

We of course welcome God to the game.
 
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