This is the summary thread for cities in the province of Phobos. It is to be updated by the governor alone, so please do not post anything here. I have initiated discussions regarding the build ques here. If there is something regarding the cities that you would like to discuss and can´t find any proper thread for, please either pm me and I will set one up, or just create one on your own. 
The smilies in each city´s summary represent happy, content and angry people. All credit for this idea belong to duke o'york.
Mass transits are to be built in all cities when they are needed.
The Holy Duck Pond Super Sciene City
Location: Main island
Size: 21
= 10
= 10
= 0
Entertainers: 0
Scientists: 1
Food Surplus: 9
Production (support/availible): 2/6
Taxes: 82
Luxuries: 55
Science: 342
Trade routes: Sixchan, wine +10; Dellville, wine +10; Dukeshire, salt +9
Supported Units: 2 riflemen
Garrison: 2 riflemen, 1 cavalry
Improvements: temple, marketplace, library, city walls, aqueduct, bank, university, colloseum, sewer system, super highways, oastal fortress, harbour
Wonders: Colossus, Copernicus Observatory, Newton´s University
Current production: supermarket
Turns until complete: 7
Build Que: stock market, platform, factory
Potpolia
Location: Main island
Size: 13
= 4
= 7
= 2
Entertainers: 1
Food Surplus: 4
Production (support/availible): 3/26
Pollution: 3
Taxes: 16
Luxuries: 16
Science: 22
Trade routes: Xinjan, gems +3;
Supported Units: 1 rifleman, 2 cavalry, 1 freight
Garrison: 1 rifleman
Improvements: temple, marketplace, library, aqueduct, bank, factory, sewer system
Wonders: none
Current production: stock market
Turns until complete: 7
Build Que: trade routes, harbour. Look into second defender.
Athenae
Location: Main island
Size: 13
= 4
= 8
= 1
Entertainers: 0
Food Surplus: 10
Production (support/availible): 4/12
Taxes: 24
Luxuries: 16
Science: 28
Trade routes: Tabriz, dyes +3 ; Tsingtao, gems +3 ; Frankfurt, oil +6
Supported Units: 2 riflemen, 1 engineer, 1 transport
Garrison: 2 riflemen
Improvements: temple, marketplace, library, aqueduct, bank, factory, sewer system
Wonders: Michelangelos Chapel
Current production: transport (just started means changing to stock market possible without loss)
Turns until complete: 5
Build Que: stock market, harbour, offshore platform
Fort Pornstar
Location: Main island
Size: 12
Happy/Content/Angry: 3/4/3
Food Surplus: 2
Production (support/availible):4/36
Pollution: 0
Taxes: 14
Luxuries: 10
Science: 18
Trade routes: Bokhara, hides +2
Supported Units: 1 rifleman, 2 cavalry, 1 battleship, 1 freight
Garrison: 1 rifleman, 1 cavalry
Improvements: temple, marketplace, library, courthouse, aqueduct, bank, mass transit, factory, sewer system, harbour
Wonders: Hoover Dam
Current production: battleship
Turns until complete: 2
Build Que: last trade route(of lower priority), port, battleships
Kevholm
Location: Its own small island just east of main island
Size: 9
Happy/Content/Angry: 2/7/0
Food Surplus: 6
Production (support/availible): 2/10
Taxes: 15
Luxuries: 10
Science: 17
Trade routes: Neapolis, silk +6
Supported Units: 2 riflemen
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, coastal fortress, harbour, offshore platform
Wonders: Neapolis, silk +5
Current production: factory
Turns until complete: 18
Build Que: trade routes
Becka-Becka
Location: Its own small island just north-east of main island
Size: 8
Happy/Content/Angry: 1/7/0
Food Surplus: 7
Production (support/availible): 2/7
Taxes: 10
Luxuries: 7
Science: 12
Trade routes: none
Supported Units: 2 riflemen, 1 freight
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, coastal fortress, harbour, ofshore platform
Wonders: none
Current production: factory
Turns until complete: 27
Build Que: trade routes
Pellaken Bay
Location: Main island
Size: 6
Happy/Content/Angry: 1/5/0
Food Surplus: 5
Production (support/availible): 2/7
Taxes: 6
Luxuries: 4
Science: 7
Trade routes: none
Supported Units: 1 riflemen, 1 engineer, 1 freight
Garrison: 1 riflemen, 1 cavalry
Improvements: temple, marketplace, harbour
Wonders: none
Current production: aqueduct
Turns until complete: 9
Build Que: one trade route, factory, remaining routes

The smilies in each city´s summary represent happy, content and angry people. All credit for this idea belong to duke o'york.
Mass transits are to be built in all cities when they are needed.
The Holy Duck Pond Super Sciene City
Location: Main island
Size: 21



Entertainers: 0
Scientists: 1
Food Surplus: 9
Production (support/availible): 2/6
Taxes: 82
Luxuries: 55
Science: 342
Trade routes: Sixchan, wine +10; Dellville, wine +10; Dukeshire, salt +9
Supported Units: 2 riflemen
Garrison: 2 riflemen, 1 cavalry
Improvements: temple, marketplace, library, city walls, aqueduct, bank, university, colloseum, sewer system, super highways, oastal fortress, harbour
Wonders: Colossus, Copernicus Observatory, Newton´s University
Current production: supermarket
Turns until complete: 7
Build Que: stock market, platform, factory
Potpolia
Location: Main island
Size: 13



Entertainers: 1
Food Surplus: 4
Production (support/availible): 3/26
Pollution: 3
Taxes: 16
Luxuries: 16
Science: 22
Trade routes: Xinjan, gems +3;
Supported Units: 1 rifleman, 2 cavalry, 1 freight
Garrison: 1 rifleman
Improvements: temple, marketplace, library, aqueduct, bank, factory, sewer system
Wonders: none
Current production: stock market
Turns until complete: 7
Build Que: trade routes, harbour. Look into second defender.
Athenae
Location: Main island
Size: 13



Entertainers: 0
Food Surplus: 10
Production (support/availible): 4/12
Taxes: 24
Luxuries: 16
Science: 28
Trade routes: Tabriz, dyes +3 ; Tsingtao, gems +3 ; Frankfurt, oil +6
Supported Units: 2 riflemen, 1 engineer, 1 transport
Garrison: 2 riflemen
Improvements: temple, marketplace, library, aqueduct, bank, factory, sewer system
Wonders: Michelangelos Chapel
Current production: transport (just started means changing to stock market possible without loss)
Turns until complete: 5
Build Que: stock market, harbour, offshore platform
Fort Pornstar
Location: Main island
Size: 12
Happy/Content/Angry: 3/4/3
Food Surplus: 2
Production (support/availible):4/36
Pollution: 0
Taxes: 14
Luxuries: 10
Science: 18
Trade routes: Bokhara, hides +2
Supported Units: 1 rifleman, 2 cavalry, 1 battleship, 1 freight
Garrison: 1 rifleman, 1 cavalry
Improvements: temple, marketplace, library, courthouse, aqueduct, bank, mass transit, factory, sewer system, harbour
Wonders: Hoover Dam
Current production: battleship
Turns until complete: 2
Build Que: last trade route(of lower priority), port, battleships
Kevholm
Location: Its own small island just east of main island
Size: 9
Happy/Content/Angry: 2/7/0
Food Surplus: 6
Production (support/availible): 2/10
Taxes: 15
Luxuries: 10
Science: 17
Trade routes: Neapolis, silk +6
Supported Units: 2 riflemen
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, coastal fortress, harbour, offshore platform
Wonders: Neapolis, silk +5
Current production: factory
Turns until complete: 18
Build Que: trade routes
Becka-Becka
Location: Its own small island just north-east of main island
Size: 8
Happy/Content/Angry: 1/7/0
Food Surplus: 7
Production (support/availible): 2/7
Taxes: 10
Luxuries: 7
Science: 12
Trade routes: none
Supported Units: 2 riflemen, 1 freight
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, coastal fortress, harbour, ofshore platform
Wonders: none
Current production: factory
Turns until complete: 27
Build Que: trade routes
Pellaken Bay
Location: Main island
Size: 6
Happy/Content/Angry: 1/5/0
Food Surplus: 5
Production (support/availible): 2/7
Taxes: 6
Luxuries: 4
Science: 7
Trade routes: none
Supported Units: 1 riflemen, 1 engineer, 1 freight
Garrison: 1 riflemen, 1 cavalry
Improvements: temple, marketplace, harbour
Wonders: none
Current production: aqueduct
Turns until complete: 9
Build Que: one trade route, factory, remaining routes