This is the summary thread for cities in the province of Deimos. It is to be updated by the governor alone, so please do not post anything here. I have initiated discussions regarding the build ques here. If there is something regarding the cities that you would like to discuss and can´t find any proper thread for, please either pm me and I will set one up, or just create one on your own. 
Mass transits are to be built in all cities when needed.
Spycatcher
Location: Spycatcher island, just east of main island
Size: 18
Happy/Content/Angry: 6/7/5
Entertainer: 0
Food Surplus: 8
Production (support/availible): 3/37
Pollution: 13
Taxes: 32
Luxuries: 22
Science: 26
Trade routes: Beijing, gold +5
Supported Units: 2 riflemen, 1 cavalry
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, bank, factory, sewer system, harbour, offshore platform
Wonders: none
Current production: mass transit
Turns until complete: 5
Build Que: trade routes, port, battleships. Collosum when needed.
Sixchan
Location: Small island just east of main island
Size: 12
Happy/Content/Angry: 3/7/2
Food Surplus: 3
Production (support/availible): 3/13
Taxes: 21
Luxuries: 13
Science: 23
Trade routes: The Holy Duck Pond, beads +7; Dellville, gems +4
Supported Units: 2 riflemen, 1 engineer
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, sewer system, harbour, offshore platform
Wonders: none
Current production: factory
Turns until complete: 8
Build Que: bank, trade routes, library
Unknown City
Location: Island east of main island
Size: 10
Happy/Content/Angry: 2/5/2
Entertainer: 1
Food Surplus: 5
Production (support/availible): 6/11
Taxes: 8
Luxuries: 8
Science: 21
Trade routes: Dover, wine +2
Supported Units: 2 riflemen, 1 cavalry, 1 destroyer, 1 engineer, 1 battleship
Garrison: 2 riflemen
Improvements: temple, library, aqueduct, factory
Wonders: none
Current production: marketplace
Turns until complete: 7
Build Que: one trade route, bank, last trade route
Joespaniel
Location: Island east of main island
Size: 12
Happy/Content/Angry: 3/8/1
Food Surplus: 4
Production (support/availible): 5/27
Pollution: 5
Taxes: 22
Luxuries: 14
Science: 17
Trade routes: Shanghail, beads +3 ; Nanking, copper +3
Supported Units: 2 riflemen, 1 engineer, 1 alpine troops, 1 cruiser, 1 freight
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, bank, factory, coastal fortress, harbour, offshore platform
Wonders: none
Current production: sewer system
Turns until complete: 3
Build Que: stock market
Mocromanagement: Moving 2 non-shielded grasslands to ocean would mean +4 shields and +2 trade (and -2 food)
Mpondo
Location: Spycatcher island, just east of main island
Size: 13
Happy/Content/Angry: 3/7/3
Food Surplus: 7
Production (support/availible): 3/5
Taxes: 19
Luxuries: 12
Science: 20
Trade routes: Viroconium gold +3 ; Canton, wine +4
Supported Units: 2 riflemen, 1 transport
Garrison: 1 riflemen, 1 cavalry
Improvements: temple, marketplace, aqueduct, sewer system, harbour
Wonders: none
Current production: offshore platform
Turns until complete: 24
Build Que: bank, freights, factory
Thunder Falls
Location: Same island as Unknown City, east of main island
Size: 5
Happy/Content/Angry: 1/4/0
Food Surplus: 2
Production (support/availible): 2/7
Taxes: 6
Luxuries: 3
Science: 5
Trade routes: none
Supported Units: 2 riflemen
Garrison: 2 riflemen
Improvements: temple, marketplace, harbour, offshore platform
Wonders: none
Current production: aqueduct
Turns until complete: 8
Build Que: freights for trade
St. Leowind
Location: Same island as Joespaniel, east of main island
Size: 4
Happy/Content/Angry: 1/3/0
Food Surplus: 2
Production (support/availible): 3/4
Taxes: 3
Luxuries: 3
Science: 4
Trade routes: none
Supported Units: 2 riflemen, i engineer, 1 spy
Garrison: 2 riflemen
Improvements: temple, marketplace
Wonders: none
Current production: harbour
Turns until complete: 8
Build Que: one trade route, aqueduct

Mass transits are to be built in all cities when needed.
Spycatcher
Location: Spycatcher island, just east of main island
Size: 18
Happy/Content/Angry: 6/7/5
Entertainer: 0
Food Surplus: 8
Production (support/availible): 3/37
Pollution: 13
Taxes: 32
Luxuries: 22
Science: 26
Trade routes: Beijing, gold +5
Supported Units: 2 riflemen, 1 cavalry
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, bank, factory, sewer system, harbour, offshore platform
Wonders: none
Current production: mass transit
Turns until complete: 5
Build Que: trade routes, port, battleships. Collosum when needed.
Sixchan
Location: Small island just east of main island
Size: 12
Happy/Content/Angry: 3/7/2
Food Surplus: 3
Production (support/availible): 3/13
Taxes: 21
Luxuries: 13
Science: 23
Trade routes: The Holy Duck Pond, beads +7; Dellville, gems +4
Supported Units: 2 riflemen, 1 engineer
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, sewer system, harbour, offshore platform
Wonders: none
Current production: factory
Turns until complete: 8
Build Que: bank, trade routes, library
Unknown City
Location: Island east of main island
Size: 10
Happy/Content/Angry: 2/5/2
Entertainer: 1
Food Surplus: 5
Production (support/availible): 6/11
Taxes: 8
Luxuries: 8
Science: 21
Trade routes: Dover, wine +2
Supported Units: 2 riflemen, 1 cavalry, 1 destroyer, 1 engineer, 1 battleship
Garrison: 2 riflemen
Improvements: temple, library, aqueduct, factory
Wonders: none
Current production: marketplace
Turns until complete: 7
Build Que: one trade route, bank, last trade route
Joespaniel
Location: Island east of main island
Size: 12
Happy/Content/Angry: 3/8/1
Food Surplus: 4
Production (support/availible): 5/27
Pollution: 5
Taxes: 22
Luxuries: 14
Science: 17
Trade routes: Shanghail, beads +3 ; Nanking, copper +3
Supported Units: 2 riflemen, 1 engineer, 1 alpine troops, 1 cruiser, 1 freight
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, bank, factory, coastal fortress, harbour, offshore platform
Wonders: none
Current production: sewer system
Turns until complete: 3
Build Que: stock market
Mocromanagement: Moving 2 non-shielded grasslands to ocean would mean +4 shields and +2 trade (and -2 food)
Mpondo
Location: Spycatcher island, just east of main island
Size: 13
Happy/Content/Angry: 3/7/3
Food Surplus: 7
Production (support/availible): 3/5
Taxes: 19
Luxuries: 12
Science: 20
Trade routes: Viroconium gold +3 ; Canton, wine +4
Supported Units: 2 riflemen, 1 transport
Garrison: 1 riflemen, 1 cavalry
Improvements: temple, marketplace, aqueduct, sewer system, harbour
Wonders: none
Current production: offshore platform
Turns until complete: 24
Build Que: bank, freights, factory
Thunder Falls
Location: Same island as Unknown City, east of main island
Size: 5
Happy/Content/Angry: 1/4/0
Food Surplus: 2
Production (support/availible): 2/7
Taxes: 6
Luxuries: 3
Science: 5
Trade routes: none
Supported Units: 2 riflemen
Garrison: 2 riflemen
Improvements: temple, marketplace, harbour, offshore platform
Wonders: none
Current production: aqueduct
Turns until complete: 8
Build Que: freights for trade
St. Leowind
Location: Same island as Joespaniel, east of main island
Size: 4
Happy/Content/Angry: 1/3/0
Food Surplus: 2
Production (support/availible): 3/4
Taxes: 3
Luxuries: 3
Science: 4
Trade routes: none
Supported Units: 2 riflemen, i engineer, 1 spy
Garrison: 2 riflemen
Improvements: temple, marketplace
Wonders: none
Current production: harbour
Turns until complete: 8
Build Que: one trade route, aqueduct