City Summaries - Province of Deimos

Mr Spice

Emperor
Joined
Oct 17, 2001
Messages
1,250
Location
Sweden
This is the summary thread for cities in the province of Deimos. It is to be updated by the governor alone, so please do not post anything here. I have initiated discussions regarding the build ques here. If there is something regarding the cities that you would like to discuss and can´t find any proper thread for, please either pm me and I will set one up, or just create one on your own. :)

Mass transits are to be built in all cities when needed.

Spycatcher

Location: Spycatcher island, just east of main island
Size: 18
Happy/Content/Angry: 6/7/5
Entertainer: 0
Food Surplus: 8
Production (support/availible): 3/37
Pollution: 13
Taxes: 32
Luxuries: 22
Science: 26
Trade routes: Beijing, gold +5
Supported Units: 2 riflemen, 1 cavalry
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, bank, factory, sewer system, harbour, offshore platform
Wonders: none
Current production: mass transit
Turns until complete: 5
Build Que: trade routes, port, battleships. Collosum when needed.

Sixchan

Location: Small island just east of main island
Size: 12
Happy/Content/Angry: 3/7/2
Food Surplus: 3
Production (support/availible): 3/13
Taxes: 21
Luxuries: 13
Science: 23
Trade routes: The Holy Duck Pond, beads +7; Dellville, gems +4
Supported Units: 2 riflemen, 1 engineer
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, sewer system, harbour, offshore platform
Wonders: none
Current production: factory
Turns until complete: 8
Build Que: bank, trade routes, library

Unknown City

Location: Island east of main island
Size: 10
Happy/Content/Angry: 2/5/2
Entertainer: 1
Food Surplus: 5
Production (support/availible): 6/11
Taxes: 8
Luxuries: 8
Science: 21
Trade routes: Dover, wine +2
Supported Units: 2 riflemen, 1 cavalry, 1 destroyer, 1 engineer, 1 battleship
Garrison: 2 riflemen
Improvements: temple, library, aqueduct, factory
Wonders: none
Current production: marketplace
Turns until complete: 7
Build Que: one trade route, bank, last trade route

Joespaniel

Location: Island east of main island
Size: 12
Happy/Content/Angry: 3/8/1
Food Surplus: 4
Production (support/availible): 5/27
Pollution: 5
Taxes: 22
Luxuries: 14
Science: 17
Trade routes: Shanghail, beads +3 ; Nanking, copper +3
Supported Units: 2 riflemen, 1 engineer, 1 alpine troops, 1 cruiser, 1 freight
Garrison: 2 riflemen
Improvements: temple, marketplace, aqueduct, bank, factory, coastal fortress, harbour, offshore platform
Wonders: none
Current production: sewer system
Turns until complete: 3
Build Que: stock market
Mocromanagement: Moving 2 non-shielded grasslands to ocean would mean +4 shields and +2 trade (and -2 food)

Mpondo

Location: Spycatcher island, just east of main island
Size: 13
Happy/Content/Angry: 3/7/3
Food Surplus: 7
Production (support/availible): 3/5
Taxes: 19
Luxuries: 12
Science: 20
Trade routes: Viroconium gold +3 ; Canton, wine +4
Supported Units: 2 riflemen, 1 transport
Garrison: 1 riflemen, 1 cavalry
Improvements: temple, marketplace, aqueduct, sewer system, harbour
Wonders: none
Current production: offshore platform
Turns until complete: 24
Build Que: bank, freights, factory

Thunder Falls

Location: Same island as Unknown City, east of main island
Size: 5
Happy/Content/Angry: 1/4/0
Food Surplus: 2
Production (support/availible): 2/7
Taxes: 6
Luxuries: 3
Science: 5
Trade routes: none
Supported Units: 2 riflemen
Garrison: 2 riflemen
Improvements: temple, marketplace, harbour, offshore platform
Wonders: none
Current production: aqueduct
Turns until complete: 8
Build Que: freights for trade

St. Leowind

Location: Same island as Joespaniel, east of main island
Size: 4
Happy/Content/Angry: 1/3/0
Food Surplus: 2
Production (support/availible): 3/4
Taxes: 3
Luxuries: 3
Science: 4
Trade routes: none
Supported Units: 2 riflemen, i engineer, 1 spy
Garrison: 2 riflemen
Improvements: temple, marketplace
Wonders: none
Current production: harbour
Turns until complete: 8
Build Que: one trade route, aqueduct
 
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