SGB #7 - Naval Engagement

Beer Engine

Rated capacity: 2.8 gal.
Joined
Jan 19, 2002
Messages
70
Location
4214 miles from Newton's Grave.
I know, it was something like ten weeks ago that I promised to make a naval map. Other stuff kept getting in the way, like work, and doing my taxes (and playing civ3...)

but anyway, here is naval map #1. I've got a second, smaller naval map in the works as well, hopefully that'll be up in the next couple of weeks or so.

update 5/5 -- this map is now featured on civ3.com :goodjob: That makes two out of the SGB series. Not that I'm bragging... much... o.k., so I'm bragging. :D

Update 4/29 -- I went back and added some additional bonus resources (fish and whales) so that your coastal cities can prosper a bit more than they would have previously. :crazyeye: I can't believe I left that out -- it's pretty much a must for a naval map.

version one removed after 21 downloads, here's the new zip:
 

Attachments

Here's a screenshot of the map.

You might notice a couple of things - 1) naval map? where's the islands? and 2) what, more hexagons?

I'll address these one at a time.

1) This map uses the Mediterranean as a model, not island groups like those in the Pacific. Hence, one big internal sea. The land route is open as an option, but it'll be so much easier to take a boat.

The naval strats used on this map might be a bit different for you. See the notes for more details on how things are set up.

2) I did a hex map because I like 'em. :p
 

Attachments

  • navy140.jpg
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Map Notes for Strategic Game Board #7:


=Map Stats=

- Map designed for 12 civs. Playable by up to 12 civs.
- Overall size 140x140. (default 'large' map setting)
- 12 player start locations
- 'Board Game' style layout, using 108 hexagons


=Geometry=

Why hexes? Particularly on a naval map?

I like the hex pattern for three reasons:
1) defensive choke points.
2) fresh water lakes. (very handy)
3) fast layout. I can make maps much faster using the hex pattern as a template.

Other benefits of the hex pattern as applied to this map are included in the strategy tips below.

In a 'full' map, hexagons would connect at six points to neighboring game hexes, with a small land bridge connecting three hexes at each corner. Not all land bridges are in place on this board, but each hex is still connected to at least two other hexes.

The map is made up of 108 hexes. There is one huge inland sea, with many extensions reaching to every corner of the map. There are twelve peninsulas extending from the outside edge of the map into this sea, and at the center are numerous islands.

Each peninsula has a start position located at the tip, as close to the center of the map as I could get it. The start positions are thus very close to one another, but are also fairly far apart using land routes. (start positions should be visible on the mini-map screenshot above.)


=Resources=

Most resources on this map are placed in clusters of three. If you find an oil cluster, for example, you not only meet your own needs but have two surplus oil to trade. There is also a possibility that two civs could split control of a cluster, sharing the same oil field, so to speak.

There are six clusters of each strategic resource. Starting from the start positions near the center, clusters are placed in roughly concentric rings, with the first-visible resources at the inside and more modern resource along the outside edge. Every start position has close access to *either* horses *or* iron.

There are four clusters of each luxury resource. These are placed more or less randomly across the board.

Also, 'bonus' resource placements can be found on the islands in the center of the map. There are two placements for each strategic resource, and one placement of each luxury.

Overall, resources should seem balanced for 8 civs.


=Strategy=

This map is designed to encourage naval engagements. You get only half of the resources you need to start off with, and the distances between civs have been calculated to make movement easy by water, more difficult by land. I've also used the editor to tweak the AI a bit, to encourage production of naval units.

Everyone starts out at the extreme end of their own peninsula. Your closest neighbors are just 10 or so moves away (in a direct line), but you have to either walk up one peninsula and down the other, or start building boats. Of your two nearest neighbors, one is easily accessable by galley. Everyone else isn't. Until you research navigation or build the Lighthouse, you may end up sinking a lot of galleys.

Not that the land route is completely out of the question. Each peninsula is linked to it's neighbors by a thin mountain land bridge. This *is* the long way around, but the option is still open. (Ask Hannibal and his elephants.)

The islands in the center of the map include 6 atolls, each surrounding a fresh water lagoon. These islands are rich in resources, and can also serve as advance military bases. Late in the game the island resources can be vital, since it may be easier to take the island cities to get a resource, rather than mount an offensive on your opponents mainland.

Some other fun things to do in this water park:

- Go jump in a lake. Several islands have lagoons, and each peninsula has numerous lakes. Building your cities along the lakes not only makes irrigation easier, but with a bit of advance planning you can shuttle ships from sea to lake and back again.

- Build canals. With a city on either side of certain lakes to act as 'locks' you can cut across the peninsulas rather than sail the long way around.

- Take the corners. You can sail right up to the edge of the board at each corner. Found a city there and charge tolls for anyone crossing the bridge. (You might also notice that the modern strategic resources are located near the corners as well.)

- Naval Blockades. Most coastal cities can be blocked by just a few ships. Narrow inlets can be blocked by 3-5 ships. Even the widest sections of the sea can be blocked, though it may take a dozen ships or so. You can block one half of the map from the other with less than 40 ships. (the shortest line I've found would need 34 ships, though if you've built that many ships I'm sure you have other plans for them.)
 
Strategic Game Boards, by the Beer Engine.

The general design concept here is to encourage new game strategies through use of map geometry, not through mods or rule changes.


series history:

Strategic Game Board #7: Naval Map (12 player), 140x140
Featured on Civ3.com! :D
I know I left it lying around somewhere near here...

SGB #6: small hex board, 80x80
thread: http://forums.civfanatics.com/showthread.php?s=&threadid=19232

SGB #5: standard hex board, 100x100
thread: http://forums.civfanatics.com/showthread.php?s=&threadid=18876

SGB #4: large hex board, 140x140
thread: http://forums.civfanatics.com/showthread.php?s=&threadid=18019

SGB #3: huge hex board, 180x180. see a trend?
thread: http://forums.civfanatics.com/showthread.php?s=&threadid=17382

SGB #2: 'waffle-iron' pattern, 120x106
Featured on Civ3.com! :D
thread: http://forums.civfanatics.com/showthread.php?s=&threadid=15610

SGB #1: 'waffle-iron' pattern, 200x130
thread: http://forums.civfanatics.com/showthread.php?s=&threadid=14695


What would you like to see in the next game board? Comments, suggestions, and recomendations can be posted in this thread, or sent directly to beerengine@mad.scientist.com
 
I posted a 'fixed' version of the map early monday morning. It would seem that I left out some important bonus resources -- sorry about that.

The new zip file is at the top of the thread, in the usual place.
 
who the heck are you playing with??
 
Haven't you customized anything yet?

When I play civ3, I am Kegmeister Hambone of the Drunkards, whose glorious Alcoholic civilization runs roughshod over the non-imbibing civs, at least at the lower difficulty levels.

This is an old joke from my civ2 playing days. I still love it when the game tells me "Our alcoholic scientists have discovered the secret of ..."
 
I'm fairly new to Civ3 and am having problems opening this map. I receive the following error message: "Invalid scenario version 3.08 is no longer compatible." What am I doing wrong? Is there any way to fix this?
 
(bump)

i'm sorry to bump this very very old thread.
i really enjoyed these "strategic game board" maps and was wondering if someone knows what happend to BeerEngine. his last post is from july 2002, so i presume he didn't go on to buy and play PTW or even C3C.

however, if anyone feels like making some more maps of this kind (simple, regular, etc), i'd really appreciate it!

here is the link to beerengine's homepage where he linked to all other SGB maps:
http://www.geocities.com/thebeerengine/civ3/
 
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