cracker
Gil Favor's Sidekick
Using the Early Air Power, Army, and Artillery Test Map .bic file, I played through three quick sample scenarios (same map, just different random civs and different start positions.)
The start positions are all fairly close together so there can be lots of early contact and potential interaction. This is a tiny map with all four (4) test civs on the same continent. All engagements are in a fully up to date version of V1.21 with lethal bombardment engaged for all the aircraft.
All the civs can build the WWII style bombers and fighters right away without any special resources.
As a test, I try to build a fighter and a bomber early in the build cycle just as soon as I get the first ground defenders out of the way and start setting up for the settler expansion.
This gives the opportunity for lots of early engagements between warriors, spearmen, archers, and bombers.
The bombers have the standard Firaxis defined default bombardment power of 8 and rate of fire of 3, but I upped the range to the Firaxis maximum of 8 so I could perhaps reach some targets even in these early games.
Amazingly in all three cases, the AI civs targeted me for abuse and blackmail because I think they may be programmed to ignore the military power of any unit that does not have A and D values. I cannot yet confirm this, but in all three games on Emperor level, I was at parity or ahead in city build rate at somewhere near 6 or 8 cities at about 1700 BC when hostilities broke out. I was also at about parity with total numbers of units overall. In all three cases the AIs declared war on me, because I declined a total treasury + tech + map extortion demand. I could then usually reach only one or maybe two cities in AI territory at best. Usually the enemy capital was in range of the bombers but just beyond fighter range and barely visible at the recon fringe.
I stopped playing every 4 turns and used the CIV3 multitool to collect data from the cities that were under attack. Then I placed the data in spreadsheets to track the combat results.
I only used one or two bombers because I wanted lots of engagements to see what the hit success rate would be and I really was not interested in necessarily killing anybody outright.
The next posts to this thread will give you the engagement results:
The start positions are all fairly close together so there can be lots of early contact and potential interaction. This is a tiny map with all four (4) test civs on the same continent. All engagements are in a fully up to date version of V1.21 with lethal bombardment engaged for all the aircraft.
All the civs can build the WWII style bombers and fighters right away without any special resources.
As a test, I try to build a fighter and a bomber early in the build cycle just as soon as I get the first ground defenders out of the way and start setting up for the settler expansion.
This gives the opportunity for lots of early engagements between warriors, spearmen, archers, and bombers.
The bombers have the standard Firaxis defined default bombardment power of 8 and rate of fire of 3, but I upped the range to the Firaxis maximum of 8 so I could perhaps reach some targets even in these early games.
Amazingly in all three cases, the AI civs targeted me for abuse and blackmail because I think they may be programmed to ignore the military power of any unit that does not have A and D values. I cannot yet confirm this, but in all three games on Emperor level, I was at parity or ahead in city build rate at somewhere near 6 or 8 cities at about 1700 BC when hostilities broke out. I was also at about parity with total numbers of units overall. In all three cases the AIs declared war on me, because I declined a total treasury + tech + map extortion demand. I could then usually reach only one or maybe two cities in AI territory at best. Usually the enemy capital was in range of the bombers but just beyond fighter range and barely visible at the recon fringe.
I stopped playing every 4 turns and used the CIV3 multitool to collect data from the cities that were under attack. Then I placed the data in spreadsheets to track the combat results.
I only used one or two bombers because I wanted lots of engagements to see what the hit success rate would be and I really was not interested in necessarily killing anybody outright.
The next posts to this thread will give you the engagement results: