1)1700BC: Moving warrior to defend Cumae
2)1675BC: Rome begins Temple
3)1650BC: We discover Iron Working! We begin to research Masonry(10 turns). Barbarian camp spotted...
4)1625BC: Barbarian camp destroyed, we gain 25gold. Spearman is built and fortifies Antium. Starting another spearman(10 turns)
5)1600BC: Archer guards the beach and marks a good place for our next city
6)1575BC: zzzz
7)1550BC: zzzz
8)1525BC: Archer patrols the continent, spots another barbarian camp...
9)1500BC: Attacked by barbarians, we are victorious!
10)1475BC: Attacked by barbarians, we are victorious! Our archer has become an elite!
11)1450BC: zzzz
12)1425BC: We attack the barbarian village and gain 25 gold!
13)1400BC: We discover Masonry! We begin to research pottery(5turns)
14)1375BC: Spearman created, a worker will be made in 4 turns to begin connecting our cities
15)1350BC: zzzz
16)1325BC: zzzz
17)1300BC: We discover Pottery, begin researching The Wheel. Rome finishes the temple and begins Granary. Our worker finishes chopping the forest next to Veii and we cut the turns of the Colossus from 35 to 25!
[dance]
18)1275BC: The worker in Antium is finished and begins our road network. I start to build a Granary(30 turns) mainly because Antium is surrounded by forest and cannot supply food for its people.
19)1250BC: zzzz
20)1225BC: Barbarian spotted..(not like our new elite archer can't handle 'em!)
21)1200BC: Played one extra turn to kill the barbarian..the camp was spotted...lets pillage it for gold!
Well I think we are doing okay but there does not seem to be any iron on our small island...(this could be very bad...)
Please allow the worker to finish cutting down the square of forest to cut the granary time for Antium
Make sure that you build a settler when Rome finishes the Granary, then move the settler to those furs. I think a good spot would be where the archer is guarding, it is on the beach (we will need a lot of ships) and we can get 2 of the furs without having to culturally expand...
Good luck to next player!
Here is the game