This is an informational poll:
Turn chats have been becoming longer and longer (granted, the last one in May was 3 hours); the last turn chat lasted 6 hours! I was thinking of giving it a few more tries, but with Industrialization around the corner, this means more units for everyone (and MUCH longer waits). This means that we'll soon be spending hours moving units around.
The other reason is the growing number of cities through culture - this means more queuing and checking to see that every poll and request are met.
So, I propose that we either shorten the length of the turn chats, adjust the ingame settings (animations), or have time-intensive tasks (i.e., queuing) be checked each turn chat by the governers.
For Example:
Suggestion 1: Limit to 5 turns per chat, however, if 5 turns can be done in less than 2 hours, do another 5. Or, put a time limit on the turn chats (i.e., turn chats will last 5 hours max.).
Suggestion 2: Set preferences like animations off, in other to speed up things a bit.
Suggestion 3: Instead of queues like this:
Plexia (our newest city, I believe): Temple (c), Library, Marketplace
Do something like this:
Temple [3/10], Library [0/5], Marktetplace [0/12]
Where the [X/Y] is [ Current turn / Turn completed ]. That is, the current turn is how many turns the improvement/unit has been worked on. The next number is the total number of turns that it will take to complete it. So, you can then see how long it will be until the queue is complete. This would reduce re-checking.
Turn chats have been becoming longer and longer (granted, the last one in May was 3 hours); the last turn chat lasted 6 hours! I was thinking of giving it a few more tries, but with Industrialization around the corner, this means more units for everyone (and MUCH longer waits). This means that we'll soon be spending hours moving units around.
The other reason is the growing number of cities through culture - this means more queuing and checking to see that every poll and request are met.
So, I propose that we either shorten the length of the turn chats, adjust the ingame settings (animations), or have time-intensive tasks (i.e., queuing) be checked each turn chat by the governers.
For Example:
Suggestion 1: Limit to 5 turns per chat, however, if 5 turns can be done in less than 2 hours, do another 5. Or, put a time limit on the turn chats (i.e., turn chats will last 5 hours max.).
Suggestion 2: Set preferences like animations off, in other to speed up things a bit.
Suggestion 3: Instead of queues like this:
Plexia (our newest city, I believe): Temple (c), Library, Marketplace
Do something like this:
Temple [3/10], Library [0/5], Marktetplace [0/12]
Where the [X/Y] is [ Current turn / Turn completed ]. That is, the current turn is how many turns the improvement/unit has been worked on. The next number is the total number of turns that it will take to complete it. So, you can then see how long it will be until the queue is complete. This would reduce re-checking.