W.i.n.t.e.r
Frozen!
- NAPOLEON - V 3.0 (THE AGE OF)
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--- 5 to 6 players recommended, 7 possible ---
Concluding (version 3.C) ADDITIONS:
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- Shebeques have a reduced movement rate of 9 (as opposed to 10)
- Exchanged Shebeque with Reserve Unit to discourage AI from building weak defensive units
- New Unit: Italian Line Infantry (Replaces Ironclad)
- New Unit: Lützowsches Freicorps (Replaces P Ulan)
- New Unit: Portugese Infantry (Replaces P Hussar)
- Changed T Lancers with L Freicorps (Pirates no longer carry Turkish Flags
)
- Emisaires now move with a rate of 1
- Repositioned Leader units from Frankfurt and Madrid
- Selim now available from start
- New Spanish Infantry Uniform
- New Spanish Cavalry Unit (blue)
- New name: Gnrl. Governor is now called Sir John Moore
- New name: Marshal d'Etat is now called Marshal Suchet
- New name: Prinze v. Baden is now called Prinz v. Hanover
- New units introduced, country specific Grenadiers, Corvette
- British Fleet under Nelson and French under de Villeneuve have reduced range in turn 1
- Changed Turkish Gov. to Empire
- Changed Neutral Gov. to Empire (aded mines for greater unit support)
- Strengthened Russians economically
- Ottomans have 3 new cities & map changes in Tuky (makes gaming possible for 6 players)
- Neutrals have 4 new cities (Crete and Scandinavia leave more room for player interaction)
- Increased technological predicament level
- Strengthened the Neutral AI in all theatres- makes it more of a struggle![Wink ;) ;)](/data/assets/smilies/wink.gif)
- At the moment fiddling with techtree for buildable Unique Units with event triggers
- Added triggered advances through conquest of key cities (reward system for MP)
- Greatly expanded Events.txt (U'll C)
- Expanded Describe.Txt (features Units, Goverments, Wonders, Improvements)
- Expanded Game.Txt
- Repost of the dll file for an accurate diplomacy screen
- 3 New Units.bmp File with uniforms after 1800
- Winter terrain and winter uniforms added with simulated movement predicaments
etc, etc, etc
-----------------------------------------
-----------------------------------------
--- 5 to 6 players recommended, 7 possible ---
Concluding (version 3.C) ADDITIONS:
-----------------------------------
- Shebeques have a reduced movement rate of 9 (as opposed to 10)
- Exchanged Shebeque with Reserve Unit to discourage AI from building weak defensive units
- New Unit: Italian Line Infantry (Replaces Ironclad)
- New Unit: Lützowsches Freicorps (Replaces P Ulan)
- New Unit: Portugese Infantry (Replaces P Hussar)
- Changed T Lancers with L Freicorps (Pirates no longer carry Turkish Flags
![Smile :) :)](/data/assets/smilies/smile.gif)
- Emisaires now move with a rate of 1
- Repositioned Leader units from Frankfurt and Madrid
- Selim now available from start
- New Spanish Infantry Uniform
- New Spanish Cavalry Unit (blue)
- New name: Gnrl. Governor is now called Sir John Moore
- New name: Marshal d'Etat is now called Marshal Suchet
- New name: Prinze v. Baden is now called Prinz v. Hanover
- New units introduced, country specific Grenadiers, Corvette
- British Fleet under Nelson and French under de Villeneuve have reduced range in turn 1
- Changed Turkish Gov. to Empire
- Changed Neutral Gov. to Empire (aded mines for greater unit support)
- Strengthened Russians economically
- Ottomans have 3 new cities & map changes in Tuky (makes gaming possible for 6 players)
- Neutrals have 4 new cities (Crete and Scandinavia leave more room for player interaction)
- Increased technological predicament level
- Strengthened the Neutral AI in all theatres- makes it more of a struggle
![Wink ;) ;)](/data/assets/smilies/wink.gif)
- At the moment fiddling with techtree for buildable Unique Units with event triggers
- Added triggered advances through conquest of key cities (reward system for MP)
- Greatly expanded Events.txt (U'll C)
- Expanded Describe.Txt (features Units, Goverments, Wonders, Improvements)
- Expanded Game.Txt
- Repost of the dll file for an accurate diplomacy screen
- 3 New Units.bmp File with uniforms after 1800
- Winter terrain and winter uniforms added with simulated movement predicaments
etc, etc, etc