ChrTh
Happy Yule!
Civilization: French
Level: Monarch
Land: 70% Water, Continents, Random Age/Liquidity
Size: Small
Victory Modes Disabled: Conquest, Domination
The Skinny: Ours are a peaceful people, so peaceful that we can NOT declare War. If War is declared on us, we can (and will) fight, but we can not:
1) Capture a City
2) Capture a Worker/Settler
3) Bombard Cities (we don't want to risk innocent deaths)
We can still launch "offensives" to destroy enemy troops in their soil, but the cities are sacrosanct.
We are able to accept a City flipping to us, but since none of the Civ choices are Scientific or Religious (this is deliberate), culture will have to be earned. We can also accept Cities in Peace Treaties, as we are saving the cities from their former, warmongering captors.
No tricking the AI; if they ask us to leave their territory, we must do so. In addition, we can not ask the AI to leave our territory.
While I would prefer a Space Race victory, Cultural will be fine, as will Diplomatic (although Diplomatic is how I usually 'win' a game I'm getting my butt whooped in otherwhise).
Any other suggestions can be considered. If interested let me know; I'm not going to start the game until this weekend at the earliest, so there's time to join.
I'm looking for 6 players total, including myself. First *two* turns will be 15 turns, subsequent turns 10. 24 hours to say Got It, 72 hours to Play, all other standard SG rules apply. SG Newbies are welcome to join, although note that this isn't a Training Day Game.
THE STORY:
In the year 2004, the designers at Firaxis finish programming the Beta for "Play The World Again"--a scenario expansion that includes one momentous enhancement: a learning AI. With learning AI enabled, there is no need for 'levels', for the AI will always play to your level...and as you get better, so does the AI. What results is an ever-expanding game that one can never get bored with.
To program the initial learning AI, Firixas takes the highly popular Succession Games from the Civfanatics Forum. However, the prevalent warmongering in those Succession Games results in an aggressive AI, one that begins to learn far more than Firaxis ever intended...soon all of their computers were being utilized by the Civ AI to further its own maniacal plans.
We don't know who struck first...but in the end, Firaxis had to be destroyed to save mankind. Although in a World without Civilization, the survivors most definitely envied the dead. One of those survivors, bored with Neverwinter Nights (so we're talking circa 2010), decides to send emails to himself back in time (Microsoft Tachyon Outlook being a huge success in 2007). The mission he proposes to his younger self: a Succession Game that will show the AI that victory can be achieved without war...in the hopes that this Succession Game will change the future...so that the world will continue to enjoy Civ for years...
I'd offer you the choice of a red or blue pill...but the trace program is actually in the glass of water.
The following SGers have been assembled on this noble quest:
ChrTh
Zed-F
Architect
Mystery13
Rowain deWolf
Hotrod0823
Level: Monarch
Land: 70% Water, Continents, Random Age/Liquidity
Size: Small
Victory Modes Disabled: Conquest, Domination
The Skinny: Ours are a peaceful people, so peaceful that we can NOT declare War. If War is declared on us, we can (and will) fight, but we can not:
1) Capture a City
2) Capture a Worker/Settler
3) Bombard Cities (we don't want to risk innocent deaths)
We can still launch "offensives" to destroy enemy troops in their soil, but the cities are sacrosanct.
We are able to accept a City flipping to us, but since none of the Civ choices are Scientific or Religious (this is deliberate), culture will have to be earned. We can also accept Cities in Peace Treaties, as we are saving the cities from their former, warmongering captors.
No tricking the AI; if they ask us to leave their territory, we must do so. In addition, we can not ask the AI to leave our territory.
While I would prefer a Space Race victory, Cultural will be fine, as will Diplomatic (although Diplomatic is how I usually 'win' a game I'm getting my butt whooped in otherwhise).
Any other suggestions can be considered. If interested let me know; I'm not going to start the game until this weekend at the earliest, so there's time to join.
I'm looking for 6 players total, including myself. First *two* turns will be 15 turns, subsequent turns 10. 24 hours to say Got It, 72 hours to Play, all other standard SG rules apply. SG Newbies are welcome to join, although note that this isn't a Training Day Game.
THE STORY:
In the year 2004, the designers at Firaxis finish programming the Beta for "Play The World Again"--a scenario expansion that includes one momentous enhancement: a learning AI. With learning AI enabled, there is no need for 'levels', for the AI will always play to your level...and as you get better, so does the AI. What results is an ever-expanding game that one can never get bored with.
To program the initial learning AI, Firixas takes the highly popular Succession Games from the Civfanatics Forum. However, the prevalent warmongering in those Succession Games results in an aggressive AI, one that begins to learn far more than Firaxis ever intended...soon all of their computers were being utilized by the Civ AI to further its own maniacal plans.
We don't know who struck first...but in the end, Firaxis had to be destroyed to save mankind. Although in a World without Civilization, the survivors most definitely envied the dead. One of those survivors, bored with Neverwinter Nights (so we're talking circa 2010), decides to send emails to himself back in time (Microsoft Tachyon Outlook being a huge success in 2007). The mission he proposes to his younger self: a Succession Game that will show the AI that victory can be achieved without war...in the hopes that this Succession Game will change the future...so that the world will continue to enjoy Civ for years...
I'd offer you the choice of a red or blue pill...but the trace program is actually in the glass of water.
The following SGers have been assembled on this noble quest:
ChrTh
Zed-F
Architect
Mystery13
Rowain deWolf
Hotrod0823