sumthinelse
civ investigator
I tried to study the probabilities of goody huts (in the ancient scientific age):
In some of my games I get the last item really frequently.
So I created a scenario with many, many goody huts. The problem is that I never get the p***ed-off barbarian in the scenario, even though it has the same default barbarian setting (Roaming) as my regular games where I get so many of those barbs from goody huts, and I put barb camps next to the goody huts.
I wonder why I can't get barbs from goody huts in the scenario
For beginners: A "goody hut" is a little village with round huts in it. It looks similar to a barbarian camp, but it's not the same at all. As Forrest Gump would say, "A goody hut is like a box of chocolates. You nevah know what you gonna git..."
* deserted
* settler
* 25 gold, 50 gold
* new tech
* "You have p***ed off a psychotic Huichol...."
In some of my games I get the last item really frequently.
So I created a scenario with many, many goody huts. The problem is that I never get the p***ed-off barbarian in the scenario, even though it has the same default barbarian setting (Roaming) as my regular games where I get so many of those barbs from goody huts, and I put barb camps next to the goody huts.
I wonder why I can't get barbs from goody huts in the scenario

For beginners: A "goody hut" is a little village with round huts in it. It looks similar to a barbarian camp, but it's not the same at all. As Forrest Gump would say, "A goody hut is like a box of chocolates. You nevah know what you gonna git..."