GRAPHIC: Muddy flood plains

Yurt

Warlord
Joined
Jun 21, 2002
Messages
109
Location
Vancouver, BC
If you go to Apolyton, you've probably seen this file already. This is my muddy flood plains graphic, designed to give the flood plains a Nile-style mud banks look, and also lots of grass.

Version 3 was the first version to have been posted at CivFanatics.

Version 4
I lightened the mud, as everyone suggested. I also added a bit more detail to the mud, but since it's all brown, it's hard to notice.

Version three removed after 164 downloads
 

Attachments

Screenshot, Version 4:
 

Attachments

  • bigfloodpln4.jpg
    bigfloodpln4.jpg
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Cool. I would go with a slightly lighter brown, but looks good, and is useful. I may download later (and I rarely pick up mods); they should use this in the expansion.
 
IMHO it is too brown to really fit in with the existing terrain.
I like the grassy part though
 
Great job on the flood plains. Perhaps you could slightly fade into the darker brown so it doesn't come across so stark. I know the look you are going for and indeed it looks like freshly deposited silt - maybe a slightly lighter brown where the muddiness edges the desert?

I am going to try to modify it on my own to see how it looks.

Great work!
 
Anything that makes my eyes sting less from trying to tell the difference between terrain or unit types is doubleplusgood in my book. Now I shan't strain so much to see the difference between deserts and floodplains. :)
 
Wizard please dont bump almost a year old threads, just to say it looks good:)
 
I was searching the graphic pack library for a new outlook for my Civ3, and found this, and downloaded it and said it looks good I'll try it, but I didn't realise it was so old...:blush:
 
Nice. Now if only we could mod the game so that the floodplain tile looked differant from desert. A
 
I think what Xerxes is getting at, Wizard, is the actuial underlying tile which shares graphics with the desert tile. If you use the editor you can place floodplain tiles away from a river. The problem is that there is no way to see them easily.
 
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