uknemesis
The Nemesis
- Joined
- Jan 16, 2002
- Messages
- 2,293
IT IS THE YEAR OF OUR LORD 1800, and Europe is once more on the verge of war.
The nations of Europe have been at peace for many years, but from the French revolution comes a dangerous new leader.
Napoleon Bonaparte.
Is he a diplomat or warrior? The old powers refuse to sit on their hands incase it is the latter, and start to rebuild their disbanded armed forces.
The great Admiral Nelson is preparing to defend Britain against any invasion, and Napoleon is preparing for conquest. Arthur Wellsley, soon to be the Duke of Wellington, is returning from a successful campaign in India to lead Britain's army. Prussia is trying to reunite it's nation, and Russia and Sweden size each other up.
Now Europe is rushing head long into war, and only the leaders can stop it...
RULES
The map is divided into provinces. Each capital is worth 5 credits(5c), and each other province is worth 3 credits.
A fleet costs 5 credits, and an army costs 3c.
Each unit just has to roll 7 or under in combat to kill an opponent. After all units have had this roll, combat is finished for that turn. If there are still defenders left, the attacker has to retreat. If there are no defenders left, but still some attackers, the attacker takes the province. If there are no attackers or defenders left, the province stays in the defender's hands.
Each unit can only move one province(or sea in the case of fleets) per turn. Fleets can transport any number of units in one turn, but only to a province on the other side of the sea it is currently in, or a sea adjacent to it. It stays in whichever sea is next to the province it is transporting to. It can only transport units to one location, and cannot move to the next sea if it is transporting units to a province that isn't adjacent to that sea.
Units can also embark the fleet, and move with it until they arrive at their destination.
Each province has militia which has to roll 5 or under to kill an opponent. Capital's militia fights as though it was a regular army(7 or under).
Militia isn't shown on the map, however fleets are represented by squares in your nation's colour in the sea it is in. Fleets cannot enter provinces.
Armies are shown by squares of either white or black(depending on which is easier to see) in your provinces.
Militia aren't shown on the map, but must be killed to take a province. They also automatically are rebuilt if they are killed(after the combat of course). Miltia cannot attack or move.
Each sea has a letter(there isn't one named O due to it's similarity to D), and each province has a letter(Sicily is part of Southern Italy, Corsica and Sardinia are joined, and Denmark is whole, not a lot of islands, and Istanbul takes up both sides of the mouth of the Black Sea).
YOUR ORDERS SHOULD LOOK LIKE THIS: (Example is Britain)
Capital 6
1 army* - defend capital
1 army - move to 5
Province 5
1 army - take over 2
Sea C
1 fleet - move to D
It's that simple. Please put a star(*) next to units that are new that turn, like the first army in 6.
After I have received all the orders I will post the updated map.
Once 5 people have joined, the game will begin. I will control any nations which don't have players, and newcomers after the end of the first turn will have to put up with the decisions I made for that country.
EVERYONE STARTS WITH 5 GOLD DUE TO YOUR CAPITAL.
Also, your units cost you UPKEEP. This is one credit per turn per unit that you own. Say you have 2 galleys and 3 armies, that would cost you 5c. If you only have 6c coming in, that means you can only have 6 units at most. That means to buy another army you either need to conquer more territory or just wait the three turns to build up 3 credits.
Each turn will last about 3 days I think, at the beginning, then I will probably settle into a every weekend routine.
Finally, unused credits carry over to the next turn, and orders should be PMed to me.
ALSO NEW UNITS MUST START IN YOUR CAPITAL!
But one the game starts, I want all orders in as soon as possible, so I can post the updated map, hopefully before Wednesday.
Good luck everyone!
NATIONS OF EUROPE
Britain[King William III](Jason the King)
Red
Capital 6(London)
France[Emperor Napoleon Bonaparte](The Troquelet)
Blue
Capital 9(Paris)
Spain[King Ferdinand VII](Toasty)
Yellow
Capital 16(Madrid)
Libya(I know it's further east than on the map, but it sounds better than Tunisia!)
Pink
Capital 25(Tunis)
Italy
Light Blue
Capital 29(Rome)
Prussia[Kaiser Freidrich III](Das)
Green
Capital 37(Berlin)
Austria(Poto)
Brown
Capital 41(Vienna)
Ottoman Turkey[Sultan Kwansn](Kwansn)
Purple
Capital 48(Istanbul, as the Turks call Constantinople)
Russia[Tzar Chris](AnarchyRulz)
Turquoise
Capital 61(Moscow)
Sweden[King Charles Berglund XVI](.:KNAS:.)
Dark Blue
Capital 69(Stockholm)
NATIONS OF AMERICA
The United States of America[President John Bernard](WarlordMatt)
Blue
Capital 20(Washington)
The Confederate States of America(SKILORD)
Orange
Capital 25(Richmond)
Canada
Pale Yellow
Capital 11(Toronto)
Sioux(Kennelly)
Dark Brown
Capital 27(Sioux)
Iroquois
Dark Pink
Capital 5(Salamanca)
Here's the map of Europe:
LINK: http://www.civfanatics.net/uploads/uknesiicivfanatics7.jpg
And here's the one of America:
LINK: http://www.civfanatics.net/uploads/uknesiiexpansioncorrected.jpg
Have fun!
Nemesis
The nations of Europe have been at peace for many years, but from the French revolution comes a dangerous new leader.
Napoleon Bonaparte.
Is he a diplomat or warrior? The old powers refuse to sit on their hands incase it is the latter, and start to rebuild their disbanded armed forces.
The great Admiral Nelson is preparing to defend Britain against any invasion, and Napoleon is preparing for conquest. Arthur Wellsley, soon to be the Duke of Wellington, is returning from a successful campaign in India to lead Britain's army. Prussia is trying to reunite it's nation, and Russia and Sweden size each other up.
Now Europe is rushing head long into war, and only the leaders can stop it...
RULES
The map is divided into provinces. Each capital is worth 5 credits(5c), and each other province is worth 3 credits.
A fleet costs 5 credits, and an army costs 3c.
Each unit just has to roll 7 or under in combat to kill an opponent. After all units have had this roll, combat is finished for that turn. If there are still defenders left, the attacker has to retreat. If there are no defenders left, but still some attackers, the attacker takes the province. If there are no attackers or defenders left, the province stays in the defender's hands.
Each unit can only move one province(or sea in the case of fleets) per turn. Fleets can transport any number of units in one turn, but only to a province on the other side of the sea it is currently in, or a sea adjacent to it. It stays in whichever sea is next to the province it is transporting to. It can only transport units to one location, and cannot move to the next sea if it is transporting units to a province that isn't adjacent to that sea.
Units can also embark the fleet, and move with it until they arrive at their destination.
Each province has militia which has to roll 5 or under to kill an opponent. Capital's militia fights as though it was a regular army(7 or under).
Militia isn't shown on the map, however fleets are represented by squares in your nation's colour in the sea it is in. Fleets cannot enter provinces.
Armies are shown by squares of either white or black(depending on which is easier to see) in your provinces.
Militia aren't shown on the map, but must be killed to take a province. They also automatically are rebuilt if they are killed(after the combat of course). Miltia cannot attack or move.
Each sea has a letter(there isn't one named O due to it's similarity to D), and each province has a letter(Sicily is part of Southern Italy, Corsica and Sardinia are joined, and Denmark is whole, not a lot of islands, and Istanbul takes up both sides of the mouth of the Black Sea).
YOUR ORDERS SHOULD LOOK LIKE THIS: (Example is Britain)
Capital 6
1 army* - defend capital
1 army - move to 5
Province 5
1 army - take over 2
Sea C
1 fleet - move to D
It's that simple. Please put a star(*) next to units that are new that turn, like the first army in 6.
After I have received all the orders I will post the updated map.
Once 5 people have joined, the game will begin. I will control any nations which don't have players, and newcomers after the end of the first turn will have to put up with the decisions I made for that country.
EVERYONE STARTS WITH 5 GOLD DUE TO YOUR CAPITAL.
Also, your units cost you UPKEEP. This is one credit per turn per unit that you own. Say you have 2 galleys and 3 armies, that would cost you 5c. If you only have 6c coming in, that means you can only have 6 units at most. That means to buy another army you either need to conquer more territory or just wait the three turns to build up 3 credits.
Each turn will last about 3 days I think, at the beginning, then I will probably settle into a every weekend routine.
Finally, unused credits carry over to the next turn, and orders should be PMed to me.
ALSO NEW UNITS MUST START IN YOUR CAPITAL!
But one the game starts, I want all orders in as soon as possible, so I can post the updated map, hopefully before Wednesday.
Good luck everyone!
NATIONS OF EUROPE
Britain[King William III](Jason the King)
Red
Capital 6(London)
France[Emperor Napoleon Bonaparte](The Troquelet)
Blue
Capital 9(Paris)
Spain[King Ferdinand VII](Toasty)
Yellow
Capital 16(Madrid)
Libya(I know it's further east than on the map, but it sounds better than Tunisia!)
Pink
Capital 25(Tunis)
Italy
Light Blue
Capital 29(Rome)
Prussia[Kaiser Freidrich III](Das)
Green
Capital 37(Berlin)
Austria(Poto)
Brown
Capital 41(Vienna)
Ottoman Turkey[Sultan Kwansn](Kwansn)
Purple
Capital 48(Istanbul, as the Turks call Constantinople)
Russia[Tzar Chris](AnarchyRulz)
Turquoise
Capital 61(Moscow)
Sweden[King Charles Berglund XVI](.:KNAS:.)
Dark Blue
Capital 69(Stockholm)
NATIONS OF AMERICA
The United States of America[President John Bernard](WarlordMatt)
Blue
Capital 20(Washington)
The Confederate States of America(SKILORD)
Orange
Capital 25(Richmond)
Canada
Pale Yellow
Capital 11(Toronto)
Sioux(Kennelly)
Dark Brown
Capital 27(Sioux)
Iroquois
Dark Pink
Capital 5(Salamanca)
Here's the map of Europe:

LINK: http://www.civfanatics.net/uploads/uknesiicivfanatics7.jpg
And here's the one of America:

LINK: http://www.civfanatics.net/uploads/uknesiiexpansioncorrected.jpg
Have fun!
Nemesis