I haven't played Magic much since the stack rule (old school player, here) but I thought somebody should make a Magic mod. I'm too busy with other mods to do it myself.
There's tons of ways to implement every unit that is in Civ3 to Magic cards. Like nukes can be a False Profit for White, Desolation Angel for Black, the guy on the Armageddon card for Red, and Twister for green. Tanks can be the Djinns (Mahamoti, Ernim, Juzim, etc.). The possibilities are endless. It's a huge project but guarenteed to be a huge success. Only someone who's been playing the game for a looooooooong time should make it though, to get it's full potential.
White (Gerrard) - Scientific, Religious
Blue (Urza) - Scientific, Commercial
Black (Volrath) - Militaristic, Religious
Red (Goblin King) - Militaristic, Expansionist
Green (Multani) - Industrious, Expansionist
Gold (Sol'Kanar) - Commercial, Religious
Artifact Creatures (Karn) - Industrious, Scientific
Maybe in the future I'll make the advisors too. Squee can be the domestic advisor, Talruum can be the military advisor, Ertai can be the science advisor, and Hanna can be the trade advisor...
Anyways, I've provided leaderheads for all 7 "colors". I chose these leaders for a reason, so don't tell me Serra Angel should be the White Leader when it would be better as their UU.
DOWNLOAD MAGIC LEADERHEADS
Go to Magic: The Gathering Leaderhead Thread
There's tons of ways to implement every unit that is in Civ3 to Magic cards. Like nukes can be a False Profit for White, Desolation Angel for Black, the guy on the Armageddon card for Red, and Twister for green. Tanks can be the Djinns (Mahamoti, Ernim, Juzim, etc.). The possibilities are endless. It's a huge project but guarenteed to be a huge success. Only someone who's been playing the game for a looooooooong time should make it though, to get it's full potential.
White (Gerrard) - Scientific, Religious
Blue (Urza) - Scientific, Commercial
Black (Volrath) - Militaristic, Religious
Red (Goblin King) - Militaristic, Expansionist
Green (Multani) - Industrious, Expansionist
Gold (Sol'Kanar) - Commercial, Religious
Artifact Creatures (Karn) - Industrious, Scientific
Maybe in the future I'll make the advisors too. Squee can be the domestic advisor, Talruum can be the military advisor, Ertai can be the science advisor, and Hanna can be the trade advisor...
Anyways, I've provided leaderheads for all 7 "colors". I chose these leaders for a reason, so don't tell me Serra Angel should be the White Leader when it would be better as their UU.

DOWNLOAD MAGIC LEADERHEADS
Go to Magic: The Gathering Leaderhead Thread