starlifter
Deity
- Joined
- Jun 17, 2001
- Messages
- 4,210
SOME THOUGHTS ON FUNDAMENTALISM
GENERAL NOTES
Since many people have not played Fundy, or not played it in a long time, I'm going to write some info that might be of help. If I'd known about the upcoming Fundy-only gov't sooner, I'd have made a writeup to help those who jump right in after it's posted.
1. Never set the science slider above 50%.
2. All generated science (e.g., from city output & scientists) is cut in half. This is different that #1 (above)!
3. This means your max effective rate, disregarding Despotism/Monarchy corruption, is initally only 25/70, or 36% (maximum) of what you could get in early Des/Mon.
4. Science from caravans/freight is not capped or halved or affected in any way by the government of Fundy. You get 100% of your gold quantity in beakers, just like always.
5. You cannot build Fanatics until you discover the advance of Fundamentalism.
6. You can pretty much nuke & do dastardly deeds with spies, with no regard to international consequences (they blame your bad behavior on being Fundy). You do hurt your rep... but what Fundy High Priest gives a hoot about rep?
7. Fundy Gov't cannot ever grow thru celebration. They can only grow through 2 ways:
(1). Filling the food box (next turn, city will grow by 1 no matter what).
(2). Joining a Settler/Engineer (but only up to size 8).
8. There is no Corruption or Waste in Fundy, ever (contrary to some books and manuals).
9. Fundy Gov'ts can celebrate, but the "only" benefit they get is the additional trade arrow, like a democracy.
10. Advanced topic. Fundy gov't will have Red citizens on Line one of the happiness screen. This means to make citizens happy, it takes 2 Lux to make them dark blue (content), then 2 more Lux to get them light blue (happy). Ordinarily, it only take 2 Lux to make a black dude (angry, or double unhappy) to light blue (happy). This means it will take more Lux if you want a city to celebrate. But the Lux Cap (half city size) limits how many Lux can be applied... so you need to carefully watch your happiness screen if you want to try the path of Power Fundamentalism, in order not to "waste" luxuries that could go to Tax or (your already crippled) Science.
11. Be aggressive... demand tribute, redneck the AI... Democracy players may neglect this aspect somewhat.
12. Raise gold. That is what Fundy gov't do best! Expenses are going to be low, even if you don't have Michelangelo's Cathedral (and build the free-upkeep Cathedrals).
WONDERS
Most worthless Wonders in a 100% Fundy game:
1. Shakespeare's Theatre (Zero value).
2. Statue of Liberty (Zero value).
3. Womens Sufferage (Zero Value).
4. Eiffel Tower (Almost zero value).
Wonder of unusual value to Fundy Gov's:
1. Pyramids. Fundy grows either through joins or filled food boxes (not WLTP/WLTC days).
2. Great Library. Normally a hinderance at high difficulty, this might well be more valuable than a SSC in early Fundy.
3. Hoover Dam
The following wonders will tithe gold to Fundy gov'ts:
1. Michelangelos's Chapel (will give 2, 3, or 4, depending on the techs you possess).
2. JSBach will tithe 2 gold in each city.
3. Oracle will tithe 2 gold for each city that has a temple (until Theology is discovered by any civ).
My "Practical" Suggestions for Fundy Wonders:
1. Pyramids.
2. Marco Polo's Embassy.
3. Great Library.
4. Sun Tzu.
5. Leonardo's Workshop.
6. Magellan's Voyage
7. Darwin's Voyage.
8. Hoover Dam.
9. Apollo Program.
10. Colossus (if you play PF).
11. Hanging Gardens (if you play PF).
12. Cure For Cancer (if you play PF).
Good Wonders:
1. Michelangelo's Chaple (for gold)
2. JSBach (for gold)
3. Adam Smith (not as good as usual, due to few necessary 1-gold improvements... Marketplace and Harbor are about it: granary, temple, library, coastal fortress, courthouse should all be zero cost or unnecessary).
4. Lighthouse (if navy).
5. Great Wall (maybe, if you're weak).
6. KRC (if you put it in a big city).
Marginal Use Wonders:
1. Copernicus Observatory.
2. INC.
3. Oracle.
4. Manhattan Project (depends... if you're behind, nuke and get ahead
).
Worthless Wonders:
1. Shakespeare's Theatre (Zero value).
2. Statue of Liberty (Zero value).
3. Womens Sufferage (Zero Value).
4. Eiffel Tower (Almost zero value).
5. Colossus (if you don't play PF).
6. Hanging Gardens (if you don't play PF).
7. Cure For Cancer (if you don't play PF).
8. SETI (almost useless).
9. United Nations (unless you are behind at this point in the game).
CITY IMPROVEMENTS
The following city improvements have unique effects in Fundamentalism:
1. Temple: No upkeep, tithes 1, 2, or 4 (depends on Mysticism & Oracle).
2. Cathedral: No upkeep. Tithes 2, 3, or 4 (depends on Theology & Communism).
3. Colosseum; No upkeep. Tithes 3 or 4 (depends on Electronics).
4. Marketplaces, Banks, Stock Exchanges: Normal upkeep, but they all act on and multiply the Tithes!
5. Police Station. These are totally and 100% uselsess. Sell them if you capture them.
6. Courthouse: no effect on corruption or waste (which is zero already), but will still increase the cost of an enemy bribing your Fundy city.
Hope that helps. Feel free to contribute your thoughts for Fundy players, btw ...

GENERAL NOTES
Since many people have not played Fundy, or not played it in a long time, I'm going to write some info that might be of help. If I'd known about the upcoming Fundy-only gov't sooner, I'd have made a writeup to help those who jump right in after it's posted.
1. Never set the science slider above 50%.
2. All generated science (e.g., from city output & scientists) is cut in half. This is different that #1 (above)!
3. This means your max effective rate, disregarding Despotism/Monarchy corruption, is initally only 25/70, or 36% (maximum) of what you could get in early Des/Mon.
4. Science from caravans/freight is not capped or halved or affected in any way by the government of Fundy. You get 100% of your gold quantity in beakers, just like always.
5. You cannot build Fanatics until you discover the advance of Fundamentalism.
6. You can pretty much nuke & do dastardly deeds with spies, with no regard to international consequences (they blame your bad behavior on being Fundy). You do hurt your rep... but what Fundy High Priest gives a hoot about rep?
7. Fundy Gov't cannot ever grow thru celebration. They can only grow through 2 ways:
(1). Filling the food box (next turn, city will grow by 1 no matter what).
(2). Joining a Settler/Engineer (but only up to size 8).
8. There is no Corruption or Waste in Fundy, ever (contrary to some books and manuals).
9. Fundy Gov'ts can celebrate, but the "only" benefit they get is the additional trade arrow, like a democracy.
10. Advanced topic. Fundy gov't will have Red citizens on Line one of the happiness screen. This means to make citizens happy, it takes 2 Lux to make them dark blue (content), then 2 more Lux to get them light blue (happy). Ordinarily, it only take 2 Lux to make a black dude (angry, or double unhappy) to light blue (happy). This means it will take more Lux if you want a city to celebrate. But the Lux Cap (half city size) limits how many Lux can be applied... so you need to carefully watch your happiness screen if you want to try the path of Power Fundamentalism, in order not to "waste" luxuries that could go to Tax or (your already crippled) Science.
11. Be aggressive... demand tribute, redneck the AI... Democracy players may neglect this aspect somewhat.
12. Raise gold. That is what Fundy gov't do best! Expenses are going to be low, even if you don't have Michelangelo's Cathedral (and build the free-upkeep Cathedrals).
WONDERS
Most worthless Wonders in a 100% Fundy game:
1. Shakespeare's Theatre (Zero value).
2. Statue of Liberty (Zero value).
3. Womens Sufferage (Zero Value).
4. Eiffel Tower (Almost zero value).
Wonder of unusual value to Fundy Gov's:
1. Pyramids. Fundy grows either through joins or filled food boxes (not WLTP/WLTC days).
2. Great Library. Normally a hinderance at high difficulty, this might well be more valuable than a SSC in early Fundy.
3. Hoover Dam
The following wonders will tithe gold to Fundy gov'ts:
1. Michelangelos's Chapel (will give 2, 3, or 4, depending on the techs you possess).
2. JSBach will tithe 2 gold in each city.
3. Oracle will tithe 2 gold for each city that has a temple (until Theology is discovered by any civ).
My "Practical" Suggestions for Fundy Wonders:
1. Pyramids.
2. Marco Polo's Embassy.
3. Great Library.
4. Sun Tzu.
5. Leonardo's Workshop.
6. Magellan's Voyage
7. Darwin's Voyage.
8. Hoover Dam.
9. Apollo Program.
10. Colossus (if you play PF).
11. Hanging Gardens (if you play PF).
12. Cure For Cancer (if you play PF).
Good Wonders:
1. Michelangelo's Chaple (for gold)
2. JSBach (for gold)
3. Adam Smith (not as good as usual, due to few necessary 1-gold improvements... Marketplace and Harbor are about it: granary, temple, library, coastal fortress, courthouse should all be zero cost or unnecessary).
4. Lighthouse (if navy).
5. Great Wall (maybe, if you're weak).
6. KRC (if you put it in a big city).
Marginal Use Wonders:
1. Copernicus Observatory.
2. INC.
3. Oracle.
4. Manhattan Project (depends... if you're behind, nuke and get ahead

Worthless Wonders:
1. Shakespeare's Theatre (Zero value).
2. Statue of Liberty (Zero value).
3. Womens Sufferage (Zero Value).
4. Eiffel Tower (Almost zero value).
5. Colossus (if you don't play PF).
6. Hanging Gardens (if you don't play PF).
7. Cure For Cancer (if you don't play PF).
8. SETI (almost useless).
9. United Nations (unless you are behind at this point in the game).
CITY IMPROVEMENTS
The following city improvements have unique effects in Fundamentalism:
1. Temple: No upkeep, tithes 1, 2, or 4 (depends on Mysticism & Oracle).
2. Cathedral: No upkeep. Tithes 2, 3, or 4 (depends on Theology & Communism).
3. Colosseum; No upkeep. Tithes 3 or 4 (depends on Electronics).
4. Marketplaces, Banks, Stock Exchanges: Normal upkeep, but they all act on and multiply the Tithes!
5. Police Station. These are totally and 100% uselsess. Sell them if you capture them.
6. Courthouse: no effect on corruption or waste (which is zero already), but will still increase the cost of an enemy bribing your Fundy city.
Hope that helps. Feel free to contribute your thoughts for Fundy players, btw ...
