Kubz
Dancer of dances
I'm working on a new Star Wars Scenario having to do with the battle of Endor in Return of the Jedi. The map is divided in half. On one half is the moon of Endor, where as the Rebel alliance you must lead a strike team to knock out the shield generator.
On the other half is space (ocean) where the death star is. The death star is actually a city. The death star is sorrounded by shields that will be deactivated by taking out the shield generator on the forest moon thus making it vunerable. The death star can use its superlaser (nuclear missiles) to take out rebel spaceships.
The imperial navy is actually a seperate civ so that imperial ships wont enter into the death star and star destroyers wont carry the superlasers. The imperial navy consists of the Executor and Star Destroyers which carry TIE fighters, TIE interceptors and some TIE bombers. Imperial ground forces consist of AT-ST walkers, stormtroopers, troopers, scout troopers, officers and speeder bikes. The rebel navy has Home One (the HQ frigate), Mon Calimari cruisers, escort frigates, corellian corvettes, rebel transports as well as the millenium falcon, x-wings, y-wings, b-wings and a-wings. Some rebel fighters can use proton torpedos and concussion missiles. The rebel strike team has Han Solo and Leia Organa, Chewbacca, C-3PO and R2-D2 as well as the actual strike team commandos. The ewoks have warriors, catapults, hang-gliders and are able to utilize booby traps.
I'm not sure what to do with the ewoks just yet. I could make them a seperate civ or part of the rebel alliance. I wish I knew how to make it possible for the human player to control two civs simaultaneously.
Most of the graphics are finished I just have to actually create the final version of the scenario. I'd love to hear feedback.
On the other half is space (ocean) where the death star is. The death star is actually a city. The death star is sorrounded by shields that will be deactivated by taking out the shield generator on the forest moon thus making it vunerable. The death star can use its superlaser (nuclear missiles) to take out rebel spaceships.
The imperial navy is actually a seperate civ so that imperial ships wont enter into the death star and star destroyers wont carry the superlasers. The imperial navy consists of the Executor and Star Destroyers which carry TIE fighters, TIE interceptors and some TIE bombers. Imperial ground forces consist of AT-ST walkers, stormtroopers, troopers, scout troopers, officers and speeder bikes. The rebel navy has Home One (the HQ frigate), Mon Calimari cruisers, escort frigates, corellian corvettes, rebel transports as well as the millenium falcon, x-wings, y-wings, b-wings and a-wings. Some rebel fighters can use proton torpedos and concussion missiles. The rebel strike team has Han Solo and Leia Organa, Chewbacca, C-3PO and R2-D2 as well as the actual strike team commandos. The ewoks have warriors, catapults, hang-gliders and are able to utilize booby traps.
I'm not sure what to do with the ewoks just yet. I could make them a seperate civ or part of the rebel alliance. I wish I knew how to make it possible for the human player to control two civs simaultaneously.
Most of the graphics are finished I just have to actually create the final version of the scenario. I'd love to hear feedback.