New United Fanatica

Smash

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Here ya go.

60x80
deity
raging hoardes
no restart
normal/cool/3 billion
7 civs(no Mongols,Chinese,English,Romans,Germans or Zulus)
Civ(green slot)-New United Fanatica(NUF)

Normal game save created on classic(2.42) and thats all I'm saying.:)

NUF.gif
 
Since we have no elected officials yet, here is our current status with pix (for those that can't DL & view the game):


Civ2_Dem2_BC4000_Top5.jpg


Civ2_Dem2_BC4000_Science.jpg


Civ2_Dem2_BC4000_Demographics.jpg



Those Russians lead the world! Hmmm.... come to think of it, they "are" the world!!
 
why thank you Starlifter, if you decide to run for a position Ill be sure to remember this volunteer work :)
 
Ooooh! This is exciting! :D

The start position looks fair enough though, with some opportunity for expansion through the shielded grasslands, and the forest will allow Dell to practice his micromanagement! ;)
Whereabouts are we on the world map? I can't see any specials, which is unfortunate so I can't recommend a SSC site straightaway but exploration will show us where. :)
NON horseman from the hut anyone? :)
Let's get this game underway then!
 
Thanks, once again, to Smash for agreeing to put together our map! This should be very interesting indeed.

So... do we build right away and insure that something friendly emerges from the hut, or do we pop that hut before we build in hopes of a NON unit? (Actually, if I recall, we won't get barbs if we have no cities at the time). I guess this will fall under our foreign minister as we'll be approaching possible foreign tribes within that hut, and will likely be that office's first poll.

Did you all notice that we are actually Mr. Mr. President this term?? Two Mr.'s must mean more respect than before. ;)
 
Pop the hut FIRST. Get the NONE unit (very high odds of a unit, about 70% or more).

Here is a road-first suggestion:

BC4000 Use 1 setter to build a road in the Grassland Shield where it stands; Move the other setter to the Hut.

BC3950 Pop the hut. Take the Horseman (fingers crossed it's not a tech or gold) Move the unit to view more terrain. Road finishes.

BC3900 Explore with the NON unit and settler to verify which grassland non-shield (see map below for possible route).

Civ2_Dem2_BC4000_Explore.gif


Discover the exact layout of Special patterns for this game. The hut plus a special should give us a lot of info, unless the special(s) are hidden by grassland right now.
:)
 
Whoa! Whoa!
We haven't even opened the elections yet! There may still be some more nominations by Friday and we have to let people come forward if they want to.

I'm glad that you pointed out that the start square is a grassland shield because I can't tell from the screenies. :goodjob:
I can see though, that the land goes around to the south - you can just make out the edge of the coastline on the bottom square but it may either be an island or a continuation of the landmass we're on.
 
Yes, indeed. The hut issue will be the Foreign Minister's domain in terms of discussion starting while the settlement issue will fall under the Domestic Minister.

It should be a pretty decent area to start. Hope Smash didn't put us on some hideous island 12 squares away from other civs. We'd see Kevin Costner floating around like Water World.... ;)

Knowing Smash, he probably HAS done something evil - which will make for great fun. :) Has anyone hit the F7 key to see if he's already given away all of the wonders to our rivals? LOL
 
If he did then Moscow didn't get one.
I don't know whether Smash controls this or not, but we must be some way away from the other civs as we didn't get any starting techs. Although that is highly unlikely given that there are 7 civs on a normal sized map. I wouldn't be surprised if Smash has put them all on separate islands with very friendly attitudes so that they don't go wiping one another out in the first few turns. We'll have to work hard for victory here! Good! :D
 
Looks like a very interesting start position. I would be tempted to vote for the city positon to the North west for the capital...To the south there is some land so we could be on quite a large island at least.
 
The telling of the tale will be revealing the tiles that are 2 spaces around the hut. This will likely tell us the pattern of Specials, and which grassland (if any) can be mined to a special.

The exploration in the first 3 turns is critical to locating the capital city the best way we can :).

BTW, there is no chance of barbs from th huts before we have our first city.

I wouldn't be surprised if Smash has put them all on separate islands with very friendly attitudes so that they don't go wiping one another out in the first few turns.
hehe, maybe someone should start a "What Smash Did: My Bets!" thread. ;) (j/k)
 
I agree with Dell19, the north west site for the capital is better (In my opinion). We could be on a lake in the centre of a continent as well (though it doesn't seem likely).
 
My input to the future elected officials, esp. President, is that they pop the hut, and stop at the point the Settler#1 is ready to move (assuming the decision is made to road first, then move). This is so we can all have a day to ponder and vote on the location for our capital.

If several turns in a row are played without interruption, then my vote will be for the NW circled site, for reasons too cumbersome to explain about the odds. It may likely be a 2-special location, but we can't tell for sure yet.

EDIT: Tysfpos. ;)
 
I couldn't do anything special without saving as a scenario or leaving the cheat menu open AFAIK.It was indicated that a normal tech race was wanted so a scenario was out.I had many evil schemes though.One of which was giving the ais 5-6 settlers each and lots of wheat squares :)

I examined the starting spots and I think some ais should progress well.I liked the start spot for a Demo game cuz there are important decisions to be made right away.Critical decisions that will set the course of history.

Choose well ;)
 
Well, I would have to go along with everyone else here. Settle to the south-east of our current position and send the second settler to get the hut. Then we send the second settler south along the coast whilst (if we get one) our horseman can head northwards.

Also if you look carefully you can see a small patch of land to the south near the shroud. The land may curve around to the south meaning we are near a lake or it may just be a peninusula, of course this is all just speculation, but hey, nothing else to do at the moment.
 
This is getting exciting!!! :D

Don't build on the start square because it is a shield and don't build a city before we enter the hut cause there might be Barbarians :eek:
 
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