Infinite Bombard Range with Aircraft (Accomplished)

LtdGovt

Chieftain
Joined
Jul 21, 2002
Messages
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This is from my post over at apolyton:

http://apolyton.net/forums/showthread.php?threadid=56455

Stealth Bomber's Infinite Range

I don't know if this has been posted already by anyone else...

I created a stealth bomber with infinite range and have tested it. It can be intercepted also. Here are the settings for anyone who is interested...

Class: Air
Unit Abilities: Immobile, Infinite Bombard Range, Stealth
Special Actions: Bombard
Unit Statistics: Bombard Range = 0
Air Missions: Bombing = OFF

Operation Range can be set from 1-8 and this controls recon and precision strike (sorry, no infinite precision strike)

I also turned off the load option (Stealth Bombers/Fighters on Carriers )

It also appears that the AI will only use them in an eight tile maximum area. And will not infinte bombard. These settings can be set for the stealth fighter also...
 
Unfortunately, that does not solve the problem of increasing the range to something sensible, such as 12 to 16, depending on map size, and whether it is a regular bomber or stealth.

Why Firaxis refuses to fix this is another mystery.
 
LtdGovt,

Do you know if the AI will make use of this ability and pound someone "half-a -world away" with stealth bombers?
 
Hey I tried that once but I couldn't bomb cities.... I flew over it, made the attacking sound and damaged nothing (with a bombard value of 250!). I'm pretty sure i could hit units tho (did it a while back).
 
Originally posted by Dark Sheer
So it looks like the AI will stick to the Air unit range limit as long as the unit is an air unit. Has anyone try this on a land unit?

Hmmm.. interesting.... maybe this is why Firaxis hasn't changed the 8 square max range thing. Parhaps this was coded into the AI strategies (air units have a max of 8) and is difficult to change........

Sounds plausable to me.
 
I did try to make it a land unit, and I had the same problem Palcho had above, plus it would not cross the oceans, and would be destroyed by land units (setting air unit to invisible will stop some of this, but not with units that can see invisible). It seems like the only way it will work with unlimited range is to follow the instructions above. The AI can intercept though (I have seen the AI do this), but it will not bombard any further than 8 tiles. To balance this I recommend setting the stealth interception rate between 10%-20%, so the AI will have a better chance of intercepting them, forcing the player to build more (yes, I know this is half-a$$ balancing, but it is the best I could think of after hours of playing with the settings :borg: :borg: :borg: (Civ resistance is futile!)
 
Originally posted by Zouave
Unfortunately, that does not solve the problem of increasing the range to something sensible, such as 12 to 16, depending on map size, and whether it is a regular bomber or stealth.

Why Firaxis refuses to fix this is another mystery.

Actually in the unscheduled chat at apolyton awhile back they did say why.
I don’t remember exactly what it was but I think it was this, the range had to be something like 2, 4, 8, etc they tried to make it higher but it slowed down the game to much and increased the chance of a crash.
 
Originally posted by Level


Actually in the unscheduled chat at apolyton awhile back they did say why.
I don’t remember exactly what it was but I think it was this, the range had to be something like 2, 4, 8, etc they tried to make it higher but it slowed down the game to much and increased the chance of a crash.

Then maybe they should have taken some time out of the 3-d animated faces and put more time into good gameplay. As it is now I have doubts about PTW but if this is true, and they don't up the limit (at least to 16) in the X pack then what is the point of the scenario capability that is to be finally made worthwhile? I cannot imagine a WWII scenario on a huge europe map where the Fortresses and Superfortresses have only 8 range.
 
They should make the bombing range change as the map gets larger. And Firaxis should spend more on programming then! (instead of fancy 3D graphics)
 
Originally posted by William528
They should make the bombing range change as the map gets larger. And Firaxis should spend more on programming then! (instead of fancy 3D graphics)

EXACTLY.

All units' MP's should change with the map size. But who cares when you have cute graphics.
 
Originally posted by simwiz2


Then maybe they should have taken some time out of the 3-d animated faces and put more time into good gameplay. As it is now I have doubts about PTW but if this is true, and they don't up the limit (at least to 16) in the X pack then what is the point of the scenario capability that is to be finally made worthwhile? I cannot imagine a WWII scenario on a huge europe map where the Fortresses and Superfortresses have only 8 range.

Relax. They said that they are thinking about it and will look into it for PtW.
 
i remember in one of the chats, this topic came up, and Firaxis said that it was alot more difficult than would be expected. I assume that means its hard-coded all over the place. This is one of those things that I believe should be off the wishlist, and be a quarenteed fix in PTW.
 
Originally posted by alpha wolf 64
This is one of those things that I believe should be off the wishlist, and be a quarenteed fix in PTW.

It would be nice if they could manage at least a 16 for the Stealth Bomber.
 
Stealth bombers are quite useless I might add. 240 shields?! Hmmm, gotta wonder......

Stealth bomber requires editing to a cheaper price.
 
Originally posted by LtdGovt
I also turned off the load option (Stealth Bombers/Fighters on Carriers )

That's not enough, if you don't want them on carriers. They will still rebase to the carrier (it's problematic and it may not APPEAR that they are on the carrier at all times, but they are and the AI will still use them as such). You can turn off the rebase option if you want but that's rather silly - here's what you do:

  • Switch off "Load" and "Go To."
  • Give it a transport capacity of 1.
  • Enable the "Tranports only Foot Units" AND "Transports only Air Units" tag.

Viola, the aircraft can't rebase to carriers or load onto them. The AI doesn't seem to have any problem with this.
 
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