GOTM 19 Spoiler Thread and Poll: What Early Wonder Did You Choose?

Which of the 7 Ancient Wonders did you select for your Civilization's Early Wonder?

  • Colossus

    Votes: 14 25.0%
  • Great Library

    Votes: 10 17.9%
  • Great Wall

    Votes: 2 3.6%
  • Hanging Gardens

    Votes: 12 21.4%
  • Lighthouse

    Votes: 1 1.8%
  • Oracle

    Votes: 2 3.6%
  • Pyramids

    Votes: 15 26.8%

  • Total voters
    56
  • Poll closed .

starlifter

Deity
Joined
Jun 17, 2001
Messages
4,210
This is where you can tell the world of the rise and glory of your civilization!

What can you do? Well you can....

1. Vote & tell us what wonder you chose (if you like).
2. Post some or all of your log (optional).
3. Discuss your game (highly encouraged!).
4. Nominate GOTM019 Special Awards!
5. Answer interesting questions haunting Mankind since the Dawn of your Civization:
. . a. Did the early wonder affect your strategy?
. . b. Did your game go faster, slower, or about the same, overall?
. . c. In retrospect, would you make a different Early Wonder choice? Why or why not?

:cool:
 
OK I'll get the ball rolling, won't say which wonder I chose but that is a great idea. Those whale are brilliant, I am still well inside the BC's but my capital has 9shields and has nearly finished my second wonder.

The usual Anarchic rapid expansion has resulted in the Russians being declared in "the Largest Civ in The World" in a recent (yet mysterious) worldwide poll. The unhappiness is about to hit and i have had to pay off a few barbs.

I have met the Greeks exchanged a few techs, haven't spotted Athens or Rhodes yet......

Oh and I switched to Monarchy an few turns ago, i was surprised at how fast the tech was going compared to GOTM18 but I forgot that it was Fundy (Doh!)

Good Luck everone
BTW when are the #18 results coming out?
 
I play with the Oracle.
I still in BC & kill Greeks on first sighting & don't exchange with them at all - I don't like to spoil my own research tree by their stupid techs.
I've already got Marco Polo's Embassy & Pyramides & Colossus (in that steps) & gifted all other buggers with Republic until they can reach Monarchy.
Ghost of Republic is stalking around my world now - good daddy Lenin is bursting from laughter & raise three cheers for Plato, Moore, Campanile, Saint-Simone, Marx & other crowd! He-he-he...
If you wondered - why, - it's good idea to present to AI some trade & scientific boost, depriving it from high production level. Your own science rate remains sensible low & you can get some of techs from your opponents, but they haven't enough shields for sowing their scientific harvest. It's always so funny game - to be Monarch when all other stupid jerks are Consuls! :)

Thnks & brgds, Alex.
 
The Wonder that I built was the Great Library, this got me several techs right off the bat. I'd take it again. The Great Wall would be a good choice to defend all those barbarians. I went on a military/science approach and went hunting. I was fortunate that the Americans were taken over by Barbarians and the Vikings were destroyed by another civ. I destroyed the Greeks, they were on my island. I used a trireme and landed next to the Aztecs, took their 1 city over. Then I got writing from the aztecs and it was pie from there. I kept producing diplomats and barbarians continued to flow into my cities which I always had at least 1 phalanx and 1 chariot. I continued to get ransoms every 2nd turn! I've had lots of practice with raging hordes and if you have a good defensive troop and a good movement troop in any city, Raging hordes is a huge benifit for gold. (I also always kept enough cash for emergency defense). Once I collected about 1000g I sent out my diplomats and bought every troop and city in my path, and killed the capitol cities with elephants. First the Japanese, then the Indians. My game was over way quicker than I anticipated. I didn't even get to bribe the two American cities taken over by barbarians...(barbarians are real cheap to bribe!)
I finished by 240 AD.
 
Well i chose the Pyramids but now i wish i had chosen something else. Sure my cities are huge but unhappiness is still getting through despite having the Oracle :( I killed off the Greeks and captured Sun Tzu's Acy in the process. I now have my island all to myself and have spread **** to the other southern island and ** to the small island. It looks like it will be a direct scrap between the Mighty Anarchic Russians and a certain other Civ. I have already established a beach-head by captureing one of their cities. Could this be my first World Conquest???
 
I'm going to kill everyone! :soldier: I got off to a quick start with a few good huts but the Greeks became slightly annoying, I should've killed 'em off right away. I soon captured all their cities but Athens (it was size 1 and I really didn't want to destory it, besides, their settlers were building all those nice mines for me :D )

I will have a nice conquest within 500 years or so (from my latest save) though I'm sure there will be others who finish before me.

This will be a quick and painless GOTM!

- Narz :king:
 
I have to admit this has been a bti easier tha n the last one. I have bumped my tax to 80% and stopped science to raise huge amounts of money and I am buying my way through the japanese cities should be finished before the 20th century. This is quite an acheivement for me ;)
 
I chose the hanging gardens. I should have chosen colussus, because I lost all those trade years when the capital wasn't in "we love the kings day". I have 16 discoveries at 750 BC which I guess is alright though (like a normal game). Without city sprawling, I didn't need hanging gardens, so I guess I have lost about 2000 years to the colussus.
 
Well that was quick, I have finished already though it is probably because I played a few very long sessions early on. I have Conquered the owrld in 1891. Would have been sooner but i held on to build a few wonders to bump up my score. Not to bad but I can'y help thinking the more advanced players will find this VERY easy...but not me.
 
Is there another Anarchist on this thread? hehe! Well, I took my Island pretty cleanly and wiped the Greeks. I started with Pyramids cos it was nice for stable, long-term growth; nothing glamorous, but it did the job. I colonised a nearby Island and another and came into contact with the Indians/Japanese. No other civs. I wanted to practise some of the stuff I'd read in the advice section on 'power democracy' and so forth, so I traded loads of caravans with the japs instead of wiping them out.
Its 1000 AD by now and I could have finished off a few hundred years ago, but I am holding on to practise these techniques. The caravans went well but I need more practise with this strategy, which incidentally is phenomenal even at this first use. All my cities are ten or around it (I have 16) and tecs and cash going very well. Am democracy.
There is no competition left in the enemy, so I will call it a day. I might finish off later and submit the results. This was my first GOTM, and I enjoyed it, but it should be harder next time (more enemy, and give them a wonder too!)
Also, can I copy other peoples saved games? Are they freely available? I especially want to see the 'greats' and where they got to in comparison, especially starlifter, who is way my hero right now.
 
Oracle Story (Part 1)

It’ll be my first submission of my Log, then I must explain some of my favorite shortcuts & preferences.

Each time, when I’ve got new Science, I wrote it down as:
GotScience. Sci: Sc1, Sc2, Sc3… NewScience. It means - I’ve got “GotScience” in full name. I received pool of possible sciences in short names & choose for searching “NewScience” in full name. For example:
Alphabet. Science: CoL, Map, Pol, Whe, Wri. Code of Laws.

Each time when I’ve got Unit or Improvement in any City, I write:
Cityname - Unit1. Prod: Unit2. For example:
BC 3550 First 43-20-63 - Horse. Prod: Temple.

Names of my “main” cities from first glance are confusing, but they mean: time of city founding (i.e. First, Second, Third, etc.) Quantity of “main” cities always cupped by 12 for to distinguish their Units. (Units produced in Third & Thirteenth cities will have “Thi” abbreviations & it is bad thing.)
Which city will be “main”? It determines by first number in city name. It is “Food potency” of this city. This Number never can’t be less then 24 (or I wouldn’t need Sanitation) & usually higher then 36. If some new-founded city will have “Food potency” number higher then 12th from existing “main” cities, then it will have “main” name & smaller town will demoted to “common” status. Difference is - only “main” cities can build any Wonder. Period.
What is “Food potency” number? It is sum of possible “raw food” taken from city squares under Democracy with Harbors. No Supermarket - Farmland is count. Jungles & Swamps without special resources are counted as Grasslands & non-River Forests as Plains. Hills, Deserts & Mountains count as Mined. Tundra Irrigated. Any Grasslands “without spot” & Plains on Rivers counted as Forests. No Transformation is taken in account. With practice it’s simpler then it seems.
Second Number is “Supportive Production Potency”. It’s sum of possible “raw shields” taken from city squares under Democracy with Railroads. No Offshore Platform is count. It’s more fluid number, because you don’t know at first - what type of Grassland will appear after irrigation of Jungles & Swamps without special resources. Other thing - you count as Forests only Forests with special Resources & River-Forests (any grassland without spots & Plain on River are - River-Forests as well). Any other Forests are - Plains. Hills, Deserts & Mountains count as Mined. Tundra irrigated. No Transformation.
Third Number is “Trade Potency”. It’s sum of possible “raw trade arrows” taken from city squares under Democracy with Railroads. (No Airfield, because it’s in some sense - cheating.) I think you’ve already understood Routine.
Cities with big “third” will become “trade/science” cities where I’ll build Colossus, Shakespeare Theatre, Newton College, etc. Wonders.
Cities with big “second” will become “all user/caravan” cities where I’ll build Pyramids, Leonard’s Workshop, Hoover Dam, etc. Wonders.

Any other cities will get “common” & “trash” names. “Common” will take Army/Settler/Engineer supporting role & “trash” will become settler “breeding hives”. It’s my method to manage my country.

Last bit in this section: I’ll never explain about increment rush production in my cities. Main rule is - never any rushing in “main” cities at all, except Wonder finishing. I usually don’t rush anything in “common”, except sudden wars. I always rush Settlers in “trash”, if I need 4 shields or less for this incremental completing. OK.

Science development.
I don’t like to make war in Civilization. If I have this scratch under my skin, I prefer to play Panzer General or Heroes of Might & Magic. Well, then I see Civilization as some “pure-mind” game in “Real History” surrounds. Bloodshed is necessary (Real History is - bloody), but not desirable. Then - there is no Dominance Victory for me.
If I refuse to Dominate, then I can choose my research path more scrupulous. What I need for winning without big wars? I need science supremacy. Main trouble is - if I’ve get more science then my opponents, then my research rate is slowed down. Then I mustn’t to research all possible sciences. In some fields I MUST INTENTIONALLY STAY BEHIND! Let’s see on the tech tree very close.
What must I have by no means? I must have better Government. It is “government technology chain”. I need Monarchy & Democracy first of all & Republic - may be. Let’s see on the tech tree:
Mon<Cer<CoL<Alp
Rep<Lit<Wri<CoL<Alp
Dem<Inv<Ban<Eng<Whe<Hor<Cst<Cur<Bro<Mas<Rep<Tra<Lit<Wri<CoL<Alp
Do you see interesting thing? Most advanced government doesn’t need 3 “initial” tech from 7! You can never know anything about Ceremonial Burial, Pottery or Warrior Code & have Democracy! Of course you MUST have something in between & Monarchy is obvious choice. Then Ceremonial Burial is needed science after all. OK. What do you need except that?
We need big population. We need Aqueducts & Sewer System for that. It means that we need Construction & Sanitation. Let’s see.
San<Eng<Med<Phi<Tra<Lit<Wri<CoL<Alp<Mys<Cer<Cur<Bro<Whe<Hor<Cst<Mas
OK. Still - no Pottery & Warrior Code!
What else? I prefer to play on Deity level, then it’ll be high people unrest. Then it’s important to have access to Michelangelo Chapel, or Cathedrals. We need Monotheism!
MT<Phi<PT<Lit<Wri<CoL<Alp<Mys<Cer<Hor

Fine! It means, if we need “Early science boost” we needn’t Pottery, or Warrior Code & any of their derivatives! OK, in some case we need Seafaring, because our cities need their Harbors, but all great branch of Warrior Code, Iron Working, etc hasn’t many use for your “scientific rushing to Democracy”. I was very surprised long ago, when I found that Mathematics, University, Theory of Gravity & their brethren don’t fasten my development to Democracy, but seriously dampened my scientific progress! You simply haven’t enough Shields for building many Universities to overcome lengthening research time for discovering University! You needn’t University in this stage of Game. You need Democracy. You MUST discover your University AFTER becoming Democrat!
Well, let’s see.

My scientific program:
0. Already got: Bro>Cer>Hor
1. Monarchy Tree: Alp>CoL>Mon
2. Trade (Marco Polo). Tree: Cur>Tra
3. Republic (gift to opps!) Tree: Wri>Lit>Rep
4. Mysticism (for my Oracle) Tree: Mys
5. Construction (Aqueduct) Tree: Mas>Cst
6. Monotheism (Michelangelo) Tree: PT>Phi>MT
7. Engineering (King Richard) Tree: Whe>Eng
8. DEMOCRACY Tree: Ban>Inv>Dem
9. Sanitation (for permanent WLtP): Med>San
SUM: 24 tech. By the way - no one of these branches hasn’t more then 3 steps ;). I don’t need anything outside this list for Supremacy.

End of Part1

Thnks & brgds, Alex.
 
Oracle Story (Part 2)
----------------------------- BC 3900 ----------------------------------
Without much ado - let’s go to nearest hut. We can predict its placement can’t we?
I rename my city to First 43-20-63. Try to guess - what it means?
First 43-20-63 production: Horse

BC 3850*Science: Alp, Cur, Mas, Mys, Pot, War, Whe. Alphabet.
BC 3800
BC 3750 Pop hut (43:65): Dump. Prod: Settler.
BC 3700
BC 3650*Alphabet. Science: CoL, Map, Pol, Whe, Wri. Code of Laws.
BC 3600
BC 3550 First 43-20-63 produced Horse. Prod: Horse.
Pop hut (41:71). “Wandering Nomad” is going to found new City.
BC 3500
BC 3450*
Some small issue. I divert citizen in Dump screen from Grassland to Wine square. Sum output is the same, but it produced 1 beaker instead 1 shield. I think it counts. BTW, I’ve just slightly rush Dump.
BC 3400 Second 35-41-54 (48:68) is found. Phalanx.
Reason is - yes, I know that Second will fight to overcome great Food deficiency in Future. (Second never can get Harbor - then both Ocean squares will yield only 1 Food in future.) I’ll give it square 51:67 from First I think. But - just see it’s “Production Number”! Whew! It’s… It’s impressive, isn’t it? Possible alternative (47:67) would have less Food & less Shields. It isn’t good at all.
If you wonder - why do I not calculate Offshore Platform & Farmland influence - My city will usually max out themselves long way before these advantages, but long way after Democracy, Harbor & Railroad. These names are big help in all my decisions: where must I build Colossus? - Of course in First, not in Second. Where must I build King Richard’s Crusade? - Of course in Second, not in First.
(To be exact - it is edited version. Initial scribe has 3 versions of Second name - with 2 Pheasants, 1 Silk & 1 Pheasant, 2 Silks. Silk instead of Pheasant would become Wheat & I would be happy. But…)
BC 3350 Code of Laws. Science: Cur, Map, Mas, Mys, Pol, Pot, War, Wri.
Where the heck is MON??? Wait a minute… It seems that we begin from wrong number of starting sciences! OK, Currency.
Pop hut (48:56). Wandering Nomads.
BC 3300
BC 3250* First 43-20-63 - Horse. Produce: Temple.
Very important decision: where must be placed city Three? Usually I prefer shore square, river square & squares with big food potency. Square 47:61 has access to 2 special resource squares, but big clump of Hills to West from it gave me creeps - I was afraid about low max size of this City. Then - must I sacrifice couple of Hill squares & found city in 48:60? I thought, I tried to guess what is in black squares & I simply right-clicked on each of them & counted result. 47:61 has around 44 Food potency & Settler go to it.
Pop hut (35:69) Trash. Prod: Settler.
Pop hut (42:54) Archer (Dump).
BC 3200 Third 43-29-58 (47:61) is found. Prod: Horse.
BC 3150
BC 3100 Currency. Sci: Map, Mas, Mon, Mys, Pot, Tra, War, Whe. Monarchy.
Pop hut (50:76) Armory. Initially I wanted to give this city other filth name & ill Fate as result. But after that I realized that it has ideal placement in Polar Cup! It’s in one grassland square around & Forest & Tundra Game on River squares surround it! All of these squares are effectively - other special squares! Then I will keep this Armory. It’ll be little & backward city, but it’ll be main source of Settlers of Great Russia forever! Settler.
BC 3050*
BC 3000 Pop hut (31:63) Sink. It’ll be sinked. Settler.
Pop hut (37:63) Horse (Sink).
BC 2950
BC 2900 Second 35-41-54 - Phalanx. Phalanx.
BC 2850* Monarchy. Science: Map, Pol, Tra, Whe, Wri. Trade.
Are we need REVOLUTION? Sure!
Lenin is Czar of All-Russia! Tax - 30%. Science - 70%.
Moscow - Temple. Prod: Colossus.
Meeting with Greeks. Are we need Greeks in our crowded (by my sloppy cities) continent? It’s important decision. If - yes, then we surround them by my elite forces, but don’t change any tech with them. If - no, then we exchange as many tech as we can & “beet the bullet” in our science investigation race &… It’s complex question. Main reason is - what is more important now: shields or beakers? If shields - crush them. If beakers - let them live.
Shields. Shields, of course. I’ve got so many bad positioned cities for let poor bastards alone. I don’t want to make war - we Russians are very peace-loving & gentle people. Just my Archer want to stay in Hills square near Athens walls. (By the way, this peasant village has any walls, eh?) No, I don’t want to sign any treaties. We Russians are free people, aren’t we? Then - it’s very gentle & peace-loving act. No, I don’t make any war. Maybe you want to make any dirty aggression, eh? In any case, I want to wait till other 3 Russian Horses & 1 Archer come here & will take some maneuvers & military celebrations. Do you like our parades on Red Square in Moscow? Then you can see our brave military in your Athens, of course. We are peace loving people.
BC 2800

Due to my mixing feeling of military aspects of Civilization & the fact - it’s not “Chronicle of Gallic War” I submit some shortened & abridged version of my “Greek’s War”. This war don’t have any influence on my further development - then correct years aren’t important.
I don’t attack Greeks at once, because I saw as Greek Warrior & some other unit enter Athens in next turn after contact. It’s no sense to attack any enemy, when he has 2 defending unit in city with 2 citizens, when you have alone Archer. I fortify my Acher in hills on East from Athens. When my Horse arrived in fortified square, enemy had already got Archer in Athens from West. It’s no reason to attack enemy in this condition. Other Horse waits to East from fortified couple, for don’t losing 3 units if enemy attack. When second Archer arrived from Sink direction in S-E Hills near Athens, second Horse stacked with him.
Sneak attack of Greeks. Bloody aggressors! My brave Archer has almost black ribbon & Veteran status now. Greek Militia is history. Why, oh - why do they make so bloody & unfriendly act?! We can have long neighborhood life & much merry coexistence. Why you are so bloody bastards, eh? (I think it was very sensible act from Greeks. It is no reason to wait for fortifying second Archer.)
Do you see what I see? My Archer has almost black ribbon & there isn’t second attack! It means, that Athens has got one defensive unit (Archer) & one Settler here. I’ve got 3 fresh units around Athens & 1 damaged with Veteran status. I can wait for my third Horse, but it means - I must return damaged Archer to Sink & second Horse to previous position. Damaged Veteran Archer can’t sustain any enemy attack, but it can “mop down” any crippled resistance. It means - Attack now, or never!
I tried to send some envoy to talk out this problem, but Greeks don’t want to speak. Well, I send them couple volleys of arrows with some messages of Russian Love, Harmony & Mutual Friendship, but some Greek Archer has just got all of them & dead. My another Archer is Veteran. Well, Settler is in Athens now, but I have only 2 unscratched Horses & 2 very damaged Archer Veterans (1 of them have already had enough of day)… Well my friendly Horse (from Sink) bring some good news & some bad news. Good news is - there is Greek Settler in Athens & it is “in red” now. Bad news - I have 1 Horse less. Ok, I send another Horse in Athens & …
Greece civilization is history. Very big crocodilian tears fill eyes of «old sugar daddy» Lenin… J. (My Horse has Veteran status.)
End of “Greek war”.

BC 2750
BC 2700 Third 43-29-58 - Horse. Prod: Phalanx.
BC 2650* Trade. Map, Mas, Mys, PT, Pot, War, Wri. Writing.
Dump - Settler. Prod: Settler.
Second 35-41-54 - Phalanx. Temple.
Where must go this Settler? Where will be placed Fourth? It is important decision. Let’s see our chart.
“Main seed of special resources” that surround our “heartland” is almost filled by our 3 “main” cities. We use only 7 resources of 8 possible, but Buffalo resource in 43:69 placed very unpromising - tundra around it demands that city placement to South from Buffalo (along the River), where it’ll will fight over squares with Second. Other idea - is placing it to North - West of Buffalo, where it will: or eventually be fighting over Whale square with future great “main” city in 36:68, or not having Harbor (in the grassland square placement), because “internal lakes” (that have 63 as terrain description) don’t give us any Harbor!
Well, it means that Buffalo square can’t sustain any “main” city at all. It’s bad luck. It’s just some tough luck for us.
What are other possibilities? “Secondary” best “special resource” seed is being “trashed” by Trash & Sink cities. “Tertiary” best (on Far North of our continent) & “Quartery” best (on peninsula behind former Athens) are very far from “heartland” & will bring high corruption level in cities there. It brings “quintary” & “sextary” seeds for choosing. Best possible placement in “quintary” seed is in vicinity of existing Armory & not usable. “Sextary special resources” seeds only 2 Fish squares & it is no good at all. It’ll be only 4 Food & 3 Trade in Future - the same total number of resources as “Grassland with a spot”, or “River-Forest” squares! It means that Fourth will be placed without any “special resource” reason is taken in account. (I take in account only “special resource spot” that gives me more then 7 resources under Democracy & Harbor/Railroad conditions.) It’ll give me… 49:55 spot.
Settler (Dump) is going to 49:55 spot, making roads in process.
BC 2600 Trash - Settler. Prod: Settler.
BC 2550
BC 2500 Armory - Settler. Prod: Settler.
BC 2450*
BC 2400 Writing. Lit, Mas, Mys, Pot, War, Whe. Mysticism. (If I would take Literacy now, I don’t receive Republic & Mysticism as next choose.)
Sink - Settler. Prod: Settler.
Third 43-29-58 - Phalanx. Prod: Temple.
BC 2350
BC 2300
BC 2250* Second 35-41-54 - Temple. Colossus. (It’ll be Pyramids - not Colossus, of course.)
BC 2200 Fourth 53-14-63 is found. Prod: Phalanx. (OK, I’ve just found main source of Food for “Industrial giant” Second 35-41-54. Compare their first & second numbers & you’ll see some difference.)
Next important question - where must be Fifth placement? I still don’t want to disband Trash-Sink yet, then - it’ll be other “location in the wild”. I always prefer shore placement to in-land spots. Then - I don’t like an idea to put Fifth in 3-spec Jungle location, because losing of Harbor creation is more damaging as it seems. (You’ll lose 4 Food & it is VERY great number.) It means - you need to find Sixth spot as well. Most promising for me combination is Fifth 43:53 & Sixth 37:55. Oh, I know it is far cry from ideal, but - it’s Life. Let’s go.
BC 2150 Trash - Settler. Prod: Settler.
BC 2100
BC 2050*Dump - Settler. Prod: Settler. Important decision: I’ve just complete mining of Wine square in Dump-Third vicinity. They will fight over this square. Do I need Dump any more? I think - no. Dump’s citizen’s placement is intentionally put in Wine square. (O total Food output as result.) Dump will be disbanded ASAP. (I need to relocate it’s Archer & Settler before that.)
BC 2000 Literacy. Map, Mas, Pol, Pot, Rep, War. The Republic.
Armory - Settler. Prod: Settler.
BC 1950 Sink - Settler. Prod: Settler.
It seems that our Settlers output become steady, doesn’t it?
BC 1900
BC 1850*
BC 1800
BC 1750 Republic, Ban, Mas, Phi, Pot, War, Whe. Masonry.
Fourth 53-14-63 - Horse. Prod: Temple. (It’s already got Dump’s Archer.)
Oh, another interesting issue - I’ve just found that Sink is starving itself in some sense. It receives 3 Food each turn & must support 2 Settlers & when it’ll produce new Settler it will be disbanded. I can slow down this process or go direct to disbanding. OK. Sink is doomed. I must find new home for 2 Sink’s Settlers. Bad thing is - one of them is irrigating some swamp now… Well, I slow down production of new Settler here a bit.
BC 1700
BC 1650* Third 43-29-58 - Temple. Prod: Colossus.
Fifth 44 (43:53) is found (exact name will be done later, after complete irrigating). Prod: Phalanx.
BC 1600 Trash - Settler. Prod: Settler.
Dump is disbanded by producing Settler. Settler will move to… er-r… new city location.
BC 1550 Middle (just that) (41:65) is found. Prod: Phalanx. (My Settlers found their future bay.)
It seems that we will discover Masonry in next turn. Rush building Marco Polo’s Embassy in First 43-20-63.

End of Part 2
 
Oracle Story (Part 3)

----------------------------- BC 1500 ----------------------------------

BC 1500 Masonry. Ban, Con, Map, Mat, Phi, Pol, Whe. Construction!
First 43-20-63 - Marco Polo’s Embassy. Prod: Marketplace.
Sink is disbanded by producing Settler. Settler go to Seven location.
It’s time to check our opponents.


Science: I Jap Vik Azt Ame Ind
Alphabet + + + + + +
Bronze Working + + + + + +
Ceremonial Burial + + + + + +
Code of Laws + + +
Currency + +
Horseback Riding +
Literacy +
Map Making +
Masonry + +
Monarchy +
Mysticism + + + +
Pottery + +
The Republic +
Trade +
Warrior Code + +
Writing + +
13 4 5 5 7 7

OK. Fine. I think I’m doing well. Pretty well. But I think that I must come in some diplomatic affairs. I want to present gift of Republic to all poor buggers. Any switching to Republic in 1500BC is proven disastrous for well-being of state, but science development remains good. Let them to do some thinking for us!
Oh, one subtle thing - Indians already have peaceful relations with Japanese & Americans. Then don’t give Masonry, or Mysticism to Japanese & Masonry to Americans ;). It’s some good advice.

Science: I Jap Vik Azt Ame Ind
Alphabet + + + + + +
Bronze Working + + + + + +
Ceremonial Burial + + + + + +
Code of Laws + + +
Currency + + +
Horseback Riding + + +
Literacy + + +
Map Making +
Masonry + + +
Monarchy +
Mysticism + + + + +
Pottery + +
The Republic + + + + + +
Trade +
Warrior Code + +
Writing + + + + + +
13 10 7 7 10 10

Well, some loud-mouthed rookie said something about “not giving” something to Japanese. No way. I must give them Republic - then that is that. We Russians are so kind & gentlepeople. I simply gift any of them until poor buggers begin to ask Monarchy & Trade. It was time for ending of my soft-mode. In kindness we must draw line somewhere, mustn’t we?

Checking: Approval Rating 47% 1st
Population 520 000 1st
GNP 13$ 1st
Mfg. Goods 36 1st
Land Area 201 1st
Literacy 32% 1st
Disease 50% 1st
Pollution - 1st
Life Expectancy 25 years 1st
Family Size 8,4 chld 1st
Military Service 3 years 6th
Annual Income 6 per cpt 4th
Productivity 70 1st

Pop: 520 (Monarchy)
Tax: 30% (35, income=13g, cost=3g: 3 Temples)
Sci: 70% (28b, 6T) (13 Total Adv; Researching Construction, Advs cost about 28*6=168b i.e. 14 * (10+1 or 2))
Lux: 0%
Prod: 34MT+2Supp (0T poll, 0 polluted tiles)
Cities: 8
Wonders: 2 (Ancient: 1; Ren: 1)

ENEMY:
#1: Japan 2 Cities
#2: Viking 3 Cities
#3: Aztec 1 Cities
#4: Americ 2 Cities
#5: Greece Dead
#6: India 2 Cities

FORCES (Some are NONEs):
10 Settlers (2 in prod)
3 Phalanx (2 in prod)
2 Archers
4 Horse

Cities: Pop Food Shld Arrw
First 43-20-63 5 14 9 12 Marketplace
Second 35-41-54 5 17 7 6 Pyramids
Third 43-29-58 4 12 6 8 Colossus
Fourth 53-14-63 3 12 3 4 Temple

Other cities are still irrelevant or will be disbanded in process.

End of Part 3

Thnks & brgds, Alex
 
Oh, I don't realize earlier that all my tabulation will be squashed. Then - most vital info about final science development:
Alp, Bro, Cer, Rep & Wri are "common" science now.
I've got: CoL, Cur, Hor, Lit, Mas, Mon, Mys, Tra.
J has got: Cur, Hor, Mas, Mys, War.
V has got: CoL, Mys.
Az has got: Lit, Map.
Am has got: CoL, Cur, Lit, Mys, Pot.
In has got: Hor, Mas, Mys, Pot, War.

Thnks & brgds, Alex.
 
I haven't started yet (been really busy), but I am contemplating trying another OCC attempt. If I do end up choosing to go down the OCC path, I will definitely choose the Colossus. Looks like the area might be suitable for the OCC. I'll probably get a chance to start the game at the weekend.

Lets hope I can launch SS early enough in this GOTM to land before Retirement.
 
I went for Pyramids first of all. I decided if we were getting a freebie... might as well go for maximum usage. In hindsight I may have possible gone for Colossus as an alternative.

I had a terrible game really. It all went off the rails when I changed my govenment to Republic but improved with Democracy. I'm new to these two governments. I used to go Monarchy then Fundy.

I built Great Library myself, which was dead useful. No civ was anywhere near Spaceflight. I'd just researched flight when I retired. No-one was even close to world domination but I was having a good go at the Greeks after a fooloish sneak attack on their part!! Vikings were destroyed by the Indians in turn 2, and the Americans went the same way towards the end of the game.

As I had a spare few hours yesterday I had a little go at it again for fun with just the one city. Of course this time evry hut I popped was an advanced tribe, so I had to keep reloading!:rolleyes:

I went for Great Library this time which was invaluable. Then later I built Colossus, Marco Polo and Shakespeare. Much later I bought Michael Angelo. I know it's a bit of a pointless Wonder for OCC, but I needed to get rid of my cash fast because those Greeks had their greedy eyes on it!! (They were a much stronger civ this time round!)

Again, finished on flight and only the Vikings destroyed - much later than before and by the Americans who had swapped thier strength with the Indians.

Although I did badly, I would play this format again.:goodjob:
 
I have selected the Collosus for an OCC game.Don't know how good that is going to go as the map is large and it appears I am somewhat isolated.

I thought about The Gardens and then build the Collosus but I stayed with a more traditional path.

I did get a nomad which solved a fairly major early problem.Building a settler was not terribly attractive to me.The city is ok at least until size 3 but land improvement has to be done.I was close to building one myself when I popped it :D

I had some major re thoughts about OCC when I found that lovely river basin.Not too easy to pass on that area.
 
I chose the Colossus. Normally I might have chosen Hanging Gardens but this is emperor level which feels like picnic in paradise to me with respect to unhappiness problems (they seem almost nonexistent) because I've been experimenting with deity+2 recently (that's two levels harder than 'regular' deity).

The Colossus enabled me to get more powerful trade going than usual, earning me lots of gold which enabled me to buy most of the world. That said I'm very unhappy with how I did, I realized too late in the game that because of geography a very early finish would have been possible (all of the enemy civs where relatively nearby).

A peculiar feature of this game was the fact that for considerable time two of the top 5 cities belonged to the barbarians ! The Vikings got destroyed by them and the Greeks had no capital because Athens had been conquered by the barbarians.
 
At 1ad my city is size 18 and celebrating under Republic.Cope's and Shake"s are built.
All civs contacted.30 techs so far.17 are "white".
In the push for Democracy while trying to rush caravans for Sir Isaac's.

191ad0cc.jpg
 
Very impressive.

Here is my log:

BC 3850* Research alphabet
BC 3800 Moscow start on a settler
BC 3750 A tribe gives moscow an archer
BC 3700
BC 3650*
BC 3600 Research code of laws
BC 3550 Get 100 gold from tribe to the south
BC 3500 Get map making from an advanced tribe up north
BC 3450*
BC 3400
BC 3350
BC 3300 Moscow build settler, starts to build a trieme
BC 3250* Get masonry from hut to the south
BC 3200
BC 3150 St.petersburg founded, move back one archer
BC 3100
BC 3050*
BC 3000
BC 2950 Found a hut on the way back and got another archer
BC 2900
BC 2850* Entered a hut and a barbarian horsemen appeared.
BC 2800 The Greek say hello and give our nation warrior code. Barbarian horsemen kill the greek warrior. Our three archers move towards the greek now.
BC 2750
BC 2700
BC 2650* Code of laws discovered, research writing. Moscow build trieme, starts temple so that it later can build another wonder (and grow so WLTKD kick in). The greek are not happy with our troops so close. We don't care.
BC 2600
BC 2550 St.petersburg (settler city) build settler that board trieme. Little uncomfortable with undefended cities.
BC 2500
BC 2450* Athens destroyed, no losses. We build Kiev, that starts a phalanx production.
BC 2400
BC 2350
BC 2300
BC 2250*
BC 2200 Greek civilization destroyed. One archer lost. Buy phalanx for Kiev and Moscow.
BC 2150 Barbarians uprising near Kiev. Moscow start to build colussus.
BC 2100 Writing discovered. Research monarchy. One barbarian dead. Buy a horsemen to hunt the diplomat later.
BC 2050* Diplomat disappeard in the black. 75 gold left now.
BC 2000 We love the emperors day in Moscow! (finally). Found a hut with horsemen. Will board trieme.
BC 1900 Another settler built. Start with diplomat.
BC 1850*
BC 1800 Barbarian uprising near Kiev again. Need to take back one horsemen to homeland and this time catch leader. Minsk founded.
BC 1750 Meet Azteks. They give 100 gold.
BC 1700
BC 1650* Discover monarchy. Overthrow government, now in monarchy. Research currency. Meet Japanese. Trade iron working for ceremonial burial (probably stupid move, but I wanted to see if they had currency or other advances)
BC 1600 Trieme kill barbarian leader! Horsemen kill barbarian horsemen. Two barbarian archers are now next to Moscow. Think I should have been faster making a diplomat. Meet vikings. They demanded map making, but I refused, so we are now at war.
BC 1550 Barbarian uprises near the undefended cities St.petersburg and Minsk. I have time to buy two diplomats before they come. Demanded tribute from Aztecs, so we are at war. Killed their warrior in Tenochtitlan. A horsemen loss against viking settler. (another stupid move)

----------------------------- BC 1500 --------------------------------------------------

BC 1500 Two barbarian horsemen bribed (82 gold). Barbarian leader was smart enough to run away. Gotta hunt again. Tenochtitlan destroyed, and so is the Aztec empire.
BC 1450*
BC 1400
BC 1350
BC 1300
BC 1250*
BC 1200
BC 1150
BC 1100
BC 1050*
BC 1000
BC 0975
BC 0950 Fought the vikings...destroyed two of their cities. Found the indians and made an alliance with them (after giving some advances). I now have 6 cities and 14 advances.
BC 0925*
BC 0900 Discover trade! Research construction. Moscow build colussus! (would have been better to start with colussus and then build hanging gardens)
BC 0875 Meet americans, agree to peace (and ignore their hollow threats).
BC 0850 Barbarian uprising. Bribe a chariot and kill the leader. Gain a chariot, horsemen veteran status and 89 gold. Use chariot as production. Minsk will build settler next turn.
BC 0825* Felt like buying some, so I bought a caravan and a library.
BC 0800
BC 0775 Indians don't want to be alliance with us anymore.
BC 0750 Trying to establish more trade routes between the capital and the other connected city.
BC 0725*
BC 0700
BC 0675
BC 0650 Another +2 trade route. Buy another caravan.
BC 0625*
BC 0600 9th city built. Capture a barbarian leader running away from the japanese.
BC 0575 Build a new city with 3 whales. It start to build pyramids.
BC 0550
BC 0525*
BC 0500
BC 0475
BC 0450
BC 0425*
BC 0400
BC 0375
BC 0350
BC 0325*
BC 0300
BC 0275
BC 0250
BC 0225*
BC 0200
BC 0175 Moscow build Coopernicus observation
BC 0150 Yakutsk build Pyramids (bought before the americans)
BC 0125* Discover republic, start seafaring. Overthrow government to republic.
BC 0100
BC 0075
BC 0050
BC 0025*
AD 0001 Around 10 cities and 23 techs.
 
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