Oracle Story (Part 1)
Itll be my first submission of my Log, then I must explain some of my favorite shortcuts & preferences.
Each time, when Ive got new Science, I wrote it down as:
GotScience. Sci: Sc1, Sc2, Sc3
NewScience. It means - Ive got GotScience in full name. I received pool of possible sciences in short names & choose for searching NewScience in full name. For example:
Alphabet. Science: CoL, Map, Pol, Whe, Wri. Code of Laws.
Each time when Ive got Unit or Improvement in any City, I write:
Cityname - Unit1. Prod: Unit2. For example:
BC 3550 First 43-20-63 - Horse. Prod: Temple.
Names of my main cities from first glance are confusing, but they mean: time of city founding (i.e. First, Second, Third, etc.) Quantity of main cities always cupped by 12 for to distinguish their Units. (Units produced in Third & Thirteenth cities will have Thi abbreviations & it is bad thing.)
Which city will be main? It determines by first number in city name. It is Food potency of this city. This Number never cant be less then 24 (or I wouldnt need Sanitation) & usually higher then 36. If some new-founded city will have Food potency number higher then 12th from existing main cities, then it will have main name & smaller town will demoted to common status. Difference is - only main cities can build any Wonder. Period.
What is Food potency number? It is sum of possible raw food taken from city squares under Democracy with Harbors. No Supermarket - Farmland is count. Jungles & Swamps without special resources are counted as Grasslands & non-River Forests as Plains. Hills, Deserts & Mountains count as Mined. Tundra Irrigated. Any Grasslands without spot & Plains on Rivers counted as Forests. No Transformation is taken in account. With practice its simpler then it seems.
Second Number is Supportive Production Potency. Its sum of possible raw shields taken from city squares under Democracy with Railroads. No Offshore Platform is count. Its more fluid number, because you dont know at first - what type of Grassland will appear after irrigation of Jungles & Swamps without special resources. Other thing - you count as Forests only Forests with special Resources & River-Forests (any grassland without spots & Plain on River are - River-Forests as well). Any other Forests are - Plains. Hills, Deserts & Mountains count as Mined. Tundra irrigated. No Transformation.
Third Number is Trade Potency. Its sum of possible raw trade arrows taken from city squares under Democracy with Railroads. (No Airfield, because its in some sense - cheating.) I think youve already understood Routine.
Cities with big third will become trade/science cities where Ill build Colossus, Shakespeare Theatre, Newton College, etc. Wonders.
Cities with big second will become all user/caravan cities where Ill build Pyramids, Leonards Workshop, Hoover Dam, etc. Wonders.
Any other cities will get common & trash names. Common will take Army/Settler/Engineer supporting role & trash will become settler breeding hives. Its my method to manage my country.
Last bit in this section: Ill never explain about increment rush production in my cities. Main rule is - never any rushing in main cities at all, except Wonder finishing. I usually dont rush anything in common, except sudden wars. I always rush Settlers in trash, if I need 4 shields or less for this incremental completing. OK.
Science development.
I dont like to make war in Civilization. If I have this scratch under my skin, I prefer to play Panzer General or Heroes of Might & Magic. Well, then I see Civilization as some pure-mind game in Real History surrounds. Bloodshed is necessary (Real History is - bloody), but not desirable. Then - there is no Dominance Victory for me.
If I refuse to Dominate, then I can choose my research path more scrupulous. What I need for winning without big wars? I need science supremacy. Main trouble is - if Ive get more science then my opponents, then my research rate is slowed down. Then I mustnt to research all possible sciences. In some fields I MUST INTENTIONALLY STAY BEHIND! Lets see on the tech tree very close.
What must I have by no means? I must have better Government. It is government technology chain. I need Monarchy & Democracy first of all & Republic - may be. Lets see on the tech tree:
Mon<Cer<CoL<Alp
Rep<Lit<Wri<CoL<Alp
Dem<Inv<Ban<Eng<Whe<Hor<Cst<Cur<Bro<Mas<Rep<Tra<Lit<Wri<CoL<Alp
Do you see interesting thing? Most advanced government doesnt need 3 initial tech from 7! You can never know anything about Ceremonial Burial, Pottery or Warrior Code & have Democracy! Of course you MUST have something in between & Monarchy is obvious choice. Then Ceremonial Burial is needed science after all. OK. What do you need except that?
We need big population. We need Aqueducts & Sewer System for that. It means that we need Construction & Sanitation. Lets see.
San<Eng<Med<Phi<Tra<Lit<Wri<CoL<Alp<Mys<Cer<Cur<Bro<Whe<Hor<Cst<Mas
OK. Still - no Pottery & Warrior Code!
What else? I prefer to play on Deity level, then itll be high people unrest. Then its important to have access to Michelangelo Chapel, or Cathedrals. We need Monotheism!
MT<Phi<PT<Lit<Wri<CoL<Alp<Mys<Cer<Hor
Fine! It means, if we need Early science boost we neednt Pottery, or Warrior Code & any of their derivatives! OK, in some case we need Seafaring, because our cities need their Harbors, but all great branch of Warrior Code, Iron Working, etc hasnt many use for your scientific rushing to Democracy. I was very surprised long ago, when I found that Mathematics, University, Theory of Gravity & their brethren dont fasten my development to Democracy, but seriously dampened my scientific progress! You simply havent enough Shields for building many Universities to overcome lengthening research time for discovering University! You neednt University in this stage of Game. You need Democracy. You MUST discover your University AFTER becoming Democrat!
Well, lets see.
My scientific program:
0. Already got: Bro>Cer>Hor
1. Monarchy Tree: Alp>CoL>Mon
2. Trade (Marco Polo). Tree: Cur>Tra
3. Republic (gift to opps!) Tree: Wri>Lit>Rep
4. Mysticism (for my Oracle) Tree: Mys
5. Construction (Aqueduct) Tree: Mas>Cst
6. Monotheism (Michelangelo) Tree: PT>Phi>MT
7. Engineering (King Richard) Tree: Whe>Eng
8. DEMOCRACY Tree: Ban>Inv>Dem
9. Sanitation (for permanent WLtP): Med>San
SUM: 24 tech. By the way - no one of these branches hasnt more then 3 steps

. I dont need anything outside this list for Supremacy.
End of Part1
Thnks & brgds, Alex.