Which plant???

Which is the best plant to build?

  • Coal Plant

    Votes: 2 3.6%
  • Nuclear Plant

    Votes: 19 33.9%
  • Manufactoring Plant

    Votes: 3 5.4%
  • Solar Plant

    Votes: 4 7.1%
  • Hydro Plant

    Votes: 26 46.4%
  • Awww who needs factories anyway?

    Votes: 2 3.6%

  • Total voters
    56

hbdragon88

haunted by blackness
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Help please, I don't know which plant to build. There's a lot and all of them seem to be the same. Most of them produce pollution but I don't know how much! Here's the list:

Coal Plant
Nuclear Plant
Solar Plant
Hydro Plant
Manufactoring Plant

Which one?
 
hydro is very nice (especially if you build hoover dam), but the nuclear is worth twice as much (100% rather than 50% bonus)
 
manufacturing plant is good too, but it is not a power plant and can be build in the same city

only coal produces pollution (except if a nuke melts down)
 
Hydro all the way for me.
 
Hover dam is best, if i have a city/river then i will built factory and coal plant in it and then built hover dam. once hover is done , sell coal plant.

Coal plant give 2 pollution skull while hydro none.

Later on Nuclear power if you want modern armor in 2 turn.

nuclear power no pollution, it is say it can meltdown but it never happen to me even when i was in anarchy. but who know when this can happen:nuke:
 
I get modern armor in 2 turns with just the hydro plant. I think you really only need the nuclear if you have nothing left to build becuase you will be getting most things in 1 or 2 turns anyways except ICBMs and wonders.
 
Has anyone ever had a nuclear plant meltdown? Is it just like getting hit by an ICBM or is the effect not as devastating? I've had very few chances to build them since I research nuclear power only to get to the last component for the spaceship.
 
As for the answer to the poll definitely hydro plant if you got a city next to a river. Always try to build the Hoover Dam...this means that you must have a very industrialized city next to a river. If not next to a river just go for the coal plant...pollution is not a big problem if you got a handful of automated workers.
 
Originally posted by S1m0ne
Has anyone ever had a nuclear plant meltdown? Is it just like getting hit by an ICBM or is the effect not as devastating? I've had very few chances to build them since I research nuclear power only to get to the last component for the spaceship.

I've had it happen - and I've laso experimented with it in scenarios to better understand it. The eight tiles immediately surrounding the city center are polluted, but neither units nor city improvements are destoryed or damaged (not even the nuclear plant itself).
 
Originally posted by Yzman
I get modern armor in 2 turns with just the hydro plant. I think you really only need the nuclear if you have nothing left to build becuase you will be getting most things in 1 or 2 turns anyways except ICBMs and wonders.

Yes i agree, but sometimes as a communist some of my city need this boost especialy for stealth bomber production, it always depend, but you are right MA in 2 turn whith hydro is very feasable. For army production it can be good to.

nuclear plant + manufacturing plant allow you MA in 1 turn.
 
Originally posted by Catt


I've had it happen - and I've laso experimented with it in scenarios to better understand it. The eight tiles immediately surrounding the city center are polluted, but neither units nor city improvements are destoryed or damaged (not even the nuclear plant itself).

Does the tile change to another kind?
 
Originally posted by Catt


I've had it happen - and I've laso experimented with it in scenarios to better understand it. The eight tiles immediately surrounding the city center are polluted, but neither units nor city improvements are destoryed or damaged (not even the nuclear plant itself).

Hmm thats no so bad after all. I was afraid of losing half of my population and all that nasty stuff. The civilopedia did say "nuclear plants can meltdown, causing all hell to break lose..." and I was quite intimidated. Do you know the estimated chance of getting a meltdown...like 1 in every 100 turns?
 
Originally posted by Tassadar


Does the tile change to another kind?

Great question - I can't believe that I forgot to mention that. No - the tiles do not degrade the way they do following a nuclear explosion -- and, perhaps even more importantly, the tile improvements will not be destroyed -- you will simply have eight tiles that are RR'd and irrigated or mined suddenly have pollution on them. Depending on the number of workers you have available, the melt-down will actually not be all that painful.

Should also add that my information is based on one or two "real game" examples, and about 10 "modified game" examples (i.e., scenario set up to test meltdown). In any event after the 10 trials and 2 "real" examples, I never had a unit lose an HP (either in the city or on one of the eight closest tiles), nor ever lost a city improvement, nor ever had a tile degarde or lose its pre-existing improvements.
 
Originally posted by S1m0ne


Hmm thats no so bad after all. I was afraid of losing half of my population and all that nasty stuff. The civilopedia did say "nuclear plants can meltdown, causing all hell to break lose..." and I was quite intimidated. Do you know the estimated chance of getting a meltdown...like 1 in every 100 turns?

Crap ;) - I keep forgetting important info :) - yes, you lose half the population, but the tiles remain unmodified (only polluted).

It can meltdown only if the city goes into civil disorder - has happened to me in my "real game" experiences when my civ suddenly goes into anarchy due to war weariness. While in civil disorder, each nuclear plant has a 50% chance of melting down (according to the manual and civilopedia). In my test runs, I would put my city into disorder and get a meltdown in nor more than 4 turns, and sometimes immediately -- in other words, I have no reason to doubt the accuracy of the 50% figure.

BTW - all of this is a slightly off-topic (the topic being power plants) - having experienced meltdowns in the game before but not remembering the effects well-enough at the time, I decided to run tests in response to another thread in which the differences between the various power plants were being discussed. Rather than cutting and pasting, that thread is here.
 
The nuclear plant is clearly the best (even though there is a risc)
But you forget one thing.. The Manufactoring Plant is not a replacement for another plant, but an addition.

This means you can have a Factory, a Nuclear Plant and a Manufactoring Plant all in one city..

Correct me if I'm wrong, but I think this gives the following example:

MyCity has 30 shields without improvements (base-production)
Factory gives a +15 shield bonus to the base-production.
Manufacturing plant. gives a +15 shield bonus to the base-production.
Nuclear Plant gives a +150% bonus to the factory's output. Thats 150% of 15 shields = +45 shields.

Base : 30 shields
Factory : + 15 shields. Total 45 shields.
Manufacturing plant : + 15 shields. Total 60 shields.
Nuclear plant : + 45 shields. Total 105 shields.

If you are lucky, you can have the Iron works aswell. I'm not quite sure if the Iron Works doubles your base-production., or the total production including all bonuses.

In any case, the Iron works should then give you a production of eighter 135 or 210 shields.. kickass ;)
 
COAL PLANT!

It gives you nice, dirty, smelly production quite early on compared with nucl, its not as wussy as hydro or solar :) and all that lovely pollution gives your workers something to do after they've built yer railroads...
...and the global warming's handy for converting grassland into useful plains :D
 
Originally posted by dominox
The nuclear plant is clearly the best (even though there is a risc)
But you forget one thing.. The Manufactoring Plant is not a replacement for another plant, but an addition.

This means you can have a Factory, a Nuclear Plant and a Manufactoring Plant all in one city..

Correct me if I'm wrong, but I think this gives the following example:

MyCity has 30 shields without improvements (base-production)
Factory gives a +15 shield bonus to the base-production.
Manufacturing plant. gives a +15 shield bonus to the base-production.
Nuclear Plant gives a +150% bonus to the factory's output. Thats 150% of 15 shields = +45 shields.

Base : 30 shields
Factory : + 15 shields. Total 45 shields.
Manufacturing plant : + 15 shields. Total 60 shields.
Nuclear plant : + 45 shields. Total 105 shields.

If you are lucky, you can have the Iron works aswell. I'm not quite sure if the Iron Works doubles your base-production., or the total production including all bonuses.

In any case, the Iron works should then give you a production of eighter 135 or 210 shields.. kickass ;)

Just FYI, the manual and Civ-pedia of earlier versions are incorrect about the Nuclear Plant benefit: it is and always has been a +100% bonus.

The Iron Works description is also misleading. It doesn't double the shield production, but gives a +100% bonus. Your example would be:

Nuclear plant: +30 shields. Total 90 shields.
Iron works: +30 shields. Total 120 shields.
 
I build coal in my capital and beeline for elctronics and build hoover there. prebuild if it's possible
 
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