Smoking mirror
Ships Captain
After the Tank killer is finished, I think the Late industrial/early moden eras will be pretty well represented, (Still not as well covered as I would like, but then again I want Everything to be ready for use in peoples scenarios) So I'm going to start on the early industrial age- flintlock muskets, ironclad steamers, armoured dreadnaughts, that kind of thing.
The first thing I want to turn my attention to is the huge gaps in naval Unit progression from the frigate to the battleship and destroyer- frigates are next to useless because they turn up too late and ironclads are overpowerfull because they have to represent evry ship build between the beginning of the age of steam and the invention of the combustion engine.
Here are some Ideas, some of which I am going to do;
Ship of the line---> battleship of the age of sail, muliple gun decks etc.. frigates actualy were only used on light scout/disruption activities for most of the time, they were not well designed to go all out for naval engagements- thats what the larger, slower ships of the line were for.
Heavy/super Ironclad---> (see next post)
Steamer/transport ---> a coal powered upgrade of the galleon, I wish Civ III had the "Nuclear power gives all ships +1 movement" tech tag from civ II cos I used to give it to industrialization to represent the switch from paddle wheels to the more effective water screw propultion. Perhaps I'll make a Small wonder that does the same. It saves making paddlesteamer variants of all the Industrial ships.
Light steam frigate/privateer ---> A lighter version of the Iron frigate that I've already done
Early battleship---> The first of my new units, not done yet; though the model is finished, the early battleship/dreadnaught represents the zenith of the age of steam- armed in a modern style, with large gun turrets able to direct all firepower in a single direction the Early battle ships were unbeatable on the waves exept by a bigger capital ship. Later Airpower was to eliminate the advantages of the capital ships though the upgrade to combustion engines and with toughened armour on top would extend the life of the battleship all the way to the sinking of the HMS prince of wales. The main improvement of the battleship over other earlier vessels was the abandonment of the smaller caliber guns (which were of little to no use during engagements with enemy capitalships) for large rotating turrets enabling massive broad sides.
Here is a preview of the coal powered battle ship- the main reason for this unit is to allow civs with no oil to continue to use a militant strategy, though at a dissadvantage to the modern battleships, and also to bridge the gap between ironclads and Battleships, it also allows the advanced battleship to have an improved Bombard ability, to better represent the power of coastal/city bombardments;
The first thing I want to turn my attention to is the huge gaps in naval Unit progression from the frigate to the battleship and destroyer- frigates are next to useless because they turn up too late and ironclads are overpowerfull because they have to represent evry ship build between the beginning of the age of steam and the invention of the combustion engine.
Here are some Ideas, some of which I am going to do;
Ship of the line---> battleship of the age of sail, muliple gun decks etc.. frigates actualy were only used on light scout/disruption activities for most of the time, they were not well designed to go all out for naval engagements- thats what the larger, slower ships of the line were for.
Heavy/super Ironclad---> (see next post)
Steamer/transport ---> a coal powered upgrade of the galleon, I wish Civ III had the "Nuclear power gives all ships +1 movement" tech tag from civ II cos I used to give it to industrialization to represent the switch from paddle wheels to the more effective water screw propultion. Perhaps I'll make a Small wonder that does the same. It saves making paddlesteamer variants of all the Industrial ships.
Light steam frigate/privateer ---> A lighter version of the Iron frigate that I've already done
Early battleship---> The first of my new units, not done yet; though the model is finished, the early battleship/dreadnaught represents the zenith of the age of steam- armed in a modern style, with large gun turrets able to direct all firepower in a single direction the Early battle ships were unbeatable on the waves exept by a bigger capital ship. Later Airpower was to eliminate the advantages of the capital ships though the upgrade to combustion engines and with toughened armour on top would extend the life of the battleship all the way to the sinking of the HMS prince of wales. The main improvement of the battleship over other earlier vessels was the abandonment of the smaller caliber guns (which were of little to no use during engagements with enemy capitalships) for large rotating turrets enabling massive broad sides.
Here is a preview of the coal powered battle ship- the main reason for this unit is to allow civs with no oil to continue to use a militant strategy, though at a dissadvantage to the modern battleships, and also to bridge the gap between ironclads and Battleships, it also allows the advanced battleship to have an improved Bombard ability, to better represent the power of coastal/city bombardments;