Zwelgje
Deity
- Joined
- Nov 20, 2001
- Messages
- 3,953
As requested by mister president: a poll!
We've got 5 units right now and we have to decide if and what they are going to explore.
First, phalanx in RC, it is at the moment not necessary for keeping peace in RC so it can (as Duke of Marlbrough said) move up one north and back again to reveal another black square. It's not really necessary because I think the land north to RC is connected to our land and can be revealed by other units. But said again it won't hurt us so let's do it anyway.
Archer NW of TFalls. It has two options I think: exploring north (option B) or exploring south in the region of the new SSC, revealing some tiles there and staying there for protection of the new SSC city (option A). Advantage of option A is that the new SSC won't have to build a defensive unit first (archer has a defense of 2) and can start on colossus right away!
I think we will decide on popping the hut so the route of the legion has been drawn and it will pop the hut. Then I suggest it to follow the river: it can move fast by doing that. The chariot will assist in popping the hut and then has two options: go west (option C) or go east (option D) I like it to go east because it will probably reveal land there which will be close to the capitol and therefore cities founded there will have less (unrest) problems than cities founded far away.
The horseman will move to TFalls and will make the people happy there.
OK, vote and discuss, now!
We've got 5 units right now and we have to decide if and what they are going to explore.

First, phalanx in RC, it is at the moment not necessary for keeping peace in RC so it can (as Duke of Marlbrough said) move up one north and back again to reveal another black square. It's not really necessary because I think the land north to RC is connected to our land and can be revealed by other units. But said again it won't hurt us so let's do it anyway.
Archer NW of TFalls. It has two options I think: exploring north (option B) or exploring south in the region of the new SSC, revealing some tiles there and staying there for protection of the new SSC city (option A). Advantage of option A is that the new SSC won't have to build a defensive unit first (archer has a defense of 2) and can start on colossus right away!
I think we will decide on popping the hut so the route of the legion has been drawn and it will pop the hut. Then I suggest it to follow the river: it can move fast by doing that. The chariot will assist in popping the hut and then has two options: go west (option C) or go east (option D) I like it to go east because it will probably reveal land there which will be close to the capitol and therefore cities founded there will have less (unrest) problems than cities founded far away.
The horseman will move to TFalls and will make the people happy there.
OK, vote and discuss, now!
