Defensive Terrain Question

Status
Not open for further replies.

WickedWombat

Rodent Without A Clue
Joined
Dec 27, 2001
Messages
162
Location
Missouri, USA
I'm sure this answer is scattered throughout threads on this board (or maybe in my manual also:confused: ), but I was wondering if attacking units get the same bonus as defending units on certain terrains.
 
No. Only the defenders benefit.
 
Well that's half right. The combat goes in rounds so the defender counterattacks. You'll find attacking from mountains hills forests or marshes is very effective. Building forts to attack from is also a big plus to your attacks. It doesn't actually help your attack but it helps defend against the counterattack so your unit is less likely to get damaged and die.
 
First, thanks for the quick responses:cool:

So am I to believe that I actually get a bonus for attacking?:confused:

I acknowledge I'm insane :crazyeye: but how does that defend against the ememy's counterattack..

help..:cry:
 
You only get terrain bonuses when an AI unit attacks you, never when you attack. I think what bbaws is saying is that when you attack the AI, especially when you first declare war and move your units into their territory, the AI will often on the next turn send in some of their units to attack you. As they attack you, you get defensive bonuses depending on the terrain, so it is a good idea to position your units on good defensive terrain when attacking. At least I think that's what he's saying...

So does that answer your question?
 
I'm actually saying what I said. The combat goes in rounds, Watch closely next time you attack from a fort on a mountain. All those warriors wandering around in the early game are a good example, if it's an elite unit it gets five chances to attack and the victim gets five chances to defend itself. The attacking units defensive stats help determine how much if any damage it takes. SO YES terrain helps attackers though it doesn't actually enhance the attack points.
 
Just like in Civ I and Civ II, only defenders recieve a bonus from terrain. The only time your defensive stats count are when you are being attacked. Hence the term defensive bonus.

Sorry wicked, but BBaws is dishing bad advice.
 
There speaks one who has never even tried building a fort to attack from. Turn the animations on and watch battles.
 
Originally posted by bbaws
There speaks one who has never even tried building a fort to attack from. Turn the animations on and watch battles.

You are the one mistaken. Combat does go in rounds. But it is not you attack, then they attack situation. Instead what happens is that the die is rolled. If it is high enough the attack wins the round, if not defender wins. The game then shows an animation pair for each round. If the attacker won the round, the animation pair shows the attacker's attack suceedind and the defenders failing. If the defender wins, it is the other way around.

Hence defense bonuses only apply to the defender.

If it worked the other way then you would also have to see rounds when both the attacker and defender scored a hit and ones where neither did. I do have combat animations activated and I have never seen either of those two effects even during the many hundreds of battles I closely watched for my analysis of the combat system and leader generation.
 
It must be entirely my imaginatio generating victories from fortresses, and likewise it's my imagination that attacking from a city also improves the odds.
 
Hope you guys are not going to throw down [punch]

Bbaws does make some good points and since I have personally not expereinced that particular situation, I appreciate the feedback :D and I am not going to discount it until I've been there.

Thanks for all your help, everyone of you :goodjob:
 
You are most welcome. Don't try attacking those spearmen on the mountain unless you are on mountain yourself, I reckon.
 
Attackers get no bonuses ever (at least till the PTW radar tower become available). Attacking a fortified spearman in a mountain is a bad idea till you have cavalry or better as you'll probably lose.
 
What's really needed here is a number cruncher who is willing to experiment in search of the truth. The way I play the game is with a rough feel for the rules and an intuition that is gradually being honed. I'm quite happy to accept that the words I have at my command don't quite meet the in-game reality, but at the same time any number of experiences have ingrained in my intuitive sense that you do have a better chance against a unit in jungle if you also are in jungle. Ditto mountains.
It works for me. My main tactic for reducing war weariness is to avoid losing units. That's what I find works best for me. Long careful wars. I know I've spent time gaining my intuitive response to the game. In this thread I see a lot of received wisdom being promulgated.
I should add IMHO to my sig.
 
Well im sorry bbjaws but your tactic is rubbish
I tested everything in combat for attacking defenders and i came to the conclusion:
Never attack a defender crossing a river
never attack a strong defender on a hill on mountain
do not attack with severly damaged units
Its better i give you all the combat calculator.
GO CHECK IT OUT!
http://www.civfanatics.com/civ3combatcalc.html
 
And that last post again (conspicuously) neglects the possibility of attacking from like territory attacking from a fortress and attacking from a city,
I'm in the lead here.
 
Be very wary of telling ppl they are rubbish when you are speaking out of rank ignorance.
 
Maybe we should have a poll along the lines of "why do clealy offensive units have more than zero defense, corollary why do defensive units have greater than zero offense". Work it out for youself. Try attacking from a mountain or a fort.
Thread ends.
 
Status
Not open for further replies.
Back
Top Bottom