History Department Leader Needed!

Chieftess

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Daaraa has sent me a pm stating his retirement:

Re: history department
Dear Chieftess,

I am afraid I will have to resign my position as Statistical History updator effective immediatly.

Some personal problems have surfaced that I will need to take care of and consequently I will not have the time to devote to this function let alone much time to the Civ 3 Demo game.

I apologize for the abrupt departure and I hope that whomever replaces me will live up to the office's expectations.


The History Department collects vital stats of the game. It's not an 'official' department like elected ones, but is more of a volunteer posistion. You can find the history posts in the Turn Chat/History Index thread.

Requirements:

After every game, assess the game data, and enter it into the next post. Use the previous post as a template.

Now Accepting Volunteers
 
Well, in fact it is the "head of statistics office" you need someone for ;-)

btw: this positions comes with a 20gold/tc additional payment if you dont own another office-head or equal position.
 
Hmmmm...just a sugestion. It should be the Historical Statistics Department, not the History Department (this one has a leader, me :) ) I'm just waiting for the discovery of writting to, well, start writting it. Whe are, after all, in the prehistoric era.

Ehecatl Atzin
 
Ok, I'll pick Ehecatl Atzin.

I wonder, does this need a council vote too? :)
 
where is all the history, i want to be able to see the history with the drop of a hat. Pretty much, the historian should have a non-discussion thread that says what happend every turn chat. Also, i think the historian should be required to be at every turn chat so he can accurately record information and he can be there for us to reference him.

The Great Iguanaman
 
It's in the main demogame forum, under Turn Chat/Historical Stats index. Just don't post in there - it's not a discussion thread.
 
Um, History is not a list of statictics. therefore I shall not use them. The work Daaraa used to do (statistics department) is still open as far as I can tell.
I could start writting our history as of today but I wanted to wait until the discovery of writting or at least alphabet as to make it more "real life" sorts. After all, we have no history before writting, just arrow points and cave paintings, pottery and the sort (the era known as prehistory).
So, having said that, if anyone wants to record statistics, the position is, acording to me, still open.

Ehecatl Atzin
 
Originally posted by Chieftess
Daaraa has sent me a pm stating his retirement:




The History Department collects vital stats of the game. It's not an 'official' department like elected ones, but is more of a volunteer posistion. You can find the history posts in the Turn Chat/History Index thread.

Requirements:

After every game, assess the game data, and enter it into the next post. Use the previous post as a template.

Now Accepting Volunteers

Daaraa was never very active during the game, but the history department was the only thing that ran smoothly the whole demogame!
 
I like EA's idea of a more 'living' history. It will add a whole lot of flavor to the game. Maybe you can even submit them to TF for posting on the main CFC page.

So, the statistics office remains open. Are there still any takers? If not, my application still stands.
 
Here's an example from the last game. After every chat, you need to compile something like this.

A Compilation of Statistics from the year 1756 AD of the Phoenatica Democracy.

Basic Stats

Tax Rate 20%
Sci Rate 70%
Lux Rate 10%

Treasury 2606
Gold/Turn -46

Nuclear Power in 3 turns

Wonders Built/Owned
Great Library
Sistine Chapel
JS Bach's Cathedral
Shakepeare's Theatre
Adam Smith's Trading Company
Theory of Evolution
Universal Suffrage
Hoover Dam
United Nations
SETI Program
Longevity
Cure for Cancer

Building:

Cities Founded or Captured:


Domestic Advisor

Number of Cities : 70
Towns : 10
Cities : 38
Metros: 22

What are the Cities Building:
Thebes - Bomber (1 Turn left)
Valhall - Bank (3 Turns left)
Salamanca - University (1 Turn left)
Fox Nest - Wealth (1 Turn left)
Memphis - Mech Infantry (3 Turns left)
Sparta - Hospital (1 Turn Left)
Mokra - University (7 Turns left)
New York - Mech Infantry (1 turn left)
Eyr - Police Station (1 Turn left)
Shanghai - Worker (2 Turns left)
Heliopolis - Mech Infantry (2 Turns left)
Grand River - Marketplace (6 Turns left)
Allegheny - Cathedral (74 Turns left)
Boston - Factory (16 Turns left)
Cattaraugus - Cathedral (151 Turns left)
Cumae - Mech Infantry (2 Turns left)
Shailongha - Offshore Platform (4 Turns left)
Corinth - Barracks (4 Turns left)
Elephantine - Mech Infantry (1 Turn left)
Philadelphia - Mech Infantry (3 Turns left)
Khatovar - Wealth (1 Turn left)
PDX - Bomber (1 Turn left)
Delphi - Bank (2 turns left)
Atlanta - Harbour (4 Turns left)
Alexandria - Mech Infantry (2 Turns left)
Oil Springs - Factory (11 Turns left)
Tonawanda - University (14 Turns left)
Cyrus - Factory (7 Turns left)
Chicago - Cathedral (20 Turns left)
Tsingtao - University (89 Turns left)
Pharsalos - Police Station (7 turns left)
Seattle - Factory (1 Turn left)
Pherris - Army (1 Turn left)
Xinjian - University (2 Turns left)
Byblos - Mech Infantry (4 Turns left)
San Francisco - Factory (4 Turn left)
Civinatoria - Mech Infantry (2 Turns left)
Chengdu - Courthouse (7 Turns left)
Hangchow - Factory (10 Turns left)
El-Amarna - Research Lab (1 Turn left)
Miami - Research Lab (4 Turns left)
Hieraconpolis - Marketplace (3 Turns left)
St. Regis - Factory (14 Turns left)
Abydos - Tank (5 Turns left)
Herakleia - Hospital (14 Turns Left)
New Falcon's Haven - Apollo Program (7 Turns left)
Ephesus - Worker (9 Turns Left)
Seantoria - Mech Infantry (1 Turn left)
Oka - University (9 Turns Left)
Chondote - Hospital (11 Turns left)
Lugdunum - University (7 Turns left)
Thessalonica - Marketplace (17 Turns left)
Asyut - Airport (3 Turns Left)
Port Gisnod - Offshore Platform (9 Turns left)
Chie - Police Station (1 Turn left)
Arrakis - Offshore Platform (1 Turn left
Lutetia - Offshore Platform (35 Turns left)
Malinalco - Wealth (1 Turn left)
Gandasetaigon - Marketplace (4 Turn left)
Byzantium - Marketplace (6 Turns left)
Callisto - Mech Infantry (2 Turns left)
Justinian - Mech Infantry (5 Turns left)
Plexia - Cathedral (11 Turns left)
Ganogeh - Temple (48 Turns left)
Marathon - Temple (48 Turns left)
Paville - Aqueduct (59 Turns left)
CSIM - Cathedral (10 Turns left)
Phoenix's Den- Marketplace (30 Turns Left)
Tirion - Temple (1 Turn Left)
Robinville - Temple (5 turns left)
Sunshine Beach - Temple (11 Turns left)
Enkephalonika - University (5 Turns left)

Income
From Cities : 3787
From Taxmen: 30
From other civs: 228
From Interest : 50

Total Income + 4095

Expenses
Science : 2310
Entertainment : 155
Corruption : 771
Maintenance : 621
Unit Costs : 284
To other civs : 0

Total Expenses - 4141

Net Income (Loss) : (46)


Trade Advisor

Resources : 7 Iron, 10 Horse, 4 Dye, 6 Incense, 6 Saltpeter, 5 Ivory, 5 Coal, 1 Gems, 4 Aluminum, 4 Rubber, 7 Oil, 3 Uranium and 3 Spice

Import :
Silks (from India)


Export:
Incense to Aztecs (10 Gold per Turn for 17 more turns)
Ivory to Aztecs (10 Gold per Turn for 17 more turns)
Spices to Aztecs (12 Gold per turn for 17 more turns)
Gems to Aztecs (11 Gold per turn for 17 more turns)
Gems to India (for Silks for 16 more turns)
Incense to India (for Silks for 16 more turns)
Spices to India (22 Gold per turn for -- more turns)
Incense to Babylon (36 Gold per turn for -- more turns)
Incense to England (21 Gold per turn for -- more turns)
Spice to England (20 Gold per turn for -- more turns)
Incense to the Zulus (18 Gold per turn for 17 more turns)
Spices to the Zulus (17 Gold per turn for 17 more turns)
Saltpeter to the Zulus (25 Gold per turn for 11 more turns)
Gems to the Zulus (25 Gold per turn for 11 more turns)
Spices to the Chinese (1 Gold per turn for 11 more turns)


Unconnected Cities:

Unconnected Resources within or close to our Borders
Uranium near Oka
Aluminum near Plexia (In Rome's borders)
Aluminium near Gandasetaigon
Iron near Pharsalos (In Aztec's borders)
Aluminum near Phoenix's Den (In Rome's borders)

Trading Partners
We can Trade with Everyone except Rome and Iroquois


Military Advisor

Units 284
Unit Support Available 0
Army Support Cost 284


Worker : 25 (+2)
Captured Workers : 40 (n/c)
Cavalry : 1 (n/c)
Infantry : 4 (n/c)
Tank : 61 (+1)
Mech Infantry : 97 (+17)
Artillery : 30 (+1)
Transport : 1 (n/c)
Carrier : 1 (n/c)
Destroyer: 3 (n/c)
Battleship : 3 (+1)
Bomber : 31 (+9)
Jet Fighter : 7 (+2)
Army : 6 (+1)
Immortals : 14 (n/c)

Compared to the Roman Anarchy we have a Strong military.
Compared to the Babylonian Anarchy we have an Strong military.
Compared to the Aztec Democracy we have a Strong military.
Compared to the Zulu Democracy we have a Strong military.
Compared to the Chinese Democracy we have a Strong military.
Compared to the Iroquois Democracy we have a Strong military.
Compared to the Indian Democracy we have a Strong military.
Compared to the English Democracy we have a Strong military.


Foreign Advisor

Other Civs
Babylon : Annoyed (Peace) (Admirers w/ Culture) (Needs Motorized Transportation)
Rome : Annoyed (Peace) (In Awe w/ Culture) (Needs Industrialization and Scientific Method)
America : Destoyed!
Greece : Destroyed!
Iroquois : Furious (Peace) (Admirers w/ Culture) (Has no Rubber or Oil) (Needs Flight, Motorized Transportation and Radio)
Aztecs : Annoyed (Peace) (In awe w/ Culture) (Needs Mass production) (Has no Coal)
Egypt : Destroyed!
China : Furious (Peace) (In awe w/ Culture) (Needs Industrialization, Electricity and Communism) (No Horses, Iron or Saltpeter)
Indians : Polite (Peace) (Admirers w/ Culture) (Needs Rocketry, Fission and Computers)
Zululand : Annoyed (Peace) (In awe w/ Culture) (Needs Coal) (Needs Rocketry, Fission and Computers)(HAS Amphibious Warfare)
England : Polite (Peace) (Admirers w/ Culture) (Needs Rocketry, Fission and Computers) (ROP)

Culture Department

Culture Points 65309
Culture per Turn + 843
Net Change : 7230


Impressed Nations :
Admirers of our Culture :Babylon, Iroquois, Indians, and England
In Awe of our Culture : Romans, Aztecs, China, and Zululand

Science Department

Nuclear Power in 3 more Turns

Advances Made
All advances from Ancient Era are complete!
All advances from Middle Ages are complete!
All advances from the Industrial Ages completed except:
Amphibious Warfare
Advanced Flight
Modern Times
Fission
Computers
Miniturization
Genetics
Rocketry
Space Flight

Demographics

Popularity: 91% (2)
Population: 67720 (1)
GNP : 3787 (1)
Mfg Goods: 1734 (1)
Land Area: 1507 (1)
Literacy : 80 (1)
Disease : 3 (7)
Pollution: 0 (1)
Annual Income: 15 (1)
Production: 4976 (1)


Other Stats

Score 3173
Net Change + 219
World Ranking 1 of 11 (We're #1! We're 1833 points ahead of second place India!)
 
You will have to gather the info from the most recent save.

After you've been a member at CFC for 10 days and have 10 posts, you can go to the profile tab under the User CP to change your title. This isn't an official elected position. Daaraa did this all through all five terms of the last demogame.
 
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