- Joined
- Aug 15, 2001
- Messages
- 20,003
The next in the world map series...
Civ = Brazil!
Difficulty = Monarch
All victory conditions are enabled, even the horrid Diplomatic that I consider a loss. However, the only victory condition we will accept is CONQUEST. Domination is NOT possible with the no Tundra city change.
Playing
LKendter
Dark Sheer (needs to confirm)
meldor (needs to confirm)
Jersey Joe (already confirmed)
OPEN SLOT
Don't sign up if you don't have previous experience with HUGH maps
I was able to upgrade Bef to Mech infantry. Wierd game ending - I signed a RoP with Aztes to connect oil in Cananda. America declares war to steal the workers. I then declare war on China to kill a unit that of China that was in the road to build a colony on oil to finish the test.
I still do want the Jersey_Joe test to finish as a low priority. I am starting another test to see if I fixed the wrong Diplomacy face with Australia and the Industrial age crash.
I really haven't mentioned game playing guidelines with the LK series, but I feel that I am overdue to do so.
The following tactics are NOT allowed in the LK series games: RoP Rape, RoP Abuse (irragating all tiles with a city building wonders), False Peace Treaties (must wait for the 20 years to end), Declaring War to break trade deals, False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
==========================================
The current history:
V6 - Move Aztecs one square south, slight terrain improvement.
Privateer movement up to 4.
Brazil is not allowed regular infantry.
Fixed crash with Diplomacy and Australia when they are in the Industrial age.
V5 - Playtest showed issue with Tundra. Forest on Tundra = forest.
To limit cities, I must make all Tundra without forest.
Minor improvement to Russian starting position.
The bad thing of stealing a country - I left Brazil with Samuria - switching to regular knights.
Switch America to regular fighter
Added new culure levels: 1.5 to 1 = very impressed, 2.5 to 1 = Great Admirers
V4 - Slightly improved the Greek starting position.
Removed Japan as a civ.
With the elimination of Japan, removed game and 3 goody huts near China.
Added another barb camp near China.
Japna is replaced by Brazil - Industrious and Relgious.
Goverment Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders:
Gen. Eurico Gaspar Dutra (ww2 general)
João Baptista de Oliveira Figueredo (Brazilian general and politician, president of Brazil (1979-85)).
Cândido Mariano da Silva Rondon (Brazilian explorer and founder of the Indian Protection Service. A major in the army. The
Brazilian state of Rondônia is named after him.)
Jose Joaquim da Silva Xavier (the leader of the Inconfidência Mineira, a movement against Portuguese rule in late 1780's)
José Bonifácio de Andrada e Silva (known as the "Patriarch of Independence" in Brazil)
Unique Unit = Bef (Brazilian Expeditionary Force) from WWII.
>>>> Cities are NO longer allowed in Tundra . <<<
V3 - Deleted 3 wheat around India to weaken the position.
Deleted 2 cattle around China to weaken the position.
Change the leader of Australia to Menzies and setup as a male.
Middle / Industrial age ship movement up by 1: Caravel, Frigate, Galleon, Ironclad
Modern Era ship movement up by 2: Transport, submarine, destroyer, battleship, Aegis Cruiser, Nuke Sub
Special: Carrier up by 3 - these ships were just as fast as battleships, if not faster.
F15 is removed - new USA unique unit USMC: 10 attack, 8 defense.
V2 - Added Australia. After playtest, improved the Australlian landmass slightly.
Improved the Babylonian position by removing point-blank barb camp, slight terrain improvement.
Placed a horse into America.
V1 - Took a copy of Marla Singer's Map, and cut back on coast squares that are out of reach for the sake of domination.
Removed several Ice only islands.
Civ = Brazil!
Difficulty = Monarch
All victory conditions are enabled, even the horrid Diplomatic that I consider a loss. However, the only victory condition we will accept is CONQUEST. Domination is NOT possible with the no Tundra city change.
Playing
LKendter
Dark Sheer (needs to confirm)
meldor (needs to confirm)
Jersey Joe (already confirmed)
OPEN SLOT
Don't sign up if you don't have previous experience with HUGH maps
I was able to upgrade Bef to Mech infantry. Wierd game ending - I signed a RoP with Aztes to connect oil in Cananda. America declares war to steal the workers. I then declare war on China to kill a unit that of China that was in the road to build a colony on oil to finish the test.

I still do want the Jersey_Joe test to finish as a low priority. I am starting another test to see if I fixed the wrong Diplomacy face with Australia and the Industrial age crash.
I really haven't mentioned game playing guidelines with the LK series, but I feel that I am overdue to do so.
The following tactics are NOT allowed in the LK series games: RoP Rape, RoP Abuse (irragating all tiles with a city building wonders), False Peace Treaties (must wait for the 20 years to end), Declaring War to break trade deals, False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.
==========================================
The current history:
V6 - Move Aztecs one square south, slight terrain improvement.
Privateer movement up to 4.
Brazil is not allowed regular infantry.
Fixed crash with Diplomacy and Australia when they are in the Industrial age.
V5 - Playtest showed issue with Tundra. Forest on Tundra = forest.
To limit cities, I must make all Tundra without forest.
Minor improvement to Russian starting position.
The bad thing of stealing a country - I left Brazil with Samuria - switching to regular knights.
Switch America to regular fighter
Added new culure levels: 1.5 to 1 = very impressed, 2.5 to 1 = Great Admirers
V4 - Slightly improved the Greek starting position.
Removed Japan as a civ.
With the elimination of Japan, removed game and 3 goody huts near China.
Added another barb camp near China.
Japna is replaced by Brazil - Industrious and Relgious.
Goverment Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders:
Gen. Eurico Gaspar Dutra (ww2 general)
João Baptista de Oliveira Figueredo (Brazilian general and politician, president of Brazil (1979-85)).
Cândido Mariano da Silva Rondon (Brazilian explorer and founder of the Indian Protection Service. A major in the army. The
Brazilian state of Rondônia is named after him.)
Jose Joaquim da Silva Xavier (the leader of the Inconfidência Mineira, a movement against Portuguese rule in late 1780's)
José Bonifácio de Andrada e Silva (known as the "Patriarch of Independence" in Brazil)
Unique Unit = Bef (Brazilian Expeditionary Force) from WWII.
>>>> Cities are NO longer allowed in Tundra . <<<
V3 - Deleted 3 wheat around India to weaken the position.
Deleted 2 cattle around China to weaken the position.
Change the leader of Australia to Menzies and setup as a male.
Middle / Industrial age ship movement up by 1: Caravel, Frigate, Galleon, Ironclad
Modern Era ship movement up by 2: Transport, submarine, destroyer, battleship, Aegis Cruiser, Nuke Sub
Special: Carrier up by 3 - these ships were just as fast as battleships, if not faster.
F15 is removed - new USA unique unit USMC: 10 attack, 8 defense.
V2 - Added Australia. After playtest, improved the Australlian landmass slightly.
Improved the Babylonian position by removing point-blank barb camp, slight terrain improvement.
Placed a horse into America.
V1 - Took a copy of Marla Singer's Map, and cut back on coast squares that are out of reach for the sake of domination.
Removed several Ice only islands.