Turn-thread 1050BC: Hanging gardens!

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Zwelgje

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My last post as president of the Civ2 demo game. :)
Some nice turns have been played and now some serious decisions have to be made!


First the log:

1400BC
Warriors put down their weapons in Elysium and the city was rewarded with some extra work that was done.
The legion residing in Dellham but still belonging to ThunderFalls decided they would never go back home, they wanted to stay in Dellham, they liked it there. We can only respect this decision.
The legion which had spend a great part of its life exploring the northern part of our continent is now on its way to the a site well known for its beautiful surroundings and situated on top of a river mouth, it's quite certain that in the near future this spot will become a city where they can rest and spend the rest of their lives.

1250BC
ThunderFalls lost some of its citizens, they thought the city became too filled up and decided to leave the place.

1150BC
In RC the people complete their Hanging Gardens. All over the empire people are happy because of this and production increases! In RC the people are even so happy that they start some special celebrations called "We love the emperor day", how sweet...

1050BC
The wise men of NUF come up with a nice new form of government called monarchy. The citizens demanded this new form of government with such passion that they got it right away! :D
The wise men went on to research literacy right after this.

Screenshot? Sure!!!
world1050BC.jpg



I only played a few turns now, not because I'm lazy but because I think it's important now to share thoughts on what to do next. We've got monarchy now and a chance to change the tax/science settings. We're in a deity game and the AI is building Colossus, if they are building in a big town they will be able to build it fairly soon and Elysium is not building very fast so we might want to be able to rushbuild Colossus if necessary. This requires high taxes for some turns with low science. I have put back the workers in Little Nemo, Marl Downs and Reneaux back to shielded grassland in this turn but we might want to let them work the sea again for extra money and at the same time keep science up somewhat. Perhaps we could even send more units to Elysium to be able to disband them to give extra shields. It may sound a bit too much but I really feel we should avoid the chance of missing the Colossus.

Less important: how shall we name M2 which will be founded next turn?


This was it. I enjoyed playing but I'm glad somebody else is willing to take over, good luck to our next president!
 
Civ1, you've been a great President, now even our first King! We zoomed into Monarchy using MonkE's excellent plan!

We have 5 content Citizens, one per city except Marl Downs and Reneaux which have 0 Content. 1 Happy everywhere anyway!

A rather dry report from your Domestic Advisor:

Stats: Same 180,000 people in 7 cities, F5 $14 -0, Sci 19/7, F11 Mfg=20 FS=7.2. That's a huge increase in $income and Science rate! We are no longer #1 Population, probably because Delhi has just grown to size 4. 2 Settlers active + 5 in production + 1 Diplomat.

1400 BC: 180,000 people in 7 cities, F5 $8 -0, Sci 11/10, F11 Mfg=19 shields per turn, Family Size = 5.3, #1 in Population, Manufacturing, Land Area, Life Expectancy, and Productivity.

Regia Civitas, 10/30 Diplomat, grows in 6 turns, Dip in 3 turns with $11 IPRB Phx=20. So, needs a Road in 6 turns, but no way to get it done in time. Working 2Whales + Fish.

Little Nemo, Settler 19/40 in 7 turns (MOVE WORKERS to shield), then there will be 25 food, perfect! Bounce down to size 1, then right back to Size 2.

TFalls, supporting 3 units, in Monarchy this is no problem, but it was stuck the past few turns. Build whatever we want, say 0/40 Settler. Grows in 2 turns, 2 guards adequate, Settlers in about 14 turns.

Settler has finished Road. Move straight South and found Civvium in 3 turns.

Elysium, Colossus 86/200, working Whale & Silk, producing 5 and no Waste, 23 turns to go, but grow in 5 turns, 2 guards will be adequate, so fewer than 23 turns to go.

Dellham grows next turn, 2 guards adequate, Settlers 34/40, done in 2 turns, then what?

Reneaux, Settlers 9/40, IPRB $2, MOVE WORKERS to River Shield, then grow in 1 turn, 2 guards adequate, working 2 River Shields, Settlers in about 11 turns.

Marl Downs, build whatever we want, say 0/40 Settler, MOVE WORKERS to Road, grows in 6 turns, Settler in about 16 turns. Needs another Road on Grassland Shield. Existing Settler ready to found the M2 city, with Road on Grassland Shield.

Revised Stats, having moved the 3 workers: $12 -0, Sci 16/8, F11 Mfg=23 FS=8.1

And changing to 30,00,70%: $10 -0, Sci 18/7, same F11 Mfg=23 FS=8.1

Two cities to found now, plus Dellham Settlers ready in 2 turns, Little Nemo Settlers in 7 turns. The idea of building Warriors to disband in Elysium is interesting. We might be able to spare a Warrior from TFalls and / or Little Nemo...
 
Our glorious empire has finished a the Great Hanging Gardens! This calls for a celebration! A toast to the workers of Regia Civitas, the Hanging Garderns, and the glory of the Fanatican Empire!

Another comment: Do we start a revolt immeadiately for monarchy?
 
All Hail your new Queen Jayne I of NUF!! :queen:

I intend to play on Tuesday and Saturday evenings (depending on how the discussions are going). I'd be really grateful for Advisors to summarise what they'd like me to do before I play.

Thanks.
 
Believe it or not, we are ALREADY IN MONARCHY. That plan of MonkE's was very sharp, as well as Civ1's play.

Some quick ideas on the Build Q of RC. Could build another Dip. Or a Warrior to feed to the Colossus in Elysium. Or a Dip to feed to Colossus. Or a Phalanx to guard Civvium (freeing Civvium to immediately build another Settler). Or start Colossus. Rather not build a Settler until RC is Size 6 pop.

I like the idea of guarding Civvium, or starting Colossus. But, perhaps the people would rather feed a Dip to Elysium?

We must also decide the name for M2, and a purpose for the new DellHam Settlers. I assume the Little Nemo Settlers will build a road to Regia Civitas. That would certainly enhance my family life - it takes forever to get to/from Little Nemo now!

Regarding $gold, we are loaded. We could frequently IPRB $11 in RC to accelerate any project. Every other turn would work.

Jayne, could you start a new thread, "Next Turn" would be good, or even "Plan for next turn". Then we can post there say 12 hours before you play. Do you have the Regular Old Civ2.exe?

I'll set up the M2 Name poll later today. Right now, I need our Lame Duck Officials to post their desired NameSakes in http://forums.civfanatics.com/showthread.php?s=&threadid=27815 - I only have 'Royal Jaynia Spa' which is too long by one character.
 
I've got the regular Civ2 installed. As my chosen name is too long (trust me to go over the top!) I'll change it to 'Castle Jayne'.
:queen:
 
I stated recently some choices for RC's next build, after the Diplomat. Now I'm not so sure. The City is Celebrating. We are in Monarchy, so it should be acting like Republic. Yet in clicking around the mr_b1050.sav file, it doesn't seem as if the ocean, for example, is generating any more trade than the ocean of TFalls, for example. I am also concerned about happiness. There is one content citizen, and 2 guards. Soon it will grow. We might need a Temple or Entertainer in 6 turns. Any ideas on this?

Shall our Southern Settler dash south and found Civvium? That has been our plan, and I think it's a good one. Do we need a poll on that?

I was doodling on my old 1400 BC City Plan, and show plenty of new road ideas here. Our two Settlers are shown on this old map as the TWO BLACK CIRCLES. I also suggest our first irrigation be for Regia Civitas (after building a Road there) at the little "i?", and a new Filler F4. Citizens: the sites F2 M1 and G2 are the urgent ones. But, Dellham will produce a Settler in 2 turns, for which I suggest the RM River Mouth Site.

mr_1400n.jpg


See City Plan for the lively discussion last turn.
 
I'd like to see us get a settler over toward Elysium with a view to building some roads in there and thus increasing science and tax output when Collossus gets built. Also won't a road connection to Regia C reduce the corruption rate in Elysiuum?
Maybe the next settler from Th'falls could do this?
 
Roads will only help so much and will only help defence if cities are close together really. The next TF settler could be used for the Elysium road, the Dellham settler for founding RM. The southern settler is going to found 2W I believe.
 
Roads at this very early stage are only so helpful, I much rather prefer to go and settle some cities. MD settler should build at M1 ASAP, Dellham settler build at RM, TF settler (when finished) build at 2W. Then the next batch to build at the 4 iron special, G2 and one of the numerous R3-6 sites.
 
Yes, yes, more cities! On roads: I'd rather build some a little early and have a good network in place when the caravans start than to have them travel the hard way.

Hail Queen Jayne!
 
Originally posted by mordhiem
Roads at this very early stage are only so helpful, I much rather prefer to go and settle some cities.

I'm really focused on roads that build up Elysium's science and gold output, not any other aspects. I assume we're going to go straight on from Colossus to Library in Elysium to rack that science output up, in which case more goods from roads can make a lot of upfront research difference.
 
What do you say to commandeering a settler just to build roads on the tiles Elysium is currently using, and then trying to get a road network together when these squares are done? He can always return to Elysium when/just before it grows to ensure that these tiles to be used are roaded for the extra trade. Any other settlers produced can build cities, but we might also like to think about using any further settlers produced in the west, once 2whales and River Mouth and maybe another city are settled, to improve the terrain as they'll have to trek a hell of a long way to find unused land by then.
 
Commandeering a Settler? That could be the one Little Nemo will complete in 7 turns, or a $bit sooner. But, it must first Road for RC on the East GLS? Right? Then I'd rather found F2 and put the Elysium workers in the ocean.

Or commandeering the Dellham RM Settler? But, it's such a long walk down and back. Better to assume RM will $quickly build a Settler for the Elysium work. RM can be founded in only 5 turns. That leaves the LN Setter to work RC and found F2.

So I say, No. Found RM and F2.

Noone is addressing my critical RC Celebration Temple conundrum.
 
If the conundrum is the game behavior of no trade improvement while celebrating, then I don't understand it either. While I like a library in RC as a long term Good Thing, I'll be interested to hear any discussion of the long term merits of a temple. Isn't the really big value of celebrating the fast growth under Republic?

Confession: Much of my game thinking is influenced from my experience attempting to imitate the strategy from the game timeline and commentary posted by Andu Indorin in the Timelines section of the CFC main site Annales of Rome the Eternal City
What a game. :eek: He has a unique view of temples and trade. Basically, it's 1)create a huge lead in trade and science using trade routes as "city improvements", 2)crush opponents using superior tech, 3)score style points. Of course, I'm willing to do something else if that's what people want. :)
 
I think I'd rather see a temple. Library will only give us 2 beakers, but temple will keep us celebrating, so make temple a priority now, and build a library later.
 
You drive a hard bargain. Hmm, well, okay. ONE settler only. And only for Elysium. You're not getting away with anymore. :D
 
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