Sullla
Patrician Roman Dictator
This is the thread for the "A" team. The roster is as follows:
D-Tox
ZeekLTK
archer_007
Wetterlind
Zarth
Advisor: Sullla (Me)
Game Specifications
English Civ (Commercial and Expansionist)
Warlord Difficulty
7 AI opponents
Standard-sized Map
70% water Continents landmass
Random Climate
Restless Barbarians
Default Rules, but AI Respawn and Culturally-Linked Starting Positions are Off
Rules
- The first player plays 20 turns, after that all players play 10-turn rounds.
- 24 hours to post an "I got it" message then 48 hours to play the game. If you need to drop from the game or will be away, please let the other people on your team know so they can work around it.
- No worker automations; you will do better without them anyway! Exception can be made for pollution cleanup in the end game.
- No long goto orders, since the next player will have no idea where the unit is going.
- No Right of Passage (ROP) abuses, like signing one to attack another civ. That's off the table.
- No signing deals with the intention of not honoring them (example: get 4 techs for 100gpt then declare war to avoid paying it)
- If you sign a peace treaty for 20 turns, it must be honored. No stabbing AI civs in the back.
- "Winning" is based losely on score; this isn't the kind of competition where one group really wins or loses, but we will determine it by score nonetheless. No "sandbagging" on a victory though just to get more points; this is not a competition to see who can milk score better. No keeping one AI city alive to delay conquest victory, intentionally not launching the spaceship, etc.
- No reading the other team(s)'s thread! Period. When the game is finished, the advisor will post a "game complete" message in this thread.
Here is a map of the starting position:
The save file can be found here:
SUL5 4000BC
D-Tox is up in this game; Team B players should look only at their respective thread. Best of luck to all!
EDIT: Removed the "All discussions should take place in this thread" message that was mistakenly copied from the actual main thread.
D-Tox
ZeekLTK
archer_007
Wetterlind
Zarth
Advisor: Sullla (Me)
Game Specifications
English Civ (Commercial and Expansionist)
Warlord Difficulty
7 AI opponents
Standard-sized Map
70% water Continents landmass
Random Climate
Restless Barbarians
Default Rules, but AI Respawn and Culturally-Linked Starting Positions are Off
Rules
- The first player plays 20 turns, after that all players play 10-turn rounds.
- 24 hours to post an "I got it" message then 48 hours to play the game. If you need to drop from the game or will be away, please let the other people on your team know so they can work around it.
- No worker automations; you will do better without them anyway! Exception can be made for pollution cleanup in the end game.
- No long goto orders, since the next player will have no idea where the unit is going.
- No Right of Passage (ROP) abuses, like signing one to attack another civ. That's off the table.
- No signing deals with the intention of not honoring them (example: get 4 techs for 100gpt then declare war to avoid paying it)
- If you sign a peace treaty for 20 turns, it must be honored. No stabbing AI civs in the back.
- "Winning" is based losely on score; this isn't the kind of competition where one group really wins or loses, but we will determine it by score nonetheless. No "sandbagging" on a victory though just to get more points; this is not a competition to see who can milk score better. No keeping one AI city alive to delay conquest victory, intentionally not launching the spaceship, etc.
- No reading the other team(s)'s thread! Period. When the game is finished, the advisor will post a "game complete" message in this thread.
Here is a map of the starting position:
The save file can be found here:
SUL5 4000BC
D-Tox is up in this game; Team B players should look only at their respective thread. Best of luck to all!
EDIT: Removed the "All discussions should take place in this thread" message that was mistakenly copied from the actual main thread.
If you have any questions for me, I'll do my best to answer them. Don't expect me to reveal anything about the map though that you haven't uncovered for yourselves.
...what do you propose should be researched first? (Never played English, but according to the manual we start with Pottery and Alphabet)
). Are you using a foreign language version of Civ3? I believe that the 1.29f patch only exists for the English and Japanese versions of the game. Again, there's nothing we can do if that's the case. As long as you are playing an authentic (non-hacked) version of Civ3, you should be able to install and run the 1.29f patch if the above cases are not true. Here's some instructions if that is stopping you:

Worker buying is so effective that I'm going to say no buying workers unless we have an embassy established with that civ. Here on Warlord difficulty, the AI civs only start with one worker and if we buy it at this stage in the game that civ will be forever crippled. By the time we discover Writing and found embassies, the AI civs will be far enough along that losing one worker will not be the end of them. So in summary, worker buying is a great strategy - TOO good of a strategy since it badly unbalances games. I'm going to PM Padma and make sure that the "B" team follows this restriction as well to ensure fair play. ![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)
in this thread. We are here to learn, a lot. I suppose you suggest something like this:

D-Tox and Wetterlind, you both have drawn up a MUCH-improved dotmap over the first one submitted as a result of discussing the game. Nice going! You can't plan any more cities without exploring more of the map though. As per your other question, all players are always free to open up the save game and take a look at the current situation. You just can't play ahead, that's all. 