Moving into Republic
Of course Republic will double our Trade, hence nearly double our Science and Income. I say nearly, because we will then need Luxuries to maintain order. Our Police will become ineffective, and we will pay substantial shield support costs.
However, I for one believe the benefits outway the costs by a large margin. I'd like to open a discussion of the little details that will get us there.
Here is an outline. Please add your ideas, pose a question, add a topic, anything.
1. Support: 1 shield per Unit, 2 food per Settler.
2. Unhappiness and Civil Disorder: 1 war unit per city.
3. Trade Routes and Markets.
4. Wonders: Mike's is all we need.
5. Oedo year for the Revolution.
6. Luxuries.
7. Celebration: Population Explosion, Irrigation.
8. Diplomacy and War.
Shield support will become a problem, but we can prepare by rehoming units. Also, we will immediately disband half of our warriors, as they will become ineffective as police. REGIA CIVITAS supports 3 units, so its production will drop from 7 to 4. One of the units is a Legion in Elysium.
Since production will be reduced, we might take precautions. First, build enough Caravans for immediate Trade and Wonders, so they are nearly completed before we Form the Republican Government. Second, build Mines. Dellham Hill is appropriate, but we have few other Hills. It takes 10 turns to mine a Hill, and is well worth it. It is most productive to plan to permanently staff the Mine.
These other cities will be affected by Support: Neuma, Mord (easily resolved), Dellham.
Of course, we already know Roskilde and Udal present special problems.
Elysium and others are well cared for, and will be affected by only 1 shield, nothing.
Certain units should NOT be rehomed, for reasons related to Topic 2, Unhappiness. Some are: the Reneaux Horse near Uppsala, the Dellham Legion in Roskilde, the CJ Archer near Udal,
In my own games, I rename cities constantly to keep track of my plans. I use a suffix of X to mean "Get rid of supporting something", and H means "Home a war unit here, this city can Handle it." (I use a thicket of codes: R needs Road, T needs Temple, M needs Marketplace, BC needs to Build a City, Bc needs to eventually Build a City, W Worker settler, St to Start a Settler, and many others as I see fit.(
Topic 2, Unhappiness, to follow. Would any one else like to review it?
Btw, a Free For All Discussion would be fine. However, I think it will be best to discuss topics as they become issues for NUF, one at a time.