MOD : Civ3 "Unit-Mania modpack - Many Dozens of new Units - 2 different BIC files

Kestrel18

Chieftain
Joined
Jan 9, 2002
Messages
58
Location
Melbourne, Australia
Civ III - "Unit-Mania" Modpack Version 0.66 (for CivIII V.29f)

I have had a crack at redesigning my Civ2 - ToT "Original Plus / Unit-Mania" Modpack which adds in a few dozen extra units for Civ III.

My idea is to have a smoother transition of unit upgrades from ancient to modern, not the big staccato leaps that seem to be a feature of Civ III (and were also a feature of Civ II). I also wanted to try to have at least 2 different unique units for each Civ - but I haven¡¦t yet quite completed that (though I really like the suggestion somebody made of the "Ghurkas" as an elite unit for the Indians)

It also means that with respect to big equipment purchases that are not necessarily upgradeable that you are forced to make uncomfortable decisions - "Should I buy that squadron of Fighters now or wait until my Technology improves a little bit".

The increased number of units won't please everybody, but I love complexity - the more the better for my tastes. See the attached excel spreadsheet for all the detail on extra units and other misc changes (for example, horsemen now have 3 moves, up from 2, same as cavalry). Additions and Changes in green.

In the meantime, here is a raw list of the new extra units.
(all existing Civ 3 units are still available also)

„« Adv Infantry
„« Adv Jet Fighter
„« AEGIS Steam Cruiser
„« APC
„« Armor
„« Armoured car
„« Armoured Infantry
„« Armoured War Elephant
„« Arquebusiers
„« Attack ¡§Chopper¡¨
„« Ballista
„« BiPlane
„« Bombard
„« Bronze Age Warrior
„« Bronze Cannon
„« Camel Rider
„« Canoe
„« Cargo Ship
„« Civil Defense (City Improvement)
„« Coastal Battery
„« Comitatensis
„« Commandos
„« Conscripts
„« Crossbowmen
„« Dragoons (conquistador Animation)
„« Dreadnaught
„« Eastern Knight
„« Fire Catapult
„« Grenadiers
„« Guerillas
„« Heavy Destroyer
„« Horse Archer
„« Howitzer
„« Hypaspist
„« Musket Infantry
„« Flintlock Infantry
„« Japanese Imperial Guard
„« Javelineer
„« Ir. War Party
„« Iron Age Archer
„« Iron Age Hoplite
„« Iron Age Impi (Sarwe)
„« Iron Age Spearman
„« Janissary
„« Junk
„« Lancers (dragoon animation)
„« Landship
„« Light Tank
„« Mameluke
„« Man at Arms
„« MG Carrier
„« Modern Artillery
„« Modern Frigate
„« Modern Infantry
„« Modern Marine
„« Mortar
„« Mounted Rifles
„« Monks
„« Organised Militia
„« Peasant
„« Peltast
„« Reiter
„« Reservists
„« Chinese Revolutionaries
„« Robotic Armor
„« Royal Dreadnaught
„« Saracen
„« Skirmisher
„« Special Air Services
„« Tank Mk 1
„« Tank FT17
„« Thracian Swordsman
„« Throwing Axeman
„« Trebuchet
„« Troop Transport
„« Tribesman
„« U-Boat
„« Wehrmacht
„« Woad Raider
„« War Galleon
„« War Galley

Modpack now tweaked, tuned and even tested. (Just in time for PTW to make it somewhat irrelevant).

All modpack parts have now been uploaded.

See the Read Me and the embedded Excel Spreadsheet of Stats for more info on individual units and their abilities.


Parts 1 to 6 now available at http://kestrl18.tripod.com
Parts 7 & 8 now available at http://www.geocities.com/kestrl18


Regards,

K18
 
Also available - Civ 3 Unit-Mania Modpack - Version 0.66 - "Reduced Resources Variant" 5-Nov-2002

In the variation of the Unit-Mania modpack, play on a world where certain resources
are far more scarce than in the standard Unit-Mania (or default Civ3) version.

Let your mounted troops fight it out on camel and elephant back as horses are very
rare in this alternate world.

Battle into the twenty-first century with coal-powered ships and vehicles, as oil is
also a very scarce resource in this modpack.

No longer can you rely on armies backed by swift cavalry or powerful mechanised units
as your "Hole in the Ace". This world calls for different strategies of warfare.

Suddenly Land units like the :

- Sarwe
- Woad Raider
- Jaguar Warrior
- Ir. War Party
- Peltast
- Iron Age Peltast
- Skirmisher
- Hypaspist
- Janissary
- Camel Rider (now avail. to all civs)
- Mameluke (now avail. to expanded set of middle eastern civs)
- War Elephant (now avail. to all civs)
- Armoured War Elephant (now avail. to all civs)
- Explorer
- Samurai
- Guerillas
- Commandos
- Marine
- Mortar
- Landship
- Artillery
- Howitzer
- Coastal Artillery

Will come to the fore in terms of their tactical and strategic value.



Also Sea Units like the :

- Iron Frigate
- Ironclad
- Dreadnaught
- Royal Dreadnaught
- Destroyer
- Heavy Destroyer
- Battleship
- Cargo Ship
- AEGIS Steam Cruiser


Will rule the oceans, with nary an oil powered vessel in sight !


Beware, though, the civilisation that *does* discover the wondrous horse,
for the first to do so may have a unique and powerful advantage amongst nations !!!

(Barbarians though from time to time may yet harass you astride these most rare of animals).

But beware, for the horse in this world is prone to illness, and though your civilisation
may discover a pocket enclave of this animal, there is no guarantee that a horse resource
in a given location will not die out due to illness for which they have no defense.

See Civ3-Stats-Modpack-Unit-Mania-V-0-66.xls for more detail regarding these unit stats.


http://kestrl18.tripod.com

Enjoy - Kestrel18@bigpond.com
 
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