Kestrel18
Chieftain
Civ III - "Unit-Mania" Modpack Version 0.66 (for CivIII V.29f)
I have had a crack at redesigning my Civ2 - ToT "Original Plus / Unit-Mania" Modpack which adds in a few dozen extra units for Civ III.
My idea is to have a smoother transition of unit upgrades from ancient to modern, not the big staccato leaps that seem to be a feature of Civ III (and were also a feature of Civ II). I also wanted to try to have at least 2 different unique units for each Civ - but I haven¡¦t yet quite completed that (though I really like the suggestion somebody made of the "Ghurkas" as an elite unit for the Indians)
It also means that with respect to big equipment purchases that are not necessarily upgradeable that you are forced to make uncomfortable decisions - "Should I buy that squadron of Fighters now or wait until my Technology improves a little bit".
The increased number of units won't please everybody, but I love complexity - the more the better for my tastes. See the attached excel spreadsheet for all the detail on extra units and other misc changes (for example, horsemen now have 3 moves, up from 2, same as cavalry). Additions and Changes in green.
In the meantime, here is a raw list of the new extra units.
(all existing Civ 3 units are still available also)
« Adv Infantry
« Adv Jet Fighter
« AEGIS Steam Cruiser
« APC
« Armor
« Armoured car
« Armoured Infantry
« Armoured War Elephant
« Arquebusiers
« Attack ¡§Chopper¡¨
« Ballista
« BiPlane
« Bombard
« Bronze Age Warrior
« Bronze Cannon
« Camel Rider
« Canoe
« Cargo Ship
« Civil Defense (City Improvement)
« Coastal Battery
« Comitatensis
« Commandos
« Conscripts
« Crossbowmen
« Dragoons (conquistador Animation)
« Dreadnaught
« Eastern Knight
« Fire Catapult
« Grenadiers
« Guerillas
« Heavy Destroyer
« Horse Archer
« Howitzer
« Hypaspist
« Musket Infantry
« Flintlock Infantry
« Japanese Imperial Guard
« Javelineer
« Ir. War Party
« Iron Age Archer
« Iron Age Hoplite
« Iron Age Impi (Sarwe)
« Iron Age Spearman
« Janissary
« Junk
« Lancers (dragoon animation)
« Landship
« Light Tank
« Mameluke
« Man at Arms
« MG Carrier
« Modern Artillery
« Modern Frigate
« Modern Infantry
« Modern Marine
« Mortar
« Mounted Rifles
« Monks
« Organised Militia
« Peasant
« Peltast
« Reiter
« Reservists
« Chinese Revolutionaries
« Robotic Armor
« Royal Dreadnaught
« Saracen
« Skirmisher
« Special Air Services
« Tank Mk 1
« Tank FT17
« Thracian Swordsman
« Throwing Axeman
« Trebuchet
« Troop Transport
« Tribesman
« U-Boat
« Wehrmacht
« Woad Raider
« War Galleon
« War Galley
Modpack now tweaked, tuned and even tested. (Just in time for PTW to make it somewhat irrelevant).
All modpack parts have now been uploaded.
See the Read Me and the embedded Excel Spreadsheet of Stats for more info on individual units and their abilities.
Parts 1 to 6 now available at http://kestrl18.tripod.com
Parts 7 & 8 now available at http://www.geocities.com/kestrl18
Regards,
K18
I have had a crack at redesigning my Civ2 - ToT "Original Plus / Unit-Mania" Modpack which adds in a few dozen extra units for Civ III.
My idea is to have a smoother transition of unit upgrades from ancient to modern, not the big staccato leaps that seem to be a feature of Civ III (and were also a feature of Civ II). I also wanted to try to have at least 2 different unique units for each Civ - but I haven¡¦t yet quite completed that (though I really like the suggestion somebody made of the "Ghurkas" as an elite unit for the Indians)
It also means that with respect to big equipment purchases that are not necessarily upgradeable that you are forced to make uncomfortable decisions - "Should I buy that squadron of Fighters now or wait until my Technology improves a little bit".
The increased number of units won't please everybody, but I love complexity - the more the better for my tastes. See the attached excel spreadsheet for all the detail on extra units and other misc changes (for example, horsemen now have 3 moves, up from 2, same as cavalry). Additions and Changes in green.
In the meantime, here is a raw list of the new extra units.
(all existing Civ 3 units are still available also)
« Adv Infantry
« Adv Jet Fighter
« AEGIS Steam Cruiser
« APC
« Armor
« Armoured car
« Armoured Infantry
« Armoured War Elephant
« Arquebusiers
« Attack ¡§Chopper¡¨
« Ballista
« BiPlane
« Bombard
« Bronze Age Warrior
« Bronze Cannon
« Camel Rider
« Canoe
« Cargo Ship
« Civil Defense (City Improvement)
« Coastal Battery
« Comitatensis
« Commandos
« Conscripts
« Crossbowmen
« Dragoons (conquistador Animation)
« Dreadnaught
« Eastern Knight
« Fire Catapult
« Grenadiers
« Guerillas
« Heavy Destroyer
« Horse Archer
« Howitzer
« Hypaspist
« Musket Infantry
« Flintlock Infantry
« Japanese Imperial Guard
« Javelineer
« Ir. War Party
« Iron Age Archer
« Iron Age Hoplite
« Iron Age Impi (Sarwe)
« Iron Age Spearman
« Janissary
« Junk
« Lancers (dragoon animation)
« Landship
« Light Tank
« Mameluke
« Man at Arms
« MG Carrier
« Modern Artillery
« Modern Frigate
« Modern Infantry
« Modern Marine
« Mortar
« Mounted Rifles
« Monks
« Organised Militia
« Peasant
« Peltast
« Reiter
« Reservists
« Chinese Revolutionaries
« Robotic Armor
« Royal Dreadnaught
« Saracen
« Skirmisher
« Special Air Services
« Tank Mk 1
« Tank FT17
« Thracian Swordsman
« Throwing Axeman
« Trebuchet
« Troop Transport
« Tribesman
« U-Boat
« Wehrmacht
« Woad Raider
« War Galleon
« War Galley
Modpack now tweaked, tuned and even tested. (Just in time for PTW to make it somewhat irrelevant).
All modpack parts have now been uploaded.
See the Read Me and the embedded Excel Spreadsheet of Stats for more info on individual units and their abilities.
Parts 1 to 6 now available at http://kestrl18.tripod.com
Parts 7 & 8 now available at http://www.geocities.com/kestrl18
Regards,
K18