The1 - Bab's Bumbling Bowmen (Regent)

theos

Warlord
Joined
Oct 2, 2002
Messages
213
Location
Durban, South Africa
A (hopefully) quick game of bowmen conquest...

Civilization: Babylonians
Level: Regent

Land: Standard 70% Pangea
Parameters: Normal/Temperate/5 billion years
Barbarians: Roaming
Opponents: 7. All the (non-PTW) militaristic civilizations + one other.
Rules: All victory conditions enabled. Respawn off. Cultural link off.
Map: Modified to move all iron away from our starting location (thanks to my room-mate for doing this).

The first goal of the game is to use our unique unit, the bowmen, to conquer as many of our neighbours as possible. Our eventual aim is conquest or domination as early as possible.

Final Roster
Zarth
Theos
cymru_man
civ_steve

Standard Succession: 24 hours got it followed by 48 hours to play and post else you'll be skipped. Check the forums daily if you're next on the roster. 20 turns for first rotation, 15 turns thereafter (and down to 10 turns if the game lasts long).

We will be avoiding exploits such as worker buying and phony peace treaties. One doesn't need to cheat the game on Regent level!

This game has been completed. Read the summary round-by-round version here.
 
Here is the screenshot of the starting location.

I'm happy to play the first turn, but if someone else prefers, they're welcome to. First one to ask, gets the first turn.
 

Attachments

  • the1-4000bc small.jpg
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Ok, only three players total so far, but no reason not to get Zarth started anyway. Hopefully we'll get one or two more players by the time we get past civ_steve's turn.

So here's the first turn save:
http://www.civfanatics.net/uploads2/the1-4000bc.zip
Go for it Zarth! 20 turns. Normaly 24/48hrs but there's no rush until we get up to four players.

Please use the easy upload feature for posting zipped save games and use the1-YYYYbc.zip (and .sav) for the file name (When I have to use my dial-up connection, I'll need those saved games as compressed as possible!)

Oh, and civ_steve, vanilla civ3. What are the chances I'd be able to get hold of PTW down here in South Africa? :( I'll probably have to pick it up when (if) I travel overseas.
 
I would like to join if thats OK by you but:-

What size is the map?

What happens when we get to the point when bowmen are obsolete?

Thanks
 
cymru_man,

- sure you can join ... I'll put you 4th on the roster

- map size is standard (I can't have just bunched it into my land description ... it is there but not obvious that it's referring to map size).

- as for obselete bowmen ... we can upgrade our remaining ones to longbows. Normally I fight wars with knights, but if we have a lot of bowmen still hanging around, we'll get lots of practice with those longbows. If we've managed to secure horses/knights and later saltpeter, there's no reason not to supplement our force with knights and later cavalry. But I think we better just wait and see how it goes.
 
Sorry about that Theos; I guess you're right. I only asked because some of the succession games are stating that they are PTW. And Vanilla Civ3 is a requirement for the GOTMs.

I look forward to my turn.
 
1. 4000BC
I move the settler one square SE to get to put our capital at a see.

2. 3950BC
Babylon founded start producing a warrior.

3. 3900BC
We start researching warrior code.

4. 3850
nothing

5. 3800
nothing

6. 3750
nothing

7. 3700
warrior finishes, start on settler. The warrior heads to a goody hut.

8. 3650
the village is deserted.

9. 3600
nothing

10. 3550
nothing

11. 3500
nothing

12. 3450
nothing

13. 3400
Babylon will grow in 9 turns, the settler will be finished in 3. I switch the settler to barracks.

14. 3350
we get pottery from a goody hut. I switch babylon to granary.

15. 3300
nothing

16. 3250
nothing

17. 3200
nothing

18. 3150
we see zulu scout near babylon. They have 2 cities and warrior code. We will discover warrior code in 3 turns.

19. 3100
nothing

20. 3050
warrior code in 1 turn.

the1-3050BC.jpg


http://www.civfanatics.net/uploads2/The1-3050BC.zip
 
Haha :)

Never mind i'm sure we'll all screw up bigger than that before this game is over. Are you next theos?
 
Highlights from the first reign of Theos

(0) 3050 BC
We discover Warrior Code. I switch to Mysticism (heading for Monarchy). My thinking is we should be able to trade for all the tier one techs, and nothing else seems to support the bowmen swarming strategy.

(2) 2950 BC
Babylon has one turn left for both growth and granary production. I intentionally lower food production so that we get our granary before the growth.

(4) 2850 BC
Babylon produces another warrior. He stays at home for garrisoning duty.

(5) 2800 BC
Our scouting warrior pops a hut, and releases three barbarians. He survives the assault and is promoted to elite!

(6) 2750 BC
The Aztec's border is sighted to the west. We have pottery up on them, and they have nothing for us (besides a worker, but NO
early worker buying).

(10) 2590 BC
Our scouting warrior pops a hut, and we learn Masonry.

(14) 2430 BC
A settler from Babylon founds the city of Ur, on the banks of the river north-west of us. A roaded wines tile is included in the extended borders, and so our first luxury is linked to our capital.

(16) 2350 BC
We discover Mysticism and switch to Polytheism on min sci. The Aztecs still have nothing for us, and Shaka already has Mysticism. They started on the Oracle in 2510 BC.

(17) 2310 BC
Babylon completes its barracks, and starts training another settler.

(20) 2190 BC
Our scouting (elite) warrior disperses a barbarian camp.
 
Up next: civ_steve
On deck: cymru_man

My thinking is we should probably get at lease four or five cities before attempting to swarm with bowmen. Against Jags and Impis, their retreating ability could make things awkward.

Oh, and looking at Ur, I'm reminded I've started on a Granary there. This should probably be switched by the next player. A Barracks is probably better.

Good Luck!

http://www.civfanatics.net/uploads2/The1-2190BC.zip
 
civ_steve, 24 hours is up and still no got it. cymru_man, could you take it instead.

civ_steve, if you're able to sneak a got it message in before cymru_man then play it. Alternatively, I'm willing to put you after cymru_man, just let me know, okay?
 
Ok i'll take it now but don't be too harsh on civ_steve- the forum was down for most of yesterday (in my time zone anyway)
 
My reign :D

Turn 0:- Change production in Ur to spearman

Turn 1:- Nothing

Turn 2:- Nothing

Turn 3:- Babylon builds settler: set to build spearman (4 turns). Settler and warrior march out of Babylon
towards a site south-west of Ur.

Turn 4:- Nothing

Turn 5:- Nothing

Turn 6:- Nothing

Turn 7:- Babylon & Ur both build spearman. Babylon set to settler (5 turns). Ur set to settler (15).
Ninevah founded next to forest with game. Set to spearman (10)

Turn 8:- Nothing

Turn 9:- Nothing

Turn 10:- We meet china south of babylon. they have the wheel and iron working. We have ceremonial berial
we trade ceremonial burial and 45 gold for the wheel. We meet the Zulu and trade Masonry for iron working and 10 gold
We are 4 techs up on the Aztecs and they have nothing we don't. I'm assuming they will be our first target
There are horses south-east of Babylon

Turn 11:- Nothing

Turn 12:- Babylon builds settler. Set to spearman (4)Spearman + Settler leave Babylon heading towards a site northwest of Ur
I'm trying to avoid settling in the plains and desert South West of Babylon until we have more workers

Turn 13:- Nothing

Turn 14:- Nothing

Turn 15:- Scouting warrior attacked by 1 barbarian warrior. Takes 1 wound. Skip turn to heal

Turn 16:- Babylon builds spearman. Set to temple. There is 1 spearman now fortified in Babylon

Turn 17:-Ur and Ninevah build settler and spearman respectively. Ur set to spearman (7), Ninevah to settler (15) Ashur
founded on Aztec border near game and cow. Set to spearman. Ur's settler heads towards 'wasteland' because there is no room
andwhere else. *Suggestion*It should settle near floodplains and worker built early to improve plains so it has production

Turn 18:- Nothing

Turn 19:- Nothing except a Zulu town sighted near China.

Turn 20:- Another Zulu town sighted. Babylon builds temple in 1 turn. Polytheism in 10. 50 gold +2 per turn at 3.7.0.

:( Problem: When I try to upload to the server everything seems to be OK but i can't find my file in the uploads. In emergency i could probably email someone with the file but any help would be appreciated.
 
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