PTW: The downfall of Civilization

Nicosar

Warlord
Joined
Sep 5, 2002
Messages
165
Some time ago I myself bought Civ 3. I played at first whole-heartedly, admiring the vividness which the animations brought to the game, enjoying the dynamics of borders and armies and mixed-rank units (reg./vet./elite), believing at first that these people, Sid Meyer to name one, had been playing civ 2 for YEARS and during that time, unless they are truly microwaved vegetables, had been constantly coming up with new ideas, as I myself often do when playing any game; such as how to improve it or make it funner, or, in the case of this, a strategy game, how to deepen the complexity of tactical gameplay and enrich the options one has with which to plot and weave his global designs.

This feeling quickly passed. For years I know I had certainly myself had many ideas playing civ 2, none of which were incorporated into civ 3 (except bombardment and strategic resources, though the resources are lacking in what i had in mind) and I then suddenly felt as though there was old Sid, sitting in some island resort not giving a care about games or anything at all, in some island resort, and i then imagined him giving away to some other hapless designer the unrestricted freedom to design any old thing he wanted, so long as it kept many of the"staples" of the series for consumer familiarity, and suddely i imagined a whole department full of newly hired graphics artists and a couple bearded fat guys in the corner designing their little perfect version of civ based on all the previous ones and a few little quaint but harmless ideas of their own; and I say all this, oh fellow people and avid listeners of good critique, because civ 3 seems to me to be but a wax-job surface-coated version of civ 2, but worse: with alot of the vital innards scooped out, left to rot, and not replaced with anything except flaws and inferior devices. Not only did they keep most of the exact same units from the previous version, but they took away alot, and TOOK AWAY hit points and firepower, the most dramatic changes to battle from civ1 to civ2, and the reason why civ2 worked so well. So now, we're back to tanks losing to warriors on mountains (those axes had better be uranium coated and explosive-tipped).

Lets speak of another issue as well: you see (for those of you have may not understand the finer concepts of the game), the reason in earlier civs why stacks are made to be vulnerable, no mere reasonless programming whim on their part, is because sid realised something. He understood that because of the general physics of the game, in which there is a simple and very broad and basic square grid with units that merely bump into each other and either lose or win or get injured, that there needed to be something to accomodate for this incredible lack of battlefield tactics (whole empires, after all, were decided by the local maneouvers in-battle by a general, such as the decisive defeat of Xerxes by Alexander the Great when the young greek had only a third of the troops but piercing tactics on the field, which allowed him to conquer all of Persia), and this device was to make stacks vulnerable. This way, you have to set up your armies in unique positions, given thought to your rear and flanks and movement and dispersion (you dont want too many stacks with too many units, but you dont want your army to be too spread out either when confronting an enemy force), simulating in a way, battlefield tactics, despite the unrealistic fact that this "battlefield" would actually be spread out over many squares, which in civ would equate to hundreds of square miles, whereas real battles take place only within a few square miles, but this is indeed a small price to pay. This, folks, is perhaps the only reason why the military physics of a square-mapped, turn-based game, might possibly allow for rich strategy and fun gameplay, the latter being the most important part.

Of course, leaving PTW alone, one cannot address the physics and concepts of civ 3 in general... it simply is not fair to criticize a game when you have not had the chance to play it in full! Ever try a 200x200 map (which may be big, but is not even close to the limit they boast to to be able to work) with a full 16 civs? I have a decently powerful computer, 512 RAM and a hefty graphics card, but that wasnt the problem apparently, since it was not graphics that bogged me down but the programming itself: apparetnly when playing on such settings (and this after the lastest patch) the game cant get even to gunpowder without some sort of inevitable crash. On the last game i had like this that i can remember, it was for trivial reasons such as trading maps or a city deposing: you reach a ceratin size in the game, you flick a random switch in the dark, and boom!...crash. I thought it mightve been a bad install or my funky computer, but my friends reported similar problems, and i have friends who play at work on entire server-supercomputers, so power cant be blamed because the settings are too massive.

Fun is the key ingredient, and in civ 3, with battle being nothing but huge, unhandicapped stacks going at each other without ANY control whatsoever over the actual strategy of that supposedly HUGE battle, it ceases to have any interest. After all, there is absolutely NO strategy, at all, in this; you merely build the units and move them, but when the stacks meet, at the point when bloodthirsty generals in history have gotten their fix and found the only meaning to their lives, when all those forces meet in a single acre of field to make for one intense and complex performance with all your pre-made plans and especially designed inventions all being tested all at once, and when it should be the most interesting and engaging part of the whole game, my friends, you take a step back from the theater's stage and become a mere specator, for at that point your only job is the pressing of the movement keys and hoping you have enough brute strength (tactics aside) to match your enemie's brute strength, like two bricks colliding, rigid and undynamic, as if you controlled your entire empire as if you were there, at every single point simultaneously, but suddenly, when the battle begins, you are whisked away back to your throne and must leave it up to your general. Lameness embodied.

Again, it almost seems as if they COMPLETELY ignored all that theyd ever compiled about the fundamentals of this type of game, which is their trademark alone to produce, and created some thoughtless product of immense stupidity which, it seems, was meant to indeed sell by its graphical appeal alone. Just the fact that hit points + firepower were removed and that the game lost its essential and ( i cant stress this enough ) vital-to-the-lifeblood-of-civ stack weakness, shows to me just how empty a game it really is.

To say the least, i found myself not playing the game after just a couple months, a meager amount considering i STILL play civ 2 MGE, though admittedly a heavily modified version of it which greatly enhances it, and even then only with many people on multiplayer, but the utterly boring sequel to it is highly significant, i think, of the general downfall of the genre.

This brings me to PTW, finally, which is not even a game, much less an expansion pack even, since even if it worked, which is it is FAR from being able to do, it would still only be worthy of the title "upgraded patch version" at best; it has a scanty handful of new features, a few new civs and units and a couple of multiplayer options which, if the almost unanimous opinions of all the reviews and opinions of people ive read for the game indicate, should have come with the original game, if not on a patch released soon thereafter. We all know, however, and are all fully aware that PTW is but some hideous birth defect reared out of the ass and nowhere else, to the putrid smell which irritates us all, generously smothered with mutational defects to boot, so i dont even have to go into it further. I will, though, use this chance to come to the end of this long debate, which i hope you dont hold against me given its length, seeing that i have composed it out of good will and using reasonable jugdement to carry across many points which couldnt have been said in just a few words and still have been easily understood, and which anyway i think many players share, even though they might begrudge at having to read so much of it all at once.

PTW, my patient fellow civvers, represents the decline of a game that has lost all ability to evolve and adapt itself to a new generation of games which are fully immersive, real-time, true-3D games which allow a player more flexibility and control than a flat game with few dynamics could. All types of game, after all, be they strategy or mindless action or RPG's or anything, are all adapting more the nature of a virtual environment, whereas the dynasty of civ seems to be a dinosaur wrapped up in an "electronic chess" format rather than a free and expansive virtual world where going to the battlefield would be a simple matter of taking the camera in close enough. PTW is not such an apocalyptic and prophetic signal of this particular industry's demise just by itself, except for the fact that it is essentially an attempt by its makers to reap profit from consumers not because it deserves it, given the innovative and modern new options in gaming it might allow, but supposing that there is a strong enough fan base to keep it going, since I can say this without hardly making an assumption: that if this was civ 1, and not civ 3, backed up by more than a decade's worth of strong civilizational following, that it would utterly and horribly, completely and in pink and purple supernovaic flames of destruction, crash and burn to the bankrupcy of its makers, because it is not an enhanced and upgraded game really, methinks, but more just like the plastic toy that is made and sold to children from a popular movie to make more money where none could be made without the movie itself.

What is civ 4 going to be like? Lets compare it to civ 3 considering how bad civ 3 is compared to civ2!! I think civ 4, then, will be nothing but civ 1 in all its primeival roughness but given fancy graphics!

I thank you for your patience, for those of you who have read this, and i want those who anger at this long almost essay-like argument to know that i have been playing civ for many years now, and that the custom version of civ 2 which i have made is still, in my eyes, the premier strategy game to be found today, out of all other games, and that all these words might as well have been just to console my deep grief, since i do indeed believe that this great series is on the verge of ruin, and it really gets to me and angers me and saddens me passionately all at once, but i wrote this also to convey honestly my opinions on the matter, which is not as simple as a couple sentences, and which is not anyway expressed anywhere else.

If you share similar ideas, or not, but are anyway curious to see what ive done to enhance the regular game for MGE (since my custom version is not some esoteric scenario but civ 2 PLUS, rather), then just post below your interest. I think you would be be pleased, if you would trust a veteran player/designer of the game, if not by the rules and gameply concepts then at least by the graphics, which have ALL been highly enhanced....

-The Gameplayer-
 
"We all know, however, and are all fully aware that PTW is but some hideous birth defect reared out of the ass and nowhere else, to the putrid smell which irritates us all, generously smothered with mutational defects to boot, so i dont even have to go into it further."

lmao - i couldn't agree more! Given the history and quality of Sid's past games, I'm willing to give him the benefit-of-the-doubt. I don't think he's on a beach suckin' martinis while we all suffer. I'm really upset at the EXTREME laziness on the part of Infograms and Fraxis to update their websites with news. I paid $80 to play this game.. i think i have a right to know what is going on.
 
I would give infogames/firaxis another chance. If there are not sufficient buyers who would do that, there may never be a civ 4.
 
I really think they have got lots of changes. Using a year to patch up a game, then they released another buggy game (update). Web site without even a link to the patch that’s bad.
This is not only similar to them, it also too often happens to other games to, and that wrong. It's something wrong with the whole industry. It's not written on the cover that the game is a "beta only", and you need Internet conniption to get a complete working game.
They should used Blizzard as an example, wait with the release until the game works, and don’t use the customers as beta testers.
 
Nicosar, I enjoyed reading your sesquipedalian, yet eloquent mini-essay. Your ideas were obviously passionately conveyed, and that is highly respected. I do not agree with all of your points, however.

As far as gameplay issues go, I also am disenchanted by some of the combat results, at times. However, I think the system is definitely functional and tenable, especially when I consider that it works both ways. I also appreciate the randomness of the combat results, although sometimes the results are more than a bit unrealistic, e.g., a spearman defeating a tank.

As far as the buggy releases, judging by the posts that some of the Firaxis employees have made in the past, I do not think for a moment that they are happy when a bug-farm is released to the public. Judging from what I've read, it seems to me that most of the employees at Firaxis are every bit as passionate about the Civilization dynasty as you are. (How could that not care deeply about such a legendary series?) Infogrames, on the other hand, as long as they turn a nice, hefty profit, could not care less about that end of it. Hence, Firaxis is understaffed and are given deadlines that they just can't meet with their limited manpower. Even though I was greatly annoyed by the frequency of crashes at the time Civ III was released, I was relieved that Firaxis acted quickly to patch the holes. They have continued to do so quite consistently. In fact, for PTW, they released a patch the very day of its release. (I realize that it should be right the first time, however, because of the limitations aforementioned, it just isn't so.)

I guess it just comes down to whether or not a person is willing to tolerate such imperfections. I, for one, enjoy the game so immensely that I am impervious to these problems.

Again, thanks for sharing your comments with us.
 
i had never heard of firaxis.......until i got civ3.......do tehy have any otehr games? i wonder if they end up as PTW
 
Stalin, I found this information at the Firaxis.com website:

First, about the company.....

Founded in 1996, FIRAXIS Games™ is one of the leading game development companies in the world. The fundamental mission of the company is to create fun, masterfully crafted computer games that live in the minds and imaginations of people the world over.

Prior to forming FIRAXIS Games, legendary game designer (known to many as the "Father of Computer Gaming") Sid Meier and veteran gaming executive Jeff Briggs worked together on several projects at MicroProse Software, a company that Meier co-founded in 1982. While at MicroProse they created some of the industry's most innovative simulation and strategy titles, including Sid Meier's Civilization®, Civilization II, Railroad Tycoon®, Colonization® and Pirates®.

Named after an intense musical piece composed by President and CEO Jeff Briggs, FIRAXIS is a fusion of 'fiery' and 'axis', communicating the company's fire of inventiveness and inspiration. The company's first title, Sid Meier's Gettysburg!®, the definitive Civil War strategy game published by Electronic Arts, met with critical acclaim from the gaming industry and was a huge success with gamers worldwide. FIRAXIS' second title, Sid Meier's Alpha Centauri™, has been called "The Best Strategy Game Ever Created," and continues to top sales charts around the world. In September 1999, the company built on the success of Alpha Centauri by releasing the expansion, Sid Meier's Alien Crossfire, which was nominated for "Best Expansion Pack of the Year". The most recent title from FIRAXIS is Sid Meier's Antietam!. The most realistic Civil War game ever produced, Antietam! was named "War Game of the Year" by Computer Gaming World magazine.

FIRAXIS recently released two highly acclaimed games: Sid Meier's Civilization III and Sid Meier's SimGolf.

Second, about their corporate relationships....

with Electronic Arts
Electronic Arts has worldwide marketing and distribution rights to several of FIRAXIS' titles, including Sid Meier's Gettysburg!, Sid Meier's Alpha Centauri, as well as the expansion pack, Sid Meier's Alien Crossfire, Sid Meier's Civil War Collection, and the recently released Sid Meier's SimGolf. EA is one of the largest and most powerful global distributors of entertainment software and this agreement enables people around the world to have access to FIRAXIS' games.

and with Infogrames
Infogrames, a global interactive entertainment industry leader, recently published FIRAXIS' hugely successful Sid Meier's Civilization III. Infogrames acquired Hasbro Interactive in 2001, whose MicroProse division has a rich history with the Civilization franchise, having published the two earlier versions of Sid Meier's Civilization, one of the most acclaimed series in the history of PC games.
 
I am certainly interested in your expansion of Civ2, as well your vision of civ4.
I have also had some interesting ideas, but I thought that Sid should have known much better than me, and my ideas were too naive or too primitive to ever come to his great mind. Now I dont think so anymore...
 
You are certainly entitled to your opinions, and if you don't like Civ 3, then you are allowed to feel that way. But it seems as though Civ 3 didn't meet your expectations, so you think it in some way "represents the decline of a game that has lost all ability to evolve and adapt itself to a new generation of games".

Well I'd like to announce that I don't share that opinion. The Civilization series of games follows a tradition of turn-based strategy, and that is a version of computer games that many people (including myself) really enjoy. Many games have gone to the RPG and/or RTS or First-person Shooter genre in some fashion or another, but not everybody likes those types of games or considers them to be a better or even more advanced style of game. They are simply different.

Originally posted by Nicosar
We all know, however, and are all fully aware that PTW is but some hideous birth defect reared out of the ass and nowhere else, to the putrid smell which irritates us all, generously smothered with mutational defects to boot, so i dont even have to go into it further.

Sorry, I guess I didn't know this and wasn't aware of how detestably hideous PTW was.

Please note that not everyone shares your views, and so I would ask that you please consider tempering your use of the phrase "we all know".

Granted the multiplayer aspect of PTW has problems, but I'm giving Firaxis the chance to correct those issues before I give a dissertation on how their company is somehow not in touch with the rest of the computer gaming industry.

I have experienced no problems or issues with the single-player function of PTW, and I feel that my enjoyment of the Civ 3 game is better with PTW than without it. And once the MP issues are resolved, I suspect that my opinion of the game will only get even better.

Originally posted by Nicosar
PTW, my patient fellow civvers, represents the decline of a game that has lost all ability to evolve and adapt itself to a new generation of games which are fully immersive, real-time, true-3D games which allow a player more flexibility and control than a flat game with few dynamics could. All types of game, after all, be they strategy or mindless action or RPG's or anything, are all adapting more the nature of a virtual environment, whereas the dynasty of civ seems to be a dinosaur wrapped up in an "electronic chess" format rather than a free and expansive virtual world where going to the battlefield would be a simple matter of taking the camera in close enough.

Again, opinions, opinion, opinions.

Are you suggesting that "traditional" turn-based games cannot compete (or even shouldn't exist) in today's computer gaming market?

It's odd that so many reviews of Civ 3 gave it top-of-the-line scores. (PC Gamer Magazine's review of Civ 3 gave it a 92%, which qualifies for their "Editor's Choice" category.) I'd suggest that such praise doesn't easily qualify as evidence that a game is a "dinosaur" or is somehow out-of-touch with the gaming community.

As I said you are entitled to your opinions, but I prefer the Civilization genre to maintain the turn-base aspect, even in future releases. And if Civ 4 "falls in line" and moves away from the turn-based version of the game, then I'll definitely be less inclined to buy it.

And these are my opinions.
 
Nicosar, thanks for taking the time to share your opinions, but I don't really agree with them. First of all, like JonathanValjean said, even though firepower was taken out of Civ2, the battle system is still functional. Rarely are there such outlandish results such as a spearman beating a tank. If that does happen, that's fine; usually it won't mean anything and you can go right ahead killing the rest of their spearmen with your tanks. As for your stack/strategy comment, I don't really agree. There is plenty of strategy involved with this game, from perfecting worker assignments, to applying terrain value knowlege to your unit assignments, to knowing when it's good to rush things, to determening the right amount of units you should have (not too few or too many), to knowing which cities and locations are most important based on resources, etc., and many other things. In fact, with the addition of new features such as bombardment, culture, and resources, there is probably more strategy in Civ3 than in Civ2. Unlike when you say that in this game you can just build a whole heck of a lot of units, bring them over to a city, take it over, and repeat, I remember being able to do that in Civ2 more than in Civ3.

And also, there are plenty of new features in this game; it is not just a little sequel that sells well because of the earlier versions. Really, most people and reviewers say it's too different, if anything.

And about the 2D simplicity of it: Where you say that it's pathetic that this game, in this day and age, is still this turn-based game where you don't even have control of the battles, I disagree. That's what makes this game what it is, and if you don't like that then don't buy it (well, I guess it's too late for that). I would probably not buy the sequel if it left its turn-based character.
 
I know that someone will come across this and say: "My God! I designed that unit! You plagerizing shameless thief of a rascal! May all your toast be burned for years to come!!", but I would remind you that when you put up your scenarios or units to be downloaded on the internet, my due-credit-concerned fellow hobbyists, that you suffer the chance of others taking your work to use for themselves, such as I have, and if you could get over yourselves for just a moment, I would actually like to thank you, since, if you indeed produced one of these units then you must be quite an artist, seeing as they are the best of the best, among many thousands of previewed units. I myself would not hesitate for a moment in letting others use some or all of these units, all of which Ive touched up in some minor way or major even, or even completely redrew almost, and actually encourage it, since we are just one big happy family pool civ community, are we NOT? SAY IT THEN!! good... NOW SAY IT AGAIN!!! Very GOOD!! (*plagerist brainwashing complete*)

Just a note:
The following units after the explorer are named as such (for those curious what they are):
Swordsmen
Cuirassiers
Tanks
Ironside (ironclads are now coastal vessels, and these accompany them as the ocean going ships of the epoch)
Barge (accompanies caravel as transport, which can only carry 1)
mobile SAM (effective ground-vs-air defense)
escort fighter (range of 2, high defense vs air, for the non-stealth air force epoch)
Jet Fighter (replaces old stealth fighter in a/d/m, new stealth fighter is now a stealth-epoch escort fighter)
Reconaissance
Nuclear Sub (old sub is the black one, this one is like a battle class sub and more powerful)
Flag Battleship
Barbarian leader: the rustic and affectionately unchangeable, which runs like a panzy when his men go down (there was no easy of changing this anyway)

Which, altogether, add 11 new units to the game, and not just repetitive versions of old units but ones that add much depth to the game, seeing as they have unique functions and tactical strengths (well except for the nuclear subs and flag battleships, theyre just beefed up versions of the old, but they nevertheless add something great to naval warfare, the kind of which was a bit flat in the old civ)

Also, youll notice that in the bunch there is no Fanatics or Crusaders equivalent drawing... because these two almost useless units have been replaced by two others with much higher
strategical significance: Hunters (5/3/1, amphibious, ignore ZOC, X2 vs. mounted, 2 space visibility, an expensive gunpowder-age elite unit) and Elite Guard (3/3/1, amphibious, an expensive ancient-age elite unit)

Well, the image dont work, but you can always dowload the file, which is only a 300K file, and would be well worth your time.

Forget this, there's no easy way to figure this all out to make it work, so if you want to see these units then just give me an email and ill send it to you (and i cant use the fanatics 'anonymous' email system cause there doesnt seem to be a way to attach files with it, so ill need your actual address)
 
And as for these comments rebuking my thoughts on the issue with their own reasonanble but weakly argued points (meaning that you dont go into any depth, being content to say merely; "I think THIS is better"), I would but say this, after a short, hopefully good spirited and not too enflaming, evil laugh.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. HaH HAH HAH HAH HAH. ha.

Do you not see?!! Youve been fed baby formula and it contents seem to please you well enough!! It is because you do not have to chew, but one day, children, you will get a steak, thick and big and juicy, and you will have to bite hard and many times and not merely swallow effortlessly, and you will bless the day! After all, what are ye, MEN? or... DUCKS!!

Listen; one day a game will come out, hopefully mine, since I am designing one, and it will be in 3D. It will be in Real Time. It will be a virtual environment. You will be able to travel across the land in your golden couch carried by a throng of slaves and a harem in accompanying carts behind you as you follow your army, and you will get to dress in your armor and stand by the standards of your proud forces overlooking the battlements on your golden-harnessed horse, and suddenly the enemy will appear over the horizon. They will be on horses themselves, the treacherous dirty brigands, and they will boldly and idiotically charge, led by a fiery and mal-tempered commander who knows no thought of risk, and you will sit content atop many formations of pike-and-spear- wielding armored infantry and many longbowmen arrayed carefully behind them, fearing nothing from such a reckless head on assault, which is anyway made by a number of horses only a fourth of your own army, except, behold! They suddenly turn at the last minute, and you realize that these are not your traditional enemy but a raiding party of the Mongolian Huns, and they have advanced stirrups and large bows with iron tipped arrows in front of iron shafts, which will pierce any of your armor, and they merely ride parallel to your infantry and devastate them as they ride along, and your archers are unable to catch them because their horses allow easy avoidance by a zigzagging pattern, and before you know it your officers are sounding the trumpets of retreat as you have lost already half your men with harldy any losses inflicted upon the enemy, except that small raiding party was not their entire force.....no, while you were busy getting slaughtered they sent a party to attack your escape route, and here you are now, surrounded by the enemy and suddenly caught and captured and then killed. You the king, came to battle and was himself made a victim of war.

You could of course, have come just as far as the nearest army camp, and given your generals instructions for war, but then the outcome would've been similar, and you would just be postponing your eventual death by superior forces... forces which would be commanded by yours truly....

THE POINT TO ALL THIS??!! ....is that one day, fellow 'strategists', there will indeed be a next-generation game of this high-caliber sort, and not too far away either, since we humans are fond of evolving and improving all the things we know quite rapidly, and you all who sit there CONTENT, surprisingly, to move your 'army bricks' in mundane clashing against each other with no control over them will one day inevitably find yourself playing this futuristic non-existent-as-of-yet game of wonder and leaving all these past trifling checker boards behind. Of course, your mind will not be so ready for it, apparently, as is obvious by your comments, and I will win: because my mind craves strategy, not 'familiarity', and the 'standards of civ' which you so warmly embrace in comfort, and so even if i was that naively proud king with his archers and pikemen i would win: i woud merely have shields placed at all the men's feet, unseen to the enemy, which could nullify all missiles by such mounted bowmen, and i would then have armies led by my generals which had gone far ahead to the left and right with an aim to cut back and surround the enemy unexpectedly, who fled with haste after all their arrows were spent to no effect. You though, do not think this way, and would not make such calculations. This is because, unfortunately, you choose to be stuck in brick mentality. How would I know about their weaponry in advance? Because i sent scouts, of course, i fancy myself a good tactician, but alas! even if you send scouts in civ 3, it avails you not... so what if you know what units they have?! HAHAHA, your army, AND THEIRS, are just two homogenous chunks of generically formationed fodder troops which must inevitably clash, oddly by some strange sort of agreement which requires that both parties array themselves in a PERFECT line and rush headlong at each other...but no! WAIT!! Its not even as complex as this, im afraid, no, no, hahahaha, since apparently one side makes a foolish and fatal agreement, apparently by a chowder-headed chief, and with superly loyal troops who would not mutiny at being sent to their death, that even though their forces and units match EXACTLY their enemy's, that they will sit perfectly still, in that vulnerable, bland and patterneless line, and 'defend' themselves; an act, if they are 'offensive' units, which is strangely not as effective as if they were the ones charging!... even though they use the same weapons and fighting techniques in both maneouvers.....hmmmm...quite strange, yes, odd indeed.....

Yes, gentlemen, we all have our opinions, and we could argue forever saying "well, but I REALLY LIKE it this way better", but if we must all face facts, then we must see the frailties behind this game which has done hardly anything to improve upon its actual qualities as a 'world simulator' and not be blinded by our affections.

And, pray, do not mention reviewers and other high-status opinions, game magazines and such, to aid you in your arguments, it does nothing for you. So what if they praised it? They then too, are guilty of not having enough foresight to know that in a DECADE (i mean, phreaking jesus, thats a long time!) one might expect MOUNTAINS of change and evolutions throughout all these MANY versions of this particular 'world sim', but... we get new graphics and lousier battle physics. Yay.

Otherwise, ill see you in the future, Id hate to have to catch you all twiddling your thumbs when these 3D games come out; youll get simply decimated, i, personally, am going to revel in the new freedom i have....people will see me pulling out all sorts of Alexander the Great type coups against fellow "brick strategists".... ;)

And as for the large, swarming, city-taking flood armies, you MUST be smoking if you claim that it's WORSE in civ2! In civ 3, i build 20 swordmen and a few catapults, send them on their way, and they take city after another unchallenged by any pesky city defense you might set up in retaliation to my assault. Try, for instance, to have 3 catapults in civ 3 defending your city....hahahahaha, you wont, you know why? not only because theyll be completely USELESS, only damaging a few of my units, and then only one square of health, and thats if they get lucky enough to hit me, but because you know youll just be giving me some new toys to play with after i demolish your terrain and TAKE EM! In civ 2, however, even though ill admit bombardment is a better concept (though only after some MAJOR tinkering in the editor to make it realistic), if you knew i had three catapults defending my city youd think twice about approaching with a massive stack, and in fact, when playing against a human, thats almost standard, so a siege involves surrounding the enemy's entire city, all 8 squares with infantry, and fortifying them before you even place any siege artillery or heavy cavalry, and then you expect to have major losses due to their artillery, which means your global rampage would be stunted, and therefore must be carefully planned and executed, .... but you must only have played against the AI.

Oh...but im sure some of you will snivel to the effect of "well why do you even play then, and why are you even POSTING here if you hate the game so muuuccchhhh...." (for most humorous effect, that should've been said with nose pinched)... and the answer, i have already given you. I play civ 2, which, modified and against humans, makes for epic strategy. Of course, i bought both civ AND PTW, AND my topic is strictly about civ 3, so this should not be an issue.

One more thing: i read the firaxis chat a little while back, and some gamer astutely asked "will the ridiculous infinite railroad movement be fixed, meaning shortened to a more realistic movement bonus?", an aspect which I myself have always questioned, and one of the developers answered, "nope. thats a civ staple". With those exact words. Point and case.
 
Damn, you must like to hear yourself talk, Nico.
 
cmon, i make some good points....and when you can type this quick, you can say whatever you want ;)
 
I love this game. One of the best games still in the world are from the heyday of the arcade days. CIV 3's relative simplicity among today's current crop of game is what drew me into it. By simplicity, I don't mean Pong-like but cerebral with a goal. My only wish for CIV3 is to have a civilization build units instead of individual cities. Like order x number of units for the whole civ and parts of your cities production are dedicated to this civ-wide project. You can opt wonder building cities out of the grand project. This way, it gives corrupt cities a purpose. The current situation makes the game sometimes too slow and cumbersome to keep track of in larger maps. Anyway, back to midterms, a CIV3-inspired midterm at that.
 
Originally posted by Nicosar
And as for these comments rebuking my thoughts on the issue with their own reasonanble but weakly argued points (meaning that you dont go into any depth, being content to say merely; "I think THIS is better"), I would but say this, after a short, hopefully good spirited and not too enflaming, evil laugh.

Your quaint little post loses it credibility about here.

Your proof is: “Look! I’m right! You’re wrong! I’m designing a game. I must know what I’m talking about.”

Your “arguments” (if one could take such a grand leap as to call them that) are nothing more than narcissistic drivel.

I happen to like turn-base games. I don’t think they are antiquated. You feel otherwise. That’s your opinion, and that’s all it is. And just because you think that way doesn’t make your opinions better than those of anyone else.

I’m not trying to convince you that you’re wrong. You’re not wrong, you just have different opinions. I know what I like, and if that makes me fall into a category of being spoon-fed “baby formula”, then all I ask is that it’s not too mushy.

In fact, let us all proclaim: “Nicosar doesn’t like Civ 3. He’s smart and he can type fast.”

You must be so proud.

Originally posted by Nicosar
Do you not see?!! Youve been fed baby formula and it contents seem to please you well enough!! It is because you do not have to chew, but one day, children, you will get a steak, thick and big and juicy, and you will have to bite hard and many times and not merely swallow effortlessly, and you will bless the day! After all, what are ye, MEN? or... DUCKS!!

Quack.

Design your game. I wish you well. Maybe I’ll play it. Maybe others will play it too. But you’d better make sure it doesn’t have any bugs or you’ll be just as hypocritical as you make Firaxis out to be.
 
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