Originally posted by Zouave
Sure. Firaxis/Infogrames has NOTHING to do with Civ 4. I will not give them a dime after what they did with Civ 3/PTW...
I see you didn't learn anything from being kicked out a month Zouave. This thread is about ideas for CIV4 (although I'm not sure we need another one), not about unfocused ranting about Firaxis. Even if you don't see the point in discussing this, why do you have to try to mess up others discussions?
Back on-topic. I have of course several things I would want better in CIV4. One of them is a more advanced resource concept. IMHO, it's not satisfying that a big empire don't need more resources than a small, both only needs one of each.
I think a better system would be one where there were a lot more resources on the map, and the number depended on map size, not number of civs. Then, each strategic resource should give a fixed number of production points each turn.
For example, an oil resource could give 200 production points. This means that if all your cities have a production of 50 shields, then this oil source will let 4 of the cities build units that need oil. If you want to have more than 4 tanks in production at the same time, then you need more than one oil source.
When trading, you would trade production points, i.e. you could trade 120 oil production points to another city.
Luxury resources should have a max cities number, ex: one luxury resource could work for max 20 cities. If you have 40 cities, then you need 2 luxury resources of a type if all your cities shall benefit. Distributing this between cities when you don't have enough could be done by a governor or manually in the city screen by adding/subtracting individual luxuries for each city.
When trading, you could trade luxury for a number of cities.